• Title/Summary/Keyword: 기억체계

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Is it necessary to distinguish semantic memory from episodic memory\ulcorner (의미기억과 일화기억의 구분은 필요한가)

  • 이정모;박희경
    • Korean Journal of Cognitive Science
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    • v.11 no.3_4
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    • pp.33-43
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    • 2000
  • The distinction between short-term store (STS) and long-term store (LTS) has been made in the perspective of information processing. Memory system theorists have argued that memory could be conceived as multiple memory systems beyond the concept of a single LTS. Popular memory system models are Schacter & Tulving (994)'s multiple memory systems and Squire (987)'s the taxonomy of long-term memory. Those m models agree that amnesic patients have intact STS but impaired LTS and have preserved implicit memory. However. there is a debate about the nature of the long-term memory impairment. One model considers amnesic deficit as a selective episodic memory impairment. whereas the other sees the deficits as both episodic and semantic memory impairment. At present, it remains unclear that episodic memory should be distinguished from semantic memory in terms of retrieval operation. The distinction between declarative memory and nondeclarative memory would be the alternative way to reflect explicit memory and implicit memory. The research focused on the function of frontal lobe might give clues to the debate about the nature of LTS.

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The Biological Base of Learing and Memory(I):A Neuropsychological Review (학습과 기억의 생물학적 기초(I):신경심리학적 개관)

  • MunsooKim
    • Korean Journal of Cognitive Science
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    • v.7 no.3
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    • pp.7-36
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    • 1996
  • Recebt neuropsychological studies on neurobiological bases of learning and memory in humans are reviewed. At present, cognitive psychologists belive that memory is not a unitary system. But copmosed of several independent subsystems. Adoption this perspective,this paper summarized findings regarding what kinds of memory discorders result from lesions of which brain areas and which brain areas are activated by what kind of learning/memory tasks. Short-term memory seems to involve widespread areas around the boundaries among the parietal,occipital,and temporal lobes,depending on the type of the type of the tasks and the way of presentation of the stimuli. Implicit memory,a subsystem of long-term memory,is not a unitary system itself. Thus,brain areas involved in implicit memory tasks used. It is well-known that medial temporal lobe is necessary for formation(i,e.,consolidation)of explicit memory,another subsystem of long-term memory. Storage and/or retrieval of episodic and semantic memory involve temporal neocortex. Perfromtal cortex seemas to be involved in several aspects of memory such as short term memory and retrieval of espisodic and semantic memory. Finally, a popular view on the locus of long-term memory storage is described.

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인공 생체 면역시스템을 이용한 정보보안계층모델

  • 진현수
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.249-253
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    • 2002
  • 인공 면역 시스템을 사용한 정보통신시스템의 기억구조의 바이러스 침투경로를 확인하고 이를 대처하는 면역체계의 임파구를 T임파구와 B임파구라 할때 바이러스가 경유된 기억 구조를 기존의 정보 공유체제에서 전송 경유체계로 구성하여 바이러스의 침투 경유사항을 스스로 느낄 수 있게끔 항원체계를 구축한다. 항원 시스템은 항체 구조를 사용하여 항체 구조 내에 존재하는 임파구와 생체면역 체계를 형성하는 항원 시스템간의 혈청 시스템 구조를 형성하는데 혈액 구조내부의 항원 임파구와 항체 임파구를 조직하여 생체 내부에서 생체바이러스를 퇴치하는 방법으로 정보공유 및 전송시스템의 기억구조의 바이러스를 퇴치하게 된다.

Developing and Applying TMS-Based Collaborative Learning Model for Facilitating Learning Transfer (학습전이 촉진을 위한 교류기억체계(TMS)기반 협력학습모형의 개발과 적용)

  • Lee, Jiwon
    • Journal of The Korean Association For Science Education
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    • v.37 no.6
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    • pp.993-1003
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    • 2017
  • Teachers expect team-based project learning to help students develop collaborative and real-world problem solving skills. In practice, however, students tend to solve problems with simple division of labor, and there is a tendency that learning transfer does not occur in solving problems. The purpose of this study is to develop a collaborative learning model based on the transactive memory system (TMS) and to verify its effectiveness. The collaborative learning model based on the TMS is composed of three stages. The first stage is developing TMS. In this stage, the students learn physics concepts and make knowledge about the expertise of group members through peer instruction. The second stage, activating TMS, is building trust through solving well-defined problems for developing near-transfer. And in the third stage, applying TMS, the students solve an ill-defined problem based on real-world context for practicing far-transfer. Based on this model, a 15-week program including two projects on geometric optics and sound waves was developed and applied to 60 college students. The data for five weeks of one project were collected and analyzed. As a result, the TMS of the experimental group with the TMS-based collaborative learning model improved stepwise. Whereas, the difference between the first week and the last week was statistically significant, while the TMS change of the comparison group using the general project learning model was not significant. Also, the experimental group showed that the learning transfer occurred better in the project than the comparison group. A collaborative learning model based on TMS can be used to learn how students gain synergy through collaboration and how students collaboratively transfer the learned concepts in problem solving.

Robot Data Management Framework for an Autonomous Robot Brain (자율적인 로봇 지능을 위한 로봇 데이터 관리 프레임워크)

  • Joo, Jinung;Lee, Donghoon;Kim, Hak Soo;Suh, Il Hong;Son, Jin Hyun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.325-328
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    • 2009
  • 최근 자율 로봇을 지원하는 로봇의 지식 체계를 확립하기 위해 온톨로지 기술이 많이 사용되고 있다. 즉, 온톨로지를 통한 로봇의 지식 체계에 대한 데이터베이스 스키마를 설계하고 이에 따른 추론 시스템을 개발하는 연구가 활발히 진행되고 있는 시점이다. 이러한 관점에서, 본 논문은 독거 노인을 보조하는 실용적인 SilverMate 로봇분야와 같은 로봇의 지능적인 서비스를 요구하는 분야에서 로봇의 지식 체계 프레임워크를 제공하는데 초점을 두고 있다. 제안하는 지식 체계는 로봇의 자전적 기억을 중심으로 자전적 기억을 기술하기 위한 5W1H 모델을 제안하고 의미적 상관관계를 기술하기 위해 의미기억 모델로서 SCOT-SN 모델, 절차적 기억 모델로서 TES 모델을 정의한다.

The Biological Base of Learning and Memory(II):A Review of the Studies Employing Animal Model Systems (학습과 기억의 생물학적 기초(II) :실험동물 모델체계를 사용한 연구들의 개관)

  • 문양호
    • Korean Journal of Cognitive Science
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    • v.7 no.3
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    • pp.37-60
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    • 1996
  • From the biopsychological point of view,learning could be defined as the processes to transfer the information that we obtain from environment to the neural circuits in the brain.In the studies to determine the biological substrates of learning and memory,there was a remarkable effort to identify neural circuits related with a specific type of learning and to describe the mechanixm of neural plasticity of learning and memory,under the assumption that the memory orinformation may be stored as a modificationof neural synapes in the central nerviys system.On the other hand,there was a different kind of tendency to analyze the mechanism of interactions between neural substrates involved in learning and memory,under the assumption that a specific information may be represented in the patterns of comples neural network of the central nervous system.The present review,in the former position.focused on the research methods and the chracteristics and finding of the investigations employing animal model systems to indentify the essential site of engram for learning and memory.Specifically,the review presents major advances in ourunderstanding of the memory trace circuit for a specific type of learning,with the use of animal model system,the detemination of the critical lodi of neuaral plastic chabges In learing abd memory,and the neurophysiological an biocemical mechanixms of the neural modifia by learint.

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The Time-course of Interaction between Perceptual and Conceptual Representation System (시간경과와 처리유형에 따른 지각적 표상체계와 의미적 표상체계의 상호작용)

  • 김성일;이정모
    • Korean Journal of Cognitive Science
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    • v.11 no.3_4
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    • pp.45-55
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    • 2000
  • This study was conducted to examine whether conceptual representational system was implicitly accessed while processing semantically similar but perceptually dissimilar pictures either conceptually or perceptually, The results indicated that the priming effects for the semantically similar picture pairs were found in conceptually driven processing but the effect was not found in data-driven processing. In addition. the semantic priming effect was found with 24 hour delay between the stimuli, The comparison of the recognition ratio and priming effects indicated that the priming effect was largely affected by semantically similar pictures. but recognition was relatively u unaffected, The results suggest that both Perceptual Representational System (PRS) and Conceptual Representational System (CRS) be involved during conceptually driven processing, but both PRS and CRS function independently during explicit recognition.

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Effect of Garbage Collection in the ZG-machine (ZG-machine에서 기억 장소 재활용 체계의 영향)

  • Woo, Gyun;Han, Tai-Sook
    • Journal of KIISE:Software and Applications
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    • v.27 no.7
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    • pp.759-768
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    • 2000
  • The ZG-machine is a space-efficient G-machine, which exploits a simple encoding method, called tag-forwarding, to compress the heap structure of graphs. Experiments on the ZG-machine without garbage collection shows that the ZG-machine saves 30% of heap space and the run-time overhead is no more than 6% than the G-machine. This paper presents the results of further experiments on the ZG-machine with the garbage collector. As a result, the heap-residency of the ZG-machine decreases by 34% on average although the run-time increases by 34% compared to the G-machine. The high rate of the run-time overhead of the ZG-machine is incurred by the garbage collector. However, when the heap size is 7 times the heap-residency, the run-time overhead of the ZG-machine is no more than 12% compared to the G-machine. With the aspect of reduced heap-residency, the ZG-machine may be useful in memory-restricted environments such as embedded systems. Also, with the development of a more efficient garbage collector, the run-time is expected to decrease significantly.

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시각 주목 정보에 기반한 자율 가상 캐릭터의 인지 메모리 설계

  • Cha, Myeong-Hui
    • 한국게임학회지
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    • v.6 no.1
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    • pp.52-54
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    • 2009
  • 프로그램된 정보를 사용하는 자율 가상 캐릭터는 항상 반복된 패턴 행동을 하기 때문에 사용자가 흥미를 잃는 경우가 많고 현실성도 떨어진다. 본 논문에서는 이러한 문제점을 해결하기 위해, 자율 가상캐릭터가 자율적으로 인지한 정보를 저장하고 저장한 정보를 활용하여 상황에 맞는 행동을 수행할 수 있는 메모리 체계를 제안한다. 본 논문은 자율 가상 캐릭터가 시각 주목으로 인지한 정보를 저장하고 관리하는 메모리 체계의 모델을 제시한다. 메모리 용량을 효율적으로 사용할 수 있도록 게임 환경에 적합한 빠른 시각 주목 알고리즘을 연구하여 중요하고 눈에 띄는 정보만 저장한다. 자율 가상 캐릭터의 인지 메모리를 크게 시각 기억와 공간 관계 기억 구조로 구성한다. 시각 기억은 쿼드그래프로 구현된 저장 구조에 인지한 정보를 저장한다. 공간 관계 기억은 공간 관계 그래프 이론을 기반으로 객체들간의 방향과 거리 정보를 저장한다. 본 논문의 제안 방법을 가상 환경에서 실험한 결과, 자율 가상 캐릭터는 시각 주목 기능으로 3차원 가상 환경의 동적 객체까지 감지하여 자율적으로 정보를 주목하여 저장하고 있음을 확인했다. 자율 가상캐릭터는 메모리 정보를 활용하여 목표 객체를 빠르게 탐색하며 길찾기에 필요한 경로 계획을 수립한다. 성능면에서는 주목맵만들기 위한 특징맵으로 가장 주목할 수 있는 특징들로 구성하여 처리속도가 1.6배 이상 향상됨을 확인했다.

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