• Title/Summary/Keyword: 기술 문화

Search Result 8,552, Processing Time 0.034 seconds

A Use of Puppet Performance as the Public Library Cultural Program (공공도서관 문화프로그램으로서의 인형극 활용 방안연구)

  • Ahn, In-Ja
    • Journal of the Korean BIBLIA Society for library and Information Science
    • /
    • v.21 no.1
    • /
    • pp.119-130
    • /
    • 2010
  • The development of library cultural programs provides educational information which can only be produced from library. It helps user's to recognize the value of library, and aims at expanding the usage of library information. This paper indicates "children puppet performance" is possible ways to find library identity in providing cultural programs, and suggests guidelines for managing the programs and supporting users.The program management section is divided into several aspects; user service, development of book collection, information service, and advertisement. In terms of user services, the paper suggests watching performances, exhibition projects, creation of related societies, puppet workshop training, and developing library cultural programs. In the development of library collections, the paper indicates usage of library resources, the effects of expanding book collection, education on information usage. In cooperating section, this paper will see the ways to connect library cultural programs to other cultural institutions.

Development of Cultural Content using a Markerless Tracking-based Augmented Reality (마커리스 트래킹 기반 증강현실을 이용한 문화콘텐츠 개발)

  • Lee, Young cheon
    • Smart Media Journal
    • /
    • v.5 no.4
    • /
    • pp.90-95
    • /
    • 2016
  • Recently, the quality of cultural experience can be improved through a stereoscopic information service provided by the latest mobile-based Information Telecommunication technology without the human cultural commentators, which was used in order to enhance the understanding of our cultural heritage. The purpose of this paper is to produce contents that introduce cultural heritage using the Android-based GPS and augmented reality. In this paper we propose a culture content creation method that is based on location information such as user/cultural anomalies using GPS and augmented reality based on Markerless Tracking. Marker Detection Technology and Markerless Tracking Technology are used for smart phone's rapid recognition of augmented real world and accurate recognition according to the state of the cultural heritage. Also, the Google Map of Android is used to locate the user. The strength of this method lies in that it can be used for a variety of subjects while the existing methods are limited to certain kinds of augmented reality contents.

Digital Restoration of Ring-Pommeled Sword by Using Technology of 3D Shape Information Processing (3차원 형상정보 처리기술을 이용한 환두대도의 디지털 원형복원)

  • Kim Young-Won;Jun Byung-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.5 no.4
    • /
    • pp.133-140
    • /
    • 2005
  • Culture Technology is the basic technology which produces cultural contents in a narrow sense. All nations do their best in order to create new contents which can form international and cultural sympathy. If a variety of contents are created by applying Korean proper cultural heritages, they will be creative and competitive internationally. Therefore, technology of original cultural restoration is an essential and crucial skill. In this paper, 'gilt bronze dragon-phoenix ring-pommeled sword', a cultural heritage of baekje age, will be restored to the original form digitally on the basis of three-dimensional shape-information processing technology and the scientifically analyzed data. First of all, data from three-dimensional scanning is revised using stuffing and smoothing methods after sampling, extracting characteristics, and align. Then, they are modeled in a curved surface with NURBS and B-Spline. Secondly, textures are edited by estimating the color of components and the quality of materials, and then they are mapped. Original form model which was made was revised and corrected by specialists' examinations. The digitally revised ring-pommeled sword was combined with information technology, and it can be used to revise damaged cultural heritages by constructing formal database of ring-pommeled sword with regard to age, area and type. It can be also used as educational contents in archaeology or preservation science and cultural contents such as movies, broadcasts, games, animations and so on.

  • PDF

Statistical Analysis of Termite Damage and Environmental Characteristics of the Josadang Shrine in Seonamsa Temple (선암사 조사당의 흰개미 피해 및 환경 특성 통계 분석)

  • Lim, Bo A;Kim, Myoung Nam;Kim, Young Hee;Lee, Jeung Min;Jo, Chang Wook;Jeong, So Young
    • Journal of Conservation Science
    • /
    • v.35 no.3
    • /
    • pp.197-208
    • /
    • 2019
  • Biological damages of wooden cultural properties are closely related to the preservation of the environment; these damages can be accelerated because of rapid climate change. Therefore, to preserve cultural properties, it is important to understand environmental characteristics. This study aims to investigate the status of termite damage and the characteristics of major environmental factors such as micro-meteorology, meso-meteorology, and local-meteorology of the Josadang shrine in the Seonamsa temple at Suncheon. Damage was confirmed by visual observation and the response of the termite detection dog at the north-west corner. Also another damage was observed by the termite detection dog at the north-east corner. These pillars had lower surface temperature and higher moisture content compared with the pillars in the front. The mean temperature of the entire time was similar for the meteorologies; however, the relative humidity differed. High relative humidity, greater than 70%, was observed frequently. In particular, it was determined that the termite activity days were the most inside the Josadang shrine. The statistical analysis confirmed that there was a difference between the meteorology events through the F ratio. In addition, the difference of environmental factors with relative humidity and temperature was identified more great difference in relative humidity through the t-statistics of temperature and relative humidity. And then relative humidity was confirmed most great in the difference of meso-meteorology and local-meteorology.

A proposal of a Non-contact Interaction Behavior Design Model for the Immersion of Culture Contents based on Non-linear Storytelling (비선형 스토리텔링 전시형 문화콘텐츠 몰입을 위한 비접촉 인터랙션 행위 디자인 모델 제안)

  • So Jin Kim;Yeon Su Seol
    • Smart Media Journal
    • /
    • v.12 no.1
    • /
    • pp.77-91
    • /
    • 2023
  • Interaction methods and technologies for mutual exploration based on user behavior are evolving variously. Especially, in recent years, with the development of a wide range of sensors, they have developed from contact to non-contact methods. However, developers' senseless definitions of the interaction methods have made the exploration process quite complicated, which rather creates the hassle of users needing to learn the interaction guide defined by the developers before experiencing the exhibition contents. In this context, in order to make visitors smoothly communicate with exhibition contents, a preliminary study on easy interaction for users of various ages is needed, and in particular, research on improving the usability of user interaction is also essential when developing non-contact exhibition contents. So, in this study, a method to reduce the confusion between developers and users was sought by researching non-contact interaction that could be universally interacted with in the field of exhibition contents and proposing behavior designs. First, based on the narrative structure of cultural resources, existing studies were reviewed and the points of interactions as cultural contents were derived. Then the most efficient search process was selected among non-contact behaviors based on hand gestures that allow users to naturally guess and learn interaction methods. Furthermore, on the basis of the meaning of non-linear narrative-based interaction and the analysis results of spatial behavior elements, affordance behavior with high learning effect and efficiency was derived. Through this research process, an action that helps users to understand non-contact interaction naturally in the process of exploring exhibition-type cultural contents and to utilize non-contact interaction in the process of immersion in exhibition contents is proposed as a final model.

Editorial Design for Effective Research Report of Excavating Cultural Properties (효과적인 문화재발굴조사보고서를 위한 편집디자인)

  • Byun, Ji-Hwan
    • The Journal of the Korea Contents Association
    • /
    • v.7 no.11
    • /
    • pp.167-174
    • /
    • 2007
  • We are depending on tedious work by hand with tremendous time and effort in order to measure drawing of relics and remains despite of advanced computer and editing technology. Also, it is necessary to improve a designing element in the research report of cultural properties although we have more editorial and technical skills than we have done. The purpose of this article is to help to develop an aesthetic element and measurement of drawing of relics and remains for the effective editing in the current cultural properties research report. At the same time, through the gradual improvement of 3D scan and photographing techniques, research report of cultural properties will create database with useful and valuable material and provide aesthetic and efficient information.

Deep Learning based x4 and x8 Super-Resolution for Cultural Property Images (딥러닝 기반 문화재 영상에 대한 4 배 및 8 배 초해상화)

  • Son, Chaeyeon;Kim, Soo Ye;Kim, Juyoung;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2020.11a
    • /
    • pp.118-122
    • /
    • 2020
  • 문화재 영상 데이터는 방대한 양으로 인해 고해상도로 모두 저장이 어렵거나 시간이 지나 상대적으로 화질이 낮은 영상들이 다수 존재하기에 초해상화가 필요한 상황이 많다. 따라서 본 논문에서 처음으로 문화재 영상에 특화된 4 배 및 8 배 딥러닝 기반 초해상화 방식을 제안한다. 문화재 영상 데이터는 배경이 단조롭고 물체가 영상 중간에 위치한다는 특징이 있어 이를 고려해 중간 부분에서만 패치를 추출하는 방식을 적용하여 의미 있는 패치로 학습이 되도록 한다. 또 자연 영상 데이터 셋인 DIV2K 를 사용해 학습하는 방식과 직접 구성한 문화재 데이터 셋을 이용해 학습하는 방식, 그 둘을 적절히 함께 사용하여 학습하는 전이 학습 방법까지 세 가지로 학습하여 초해상화의 성능을 향상시키는 방법을 제안한다. 그 결과, 쌍삼차 보간법(Bicubic interpolation)보다 4 배 초해상화에서는 약 1.25dB, 8 배 초해상화에서는 약 1.26dB 의 성능 개선을 확인하였으며, 단순 DIV2K 로 학습한 방식보다는 4 배에서는 0.06dB, 8 배에서는 0.17dB 의 성능 개선을 확인하였다.

  • PDF

A Study on the System Improvement of Registered Cultural Properties for the Preservation of Modern and Contemporary Landscape Heritage (근현대 조경유산 보존을 위한 등록문화재 제도개선 방안 연구)

  • KWON Yeji;KIM Minseon;KIM Choongsik
    • Korean Journal of Heritage: History & Science
    • /
    • v.56 no.2
    • /
    • pp.282-294
    • /
    • 2023
  • Efforts are being made internationally to pay attention to the landscape value of modern and contemporary heritage and to pass it on. However, in Korea, the registration of modern and contemporary landscape heritage as registered cultural properties is insignificant. There has also been little discussion on ways to improve the system in this regard. This study sought ways to improve the registration criteria and classification system of the registered cultural property system so that modern and contemporary landscaping heritage could be protected. Currently, the registration criteria for registered cultural properties are not stipulated for each type of heritage, but are stipulated as a single comprehensive standard. Registration criteria should be separately prepared so that the landscape value of the heritage can be reviewed. First, the registration criteria have an important value in understanding the development of landscape culture. Second, well-preserved landscaping reflects or characterizes the times. Lastly, it should be defined as related to the works of major artists or important figures or historical events. The classification system must match the studied building cultural property classification system, and the detailed types of modern and contemporary landscape heritage should be specified. The major classification follows the building cultural property classification system, but parks and green spaces, squares, and gardens, which can be called a single landscape heritage, should be added to the middle classification. Landscaping heritage, such as gardens combined with building heritage, shall be specified in the subcategory based on building use.

A Study on the Advancement and Application of the Game Technology (게임 기술의 발전과 응용분야에 관한 연구)

  • Hyun, Joon-Sub;Kim, Do-Kyung;Kim, Hyo-Nam
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2020.07a
    • /
    • pp.527-530
    • /
    • 2020
  • 현재 대한민국에서는 게임 산업으로 벌어들이는 외화가 많고 게임 산업이 규모가 큼에도 게임 규제에 관련된 법안을 계속하여 발의, 채택하는 모습을 보이고 있다. 뉴스를 검색해 보아도 게임이 사회적으로 도움이 되거나 게임으로 긍정적인 효과를 보았다는 기사는 찾아보기 힘든 상황이다. 본 논문에서는 게임에 사용되는 기술들의 발전으로 게임의 역할이 늘어났던 기존 사례와 앞으로의 기술 발전으로 늘어갈 게임의 역할들을 분석, 제시하여 게임 산업이 가질 수 있는 큰 잠재능력과 발전 가능성을 정리하고자 한다.

  • PDF

Initial Behavior and Shrinkage Properties of Lime Mortars for Restoration of Cultural Heritage According to the Mixing Ratio (석회 종류와 배합비 별 문화재 보수용 석회 모르타르의 초기거동특성과 수축특성 연구)

  • Nam, Byeong Jik;Noh, Sang Kyun;Kim, Eun Kyung;Ahn, Sun Ah;Kang, So Yeong
    • Journal of Conservation Science
    • /
    • v.36 no.6
    • /
    • pp.456-474
    • /
    • 2020
  • This study investigated the initial behavior (flowability and setting properties) and shrinkage characteristics of lime mortar, based on the mixing ratio of hydrated lime (lump, powder) and commercial lime, which is primarily used for repairing and restoring cultural assets. The flowability showed that the optimum mixing water contents of the masonry lime mortar were 8-10% for the lump hydrated lime, 10-18% for the powdered hydrated lime, and 17-40% for the commercial hydrated lime. The results of the setting and shrinkage analysis showed that the average final setting time ratio compared to the standard of cultural asset repair was in the increasing order of commercial hydrated lime(0.4) < powder hydrated lime(5.6) < lump hydrated lime(5.7). Moreover, the average shrinkage ratio was ordered as lump hydrated lime(1.1) < powder hydrated lime(1.2) < commercial hydrated lime(3.0). The analysis of the physical and chemical characteristics of hydrated lime showed that the optimum mixing water content was reduced as the particle size of the lime increased, thus delaying the setting time and decreasing the length change rate (shrinkage). These results are expected to contribute to the prediction of the initial behavior and shrinkage characteristics of mortars using handmade and commercial lime during repair and restoration work on cultural, heritage buildings.