• Title/Summary/Keyword: 기술 문화

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Youth Culture in the Stream of Popular Culture (대중문화 흐름 속의 청소년문화)

  • Kim, Cheon-Young
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.105-111
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    • 2018
  • This study aims to investigate Youth Culture in the Stream of Popular Culture by 'The Relation-Approach'. For this, the relations between the two were reviewed, through which the meaning and practical actions were identified as main finding of the fact that youth culture has cultural meaning with possibility. Namely, youth culture is not the culture of passive culture, addressee culture and consumer culture but the culture of active culture, addresser culture and producer culture. Further more, the practical actions as the culture of having new possibility in the stream of popular culture were found to be approached by epistemological and institutional practical actions. The importance of epistemological practice of youth culture is revealed as the importance of perspective. As far as youth culture is approached in the view of exclusive standpoint, there will be accompanied of limitation of closed youth culture. Thus, the possibility of open youth culture could be obtained by taking of the inclusive standpoint. Accordingly, the open possibility of youth culture will have the new possibility in the concept of open culture with open standpoint. That will be realized by the grand broad culture concept, not by the small narrow culture concept.

A Study for CT Technology Valuation Methods (CT기술 가치평가에 관한 연구)

  • Ham, Hyung-Bum;Lee, Yang-Sun;Kim, Ki-Hoon;Jung, Woo-Chai
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.1086-1094
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    • 2006
  • The CT is all relation knowledge and technology which are applied to make the culture contents. Recently demand regarding the CT is increasing rapidly with a great growth and high technology of culture contents industry. In this paper we suggest a CT technology valuation model for promoting R & D results and technical diffusion of the CT. Also, It is shown how to derive a value of the CT using simulation. For it, we study a classification and distinctive characteristics of the CT. And this paper reviews the methods of technology valuation that have been developed by valuation specialists.

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Bukpo's History and Transition of the Hemp Fabric Production Technique (북포(北布)의 내력과 제섬(製纖) 기술의 변천)

  • Kong, Sang-Hui
    • Korean Journal of Heritage: History & Science
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    • v.50 no.3
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    • pp.44-63
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    • 2017
  • 'Bukpo' is called 'Tongpo' or 'Balnaepo,' which respectively mean hemp fabric that goes into a small bamboo tube and women's table utensil 'bari' in Chosen. It is fine hemp fabric produced in Yukjin, Hamgyeong province. Korea has been divided into North and South since the Korean War in 1950. As it is hard to get information about Northern life style or their traditional technology, their hemp fabric production is also left unknown. This study demonstrates characteristics of the production of 'Bukpo' through "Ojuyeonmunjangjeonsango", the only document that marked about 'Bukpo' making process of the late Chosen dynasty. It aims to analyze the transition of the technique and the meaning by comparing the characteristics of the production of 'Bukpo' with the modern era's documents. In this process, I discovered that the hemp fabric production technique at 19th century shares some sort of similarities with that of Europe or Chinese Miao(hmong). But the hemp fabric production technique changed before the 20th century. The evolution of Northern hemp fabric production technique can be a good example to examine the context of the traditional craft technique.

An Exploratory Study on Ethical Culture Leadership - Focused on the Case of King Sejong' Leadership - (윤리문화적 리더십 모형에관한탐색적연구 - 세종대왕 리더십 사례를중심으로-)

  • Cho, Hyun-Bong
    • Journal of Ethics
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    • no.97
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    • pp.279-306
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    • 2014
  • This study presents the leadership model that is to build of ethical and cultural leadership. This model is to operat the functions of a systemof leadership that based on the universal principles of life, that is performed bybalance and harmonized judgment of the ideal ethical oughtfulness and cultural values, and practise ethically through relationship, process, and skill of leadership. And this model turn out to lead a real impact and then overcome conflict, problem solving, motivation. To check the validity of leadership, this study analysis the case study of leadership of King Sejong. His leadership is based at heaven that on the basis of the universal principles of life. The ideal ethical oughtfulness is to cares for people and the value of the cultural is to cherish the people's will. His leadership is to be balance and harmonized judgment of the ideal ethical oughtfulness and the cultural values by practice of virtues through relationship, process, and skill of leadership. Leadership relationship is a equal role relationship that are the children of the sky, thus to be coexistence and harmonyin close collaboration. Leadership process is a process of transvaluation to ensure the validity of the values by rational discussion and persuasion. Leadership skills led to active obedience through leading by example and love of learning. King Sejong' leadership is the leadership that ethical and cultural leadership become well-implemented.

Developing the Indicator System for Diagnosing the National Status Quo of Science Culture (국가 수준의 과학문화 실태 진단을 위한 지표 체제 개발)

  • Song, Jin-Woong;Choi, Jae-Hyeok;Kim, Hee-Kyong;Chung, Min-Kyung;Lim, Jin-Young;Cho, Sook-Kyoung
    • Journal of The Korean Association For Science Education
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    • v.28 no.4
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    • pp.316-330
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    • 2008
  • During the past two decades or so, science (or scientific or scientific & technological) culture has become one of the main themes not only of policy makers but also of science educators. Although, the idea of science culture has been taken as a desirable goal, there is little agreement about what it means and how to measure it. Particularly in Korea, there has been a rapid growth of science culture projects and programs, either by governmental or non-governmental, but with little systemic monitoring and evaluation for its practice. The purpose of this study is, thus, to explore a model of measuring science culture and develop a comprehensive indicator system for it. We reviewed many literatures on definitions of science culture and the surveys for related terms, particularly, of recent national and international surveys (e.g. US Science and Engineering Indicators, Eurobarometer, Japanese Science and Technology Indicators). Based on this review, a model for science culture is proposed and then used to define the Science Culture Indicators (SCI). This model encompasses two dimensions(i.e. individual and social), which are further divided into two aspects (i.e. potential and practice). Each dimension is expected to represent citizen literacy of and national infrastructure of science culture respectively. Each category in this $2{\times}2$ matrix is further divided into several sub-categories. The discussion concerning how the model and the indicators can be used to check the states of science culture at social as well as individual levels will be given with some concrete examples, such as indicators particularly related to science education.

3D Modeling Method for Cultural Properties Web GIS Database Construction (Web GIS 도형 자료 구축을 위한 문화재 3차원 모델링 기법)

  • Jung, Sung-Hyuk;Lee, Jae-Kee
    • Journal of Korean Society for Geospatial Information Science
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    • v.12 no.2 s.29
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    • pp.37-42
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    • 2004
  • The purpose of this study is not only preserving and restoring our nation's precious cultural inheritances transmitted for half millennia but informing the world of them. This study also aims recognizing the necessity of transmitting them to prosperity, constructing three-dimensional database by using a photogrammetry and VRML method and utilizing basic data of treasure exhibition with the progress of exhibition technique development on cyber space. Therefore, in this study, I suggest three dimensional modeling method that acquire three dimensional database about cultural properties through photogrammetry method which can acquire three-dimensional coordinates with easy and can express various color and stuff-feeling by using VRML.

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Survey and Proposal of Plagiarism Inspection Supporting System for Cultural Contents (문화콘텐츠 진위 판정 지원 시스템의 고찰 및 제안)

  • Cho, Dong-Uk
    • The KIPS Transactions:PartD
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    • v.11D no.2
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    • pp.471-478
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    • 2004
  • This paper describes the plagiarism inspection supporting system of typical cultural contents or properties such as game programs, cultural contents of natural language documents and art works and proposes the cultural contents the plagiarism inspection supporting system For this, firstly, a survey of plagiarism inspection methods and tools for supporting Plagiarism inspection about programs, cultural contents of natural language documents are discussed. Secondly, the technical method for supporting plagiarism inspection of cultural art works by analyzing the drawing characteristics of authors is proposed. Finally, the experimental results show the effectiveness of this paper.

A Content Analysis on Multicultural Education for Home Economics area in Technology & Home Economics Textbook of the High School - 2007 Revised Curriculum - (고등학교 기술.가정교과서(가정 영역)에 나타난 다문화교육 내용 분석 - 2007 개정 교육과정을 중심으로 -)

  • Kim, Seo-Hyun;Yoon, Young
    • Journal of Korean Home Economics Education Association
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    • v.23 no.1
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    • pp.73-86
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    • 2011
  • This study selected the objects and the content factors of multicultural education in home economics, and analyzed multicultural contents reflected on high school technology & home economics textbooks. Based on these results, this study suggests the direction for improving technology & home economics textbook. We set up the object of multicultural education in home economics as creating the new culture through developing multicultural ability by critical thinking. The distribution analysis of multicultural contents of six kinds of technology & home economics textbook resulted that most of contents are assigned to 'knowledge section'. And 'personal relationship and group function' holds the highest ratio among the sub-sections of 'function section'. The 'value section' shows even distribution in its sub-sections. Most of textbooks contain characteristics of Korean traditional culture and necessary value in multicultural society. But, there are lack of contents about the way of communication with other cultures and coexist with diverse cultures. When we develops new textbook hereafter, it is necessary to contain the contents about which can help to understand and respect diverse culture through the egalitarian perspective and, by extension, which can make students think critically about the attitude, values, environment and way of live together with multicultural members in society. From now on Home Economics education will help the students who live in multicultural society to be understand about the differences in diverse culture and to create a desirable culture through the critical thinking as well.

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Research For Creation Plan of Game Culture Street (게임문화의 거리 조성방안 연구)

  • Kim Dong-Kyun;Kim Dong-Hyun;Lee Ju-Young;Yu Yeo-Jung;Choi Sung-Kuan
    • Journal of Game and Entertainment
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    • v.2 no.3
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    • pp.38-43
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    • 2006
  • As the quality of life increases, the demand for enjoyment of leisure culture is increasing in modem society. This has led to the growth of cultural industries, creating many new cultural industries, and due to its recent engagement with digital technology, the development of digital cultural contents has rapidly expanded. As an integrated art field grafted with high technology, the game industry in particular is fusible with other various fields to create new leisure cultures. Taking these periodic conditions into consideration, this essay has presented a promotion scheme for game culture street based on the characteristics of game culture that make it easy for anyone to access. Game culture material signifies the grafting of cultural game characteristics to the physical platform of street, to provide, not only diverse applications of game culture, but also a market for vitalized game industries. This essay has researched the validity and components of game culture material promotion, along with promotion schemes for physical street.

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Awareness of Funeral Culture and Well-Ending and Policy Implications -Focusing on Seoul Metropolitan City- (장례문화 인식과 웰엔딩의 실천과제 연구 - 서울특별시를 중심으로 -)

  • Lee, Pil-Do;Kim, Hyug-Woo
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.67-75
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    • 2018
  • We should step forward from the cremation-centered funeral and consider the well-ending of the diseased from a welfare perspective. Therefore, it is necessary to re-highlight our funeral culture from a welfare perspective and to explore developmental policies in association with the well-ending of the deceased. This study aims to examine the changing history of funeral culture, to identify problems arising in the funeral culture of the Seoul Metropolitan City, and finally present policy and practice implications for funeral culture. We conducted the survey on awareness of funeral culture with recruiting 500 citizens in Seoul City. Well-ending culture is the process which secures human dignity until the last moment of the death and improves the quality of death culture. Systematic approach to well-ending culture will gain the objectives of qualitative improvement of the death. Therefore, the funeral culture paradigm should be shifted for the settlement of funeral culture applicable to aging society. Education for well-ending preparation will give a meaning of life for both the persons waiting for the death as well as the family members. We also should establish funeral facilities as culture welfare facilities where all the generations share.