• Title/Summary/Keyword: 기술콘텐츠

Search Result 7,226, Processing Time 0.035 seconds

A study on the Influence of VR360° Degree Panoramic Video on Theory of Modern Films (VR 360° 기술이 현대영화 이론에 끼친 영향에 관한 연구)

  • HUA, LU HUI;Kim, Hae Yoon
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.353-354
    • /
    • 2016
  • 영화관 발전 이유는(보통 영화,3D MIX,4D)관중 시청각 효과가 위해서 발전한다. 이제 까지 최고한 시청각 효과 받을 수 있는 기술을 $VR360^{\circ}$ Degree panoramic video촬영 기술 밖에 없다. 하지만 이 기술을 전통 영화 촬영 기술 보다 완전히 다르다. 이 기술 영화 방면 운용하면 원래 영화적 이론 크게 충격 받다.

  • PDF

A study on a multi-dimensional national technological-level evaluation on artificial intelligence technology case (인공지능 분야에 대한 국가 기술수준 다차원 평가 실증 연구)

  • Cho, Ilgu
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2018.05a
    • /
    • pp.89-90
    • /
    • 2018
  • 최근 4차 산업혁명의 핵심분야로 부상한 인공지능 기술에 미국, 중국, 일본, EU 등 주요국가와 국내 인공지능 기술수준을 보다 신뢰성 높은 전문가, 특허, 논문 등 다차원 평가를 통해 객관적인 기술수준 평가와 이를 바탕으로 인공지능 분야의 기술경쟁력 확보를 위한 연구개발(R&D) 투자전략 수립 및 사업 추진에 대한 기본방향 설정에 대한 기술경영 프레임워크를 제안한다.

  • PDF

A proposal of a Non-contact Interaction Behavior Design Model for the Immersion of Culture Contents based on Non-linear Storytelling (비선형 스토리텔링 전시형 문화콘텐츠 몰입을 위한 비접촉 인터랙션 행위 디자인 모델 제안)

  • So Jin Kim;Yeon Su Seol
    • Smart Media Journal
    • /
    • v.12 no.1
    • /
    • pp.77-91
    • /
    • 2023
  • Interaction methods and technologies for mutual exploration based on user behavior are evolving variously. Especially, in recent years, with the development of a wide range of sensors, they have developed from contact to non-contact methods. However, developers' senseless definitions of the interaction methods have made the exploration process quite complicated, which rather creates the hassle of users needing to learn the interaction guide defined by the developers before experiencing the exhibition contents. In this context, in order to make visitors smoothly communicate with exhibition contents, a preliminary study on easy interaction for users of various ages is needed, and in particular, research on improving the usability of user interaction is also essential when developing non-contact exhibition contents. So, in this study, a method to reduce the confusion between developers and users was sought by researching non-contact interaction that could be universally interacted with in the field of exhibition contents and proposing behavior designs. First, based on the narrative structure of cultural resources, existing studies were reviewed and the points of interactions as cultural contents were derived. Then the most efficient search process was selected among non-contact behaviors based on hand gestures that allow users to naturally guess and learn interaction methods. Furthermore, on the basis of the meaning of non-linear narrative-based interaction and the analysis results of spatial behavior elements, affordance behavior with high learning effect and efficiency was derived. Through this research process, an action that helps users to understand non-contact interaction naturally in the process of exploring exhibition-type cultural contents and to utilize non-contact interaction in the process of immersion in exhibition contents is proposed as a final model.

Modeling of Infectious Information Hiding System for Video Contents using the Biological Virus (생물학적 바이러스를 이용한 비디오 콘텐츠의 전염성 정보은닉 시스템 모델링)

  • Jang, Bong-Joo;Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.49 no.3
    • /
    • pp.34-45
    • /
    • 2012
  • In this paper, we proposed and modeled a video contents protection system based on the infectious information hiding(IIH) technique as using characteristics of biological viruses. Our proposed IIH System considered the requisite important information for video contents protection as the infectious virus, and suggested a new paradigm about video contents protection that transmitted infectious information from contents(host) or video CODECs(viral vector). Also, we modeled the Pathogen, Mutant and Contagion virus as the infectious information and defined technical tools about verification of infectious information, kernel based IIH, contents based IIH and creation/regeneration of infectious information as main techniques for our IIH system. Finally, through simulations that carried the infectious information by using conventional information hiding algorithms as kernel based and contents based IIH techniques, we verified possibilities of our proposed IIH system.

Application method of cultural heritage contents exhibition combining augmented reality technology (증강현실 기술을 결합한 문화유산콘텐츠의 전시활용)

  • Kang, Jae-Shin
    • Journal of the Korea Convergence Society
    • /
    • v.8 no.5
    • /
    • pp.137-143
    • /
    • 2017
  • Augmented reality makes people feel realistic and reduces the damage to cultural properties that can come into contact with the actual cultural heritage. Augmented reality has the advantage that it can show the past appearance of the historical building or relics, the environment, or related information in addition to the current real environment. Despite these values ​and advantages, As a result of researches and analyzes of the Augmented Reality contents of the National Museum, 'palace in my hand', and the Miruksa project In the field of domestic cultural heritage warriors, augmented reality technology has shown a very negative attitude such as simply showing cultural heritage content or using it as a guide. However, various conditions such as display and sensor hardware and technology needed to realize augmented reality more effectively are improving day by day. And If you have various facilities such as the idea of ​adding storytelling to the exhibits and WiFi building, In the near future, it will be equipped with a display system of cultural heritage contents that combines augmented reality with a more complete one.

Considerable Factors and Disaster/Safety Content Application of Virtual Reality Technology (가상현실 재난안전 콘텐츠 적용 및 고려요소)

  • Chin, Seongah
    • The Journal of the Convergence on Culture Technology
    • /
    • v.6 no.3
    • /
    • pp.91-98
    • /
    • 2020
  • Since disaster-safety accidents cause serious damage to human life and property, preparations and responses have been critically challenged by the country and industry. Recently, the government and industry have recognized its importance and are seeking solutions to the causes of disasters in various ways. If virtual reality technology is actively used, it will be easier to prepare and train for disasters, as the social costs will be reduced. However, academic research on this has not been actively studied. In particular, it seems difficult to seek data that comprehensively analyzes or organizes disaster-safety with virtual reality contents. In this paper, we analyze the current status of domestic and overseas focused on virtual reality disaster/safety contents, examine its characteristics, and point out the direction required for advanced service in the future. To this end, the implications of the numerical data of the accident type have been derived, and the direction of development of public institutions, academic research, and industry have also been investigated. Finally, technical considerations are presented as well.

Management Technology of Profiles for Providing Adapted Contents to an User in the Ubiquitous Environment (유비쿼터스 환경에서 사용자에게 적응화된 콘텐츠 제공을 위한 프로파일 관리 기술)

  • Kim, Kyung-Sik;Lee, Jae-Dong
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.13 no.6
    • /
    • pp.343-357
    • /
    • 2007
  • In this paper, we propose the techniques for effective management of profiles that necessary to provide adaptation content to an user. The profiles must be configured the related information of the user and can be exchanged according to periodic/aperiodic or event among user device, profile repository, contents adaptation server and contents storage server for providing adaptation content to an user. The profiles also must be supplied the contents services providers that need profiles for the adapted contents services. To support those function, we propose the management technologies of profiles and design profile framework supporting those. The proposed management framework of profiles is supported the profiles that are configurated using the various user's information and is used the Web Services for exchanging and providing regardless of the various devices and platform. The dynamic configuration method, metadata configuration method, and profiles providing methods using weight for effective management in the framework also are applied. The result of evaluation the proposed management techniques show effective profiles processing.

A study on the Fabrication of Mixed Reality Content with Coloring Technology (컬러링기술이 적용된 혼합현실콘텐츠 제작에 대한 연구)

  • Kim, Tae-Eun
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.14 no.4
    • /
    • pp.737-742
    • /
    • 2019
  • This paper is a study on the production of mixedeality contents by realizing AR coloring technology, virtual environment, and VR devices by realizing the interaction in virtual environment. In this study, we designed and produced the content from a fairy tale called 'Cinderella' to produce and demonstrate real mixed reality contents. 'Cinderella' shows 3D modeling in the virtual space using the Oculus Rift, and the modeled shoes can be lifted using Leap-Motion. It is a virtual augmented interaction content for exhibition and experience that can move a specific range from the foot on the treadmill. In this paper, we try to share the experience of creating new mixed reality game contents, which is a mixture of augmented reality and virtual reality technology, and continuation of universal use of this field.

An Establishment of Taxonomy for Next-generation Convergent Contents (차세대 융합형 콘텐츠 분류체계 정립)

  • Rim, Myung-hwan;Heo, Pil-sun;Park, Yong-jae
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2010.05a
    • /
    • pp.121-125
    • /
    • 2010
  • 최근 온라인게임, e-Book, 모바일콘텐츠, 포털 등 IT 기반의 새로운 서비스 산업으로서 디지털콘텐츠 산업이 급성장하고 있다. 또한, 과거 엔터테인먼트 위주의 콘텐츠산업이 미래에는 제조, 서비스를 포함한 전 산업영역에 체화융합되어 확산되고, CT 및 IT 기반의 새로운 콘텐츠 산업이 급성장할 것으로 전망되는 등 융합형 콘텐츠에 대한 관심이 증대되고 있다. 정부에서도 신성장동력으로서의 융합형 콘텐츠 산업에 주목하여, 관련 산업을 발굴육성하는데 정책적 관심을 기울이고 있다. 기존의 콘텐츠 분류체계는 영화, 음악, 방송 등 장르 중심적이어서 관련 기술의 발전 및 융합현상을 제대로 반영하지 못하는 한계점을 가지고 있다. 따라서 미래 정책추진의 기반(base)로서 효과적으로 활용되고, 콘텐츠 분야의 외연확장을 포괄하는 새로운 분류체계(taxonomy)의 정립이 요구되는 상황이다. 이에 본 고에서는 미래 정책추진 및 산업활성화에 초점을 맞추어 기존 분류체계의 한계점을 극복하는 차세대 융합형 콘텐츠 산업에 대한 새로운 분류체계를 제시하고자 한다.

  • PDF

Implementation of Integrated Metadata Framework Based on METS Analysis (METS 분석기반 통합메타데이터 프레임워크 구현)

  • Min, Byoung-Won;Oh, Yong-Sun
    • The Journal of the Korea Contents Association
    • /
    • v.11 no.12
    • /
    • pp.60-70
    • /
    • 2011
  • Conventional content management systems are independently developed for a specific field in general. Therefore usage of contents for the CMS will be limited to the corresponding CMS field. These characteristics might reveal a defect that CMS could not support effectively in exchange and sharing of information between CMSs. On the other hand, metadata standardization shows big differences in method and representation for the fields of CMS because all metadata standardizations are variously performed according to applications of them. There are lots differences that make interoperability between CMSs impossible. In this paper, we propose a novel metadata schema based on METS(metadata encoding and transmission standard) so that metadata standardization can be fulfilled in reality and solved the problem of duplicated contents created from different CMSs. This framework of integrated metadata proposed here can offer an interoperability between contents created by different CMSs, and discard duplicated contents. As a result of the proposed technology, we obtain 0.5% duplication rate from traditional 10.3%. In addition the filtering ability of duplicated contents shows from 92% to 96%, which proves the effectiveness and stability of the proposed technology.