DOI QR코드

DOI QR Code

Application method of cultural heritage contents exhibition combining augmented reality technology

증강현실 기술을 결합한 문화유산콘텐츠의 전시활용

  • Kang, Jae-Shin (Department of Visual Design, Baekseok Culture University)
  • 강재신 (백석문화대학교 디자인학부 시각디자인학과)
  • Received : 2017.03.29
  • Accepted : 2017.05.20
  • Published : 2017.05.28

Abstract

Augmented reality makes people feel realistic and reduces the damage to cultural properties that can come into contact with the actual cultural heritage. Augmented reality has the advantage that it can show the past appearance of the historical building or relics, the environment, or related information in addition to the current real environment. Despite these values ​and advantages, As a result of researches and analyzes of the Augmented Reality contents of the National Museum, 'palace in my hand', and the Miruksa project In the field of domestic cultural heritage warriors, augmented reality technology has shown a very negative attitude such as simply showing cultural heritage content or using it as a guide. However, various conditions such as display and sensor hardware and technology needed to realize augmented reality more effectively are improving day by day. And If you have various facilities such as the idea of ​adding storytelling to the exhibits and WiFi building, In the near future, it will be equipped with a display system of cultural heritage contents that combines augmented reality with a more complete one.

증강현실은 역사적 건조물이나 유물의 과거 시점의 모습, 환경, 혹은 관련 정보를 현재 실제 환경에 더하여 보여줄 수 있다는 장점이 있다. 문화유산 전시부분에서 증강현실 기술의 도입은 관람객에게 현실과 같은 현전감을 제공하고, 문화유산과 실제로 접촉하면서 생길 수 있는 훼손 요소를 줄여준다는 점에서 더욱 활발하게 요구되고 있다. 이러한 장점과 가치를 가지고 있음에도 불구하고 현재 국내에 가상현실 기반 문화유산콘텐츠 전시환경은 문화유산 콘텐츠를 단순히 증강해서 보여주거나 가이드 정도로 사용하는 등 매우 소극적인 행보를 보이고 있다. 국외의 다양한 성공적인 사례를 분석한 결과 완성도 높은 증강현실을 결합한 문화유산콘텐츠의 전시 시스템을 갖추기 위해서는 문화재에 스토리텔링을 더하는 아이디어와 함께 디스플레이, 센서 등의 기술 여건 개선, 와이파이 구축 등의 제반 시설이 동반되어야 할 것이다. 본 연구는 국내의 증강현실 기반의 문화유산콘텐츠 개발 역사가 짧고, 전시사례가 부족하다는 점에서 한계점을 가지나 추후 후속 연구를 통해 우리의 훌륭한 문화유산에 증강현실이 결합된 문화유산콘텐츠 전시사례들이 많이 나오기를 기대한다.

Keywords

References

  1. M Economou, E Meintani, "Promising beginning? evaluating museum mobile phone app", 2011.
  2. Doopedia, "Realistic content", (C)doopedia & doopedia .co.kr, 2017
  3. C. S. Shin & 4others, "A Survey on Mobile Augmented Reality Services and an Outlook toward a Sustainable Content Ecosystem", Communications of the Korean Institute of Information Scientists and Engineer Vol.28, No.6, pp.43-50, Korean Institute of Information Science and Society, 2010.
  4. S. Y. Kim, J. H. Lee, "A Study on the Experience of the Exhibition Design of Augmented Reality-based - Focusing on, Experience Module Strategic(SEMs) -", Journal of Korea Design Knowledge Vol.30 No.-, p.236, Korean Institute of Design Knowledge, 2014.
  5. H. N. Chung, "A Study of the Convergent Educational Contents Design and Implementation Using Augmented Reality Technology", Sangmyung University Ph.D. thesis, 2013.
  6. J. Y. Yun, Il-young Moon, "The Study on Marker-less Tracking Algorithm Performance based on Mobile Augmented Reality", The journal of Korea Navigation Institute Vol.16 No.6, p.1034, The Korea Navigation Institute, 2012.
  7. S. M. Choi, "A Study on the Augmented Reality-based Experience Exhibition Design Scenario", Seoul National University of Science and Technology, Master Thesis, 2015.
  8. C. S. Kim, J. H. Ahn, "Digital heritage", Sigma Press, 2016.
  9. S. Y Kim, "The Outdoor Exhibition Proposals of Architectural", Myongji University, Graduate School of Industry, Master Thesis, 2016.
  10. C. S. Kim, J. H. Ahn, "Digital heritage", Sigma Press, 2016.
  11. http://blog.naver.com/with_msip/220707879580
  12. S. Y. Kim, "The Outdoor Exhibition Proposals of Architectural", Myongji University, Graduate School of Industry, Master Thesis, 2016.
  13. S. U. Pi, M. S. Lee, "An Exploratory Study on the User Experience of Augmented Reality Advertising", Journal of digital convergence v.14 no.8, pp. 177-183, 2016 https://doi.org/10.14400/JDC.2016.14.8.177
  14. J. Y. Sung, "Developing convergent class model of augmented reality and art", Journal of digital convergence v.14 no.5, pp.85-93, 2016 https://doi.org/10.14400/JDC.2016.14.5.85
  15. D. H. Kim, M. H. Kim, "Design of Mixed reality based edutainment system using cloud service", Journal of the Korea Convergence Society v.6 no.3, pp. 103-109, 2015 https://doi.org/10.15207/JKCS.2015.6.3.103
  16. Lewis, F. D.. "Race and parasocial interaction. Journal of Broadcasting", Vol23. No1, pp69-80, 2000.
  17. http://www.hitl.washington.edu/artoolkitEconomou