The Effect of Teaching Profession Class using Gamification on the Academic self-efficacy and Learning Flow of Pre-service Early Childhood Teachers (게이미피케이션을 활용한 교직수업이 예비유아교사의 학업적 자기효능감과 학습몰입에 미치는 영향)
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- The Journal of the Convergence on Culture Technology
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- v.8 no.5
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- pp.329-340
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- 2022