• Title/Summary/Keyword: 기술적 요소

Search Result 9,651, Processing Time 0.036 seconds

The Effect of Teaching Profession Class using Gamification on the Academic self-efficacy and Learning Flow of Pre-service Early Childhood Teachers (게이미피케이션을 활용한 교직수업이 예비유아교사의 학업적 자기효능감과 학습몰입에 미치는 영향)

  • Kim, Minjeong
    • The Journal of the Convergence on Culture Technology
    • /
    • v.8 no.5
    • /
    • pp.329-340
    • /
    • 2022
  • The aim of this study is to examine the effect of teaching profession class using gamification on the academic self-efficacy and learning flow of pre-service early childhood teachers. 75 freshmen in the 2022 Early Childhood Education Department at A University located in Gyeonggi were participated and experienced 8 gamification-using classes over 12 weeks of 1 st semester. To examine the effectiveness of the class using gamification on academic self-efficacy and learning flow, a paired t-test for the pre-post test was conducted by analyzing the data of 65 students who faithfully answered both tests. Results of this study illustrated teaching profession class using gamification significantly improved the academic self-efficacy and its sub-factor, confidence of pre-service early childhood teachers, moreover, it also had a positive effect on learning flow and its sub-factor, cognitive learning flow of them. This study proved the effectiveness of the gamification-using class and provided subsequent studies for improving the quality of the gamification-using class.

Integrative Literature Review of Flow Experience and Intrinsic Motivation Decrease (운동몰입의 경험과 내적동기 저하에 관한 고찰)

  • Jung Min Son;Min-Seong Ha;Minchul Lee
    • Journal of the Korean Applied Science and Technology
    • /
    • v.40 no.5
    • /
    • pp.1001-1009
    • /
    • 2023
  • Flow is a concept closely related to intrinsic motivation and is considered a positive factor in sports performance in sports psychology. The purpose of this study was to confirm the addictive nature of Flow through previous studies and propose a new hypothesis that Flow may decrease intrinsic motivation in the long term, unlike previous studies. In line with adaptation level theory and the law of diminishing marginal utility, the satisfaction derived from Flow is continuously decreasing. At some point, the individual's progress is limited and they reach a point where they no longer experience FLOW. However, the individual will continue to try because the desire to experience FLOW again exists. However, failure to experience FLOW and repeated failure will lead to sadness, which will decrease intrinsic motivation.

외국 공공연구기관의 단설대학원 운영사례연구

  • 김정흠;김갑수;김전식;이규호;이병민;조붕제;현병환
    • Proceedings of the Korea Technology Innovation Society Conference
    • /
    • 1998.05a
    • /
    • pp.8-8
    • /
    • 1998
  • 한 국가의 경쟁력은 여러 가지 생산요소들의 질적·양적 우위에 의해 결정되나, 그 중에서도 특히 기술이 체화된 인적자원이 경쟁력 확보의 핵심요소임은 재론의 여지가 없다. 과거 우리나라 급성장의 주요 원동력이었던 우수하고 풍부한 인력이 이제 더 이상 우리 경쟁력의 원천이 되지 못하고 있다. 무한경쟁시대를 이끌어갈 창의력과 지도력을 갖춘 고급기술인력이 부족하고, 우수한 기술인력이 과학기술계를 회피하고 있으며, 산업현장에서 실제문제를 해결할 수 있는 실천적 전문기술과 숙련된 기능을 제대로 갖춘 인력을 배출하지 못하고 있다. 이러한 기숙인력 양성의 문제들을 해결하기 위한 방안의 하나로서 일반대학과 별도로 기술인력양성을 전문으로 하는 학위과정 설치의 필요성이 대두되었으며, 1996년 교육개혁의 일환으로 단설대학원제도와 전문학위제도가 시행되기 시작하였다. 그동안 여러 분야에서 단설대학원 설립이 추진되었으며, 일부에서 운영이 시작되고 있으나 과학기술분야에서는 극히 일부의 사례만이 있을 뿐이고 아직 본격적으로 설립운영되고 있다고 보기 어렵다. 본고는 외국 공공연구기관에서 시행되는 단설대학원의 사례들을 조사 분석함으로써 우리나라 과학기술계 출연연구기관에서의 바람직한 운영모델을 제시하고자한다. 일본의 총합연구대학원대학과 연계대학원제도, 중국 국가연구소들의 학위수여제도, 프랑스 국가연구소들의 석·박사과정, 독일 연구기관들의 박사과정 등을 소개하며, 이 들의 특징과 장단점들을 비교한다. 이어서 우리나라에서 현재 진행되고 있는 현황을 분석하고, 과학기술계 출연연구기관의 단설대학원 설립의 방향과 활성화를 위한 개선방안 등을 제시한다. 보고하였다2) 이 경우 보호피막으로서 NiO 와 $LiCrO_2$가 작용하는데, $LiCrO_2$가 용융탄산염 중에서 보다 안정한 것으로 부터, Cr의 첨가가 내식성에 기여하는 것으로 판단하였다. 다음 단계 로서 Fe/Cr재료에 용-융탄산염 중에서 안정한 산화물을 형성하는 Al의 첨가효과를 검토하였다. Al의 첨가는 더욱 내식성을 향상시키는 것이 발견되었고, 약 4wt%의 첨가로 충분한 내식성을 가지 는 것을 보고 하였다. 그러나 이러한 안정한 산화물에 의한 내식성 향상은 전기진도도의 희생을 바탕으로 한 것으로서, 다읍 단계로서 Ti산화물의 반도체적인 특성을 이용하고자 제 4의 원소로서 Ti첨가를 시도하였다. 그러나 Fe/Cr/AVTi재료가 뛰어난 내식성을 가지는 것은 관찰되었으나, 전도도 향상에는 기여하지 못하는 것이 보고되었다. 현재 MCFC는 실용화를 위한 고성능화의 하나로서 가압하에서의 운전을 시도하고 있다. 이 러한 가압하에서의 운전은 기전력의 향상 및 전극반응의 촉진 등으로 출력의 향상을 가져오나. 현재 문제로 되고 있는 Cathode극인 NiO의 용해/석출 현상을 가속화하는 결과를 초래해, 이에대 한 대책으로서 Li-K보다 NiO의 용해가 적은 Li-Na탄산염으로의 전환이 진행되고 있다. 이러한 배경으로부터 Uchida그룹에서 개발한 FeiCr/AVTi재료와 현재 분리판 재료로 사용증인 SUS 310, S SUS 316재료에 대해. 산화성 분위기의 5기압까지의 가압하에서, Li-K, Li-Na탄산염에 대하여 부 식거동을 검토한 결과, 가압하에서 내식성이 향상되는 것이

  • PDF

A Framework for Time Awareness System in the Internet of Things (사물인터넷에서 시각 정보 관리 체계)

  • Hwang, Soyoung
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.20 no.6
    • /
    • pp.1069-1073
    • /
    • 2016
  • The Internet of Things (IoT) is the interconnection of uniquely identifiable embedded computing devices within the existing Internet infrastructure. IoT is expected to offer advanced connectivity of devices, systems, and services that goes beyond machine-to-machine communications and covers a variety of protocols, domains, and applications. Key system-level features that IoT needs to support can be summarized as device heterogeneity, scalability, ubiquitous data exchange through proximity wireless technologies, energy optimized solutions, localization and tracking capabilities, self-organization capabilities, semantic interoperability and data management, embedded security and privacy-preserving mechanisms. Time information is a critical piece of infrastructure for any distributed system. Time information and time synchronization are also fundamental building blocks in the IoT. The IoT requires new paradigms for combining time and data. This paper reviews conventional time keeping mechanisms in the Internet and presents issues to be considered for combining time and data in the IoT.

A Study on the Impact of Applying Network Address Mutation Technology within the Network Protection System (네트워크 보호체계에서 네트워크 주소변이 기술 적용에 대한 영향성 연구)

  • Suwon Lee;Seyoung Hwang;SeukGue Hong
    • Journal of the Korea Institute of Information Security & Cryptology
    • /
    • v.33 no.6
    • /
    • pp.939-946
    • /
    • 2023
  • In the hyper-connected network, which network equipment is diverse and network structure is complex, the attack surface has also increased. In this environment, MTD(Moving Target Defense) technology is being researched as a method to fundamentally defend against cyber attacks by actively changing the attack surface. network-based MTD technologies are being widely studied. However, in order for network address mutation technology to be applied within the existing fixed IP-based system, research is needed to determine what impact it will have. In this paper, we studied the impact of applying network address mutation technology to the existing network protection system. As a result of the study, factors to be considered when firewall, NAC, IPS, and network address mutation technologies are operated together were derived, and elements that must be managed in network address mutation technology for interoperability with the network analysis system were suggested.

Designing Games with 'Boundary' as Formal Element (게임디자인을 위한 형식적 요소로서의 '경계' 연구)

  • Lee, Jun-Hee
    • Journal of Korea Game Society
    • /
    • v.10 no.2
    • /
    • pp.3-10
    • /
    • 2010
  • Game design as an academic discipline is still in the early developing stages and the lack of fundamental study has seen game designers cloning other games with only superficial changes added to them. Game market today is going through unprecedented expansion with games for more diverse users and variety of game styles. Such trend owes to the fact that formal structures of the game can be manipulated to formulate creative and experimental forms. This paper will focus on the 'boundary' element of the game that could broaden the perspective of the game into different possibilities with emerging mobile technologies, public design's new interpretation of urban spaces and integrating interactive technologies in different phases of art.

A Study on Efficient Facial Expression Recognition System for Customer Satisfaction Feedback (고객만족도 피드백을 위한 효율적인 얼굴감정 인식시스템에 대한 연구)

  • Kang, Min-Sik
    • Convergence Security Journal
    • /
    • v.12 no.4
    • /
    • pp.41-47
    • /
    • 2012
  • For competitiveness of national B2C (Business to Customer) service industry, improvement of process and analysis focused on customer and change of service system are needed. In other words, a business and an organization should deduce and provide what kind of services customers want. Then, evaluate customers' satisfaction and improve the service quality. To achieve this goal, accurate feedbacks from customers play an important role; however, there are not quantitative and standard systems a lot in nation. Recently, the researches about ICT (Information and Communication Technology) that can recognize emotion of human being are on the increase. The facial expression recognition among them is known as most efficient and natural human interface. This research analyzes about more efficient facial expression recognition and suggests a customer satisfaction feedback system using that.

An analysis of a Semiotic Point Of View In Computer Game : "New Super Mario Brothers" (닌텐도 "뉴 슈퍼마리오 브라더스"의 기호학적 분석 연구)

  • Jeong, So-Yun;Song, Mi-Sun
    • Journal of Korea Game Society
    • /
    • v.8 no.2
    • /
    • pp.3-12
    • /
    • 2008
  • This paper described a character of the narrative in the computer game, especially targeting the newest edition 'SUPER MARIO(NDS, ie computer game in NITENDO). The series had gained popularity over 20 years with its attractions as changing graphics, developing computer technology. It also had been proved that a narrative was connected with a semiotic factor in the game. The analyzation of doer and space in the game that showed the narrative character explained the repetition and the modification, then deduced certain motif from it. This study was to certify that immersion and interesting in game were interacted with between a game factors and narratives, and it is meaningful for developing game story.

  • PDF

A Method for Semantic Access Control using Hierarchy Tree (계층트리를 이용하는 의미적 접근제어 방식)

  • Kang, Woo-Jun
    • The Journal of the Institute of Internet, Broadcasting and Communication
    • /
    • v.11 no.6
    • /
    • pp.223-234
    • /
    • 2011
  • For advanced database security, various researches and challenges are being done to keep pace with new information technologies. We suggests new extended access control that make it possible to conform security policies even with uncertain context and purpose. There may be a discrepancy between the syntactic phrase in security policies and that in queries, called semantic gap problem. New access control derive semantic implications from context and purpose hierarchy tree and control the exceed privileges using semantic gap factor calculating the degree of the discrepancy. And then, We illustrate prototype system architecture and show performance comparison with existing access control methods.

Design and Evaluation of Multisensory Interactions to Improve Artwork Appreciation Accessibility for the Visually Impaired People (시각장애인의 미술 작품 감상 접근성을 높이는 다중감각 인터랙션의 설계 및 평가)

  • Park, Gyeongbin;Jo, Sunggi;Jung, Chanho;Choi, Hyojin;Hong, Taelim;Jung, Jaeho;Yang, Changjun;Wang, Chao;Cho, Jundong;Lee, Sangwon
    • Science of Emotion and Sensibility
    • /
    • v.23 no.1
    • /
    • pp.41-56
    • /
    • 2020
  • This study suggests multisensory interaction techniques to help visually impaired people appreciate and understand artworks through non-visual senses such as tactile, auditory, and olfactory senses. A user study was conducted on the basis of a qualitative interview about the experience of appreciating artwork through the multisensory interaction system to visually impaired people so as to verify the development of the interaction techniques. The user test shows that the multisensory interactions in artwork generally not only help them appreciate and understand it but also give them satisfaction through artwork appreciation. However, it also indicates that some multisensory interactions caused the visually impaired people confusion and could not be perceived during the appreciation. On the basis of these outcomes, implications in this study are as follows. This study has contributed to providing specific development guidelines and indicators of non-visual multisensory interactions as a technical alternative to improve accessibility to cultural and artistic activities for the visually impaired. Furthermore, this study is expected to contribute to building a technical background, which can provide comprehensive sensory experiences with not only blind people but also non-blind people such as children and the elderly through universal interaction techniques beyond existing visual-oriented fragmentary experience.