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Designing Games with 'Boundary' as Formal Element  

Lee, Jun-Hee (Dept. of Film Television and Multimedia, Sungkyunkwan University)
Abstract
Game design as an academic discipline is still in the early developing stages and the lack of fundamental study has seen game designers cloning other games with only superficial changes added to them. Game market today is going through unprecedented expansion with games for more diverse users and variety of game styles. Such trend owes to the fact that formal structures of the game can be manipulated to formulate creative and experimental forms. This paper will focus on the 'boundary' element of the game that could broaden the perspective of the game into different possibilities with emerging mobile technologies, public design's new interpretation of urban spaces and integrating interactive technologies in different phases of art.
Keywords
game design; boundaries of game; big games; ubiquitous games; alternative reality games;
Citations & Related Records
Times Cited By KSCI : 1  (Citation Analysis)
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