• Title/Summary/Keyword: 그룹 프로그램

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A Study on the Development of Grouping Algorithm for Making Sequence of Power System Restoration using Lex and Yacc (Lex와 Yacc를 이용한 복구 절차 생성을 위한 그룹핑 알고리즘 개발에 관한 연구)

  • Kim In Su;Kim Kyung Geun;Choi Young Jun;Hong Jung Ki
    • Proceedings of the KIEE Conference
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    • summer
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    • pp.339-341
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    • 2004
  • 전력 계통은 거대한 네트워크화되고 있으며, 전력계통을 신뢰성 있게 운용하는 것이 어려워지고 있다. 이에 따라 전력계통에 대한 숙련된 운전기술이 필요하게 되고, 실제 전력계통 모의를 통한 미경험 고장의 처리기술을 습득해야할 필요성이 생기게 되었다. 그러한 취지에서 각종 유틸리티는 운용자 지원 소프트웨어나 고장의 발생과 복구를 훈련할 수 있는 시뮬레이터를 대부분 구비하고 있다. 이러한 프로그램의 핵심적인 기능은 고장의 시나리오를 실제 계통에서 발생할 수 있는 고장으로 상정하고, 전문가 그룹에 의해 도출된 복구절차에 의해 복구 과정을 훈련하는 것이다. 전력계통이 복잡화되고 거대화됨에 따라 복구절차 또한 복잡화되고 있으므로 기존의 Case-by-case에 의해 복구절차를 생성하는데는 한계가 있다. 그러므로 본 연구에서는 Lex라는 구문분석기와 Yacc라는 파서를 이용하여 복구절차 생성시 복구 절차를 적절한 그룹을 만들고, 과 그룹을 통해서 조합 가능한 모든 복구 조작 순서를 생성하기 위한 그룹핑 알고리즘을 구현하고자한다.

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Evaluation of Genetic Relationship among Sweetpotato Cultivars Using Randomly Amplified Polymorphic DNA (RAPD) Analysis (RAPD법을 이용한 고구마 품종간 유연관계 평가)

  • Lee, Gung-Pyo;Park, Kuen-Woo
    • Horticultural Science & Technology
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    • v.16 no.1
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    • pp.18-20
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    • 1998
  • The present research was conducted to study genetic relationship and cultivar identification in sweet potato (lpomoea batatas) using RAPD method. Thirteen cultivars of sweet potato in Korea were classified by UPGMA clustering method into three groups as follows; group I was corresponded to 'Choongsung100'; group II, 'Eunmi', 'Saengmi', 'Suwon147' and 'Yulmi'; group III, 'Hongmi', 'Jinmi', 'Kwandong95', 'Seonmi', 'Wonmi', 'Shinyulmi', 'Jeungmi', and 'Poongmi'. Identification using RAPD was generally consistent with breeding pedigree of those parents. However, inconsistent results may be caused by clonal variation. The results presented in this study suggest that RAPDs in sweetpotato are likely to be useful for cultivar identification and various procedures in breeding. The use of various DNA marker system assists selection programs for economically important trait, and may facilitate selection in earlier growing stage. This systems may enhance the prospects for improving sweet potato cultivar by accurate marking desirable traits at DNA level.

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A Convergence Study on the Effect of Subjective Systemic Health Status and Health Behavior on Oral Health-Related Quality of Life (주관적 전신건강상태와 건강행위가 구강건강관련 삶의 질에 미치는 영향에 관한 융합연구)

  • Heo, Seong-Eun
    • Journal of the Korea Convergence Society
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    • v.9 no.9
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    • pp.135-142
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    • 2018
  • The purpose of this study was to investigate the effect of subjective systemic health status and health behavior on the oral health-related quality of life through a convergence study. The data collected by a survey on adults living in Busan Metropolitan City were analyzed using SPSS 21.0 program. The oral health-related quality of life of the non-smoking group was higher than that of the smoking group, and the oral health-related quality of life was higher in the high group for the subjective systemic health status and health behavior than in the low group. Subjective systemic health status and health behavior both were found to have a positive (+) influence on oral health-related quality of life, and especially the subjective systemic health status had a greater influence. Therefore, as the improvement of oral health-related quality of life is expected through systemic health, it is considered that development of convergence education programs could be an important medium to educate the associated importance of systemic health and oral health.

WOBR : A WebDAV-Based OSGi Bundle Repository Supporting Effective Group Access (WOBR : 효과적인 그룹별 접근을 지원하는 웹데브 기반의 OSGi 번들 저장소)

  • Park, Jong-Moon;Park, Yang-Soo;Lee, Myung-Joon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.521-533
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    • 2010
  • The OSGi framework is a java-based service platform that can be remotely managed, providing an application life cycle management model, a service registry and an execution environment. Based on the framework, various OSGi layers, APIs, and services have been defined. A bundle is an application that can be executed in the OSGi framework, deployed through a bundle repository. Usually, bundles in the repository are accessible via a designated web page. Unfortunately, the current bundle repositories do not provide any kind of group access services and dynamic bundle installation and deployment. In this paper, we describe a WebDAV-Based OSGi bundle repository named WOBR, which supports effective group-based accesses. WOBR is composed of a WOBR bundle repository, a management bundle and an access bundle that interact with the bundle repository. The management bundle is for configuration of the WOBR bundle repository, managing group access facility to the repository. The access bundle provides access to the repository and search mechanism for the bundles. Additionally, it provides the life cycle management of the installed bundles on the local environment.

A Case Study of Group Music Psychotherapy for Improving Adolescents' Awareness of the Motivation Behind Their Excessive Online Gaming (게임 과몰입 청소년의 게임 이용동기 인식을 위한 그룹 음악심리치료 사례)

  • Song, Jisun
    • Journal of Music and Human Behavior
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    • v.17 no.2
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    • pp.1-28
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    • 2020
  • This case study aimed to investigate changes in adolescents' awareness of the motivation behind their excessive internet gaming after group music psychotherapy. Five middle school students participated in six 60-minute group sessions over 4 weeks. The group music psychotherapy program was developed to help participants understand their implicit reasons for excessive internet gaming. Verbal responses were obtained from pre-program and post-program interviews and original lyrics created by participants during program were collected for analysis. Obtained data were analyzed in terms of emotional and cognitive aspects in relation to the participants' awareness of the motivation behind their excessive gaming. The results showed that song writing as creative musical process allowed participants to be aware of positive and negative influence of gaming on themselves and express their motivation to change their perception on gaming behavior. Also, the participants reported that the use of musical product for their daily lives could be an effective coping strategy to manage their gaming behaviors and an alternative for gaming. The findings from this study support that group music psychotherapy can be an effective approach to promote awareness of adolescents' motives for excessive internet gaming and to help adolescents better manage their gaming behaviors.

The Effect of Task-Oriented Mirror Therapy involve Visual Illusion on Upper Extremity Functions in Stroke Patients: Single Subject Study (착시현상이 반영된 과제지향적 거울치료가 뇌졸중 환자의 상지기능에 미치는 영향: 개별실험연구)

  • Choi, Seong-Youl;Kim, Su-Kyoung;Lee, Jae-Hong
    • The Journal of Korean society of community based occupational therapy
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    • v.3 no.2
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    • pp.13-23
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    • 2013
  • Objective : The purpose of this study is to evaluate the effect of task-oriented mirror therapy involve visual illusion on upper extremity functions in stroke patients. Method : We divided into two groups that task-oriented mirror therapeutic exercise program include visual illusion and not include. In order to determine the change in upper extremity function, Box & Block Test and Line-bisection Test was evaluated each time period. Result : The result of this study that we found out that all participation's upper extremity function had been improved during the intervention and sustained during baseline regression. Applying mirror therapy program include visual illusion group more improved trend line during the intervention, visual illusion group, it had been shown there are higher difference between visual illusion group and non-visual illusion group in upper extremity functions. Conclusion : It is thoughtful that task-oriented mirror therapy could help for stroke. It might be more effectiveness to apply who have exercise program include visual illusion.

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Analysis on Cognitive Strategies of Scientific Predicting according to 6th Graders' Predicting Skills Based on Eye Movement (초등학교 6학년들의 예상 능력에 따른 과학적 예상의 인지전략 분석 - 안구운동을 중심으로 -)

  • Kim, Yeram;Shin, Donghoon
    • Journal of Korean Elementary Science Education
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    • v.33 no.4
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    • pp.751-761
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    • 2014
  • 이 연구의 목적은 과학적 예상 과정에서 초등학생의 안구운동을 분석하여 과학적 예상의 인지전략을 발견하는 것이다. 예상은 관찰, 측정, 추론과 같은 기초 탐구 과정들을 통해 문제를 해결하는 중요한 탐구 능력이다. 6학년 초등학생 40명이 자발적으로 이 연구에 참여했으며, 과학적 예상 두 과제를 해결하였다. 예상 과제는 점진적으로 변화하는 모형의 다음 모양을 예상하는 것과 14일 간의 기온 그래프를 보고 다음 5일간의 기온을 예상하는 과제였다. 과학적 예상 과정에서 참가자들의 안구 운동을 기록하기 위해 SMI사의 안구운동 추적기를 사용하였다. 40명의 참가자들 중 15명(그룹 A)은 두 과제를 모두 해결하였으며, 17명(그룹 B)은 하나의 과제만 해결하였고, 8명(그룹 C)은 두 과제 모두 해결하지 못했다. 예상 능력이 높은 학생과 낮은 학생의 인지 전략의 차이를 규명하기 위해 그룹 A와 그룹 C의 안구운동을 비교 분석하였다. 연구 결과는 다음과 같다. 첫째, 그룹 A는 짧은 시간 동안 문제를 읽고 문제의 주요어에 집중했으며, 단서들을 비교하고 경향성을 찾고 답을 재확인하는 활발한 움직임을 보였다. 그룹 C는 문제 자체를 이해하는데 긴 시간이 걸렸으며, 주요어와 단서를 찾지 못하고, 무의미한 짧고 빠른 도약 안구 운동을 보였다. 둘째, 그룹 A와 C의 안구 운동의 고정, 도약, 시선 경로를 분석한 결과, 6가지의 안구 운동 패턴이 나타났다. 셋째, 안구운동 분석결과를 토대로 참가자들의 인지 전략을 유동전략과 고착전략의 두 가지로 구분하였다. 본 연구에서 규명한 과학적 예상의 인지전략은 교사들이 과학적 예상의 문제 해결 단계에서 학생들이 겪는 어려움을 이해하고, 예상 능력을 향상시키는 프로그램을 개발하는 것에 도움이 될 것이다.

A study on video production behavior of teenage creator (10대 크리에이터의 영상 제작 행태 연구)

  • Pyo, So-Hee;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.17 no.4
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    • pp.319-325
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    • 2019
  • The purpose of this study is to suggest ways to improve the competence and performance of teenage creators through the behavioral comparison. With the recent growth of video streaming services, the number of teenage creators is rapidly increasing. However, research on the video production behavior of teenagers is still limited. Therefore, in this study, we examined the video production behaviors of teenagers and assessed difficulties in each step. This study was conducted with the case study and the empirical study which interviewed the enthusiasts group and the creators group. Experimental results indicated that the editing stage was the most important but the lowest in both groups. In particular, the interest group had a greater burden on the editorial stage than the creator group. Therefore, in order to encourage teenage video production activities, it will be necessary to train them in editing programs or provide easy editing functions.

The changes of health-related fitness for the elderly women depend on the types of exercise (운동 형태에 따른 노인 여성들의 건강관련 체력의 변화)

  • Yoon, Byung-Kon;Park, Chan-Ho
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.6
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    • pp.1728-1737
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    • 2020
  • The purpose of this study was to verify the effects of the types of exercise on the health-related fitness among the elderly women, and to provide the information for managing and preventing the chronic disease. 40 elderly women who living in the B metropolitan city participated in the study and randomly divided four groups(control, aerobic exercise, resistance exercise, and combined exercise). The exercise groups performed 50 min, 3 times/week for 8 weeks at RPE 11-13. Low body strength, dynamic balance, static balance, and agility were significantly improved in all exercise groups after the intervention. Cardiovascular endurance was improved in aerobic and combined exercise groups. Consequently, any types of exercise could be improved the daily living fitness for elderly women if exercise intensity were the same. In addition, the combined exercise may be more suitable type of exercise for elderly.

Perceptions of Primary Caregivers of Children With Developmental Disabilities on Tele-music Program During COVID-19 (COVID-19 이후 학령기 발달장애 아동 주양육자의 비대면 음악프로그램 참여 현황 및 인식 조사)

  • Kim, So Hee
    • Journal of Music and Human Behavior
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    • v.18 no.1
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    • pp.1-27
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    • 2021
  • The purpose of this study was to investigate how primary caregivers of children with developmental disabilities aged 6 to 18 years perceived on tele-music programs in which their children participated during COVID-19. A total of 83 caregivers who voluntarily agreed to participate in this study responded to a survey either on-line or in person and 67 questionnaires were included in the final analysis after deleting 16 incomplete responses. The results showed that tele-music programs were rated somewhat suitable for distance learning but that there was still a need for adult assistance to help children with developmental disabilities participate in the program. When comparing the perceptions of caregivers who participated in remote general education versus who participated in tele-music program, significantly higher level of program engagement and positive responses from a child were perceived with tele-music program. The caregivers who participated in tele-music program showed significantly greater willingness to participate in tele-music therapy in the future than those who did not. The findings of this study presents information on how tele-music therapy has been implemented to children with disabilities and what can be considered for the the development of a tele-music therapy program.