• Title/Summary/Keyword: 그래픽 요소

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A Method of GeoWeb Services Using SVG (SVG 그래픽을 이용한 GeoWeb 서비스 방법)

  • Nah, Bang-Hyun;Kwon, Chang-Hee
    • Journal of Advanced Navigation Technology
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    • v.12 no.5
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    • pp.401-411
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    • 2008
  • GeoWeb services deliver various thematic information related to geographic positions over the internet GeoWeb services needs to provide efficient accessibilities to geographic contents by interaction with users through the map graphic elements. SVG, which is an application of XML, gives rich DOM I/F for interaction with graphic objects. In this study map servers and client viewers are implemented to serve SVG map available on the fixed mobile internet computing environments. Map servers are made compliant with OGC WMS and WFS specifications and SVG map viewers are developed for both Windows PC and WinCE PDA.

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Representation of Dynamic Facial ImageGraphic for Multi-Dimensional (다차원 데이터의 동적 얼굴 이미지그래픽 표현)

  • 최철재;최진식;조규천;차홍준
    • Journal of the Korea Computer Industry Society
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    • v.2 no.10
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    • pp.1291-1300
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    • 2001
  • This article come to study the visualization representation technique of eye brain of person, basing on the ground of the dynamic graphics which is able to change the real time, manipulating the image as graphic factors of the multi-data. And the important thought in such realization is as follows ; corresponding the character points of human face and the parameter control value which obtains basing on the existing image recognition algorithm to the multi-dimensional data, synthesizing the image, it is to create the virtual image from the emotional expression according to the changing contraction expression. The proposed DyFIG system is realized that it as the completing module and we suggest the module of human face graphics which is able to express the emotional expression by manipulating and experimenting, resulting in realizing the emotional data expression description and technology.

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Development the Educational and Training Package with an integrated Graphic Environment for Power System Analysis & Operation (그래픽통합환경을 갖춘 전력시스템 해석과 운용을 위한 교육 및 훈련용 팩키지)

  • 신중린;이욱화;임동해
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.12 no.2
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    • pp.45-53
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    • 1998
  • This paper describes the development of educational and training package with Integrated graphic environment for power system analysis '||'&'||' operation. This package runs on a personal computer with interactive scheme and includes a graphic editor for modeling of power system, a database system, the various graphic illustration '||'&'||' animation modules to represent the simulation results, and the application module of the power system analysis '||'&'||' operation. The proposed package is tested on a sample system, the package will be useful for the education and training of power system analysis and operation.

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Design of Graphic Generator for Driving HUD(Head-Up Display) and MFD(Multi-Function Display) (전방시현기 및 다기능시현기 구동을 위한 그래픽 영상생성기 설계 연구)

  • 황상현;이재억;박덕배
    • Journal of the Korea Institute of Military Science and Technology
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    • v.5 no.2
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    • pp.72-82
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    • 2002
  • This paper presents the design technology of a Graphic Generator which drives the embedded aircraft display equipments such as HUD(Head-Up Display) and MFD (Multi-Function Display) those provide pilot with the most important mission information. The main issue of this design is how we can implement the real-time embedded graphic generator using a general purpose processor as a substitute for the obsolete the production of specific graphic processor in the military market. So we proposed two kinds of method that one is a software solution so called graphic kernel system, interpreting the display file, controlling the graphic system and pre-processing graphic primitives, the other is a hardware solution so called graphic engine, interpreting passed commands through the graphic kernel system, post-processing the looping calculation taking much of time as implemented by software. We have tested and verified the functionalities and the required performance of Graphic Generator.

A Study on the Production of 2D Pixel Game Objects Using Basic Shape (기본도형을 활용한 2D Pixel 게임 오브젝트 제작연구)

  • KIM, Do-Kyung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.213-215
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    • 2022
  • 현재 게임들에서 Retro 풍이 일면서 다시 2D그래픽이 주목을 받고 있는 현상이 발생하고 있다. 물론 과거에도 2D 그래픽풍의 게임이 없었던 것은 아니나 근래에 들어서는 그 양상이 좀 더 진화되어 유저들에게 어필을 하고 있어 주목이 되고 있다. 현재 출시된 멀티 플랫폼 게임 엔진 중 게임 개발사에서 많이 사용 중인 엔진은 Unity3D 엔진이다. 본 논문에서는 Unity3D 엔진을 이용한 2D게임 그래픽 제작에 대해 논하고자 한다. 유니티 엔진은 C#, 자바스크립트로 코드를 작성할 수 있다는 이유로 C#과 모노 기반 코드로 개발되었다고 알려져 있었다. 실제로 엔진의 런 타임 부분은 C++과 마이크로소프트 닷넷 API, 에디터 프로그램은 C#으로 개발되었다. 스크립트는 유니티 내에서 바로 수정은 하지 못하고 Mono Develop등 유니티를 지원하는 스크립트 에디터에서 수정할 수 있다. 이에 본 논문에서는 멀티 플랫폼 게임 엔진을 이용한 2D 게임 그래픽인 Pixel Art 구현을 제안 하고자한다. 이를 통해서 다양한 멀티 플랫폼 기반의 게임 설계 및 개발에 도움이 되었으면 한다. 어떤 요소들이 2D게임을 선택하는 데에 있어 영향을 끼치는가에 대해서 알아보고, 세부항목에 따른 기본 도형을 이용한 게임 오브젝트 제작의 특징과 그 이유가 사용자에게는 어떤 의미를 가지는가에 대한 것을 알 수 있다.

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Typographic Interpretation on D. Libeskind′s Architectural Drawing (해체주의 건축드로잉에 나타난 타이포그래피 특성 연구 -D. Libeskind의 건축드로잉을 중심으로-)

  • 이병주
    • Archives of design research
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    • v.15 no.4
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    • pp.347-358
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    • 2002
  • Architectural drawing has been changing from the general notion, in which it is to predict what it may be like for purely practical purpose. Particularly amongst the Deconstructivists' work, graphic elements make a great contribution to the realization of their self expressive style. Whereas these are often chosen for solely aesthetic reasons, there are some cases in which the act of drawing itself is a crucial, investigative process. This is true of Daniel Libeskind's architectural drawing. For him, Typography seems to be characteristic of his drawing. He Harness typographic elements as metaphors for hid abstract symbolism through his architectural drawings, which retain the possibility to relate to the more radical typographic approaches. Within this context, this thesis will argue how the typographic elements in Daniel Libeskind's architectural drawings can be interpreted. What interconnection can be made between the two practices\ulcorner How can these elements be incorporated into architecture\ulcorner Can they be involved in it as a main constituent\ulcorner This thesis explores diverse possibilities of interpretation of his architectural drawing through typological approaches to the cases where type itself meets the different media and signific ation is given to the other typographic elements.

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A Study on the Menu Navigation of Website for Web Designer and Director. (웹디자이너와 개발자를 위한 웹사이트 메뉴 네비게이션 연구)

  • 신창현;홍석기
    • Proceedings of the Korea Society of Design Studies Conference
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    • 2000.11a
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    • pp.26-27
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    • 2000
  • 우리들은 흔히 레이아웃에서의 그래픽적인 아름다움이나 플래시 무비, 쇽웨이브 무비 등과 같이 동영상적 재미요소가 적절히 적용된 웹사이트를 잘 만들어진 웹사이트라 여기고, 이와 같은 기준을 웹사이트를 평가하는 중요한 기준으로 여기고 있다. 물론, 위와 같은 기준이 웹사이트를 평가하는 중요한 요소임에는 틀림없지만, 여기서 우리는 또 다른 기준의 하나인 "메뉴 네비게이션(Menu Navigation)"이라는 아주 중요한 요소에 대하여 대뤄보고자 한다.(중략)

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A Study on the Analysis of Online Game Content in Edutainment (에듀테인먼트 기반의 온라인 게임 컨텐츠 분석에 관한 연구)

  • 박현주;최인규
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.821-825
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    • 2003
  • 라이프 스타일의 변화에 따라 게임을 즐기는 장소, 방법의 변화를 가지고 오면서 핸드폰으로 서비스되는 모바일 게임의 등장과 온라인 게임의 빠른 확산으로 인해 많은 게임 개발업체에서 온라인 게임의 시장성을 인식하여 개발을 진행하고 있어 새로운 컨텐츠의 전환이 필요한 시점이다. 2002년 게임 개발 장르의 조사에 따르면 액션게임(39%), 롤플레잉 게임(31%)이 많은 비중을 차지하고 에듀테인먼트 게임에 대한 개발 비중이 상대적으로 적은 편이다. 따라서 틈새시장을 공격하는 에듀테인먼트 게임의 개발에 대한 컨텐츠 연구가 필요하다. 그래서 본 연구는 온라인 게임의 사례를 통해 게임의 그래픽 요소, 게임 내용 요소, 교육적 요소를 분석하여 에듀테인먼트 기반의 온라인 게임에 대한 현황을 분석하였다.

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Service Rendering Study for Adaptive Service of 3D Graphics Contents in Middleware (3D 그래픽 콘텐츠의 적응적 서비스를 위한 미들웨어에서의 서비스 렌더링 연구)

  • Kim, Hak-Ran;Park, Hwa-Jin;Yoon, Yong-Ik
    • The KIPS Transactions:PartA
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    • v.14A no.5
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    • pp.279-286
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    • 2007
  • The need of contents adaptation in ubiquitous environments is growing to support multiple target platforms for 3D graphics contents. Since 3D graphics deal with a large data set md a high performance, a service adaptation for context changing is required to manipulate graphics contents with a more complicated method in multiple devices such as desktops, laptops, PDAs, mobile phones, etc. In this paper, we suggest a new notion of service adaptation middleware based on service rendering algorithm, which provides a flexible and customized service for user-centric 3D graphics contents. The service adaptation middleware consists of Service Adaptation(SA) for analyzing environments and Service Rendering(SR) for reconfiguring customized services by processing customized data. These adaptation services are able to intelligently and dynamically support the same computer graphics contents with good quality, when user environments are changed.

The Effects of Personality Traits and Motivations on Utilization of Graphical Emoticon in Mobile Messenger: Focusing on KakaoTalk (성격 특성과 이용 동기가 모바일 메신저 그래픽 이모티콘 활용에 미치는 영향: 카카오톡 사례를 중심으로)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.15 no.12
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    • pp.129-140
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    • 2015
  • The objective of this study is mainly to examine factors affecting utilization of graphical emoticons in the environment of mobile messenger. For this purpose, this research identified several determinants including demographic variables that have influences on utilization of graphical emoticons by an overview of prior research on Big 5 model and Uses and Gratification (U & G). An online survey was employed to collect data, and hierarchical regression analysis was used for data analysis. The results showed that females and younger respondents have higher utilization of graphical emoticons than males and the older. The findings also showed that extraversion as personal traits has influences on the utilization. And they indicated that people increase their utilization of graphical emoticons when they want to communicate with others efficiently and succinctly, and to follow the trend. The practical and theoretical implications of the findings in this study are also discussed.