• Title/Summary/Keyword: 그래픽 사용자인터페이스

Search Result 381, Processing Time 0.022 seconds

Virtual Reality Based Welding Training Simulator (가상현실 기반 용접 훈련 시뮬레이터)

  • Jo, Dong-Sik;Kim, Yong-Wan;Yang, Ung-Yeon;Lee, Gun-A.;Choi, Jin-Sung;Kim, Ki-Hong
    • Proceedings of the KWS Conference
    • /
    • 2010.05a
    • /
    • pp.49-49
    • /
    • 2010
  • 용접은 산업계의 기계 조립 및 접합을 위한 공정의 주요한 작업으로 조선, 중공업, 건설 등 산업현장에서 사람에 의한 수동적인 작업으로 대부분 수행된다. 이러한 용접 작업을 수행하는 용접 기술자는 산업 현장 훈련원과 직업 교육 학교에서 양성되지만 용접 훈련 과정은 실습 초보자에게 위험하고, 장시간 교육하기에 어려울 뿐 아니라 재료 낭비, 의사 소통의 한계, 즉석 결과 평가의 한계, 공간부족 등 다양한 문제가 있다. 그러므로, 안전하고 반복적인 실습 환경 제공하고 장시간 및 다수 교육참여 지원 등이 가능한 시스템을 구축하여 숙련된 우수 인력 조기 확보와 훈련 비용을 절감할 필요가 있다. 본 논문에서는 실제와 동일한 상호작용을 제공할 뿐만 아니라 고품질로 훈련 환경을 가시화하여 용접 상황을 동일하게 모사하는 가상 현실 기반 용접 훈련 시뮬레이터를 제시한다. 이 시스템은 용접의 형상과 환경의 고품질 가시화, 경험 DB를 통한 용접의 비드 형상 데이터 획득, 용접 토치를 이용하는 사용자 상호작용, 용접 훈련 결과 평가 및 최적 작업 가이드, 용접 콘텐츠 저작, 다양한 용접 훈련을 가시화하는 하드웨어 플랫폼으로 구성된다. 고품질 가상 용접 가시화는 경험 DB 기반 비드 형상 데이터와 신경회로망을 이용한 비드 형상 예측을 통해 실시간 비드 표현이 이루어지며 쉐이더 기반 고품질 모재 및 비드 표현, 아크 불꽃 효과 표현을 포함한다. 사용자 상호작용은 현장 작업 도구와 일치된 토치 인터페이스와 위치추적을 이용하여 토치의 작업각, 진행각, 속도, 거리 등을 반영할 수 있으며 진동과 소리 등 용접 훈련의 사실적 상호작용도 재현하였다. 용접 훈련 평가 및 최적 작업 가이드는 훈련자의 용접속도, 거리, 각도 등의 사용자 작업 결과를 그래픽으로 표현하고, 애니메이션을 통한 훈련 자세를 추후 분석할 수 있도록 하였고, 가상토치, 기준선, 수치계기 등을 이용한 최적 작업 훈련 가이드 제시하였다. 훈련 콘텐츠 저작은 메뉴UI 기반으로 용접의 전류, 전압 등의 조건과 상황을 선택하도록 제시하였고, 하드웨어 플랫폼은 워크벤치형 입체 디스플레이 방식으로 용접 환경을 가시화하였고, 위, 정면, 아래보기 등 다양한 용접 자세 변경을 지원 할 수 있도록 구축하였다. 이러한 가상현실 기반 훈련 시뮬레이터는 아크열 발생에 따른 장시간 훈련의 어려움을 극복할 수 있고, 다양한 실습 환경을 바꾸어 가며 반복적인 훈련이 가능하고, 실 재료를 사용하지 않아 재료의 낭비를 줄일 수 있는 환경 친화적인 안전하고 효율적인 훈련 실습 환경을 제공할 수 있다.

  • PDF

Software Package for Pipe Hydraulics Calculation for Single and Two Phase Flow (배관 유동의 주요 변수계산을 위한 소프트웨어 시스템의 개발)

  • Chang, Jaehun;Lee, Gunhee;Jung, Minyoung;Baek, Heumkyung;Lee, Changha;Oh, Min
    • Korean Chemical Engineering Research
    • /
    • v.57 no.5
    • /
    • pp.628-636
    • /
    • 2019
  • In various industrial processes, piping serves as a link between unit processes and is an essential installation for internal flow. Therefore, the optimum design of the piping system is very important in terms of safety and cost, which requires the estimation of the pressure drop, flow rate, pipe size, etc. in the piping system. In this study, we developed a software that determines pressure drop, flow rate, and pipe size when any two of these design variables are known. We categorized the flows into single phase, homogeneous two phase, and separated two phase flows, and applied suitable calculation models accordingly. We also constructed a system library for the calculation of the pipe material, relative roughness, fluid property, and friction coefficients to minimize user input. We further created a costing library according to the piping material for the calculation of the investment cost of the pipe per unit length. We implemented all these functions in an integrated environment using a graphical user interface for user convenience, and C # programming language. Finally, we verified the accuracy of the software using literature data and examples from an industrial process with obtained deviations of 1% and 8.8% for the single phase and two-phase models.

An emotional speech synthesis markup language processor for multi-speaker and emotional text-to-speech applications (다음색 감정 음성합성 응용을 위한 감정 SSML 처리기)

  • Ryu, Se-Hui;Cho, Hee;Lee, Ju-Hyun;Hong, Ki-Hyung
    • The Journal of the Acoustical Society of Korea
    • /
    • v.40 no.5
    • /
    • pp.523-529
    • /
    • 2021
  • In this paper, we designed and developed an Emotional Speech Synthesis Markup Language (SSML) processor. Multi-speaker emotional speech synthesis technology that can express multiple voice colors and emotional expressions have been developed, and we designed Emotional SSML by extending SSML for multiple voice colors and emotional expressions. The Emotional SSML processor has a graphic user interface and consists of following four components. First, a multi-speaker emotional text editor that can easily mark specific voice colors and emotions on desired positions. Second, an Emotional SSML document generator that creates an Emotional SSML document automatically from the result of the multi-speaker emotional text editor. Third, an Emotional SSML parser that parses the Emotional SSML document. Last, a sequencer to control a multi-speaker and emotional Text-to-Speech (TTS) engine based on the result of the Emotional SSML parser. Based on SSML which is a programming language and platform independent open standard, the Emotional SSML processor can easily integrate with various speech synthesis engines and facilitates the development of multi-speaker emotional text-to-speech applications.

Development of K-$Touch^{TM}$ API for kinesthetic/tactile haptic interaction (역/촉감 햅틱 상호작용을 위한 "K-$Touch^{TM}$" API 개발 - 햅틱(Haptic) 개발자 및 응용분야를 위한 소프트웨어 인터페이스 -)

  • Lee, Beom-Chan;Kim, Jong-Phil;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
    • /
    • v.1 no.2
    • /
    • pp.1-8
    • /
    • 2006
  • This paper presents a development of new haptic API (Application Programming Interface) that is called K-$Touch^{TM}$ haptic API. It is designed in order to allow users to interact with objects by kinesthetic and tactile modalities through haptic interfaces. The K-$Touch^{TM}$ API would serve two different types of users: high level programmers who need an easy to use haptic API for creating haptic applications and researchers in the haptic filed who need to experiment or develop with new devices and new algorithms while not wanting to re-write all the required code from scratch. Since the graphic hardware based kinesthetic rendering algorithm implemented in the K-$Touch^{TM}$ API is different from any other conventional kinesthetic algorithms, this API can provide users with haptic interaction for various data representations such as 2D, 2.5D depth(height field), 3D polygon, and volume data. In addition, this API supports kinesthetic and tactile interaction simultaneously in order to allow users with realistic haptic interaction. With a wide range of applicative characteristics, therefore, it is expected that the proposed K-$Touch^{TM}$ haptic API will assists to have deeper recognition of the environments, and enhance a sense of immersion in environments. Moreover, it will be useful development toolkit to investigate new devices and algorithms in the haptic research field.

  • PDF

A Study on the Paradigm of Communicative Expressions depending on the Information Type of Web Animations (웹 애니메이션의 정보유형에 따른 커뮤니케이션 표현 패러다임에 관한 연구)

  • Na, In-Sun
    • Cartoon and Animation Studies
    • /
    • s.15
    • /
    • pp.1-12
    • /
    • 2009
  • As the technology realizing digital multimedia has been developing remarkably based on Internet environment, today we can gain various information we need quickly and easily without regard to time or place by using world wide web. The recent spread of digital animation as a way of communication on Internet has been forming a new communication paradigm according to the development of age. Besides, digital animations embodied on web are a kind of communication medium which is expressed through interactions using different digital multimedia tools and put the concepts of time and space together. This is a form which can cope with various forms of information, and it occupies a high rate on web and is used often. Web animations offer various forms of communication, such as interface structure design for information transfer, characters, typography, and other graphic elements, which make users feel maximized real dynamics. This paper analyzes and evaluates the categories according to the characteristics, information and usage types of digital animations used on web, examines more efficient communication expressions based on them, and pays attention to the Internet environment that will develop and change in the future. With regard to it, this research aims at suggesting a useful theory so that diverse digital animations on web based on Internet environment would develop into a new communication paradigm responding to the change of time.

  • PDF

Model-based Integrated Development Tool for the Development of Applications in Ubiquitous Sensor Network (유비쿼터스 센서 네트워크에서 응용 프로그램 개발을 위한 모델 기반 통합 개발 도구)

  • Chong, Ki-Won;Kim, Ju-Il;Lee, Woo-Jin
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.13 no.7
    • /
    • pp.442-453
    • /
    • 2007
  • A model-based integrated development tool for the development of USN application programs is proposed in this paper. The proposed tool has been implemented as a plug-in for Eclipse platform. The tool consists of Graphical User Interface, Modeler, Configuration Information Generator, Validity Checker, Source Code Generator and Templates Storage. Developers can implement USN applications from models of sensor networks using the tool. The developer can implement USN applications by automatic generation of execution code of each node in the sensor network after he/she designs a model of the sensor network. The configuration information of each node is automatically generated from the validated USN model. Then, the execution code is automatically generated using the configuration information and the predefined templates. Through the tool of this paper, developers can easily implement valid USN applications even if they do not know the details of low-level information. Also, a large number of application programs can be generated at once because application programs are generated from sensor network model instead of models of applications. Accordingly, the development effort of USN applications will be decreased and developers can consistently construct USN applications from USN models using the proposed tool.

A Development of Automated Design and Structural Analysis Aided-Program based on GUI environment for Aluminum Extrusion Carbody Structures of Railway Vehicle for Design Engineers (설계자를 위한 GUI 환경기반 알루미늄 압출재 철도차량 차체구조물의 자동화 설계 및 구조해석 지원 프로그램 개발)

  • Kim, Jun-Hwan;Kang, Seung-Gu;Shin, Kwang-Bok;Lee, Young-Ju
    • Journal of the Korean Society for Railway
    • /
    • v.15 no.4
    • /
    • pp.323-328
    • /
    • 2012
  • The purpose of this study is to develop automated structural design and analysis aided-program of aluminum extrusion carbody structures for railway vehicle. This developed program is called "AUTO-RAP" and could perform simultaneously structural design and verification for railway carbody structures made of aluminum extrusion independent of expertise and experience of design engineers. Design engineers are able to conduct the knowledge-based design by providing database of existing aluminum extrusion or user-defined function. The design verification is automatically programmed to evaluate its structural integrity according to Korean Railway Safety Law or Urban Transit Safety Law. In addition, this program could automatically generate an executable file of various commercial finite element programs such as ANSYS and ABAQUS and CAD files such as .stp and .iges by GUI environment applications using MFC(Microsoft Foundation Classes). In conclusion, it is expected to contribute to reduce product design cost and time of carbody structures aluminum extrusions in railway industry.

Development of Realtime Temperature & Humidity Logging and Monitoring System using Ubiquitous Sensor Network (유비쿼터스 센서 네트워크를 이용한 실시간 온.습도 기록 및 모니터링 시스템 개발)

  • Cheon, Seong-Sim;Kim, Jung-Ja;Won, Yong-Gwan;Pham, Hai Trieu
    • Journal of the Institute of Electronics Engineers of Korea CI
    • /
    • v.48 no.2
    • /
    • pp.96-105
    • /
    • 2011
  • Ubiquitos sensor network(USN) is a technology which is widely used in our life. This paper introduces an example of design and implementation for a system which is based on the USN technology and can provide an efficient management tool for a space that should be precisely controlled for a certain range of uniformity in temperature and humidity. This introduced system builds a wireless sensor network using a number of sensor modules that are equipped with temperature and humidity sensors, and collects temperature and humidity information in real-time while simultaneously providing a method for monitoring the status of temperature and humidity by the graphical user interface. Also, the system will give a warning signal if the monitored values are differ from the pre-specified values of temperature and humidity for each sensor module more than a certain amount of tolerance. This temperature and humidity logging and monitoring system can perform better management for the space easily and efficiently by automating the existing manual method for data collection and management. Furthermore, using the stored data, it can make possible to perform post-analysis on the problems caused by temperature and humidity and to obtain information for environmental enhancement for the space.

Study on development of data base system and pattern analysis of tunnel portal slope in Korea (국내 터널 갱구사면 데이터베이스관리 시스템 개발 및 상태평가 기법에 관한 연구)

  • Baek, Yong;Kwon, O-Il;Koo, Ho-Bon;Bae, Gyu-Jin;Lee, Seoung-Ho
    • Journal of Korean Tunnelling and Underground Space Association
    • /
    • v.6 no.3
    • /
    • pp.213-225
    • /
    • 2004
  • The number of tunnels are in fact increasing as a part of linear improvement project of general national highway and road enlargement and pavement project. Recently, collapses of portal slope are also occurring considerably, due to local raining from severe rain storm and abnormal weather. Accordingly, it was risen a necessity to efficiently respond to tunnel portal slope damage and maintenance in Korea and oversea nations. This paper is a basic proposal to execute a survey on the current status and state of the tunnel portal slopes that were already installed and are now being operated along general national highways, and also to execute state evaluation for the purpose of managing those effectively. As a research method, domestic tunnels were analyzed in accordance with geometrical shape such as access type, portal form, and tunnel type, etc. via field survey to analyze the types of tunnel portal slopes along national highways. State evaluation classification sheet is presented to divide classes for the danger state of the surveyed portal slopes, and then the related grades are divided. It is mainly aimed at classifying the tunnel portal slope along national highways with using this state evaluation, to use it as basic data so that continuous maintenance can be executed in the future in accordance with danger classes.

  • PDF

DESIGN AND IMPLEMENTATION OF HITL SIMULATOR COUPLEING COMMUNICATIONS PAYLOAD AND SOFTWARE SPACECRAFT BUS (통신탑재체와 소프트웨어 위성버스체를 통합한 HITL 시뮬레이터의 설계 및 구현)

  • 김인준;최완식
    • Journal of Astronomy and Space Sciences
    • /
    • v.20 no.4
    • /
    • pp.339-350
    • /
    • 2003
  • Engineering qualification model payload for a communications and broadcasting satellite(CBS) was developed by ETRI from May, 2000 to April, 2003. For. the purpose of functional test and verification of the payload, a real-time hardware-in-the-loop(HITL) CBS simulator(CBSSIM) was also developed. We assumed that the spacecraft platform for the CBSSIM is a geostationary communication satellite using momentum bias three-axis stabilization control technique based on Koreasat. The payload hardware is combined with CBSSIM via Power, Command and Telemetry System(PCTS) of Electrical Ground Support Equipment(EGSE). CBSSIM is connected with PCTS by TCP/IP and the payload is combined with PCTS by MIL-STD-1553B protocol and DC harness. This simulator runs under the PC-based simulation environment with Windows 2000 operating system. The satellite commands from the operators are transferred to the payload or bus subsystem models through the real-time process block in the simulator. Design requirements of the CBSSIM are to operate in real-time and generate telemetry. CBSSIM provides various graphic monitoring interfaces and control functions and supports both pre-launch and after-launch of a communication satellite system. In this paper, the HITL simulator system including CBSSIM, communications payload and PCTS as the medium of interface between CBSSIM and communications payload will be described in aspects of the system architecture, spacecraft models, and simulator operation environment.