• Title/Summary/Keyword: 교육프로그램 설계

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A Study on Improvement of Information Security awareness through Game: Focusing on Changes in Awareness of Information Security Policies (게임을 통한 정보보안인식 향상에 관한 연구: 개별 정보보안정책에 대한 인식변화를 중심으로)

  • Choi, Jong-hyun
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.28 no.4
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    • pp.951-962
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    • 2018
  • In order to strengthen the information security of the organization, it is important to invest in the information security facility, but the information security awareness of the organization members is also very important. Effective education is needed to raise awareness of this information security. However, the method of collective education utilized by most organizations is not very effective. Educational methods using serious games can be a good alternative. Educational methods using serious games have already proved effective through various cases and researches and are used in many fields. In this paper, we design and implement a game program to improve the awareness of individual information security policy importance. The training was conducted for the members of the organization and the change of awareness about the importance of individual information security policy was examined through analysis of evaluation data before and after the training.

The Effect of Convergence Lesson Plan and Teaching Demonstration for Enhancing Creative Competency of The Pre-service Teachers' (중등예비교사의 창의역량 강화를 위한 융합수업지도안 작성 및 수업시연의 효과)

  • Kim, Eunjin
    • The Journal of the Korea Contents Association
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    • v.19 no.3
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    • pp.466-474
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    • 2019
  • The purpose of this study was to investigate the enhancing creative competency and changes in academic challenge for the pre-service teachers. For this purpose, 94 pre-service teachers participated in project learning through the preparation of the convergence instruction and the class demonstration during one semester. The pre and post questionnaire survey was conducted the measurement of creative leader competence and K-NSSE for academic challenge. Analysis of data was performed using the IBM SPSS 18.0 program for the corresponding sample t test. The creative competency included 'higher mental thinking', 'problem solving', 'curiosity', 'sensitivity' 'task commitment', 'the pursuit of social value', and 'co-operations and considerations'. This results was significant(p< .05). Academic challenge, high-order learning domain and learning strategies domain were significant(p< .05). Based on this, in order to generalize the convergence education and convergence lesson, it is necessary to design various convergence lessons and practice study to make a plan and practice it. In addition, the implications for the necessity of correcting and supplementing the effects after repeated convergence lessons were discussed.

An Analysis of the Self-reliance Rate by Element according to the Implementation of Zero Energy Certification System in School Facilities (학교시설 제로에너지인증제 시행에 따른 요소별 자립률 분석)

  • Meang, Joon-Ho;Kim, Sung-Joon;Lee, Seung-Min;Ko, Hyun-Su
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.20 no.1
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    • pp.19-28
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    • 2021
  • The Ministry of Land, Infrastructure, and Transport (MOLIT) is implementing a zero-energy building (ZEB) certification to save energy for the building section and to accelerate the achievement of national greenhouse gases reduction goals in accordance with a new climate regime. In 2014, the MOLIT announced a plan for early activation of the ZEB, and in January 2016, the "Green Buildings Construction Support Act" was revised and established. In addition, the plan was established to gradually spread zero-energy buildings from the public sector in 2020 to the private sector by 2025. Therefore, this study analyzed the self-sufficiency rate of each energy factor according to the implementation of the zero energy building certification of school facilities that belong to the public sector and are included in the mandatory zero energy buildings from 2020.

Effects of Respiratory Infectious Disease Simulation-based Education using Standardized Patient for Nursing Student's of the Knowledge, Clinical Nursing Competency (표준화환자를 이용한 호흡기감염 시뮬레이션 교육이 간호대학생의 지식, 임상수행능력에 미치는 효과)

  • Jung Hur;Yeong Ju Yoon
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.435-442
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    • 2023
  • The purpose of this study is to analyze the effects of simulation education using standardized patients on respiratory infectious disease knowledge and clinical performance of nursing students. A single-group before-and-after design for the nursing of infectious respiratory patients using standardized patients from March 2 to June 15, 2020, targeting 112 senior nursing students. Respiratory infectious disease education program 'knowledge of lung infectious diseases', 'hand washing', 'wearing a mask', 'encouraging patients and caregivers to wear masks', 'intravenous injection', '3-way injection', 'surgical aseptic technique', 'disinfecting medical devices' , 'contaminated linen management', 'infected person management manual', etc., and 10 educational tasks were performed, and consisted of lectures, technical training, simulation using standardized patients, and debriefing. After simulation education using standardized patients, students' knowledge and clinical performance skills on respiratory infectious diseases showed significant improvement, and it was expected that it could be used for various infection control practices.

Analysis of the University Students' Educational Needs for the Role of Health Care Information Manager (보건의료정보관리자 역할에 대한 대학생들의 교육요구도 분석)

  • Seung-A Cho
    • Journal of the Health Care and Life Science
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    • v.11 no.1
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    • pp.1-9
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    • 2023
  • The purpose of this study is to derive the roles of health care information managers in response to rapidly changing environments, analyze students' educational needs, and suggest ways to improve the curriculum of universities. A questionnaire was organized and a survey was conducted by deriving the roles of health care information managers based on the competency units presented in previous studies and NCS. As a result, first, it was found that there is a high need to improve medical information support, statistics generation and utilization, and regulation management in the current role. Second, for future roles, the priority of improvement for work process designers, clinical research coordinators, and business change managers was high. Reflecting these students' educational needs, universities need to establish an environmental basis for organic linkage of related subjects and step-by-step analysis and feedback efforts of instructors' training courses.

Students' Perception of Scratch Program using High School Science Class (스크래치를 활용한 고등학교 과학 수업에 대한 학생 인식)

  • Noh, Hee Jin;Paik, Seoung Hye
    • Journal of The Korean Association For Science Education
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    • v.35 no.1
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    • pp.53-64
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    • 2015
  • This research was performed of high school science classes. These science classes progressed by using Scratch, and surveyed students' perception after finishing each class. This research was conducted of male students who want to choose department of natural science in the next grade. Those classes are consisted of four classes. This study produced a journal, and contained expressions of their thinking and feeling based on experiences during attending classes and projects. Consequently, that journal was analyzed in view of understanding and perception of Scratch using science classes, and it was also included of utilizing Scratch program. Research shows following three conclusions. First, students preferred Scratch using class to general one. They attend more active with high interest, and they felt senses of accomplishment while they make output by themselves. Second, their studies passed through three stages. These are problem perception, problem solving, and producing. Problem solving stage is especially complicated and difficult stage to students. This stage is consisted of Scratch side and Science side. Scratch side has Design and applying process, and Science side has data gathering and analyzing. Students' comprehension of scientific knowledge is increased and is preserved long time through this stage. Last, students had a hard time using Scratch. Because, it is the first time to them to use that program. Therefore, we deemed that they needed to start this kind of experience at lower grade than they are now, such as middle school stage. It is expected that this type of classes are getting more expanded and more populated as a part of students' core ability.

A Study for Encouragement of Rublic System in Designing with Programming Classes (설계과목 프로그래밍 수업을 중심으로 루브릭 시스템 정착을 위한 연구)

  • Jo, Mi-Kyung;Park, Hyun-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.11
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    • pp.81-90
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    • 2009
  • It is inevitable for college students to be confused when they first face university education, which requires them to be self-reliant and responsible, after finishing their course of education, which is passive under control of period and environment, in primary, middle, and high schools. Introduction to college courses, which require students to be subjective and responsible, to be taken after chronically and environmentally controlled primary and secondary education, are but confusing. In this stage, college education should provide ground for educational system so that students can escape from repetitively enforced way of studying of fixed curriculums and study creatively and subjectively while befitting each individual's aptitude. For instance, in programming classes in engineering school, students scholastic achievements are closely interrelated with the professor's educational principles. A change in method of education, from one previously focused on theoretical contents to one centered on practices and experiments, can reap good results. Also, as the need arose for introduction of practice-focused evaluation system, from recognition-centered professor evaluating system to enablement of actively developing creative and self-reliant way of learning, we applied the Rublic System. It is a feedback system that all or most students become the evaluators, of which the indicators of evaluation such as category, standard, and score are public. We have looked into whether or not there has been an improvement in GPAs of students, and if there exists an improvement then what efforts should be made to solidify the system.

The Effects of Health Conservation Program in Community-dwelling Vulnerable Diabetic Elderly (취약계층 당뇨병 노인을 위한 건강보존프로그램의 효과)

  • Sung, Kiwol;Park, Mi-Kyung;Kang, Hye-Seung;Park, Ji-Hyeon;Nam, Ji-Ran
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.1
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    • pp.435-445
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    • 2018
  • This study was conducted to develop and apply the health conversation program to determine its effectiveness. The study employed a pretest-posttest nonequivalent control group design. There were 25 subjects in one intervention group and 22 subjects in the control group. The program included a 4-week, 12-session education program in health conversation for professionally retired elderly mentors and an 8-week, 24-session program for vulnerable elderly diabetics provided by mentors who were older persons trained in diabetes management. Data were collected from December 2015 to May 2016 and subsequently analyzed by an independent t-test using SPSS 20.0. Biochemical variables and physical variables were assessed by blood test and Inbody 230 (Biospace). Psychosocial variables were assessed by questionnaires. The health conservation program led to significantly decreased FBS (p<0.01), TC (p<0.01), TG (p=0.04), SBP (p=0.03), waist (p<0.01) and symptoms of depression (p=0.01), and significantly increased social support (p=0.02). These results indicated that the health conservation program is effective at increasing social support and decreasing FBS, TC, TG, SBP, waist, and symptoms of depression in community-dwelling vulnerable diabetic elderly; accordingly, health conservation programs should be applied to improve quality of life of vulnerable diabetic elderly.

Analysis of the Awareness and Needs of Early Childhood Teachers for Developing of Young Children's Creativity Program Using Physical Computing (피지컬 컴퓨팅을 활용한 유아 창의성 프로그램 개발을 위한 유아교사의 인식 및 요구 분석)

  • Park, Sun-Mi
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.5
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    • pp.89-97
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    • 2021
  • The purpose of this study was to examine the awareness of early childhood teachers for early childhood creativity programs using physical computing in an effort to provide future direction for program development. The findings were as follows: First, 43.8 percent of teachers answered they were neutral about the need for these programs, while 40.5 percent replied these programs were necessary. Second, 73.8 percent thought the utilization of physical computing tools would be useful. Third, the largest group thought that the programs should be provided for five-year-olds. Regarding the frequency of programs, once or twice a week were considered most appropriate. Concerning the length of each activity, 20 to 30 minutes was identified as ideal, and study subjects preferred small group activities. In regard to the most effective theme for these programs, tools for daily life were considered best. As for educational content to be included in program planning, scientific inquiry and experiment were viewed as best, followed by the design/ production/utilization of creative works, game and play, and producing and playing musical instruments. Evaluation by a creativity test was chosen as the most desirable evaluation method.

Development and Effect Analysis of Pregnancy Recognition Improvement Program (임신 인식 개선 프로그램 개발 및 효과 분석)

  • Kim, Jungae;Kim, Ju-ok
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.77-87
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    • 2018
  • The study was a mixed design study that analyzed the effects of developing and applying a program to improve pregnancy recognition for severe low fertility. The study period was from April 1, 2018, to October 26, 2018, and the participants included 16 women of 19~21 age who lived in M City and M Gun. The process of program development is based on Dorothy Johnson 's theory of behavior system to induce change of perception, and reference literature review and national policy report. The program developed through the literature was finally developed by examining the experts panel discussion after deriving causes and alternatives for low fertility from 25 fertility women. The contents of program consist of three areas. Quantitative research results were analyzed using Shapiro Wilk and Wilcoxon sign rank using SPSS 18.0, and qualitative research results were analyzed using focus group. As a result of study, the perception of pregnancy increased significantly (P<0.01) with statistical significance as pre-experimental (M=3.21, SD=.342), post-experimental (M=4.46, SD=.398) and the result of content analysis appeared three themes as , , . In conclusion, the program was effective in improving the recognition of pregnancy for young women.