Acknowledgement
이 논문은 2017년 대한민국 교육부와 한국연구재단의 지원을 받아 수행된 연구임(NRF-2017S1A5A2A01024946)
References
- W. R. Lee, The Effects of the Smart Robot Albert BT-Based Coding Education on the Communication Competence and Creativity of Five-year-olds, Master's thesis, Chongshin University, Seoul, Korea, 2018.
- M. S. Lim, K. H. Lee , "The effects of software education using a smart-robot on change in young children's creativity(creative ability, creative personality)", The Journal of Creativity Education, Vol.18, No.2, pp.67-86, 2018.
- J. H. Jung, J. G. Lee, "Development of maker digital based infant design education program for improving creativity of infants", Journal of Learner-Centered Curriculum and Instruction, Vol.20, No.11, pp.1363-1390, 2020. DOI: http://dx.doi.org/10.22251/jlcci.2020.20.11.1363
- S. M. Park, "A study on the development of young children's creativity program using physical computing platform", Journal of Learner-Centered Curriculum and Instruction, Vol.21, No.4, pp.669-691, 2021. DOI: http://dx.doi.org/10.22251/jlcci.2021.21.4.669
- G. R. Park, "A study on Development of physical computing tools for software education", The Journal of Korean Practical Arts Education, Vol.25, No.1, pp.43-61, 2019. DOI: https://doi.org/10.29113/skpaer.2019.25.1.43
- T. J. Park, "Developing and applying design principles for a physical computing program based on creative problem solving methodology", Journal of Educational Technology, Vol.34, No.3, pp.817-847, 2018. DOI: http://dx.doi.org/10.17232/KSET.34.3.817
- E. K. Lee, "A meta-synthesis of research about physical computing education in Korean elementary and secondary schools", The Journal of Korean Association of Computer Education, Vol.22, No.5, pp. 1-9, 2019. DOI: https://doi.org/10.32431/kace.2019.22.5.001
- S. M. Park, J. H. Jung, M. J. Kang, "Analysis on kindergarten teachers' stage of concerns about physical computing based on the CBAM", Journal of the Korea Academia-Industrial cooperation Society, Vol.20, No.3, pp.298-305, 2019. DOI: https://doi.org/10.5762/KAIS.2019.20.3.298
- S. M. Park, "Development of robot-based early adaption support program for toddlers in child care center", Journal of Children's Media Education, Vol. 13, No.2, pp.79-111, 2013.
- E. M. Lim, "A delphi study on pre-service teacher preparation program of multimedia for young children", Journal of Future Early Childhood Education, Vol.20, No.1, pp.191-212, 2013.
- J. O. Jo, C. H. Park, K. P. Hong, "Awareness and needs for early childhood software education in early childhood teachers", Journal of Learner-Centered Curriculum and Instruction, Vol.17, No.3, pp.83-106, 2017. DOI: http://dx.doi.org/10.22251/jlcci.2017.17.3.83
- J. O. Jo, G. P. Hong, "A study of the direction for developing software curriculum for preschoolers based on Nuri-Curriculum", Journal of Learner-Centered Curriculum and Instruction, Vol.17, No.15, pp. 557-583, 2017. DOI: http://dx.doi.org/10.22251/jlcci.2017.17.15.557
- H. Y. Chun, "A study on the recognition and qualities of early childhood coding education in childcare center teachers", Korean J of Childcare & Education, Vol.14, No.1, pp.227-248, 2018. DOI: https://doi.org/10.14698/jkcce.2018.14.01.227
- K. H. Koo, B. H. Kim, "Early childhood teachers' perceptions and practices of creativity education", Korean Journal of Early Childhood Education, Vol.32, No.1, pp.343-371, 2012. https://doi.org/10.18023/kjece.2012.32.1.015
- M. J. Song, H. Kim, "Child care teachers' perception and actual conditions on young children's creativity education", Journal of Children's Media Education, Vol.9, No.2, pp.161-185, 2010.
- H. Choi, S. Lee, J. H. Lee, C. Woo, "Opportunities and challenges perceived by teachers from physical computing education", Journal of the Korea Association of Information Education, Vol.20, No.3, pp.235-242, 2016. https://doi.org/10.14352/jkaie.20.3.235
- S. Kim, C. Lee, "The three-year comparative study of effects of STEAM education programs based on physical computing", The Journal of Korean Association of Computer Education, Vol.19, No.1, pp.11-18, 2016. https://doi.org/10.32431/KACE.2016.19.1.002
- M. K. Jung, S. M. Park, "The effects of STEAM activities using unplugged computing on young children's creativity and problem solving ability", Journal of Learner-Centered Curriculum and Instruction, Vol.18, No.3, pp.705-724, 2018. DOI: http://dx.doi.org/10.22251/jlcci.2018.18.3.705
- H. J. Lee, The Current Condition of Children's Computer Activities and the Recognition of Teachers and Mothers, Master's thesis, Ewha Woman's University, Seoul, Korea, 2002.
- H. J. Lee, "Study of developing multimedia program based on children's developmental psychology", Journal of Basic Design & Art, Vol.3, No.1, pp.41-49, 2002.