Browse > Article
http://dx.doi.org/10.5762/KAIS.2021.22.5.89

Analysis of the Awareness and Needs of Early Childhood Teachers for Developing of Young Children's Creativity Program Using Physical Computing  

Park, Sun-Mi (Department of Child and Family Studies, Gyeongsang National University)
Publication Information
Journal of the Korea Academia-Industrial cooperation Society / v.22, no.5, 2021 , pp. 89-97 More about this Journal
Abstract
The purpose of this study was to examine the awareness of early childhood teachers for early childhood creativity programs using physical computing in an effort to provide future direction for program development. The findings were as follows: First, 43.8 percent of teachers answered they were neutral about the need for these programs, while 40.5 percent replied these programs were necessary. Second, 73.8 percent thought the utilization of physical computing tools would be useful. Third, the largest group thought that the programs should be provided for five-year-olds. Regarding the frequency of programs, once or twice a week were considered most appropriate. Concerning the length of each activity, 20 to 30 minutes was identified as ideal, and study subjects preferred small group activities. In regard to the most effective theme for these programs, tools for daily life were considered best. As for educational content to be included in program planning, scientific inquiry and experiment were viewed as best, followed by the design/ production/utilization of creative works, game and play, and producing and playing musical instruments. Evaluation by a creativity test was chosen as the most desirable evaluation method.
Keywords
Physical Computing; Young Children; Creativity Program; Early Childhood Teachers; Awareness;
Citations & Related Records
연도 인용수 순위
  • Reference
1 W. R. Lee, The Effects of the Smart Robot Albert BT-Based Coding Education on the Communication Competence and Creativity of Five-year-olds, Master's thesis, Chongshin University, Seoul, Korea, 2018.
2 G. R. Park, "A study on Development of physical computing tools for software education", The Journal of Korean Practical Arts Education, Vol.25, No.1, pp.43-61, 2019. DOI: https://doi.org/10.29113/skpaer.2019.25.1.43   DOI
3 T. J. Park, "Developing and applying design principles for a physical computing program based on creative problem solving methodology", Journal of Educational Technology, Vol.34, No.3, pp.817-847, 2018. DOI: http://dx.doi.org/10.17232/KSET.34.3.817   DOI
4 J. H. Jung, J. G. Lee, "Development of maker digital based infant design education program for improving creativity of infants", Journal of Learner-Centered Curriculum and Instruction, Vol.20, No.11, pp.1363-1390, 2020. DOI: http://dx.doi.org/10.22251/jlcci.2020.20.11.1363   DOI
5 S. M. Park, "A study on the development of young children's creativity program using physical computing platform", Journal of Learner-Centered Curriculum and Instruction, Vol.21, No.4, pp.669-691, 2021. DOI: http://dx.doi.org/10.22251/jlcci.2021.21.4.669   DOI
6 S. M. Park, "Development of robot-based early adaption support program for toddlers in child care center", Journal of Children's Media Education, Vol. 13, No.2, pp.79-111, 2013.
7 E. M. Lim, "A delphi study on pre-service teacher preparation program of multimedia for young children", Journal of Future Early Childhood Education, Vol.20, No.1, pp.191-212, 2013.
8 J. O. Jo, G. P. Hong, "A study of the direction for developing software curriculum for preschoolers based on Nuri-Curriculum", Journal of Learner-Centered Curriculum and Instruction, Vol.17, No.15, pp. 557-583, 2017. DOI: http://dx.doi.org/10.22251/jlcci.2017.17.15.557   DOI
9 J. O. Jo, C. H. Park, K. P. Hong, "Awareness and needs for early childhood software education in early childhood teachers", Journal of Learner-Centered Curriculum and Instruction, Vol.17, No.3, pp.83-106, 2017. DOI: http://dx.doi.org/10.22251/jlcci.2017.17.3.83   DOI
10 S. M. Park, J. H. Jung, M. J. Kang, "Analysis on kindergarten teachers' stage of concerns about physical computing based on the CBAM", Journal of the Korea Academia-Industrial cooperation Society, Vol.20, No.3, pp.298-305, 2019. DOI: https://doi.org/10.5762/KAIS.2019.20.3.298   DOI
11 H. Choi, S. Lee, J. H. Lee, C. Woo, "Opportunities and challenges perceived by teachers from physical computing education", Journal of the Korea Association of Information Education, Vol.20, No.3, pp.235-242, 2016.   DOI
12 E. K. Lee, "A meta-synthesis of research about physical computing education in Korean elementary and secondary schools", The Journal of Korean Association of Computer Education, Vol.22, No.5, pp. 1-9, 2019. DOI: https://doi.org/10.32431/kace.2019.22.5.001   DOI
13 M. S. Lim, K. H. Lee , "The effects of software education using a smart-robot on change in young children's creativity(creative ability, creative personality)", The Journal of Creativity Education, Vol.18, No.2, pp.67-86, 2018.
14 H. Y. Chun, "A study on the recognition and qualities of early childhood coding education in childcare center teachers", Korean J of Childcare & Education, Vol.14, No.1, pp.227-248, 2018. DOI: https://doi.org/10.14698/jkcce.2018.14.01.227   DOI
15 K. H. Koo, B. H. Kim, "Early childhood teachers' perceptions and practices of creativity education", Korean Journal of Early Childhood Education, Vol.32, No.1, pp.343-371, 2012.   DOI
16 M. J. Song, H. Kim, "Child care teachers' perception and actual conditions on young children's creativity education", Journal of Children's Media Education, Vol.9, No.2, pp.161-185, 2010.
17 H. J. Lee, "Study of developing multimedia program based on children's developmental psychology", Journal of Basic Design & Art, Vol.3, No.1, pp.41-49, 2002.
18 S. Kim, C. Lee, "The three-year comparative study of effects of STEAM education programs based on physical computing", The Journal of Korean Association of Computer Education, Vol.19, No.1, pp.11-18, 2016.   DOI
19 M. K. Jung, S. M. Park, "The effects of STEAM activities using unplugged computing on young children's creativity and problem solving ability", Journal of Learner-Centered Curriculum and Instruction, Vol.18, No.3, pp.705-724, 2018. DOI: http://dx.doi.org/10.22251/jlcci.2018.18.3.705   DOI
20 H. J. Lee, The Current Condition of Children's Computer Activities and the Recognition of Teachers and Mothers, Master's thesis, Ewha Woman's University, Seoul, Korea, 2002.