• Title/Summary/Keyword: 교육프로그램 설계

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Design of Robot Instruction Program for Lower Classes of Elementary School. (초등 저학년 로봇교육 프로그램 설계)

  • Kang, Ho;Lee, Jae-Ho
    • 한국정보교육학회:학술대회논문집
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    • 2006.08a
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    • pp.129-134
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    • 2006
  • 본 논문에서는 정보과학영재교육을 위한 문제해결력 증진과 논리적 사고력 향상을 위해 미래 사회의 핵심이 될 로봇에 대한 초등학교 저학년용 교육 프로그램을 설계하여 값 비싼 교구 없이 일반학교와 영재교육의 심화과정 으로 사용할 수 있도록 하였다. 일반학교 3학년 학생을 대상으로 하여 1학기 분량으로 재량 수업시수 17차시 의 분량으로 학생들의 능동적인 참여를 유도하는 학습내용을 제시하였으며, 향후 연구방향을 제시하였다.

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Development of teacher training program for smart education (스마트교육 교사연수 프로그램개발)

  • Jeon, Me-Ae;Maeng, Joon-Hee;Chun, Se-Yeoung
    • 대한공업교육학회지
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    • v.39 no.1
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    • pp.102-127
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    • 2014
  • The purpose of this study is to develop a training program on smart education for teachers, which will contribute to establishing and promoting smart education in schools. To achieve the purpose, researchers set up a process composed of five phases: analysis, design, development,s implementation and assessment. For details of the training program, analysis was conducted on areas such as environment, learners and assignments, and the results were used to design the five subjects - theory and practice of smart education; use of smart education platform; solutions for smart teaching and learning; case studies of smart education; and smart education practice and addiction to smart devices - and 12 learning assignments. Training materials for teachers taking the program and teaching materials that can be used by teachers in schools were developed based on the results of requirement analysis and program design. For the assessment, 72 teachers from elementary and middle schools in D city participated in the training program of through the smart education research centers designated as an in-service training center for teachers. The program was finally completed by incorporating assessments of the participants and consultations with experts. The discussions made in the process of the program development will provide suggestions for future development of training programs on smart education for teachers.

Development, Implementation, and Evaluation of an In-service Program of Practical Problem Focused Curriculum with Changing Curriculum Development Perspective (2007년 개정 가정과 교육과정 개발 관점의 변화에 따른 실천적 문제 중심 교육과정 연수 프로그램 개발, 실행 및 평가)

  • Yoo, Tae-Myung;Lee, Soo-Hee
    • Journal of Korean Home Economics Education Association
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    • v.21 no.1
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    • pp.1-19
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    • 2009
  • The purpose of this study was to develop, implement, evaluate in-service program on the practical problem focused Home Economics program. This program is expected to contribute to the enforcement of high quality of teacher's teaching competency and to the readiness for the 2007 newly revised Home Economics curriculum. This study was carried into by followings steps: 1. Program development: Based on the program design, an in-service program of practical problem focused home economics curriculum and teaching-learning materials were developed. 2. Program implementation: The four days/30 hours in-service program was delivered in January, 2008 with 24 participants. Mentor teachers were arranged playing interface role during the program. 3. Program evaluation: Group interview was held and written evaluation was collected from participants, mentor teachers, and home economics curriculum experts. From the results of this study, it is suggested to promote understanding of theory relatively easier than delivered in the in-service program, to extend to a 60 hours program includes more activity and workshop, and to develop in-service programs for the beginner and the advanced groups separately.

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The Role of Public Library in Child Education and the Designing of Constructivist Teaching and Learning Model for Child Education Programs (공공도서관 아동 교육적 역할과 아동 교육 프로그램의 구성주의 교수학습 모델의 설계)

  • Lim, Hyoung-Yeon
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.1
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    • pp.175-195
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    • 2013
  • Recently with the emergence of the digital age and the progress of the learning economy, the role of library is expanding from archiving and providing information to education and community service. In this paradigm child education programs at public libraries are strongly demanded by the community. The goal of this study is to analyze the educational roles of child education programs currently being implemented in public libraries. This research tries to incorporate the current child education program into a constructivist perspective. In conclusion, the designed and proposed model in this study was then applied to public libraries' reading education program, and the case was verified through empirical examination and investigation. These studies revealed that the designing of constructivist teaching and the learning model for child education programs was positively verified and found some strategic implication for the development of child education programs in public libraries.

Design of Remote Education system based on Desktop video conferencing and its Implementation (데스크탑 화상회의시스템에 기초한 원격교육 프로그램 설계 및 구현)

  • Cha, Sang-Mong;Kim, Young-Bong
    • Annual Conference of KIPS
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    • 2001.04a
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    • pp.107-110
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    • 2001
  • 화상회의시스템이란 영상 및 멀티미디어를 활용하여 원격 회의를 가능하게 하는 정보전달 매체로 가격이 저렴해지면서 학교 현장에 보급되기 시작하였다. 이 시스템의 활용 범위가 확장되어 교육청과 학교간의 회의뿐만 아니라 실시간 원격연수에도 활용이 가능하게 되었다. 그러나 현장의 교사들은 화상회의 시스템에 대한 지식과 응용 프로그램의 사용 경험 부족으로 적극적인 활용에 어려움을 겪고 있다. 본 연구에서는 현재 학교에 널리 보급되어 있는 MCU방식과 최근 새롭게 개발된 IP 멀티캐스팅 방식의 원격교육 시스템에 대한 장단점을 비교하고 분석하여 교육 현장에 적합한 화상회의시스템에 대한 평가를 할 것이다. 그리고, 실시간 원격교육 프로그램을 위한 화면의 설계 결과와 화상회의 시스템과의 인터페이스 방법에 대한 설계 결과를 제시할 것이다.

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A Study on Model of Learning Activity Tool for Creative Problem Solving based on Mobile Learning (모바일러닝 기반에서 창의적 문제해결(Creative Problem Solving) 활동을 위한 학습지원도구 모형 개발)

  • Bae, Ji-Hye
    • Annual Conference of KIPS
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    • 2016.04a
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    • pp.344-347
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    • 2016
  • 유비쿼터스 환경 시대에 맞춰 현재 스마트 디바이스의 발달과 시장의 확대로 스마트 미디어 기기의 보급이 급속도로 확산되고 있으며 많은 교육용 어플리케이션 또한 개발되고 있는 중이다. 이러한 교육용 어플리케이션들은 지식기반사회의 학습도구로서 지식접근 및 창출에 중요한 요소인 인터넷과 웹을 활용하게 되고 이동성과 편의성을 추구하는 모바일기기를 통해 학습이 가능하도록 지원하는 프로그램이다. 본 연구는 모바일러닝 기반의 '창의적 문제해결(CPS, Creative Problem Solving)' 모형을 활용하는 교육용 앱에 대한 설계방안을 제시하고자 하며 연구의 목적은 대학 교육에서 학생들의 창의적 사고와 문제해결능력 향상을 돕는 모바일러닝 기반의 학습환경을 설계하는 데 있다. 제안하는 학습지원 도구는 모바일 앱 형태로 제작되며 학습활동에 있어 다양한 창의적 사고과정 활동과 표현방식, 상호작용성 등의 기능을 통해 학습자의 고차원적인 사고능력을 향상시키는 인지적 도구로서 활용될 수 있도록 설계하였다. 개발환경은 안드로이드용 앱 인벤터 프로그램을 사용하였으며 앱 인벤터 서버환경에서 제공되는 컴포넌트와 이벤트 핸들러를 이용하여 교수자모드와 학습자모드의 앱을 각각 설계하였다. 교수자 앱은 학습활동 제공을 의미하는 프로바이더(Provider) 모드 기능이 포함되며 학습자 앱은 CPS 활동을 위한 학습활동 모드 기능이 설계된다. 대부분의 창의성 관련 앱들은 그래픽작업을 통한 두뇌활동 향상 프로그램, 체험활동 위주의 프로그램 등으로 출시가 되어 있으나 교수-학습 활동을 위한 창의적 문제해결활동 관련 앱은 존재하지 않는 상태이므로 수업활동에서의 활용측면에서 가치가 있을 것으로 기대된다.

Development of a Career Education Program Linked to Home Economics in Middle School to Cultivate Entrepreneurship (창업가정신 함양을 위한 중학교 가정교과연계 진로교육 프로그램 개발)

  • Park, Ye-Ra;Shim, Huen-Sup
    • Journal of Korean Home Economics Education Association
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    • v.35 no.4
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    • pp.13-31
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    • 2023
  • The purpose of this study was to develop a career education program linked to home economics in middle school to improve adolescents' ability to respond to the rapidly changing future society. The research procedure was conducted in four steps: Analysis, Design, Development, and Evaluation. In the analysis step, related prior studies were analyzed to identify the units and contents that linked home economics and career education. In the design step, learning topics and contents according to the design thinking process were selected and the overall program process was designed to cultivate entrepreneurship based on the textbook analysis results. In the development step, the goals and achievement standards of school career education linked to home economics were set for each class, and a total of eight teaching and learning plans, twenty-three types of teaching and learning materials, and expert validity verification questionnaires were developed. In the evaluation step, the validity of the developed program was verified by nine experts. The developed program was verified for overall programs, and the validity of the program was 0.94. It is expected that the career education program linked to home economics will contribute to foster the adolescents' entrepreneurship so they can design their future on their own and allow them to manage their life proactively.

Designing Programming Curriculum for Developing Programming Pedagogical Content Knowledge of Pre-service Informatics Teachers (예비교사의 프로그래밍 교수내용지식 향상을 위한 프로그래밍 교육프로그램 설계)

  • An, Sangjin;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.1-10
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    • 2016
  • This study is for developing a programming education course to improve pre-service teachers' pedagogical content knowledge(PCK) of programming education. A 40-hour training course was designed with App Inventor, a block-based mobile programming environment, and with problem-based learning method and project-based learning method. After the curriculum was adopted to 12 undergraduate students, the effect of education was tested with a programming PCK questionnaire. As a result, after a 20-hour problem-based learning class, overall score and teaching method score were enhanced significantly. After another 20-hour project-based learning class, content knowledge, teaching method, and curriculum score were improved.

Design of Algodoo Simulation Teaching and Learning Program (Algodoo 시뮬레이션 교수 학습 프로그램 설계)

  • Jeong, Jaehoon;Lee, Taewuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.199-201
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    • 2013
  • 본 논문에서는 학생들의 과학 교과에서 학생들의 흥미와 학업성취를 향상시키기 위해 컴퓨터 시뮬레이션을 이용한 융합인재 교육 프로그램을 개발 하였다. 최근 디지털 기술의 고도화로 인해 다양한 정보통신 기술과 지식의 융합을 교육 환경에 적용하는 스마트러닝에 대한 관심이 증가하고, 학생들은 모바일 기기의 접근성에 대한 인식이 확대되고 학교 현장에서는 모바일 기기와 교육용 프로그램을 활용한 학습이 활성화 되고 있다. Algodoo는 2D기반 시뮬레이션 프로그램으로 다양한 물리적인 효과를 태블릿과 컴퓨터로 시뮬레이션 할 수 있으며, 웹에서 다양한 물리적인 효과나 원리에 대한 학습내용을 참고 할 수 있다. 교수 학습자료는 2009 개정교육과정 초등 과학에 나온 내용을 분석 후 실생활과 관련된 주제를 선정하여 학생들의 흥미와 이해를 향상시키도록 하였다. 또한 학생들은 개별학습과 협력학습을 통해 학습할 수 있으며, 학습 후에는 학생들이 시뮬레이션을 설계 및 실행하여 평가 및 반성을 할 수 있게 하였다.

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Development of a Maker Education Program for Entrepreneurship (청소년 기업가정신 함양을 위한 메이커교육 프로그램 개발)

  • Jang, JeeEun;Kim, Seyoung;Yoon, Seonghye
    • Journal of The Korean Association of Information Education
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    • v.23 no.1
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    • pp.55-64
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    • 2019
  • Recently, entrepreneurship education has been emphasized in order to bring creative innovation to the fourth industrial revolution era. The purpose of this study is to suggest methods to promote practice by developing an educational program based on the maker education model to foster entrepreneurship of adolescents proposed in the previous study. For this purpose, we developed two kinds of programs and materials according to the subject and the level for the 3rd grader in middle school and first grader in high school. The final output was composed of the workbook for students, the guidebook for teachers, the PPT, and the worksheet for a team activity. The pilot workshop of the developed program was conducted for 14 middle school students. The final program was developed after being received advisories by three experts. This study is meaningful in that it can contribute to foster entrepreneurship education in the field by proposing specific programs required for practicing maker education for entrepreneurship.