• Title/Summary/Keyword: 교육모델 설계

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Spudsville: Designing a Minecraft Game for learning teaching English as a Second Language (스퍼드빌: 제2언어로서의 영어학습을 위한 마인크래프트 게임 설계)

  • Baek, Youngkyun;Kim, Jeongkyoum;Sam, Eisenberg
    • Journal of Convergence for Information Technology
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    • v.12 no.4
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    • pp.143-157
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    • 2022
  • The aim of this study is to design Spudsville, an immersive game environment in Minecraft that can effectively help learners acquire the English language. To create a successful learning experience using Minecraft, the researchers adopted the Agile Model and the Design Thinking approach. The researchers first conducted an analysis through an extensive literature review in order to assess the learners' needs. Afterwards, they designed and developed a Minecraft world based on the data collected during the analysis phase. The researchers learned that implementing constructivist and behaviorist approaches has benefits, even though applying a cognitivist-learning model to Spudsville could have provided the researchers with more insight on how learner processes information. Making these adjustments could improve Spudsville's effectiveness and could potentially help the ways in which gamified learning aids with language acquisition.

Education on Remote Sensing Using the CanSat (캔샛을 활용한 원격탐사 교육)

  • Kim, Hyo-Seok;Choi, Phil-Hun;Park, Jang-Soon;Park, Hong-Young;Cho, Dong-Hyun;Jang, Tae-Sung;Choi, Myung-Jin
    • Proceedings of the KSRS Conference
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    • 2008.03a
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    • pp.53-58
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    • 2008
  • 인공위성을 통해 취득된 데이터들은 지상국의 수신처리시스템을 거쳐 표준영상으로 생산되며, 생산된 영상으로부터 사용자에게 의미 있고, 가치 있는 정보를 이끌어 내는 판독의 단계를 수행하게 된다. 본 연구에서는 원격탐사의 전반적인 이해를 돕기 위한 교육적 모델로서 캔샛 프로그램을 도입하였다. 캔샛 프로그램은 스탠포드대 로버트 트윙 교수의 제안으로 학생들에게 한 학기의 짧은 시간에 실제 인공위성의 설계, 해석, 제작, 조립, 시험, 발사, 운용 등 전반적인 시스템의 이해를 도모하기 위한 1Kg 이하의 캔 크기의 초소형 위성을 개발하는 교육 프로그램이다. 본 연구는 한국과학영재학교 R&E 프로그램의 지원으로 시작하였으며, 실제 초소형 위성 캔샛('KSAsat'으로 명명)을 직접 설계, 제작, 조립하고 최종적으로 발사 운용 시험을 수행하였다. 주 탑재체로 일반 상용 디지털 카메라를 장착하였으며, GPS, 광센서, 3 축 가속도계, 온도센서, 압력센서를 탑재하였다. 비행시험을 통해 성공적으로 영상을 취득하고, 각종 센서로부터의 데이터를 지상국으로 전송 받았다. 지상국을 통해 처리 되어진 데이터로부터 의미 있는 정보를 추출하는 판단의 단계를 거쳐 원격탐사의 전반적인 교육을 성공적으로 수행할 수 있었다. 본 논문에서 캔샛 프로그램이 원격탐사 교육에도 충분히 활용될 수 있음을 보였다.

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영광1호기 시뮬레이터 노심모델 및 입력 변환툴 개발

  • 이명수
    • Proceedings of the Korea Society for Simulation Conference
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    • 2000.04a
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    • pp.168-173
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    • 2000
  • 지금까지 국내에서 설치되어 있는 원전 시뮬레이터용 노심 (Neutronics) 모델 프로그램은 주로 전산기 성능이 오늘날 비해 낮은 환경에서 실시간으로 노물리 계산을 위해 중성자 확산(Diffusion)현상을 미리 반영한 곡선을 사용하는 등 빠른 계산을 위해 많은 가정과 간략화가 있었다. 본 논문에서는 중성자 물리 계산을 2 Group 3-D로 계산이 가능한 최신의 노심코드(REMARK)를 이용하여, WH사가 공급한 900Mw의 3 Loop PWR인 영광 1호기 12주기를 기준으로 한 시뮬레이터의 노심모델 개발하기 위한 핵설계 전산체계인 APA(ALPHA-PHOENIX-ANC) 시스템의 출력으로부터 자동으로 REMAR 입력데이타를 생성하기 위한 GUI툴 개발과 개발된 노심모델의 자체 검증 및 원자력발전소 사고해석에 쓰이는 최적평가코드(RETRAN)를 기반으로 하는 최신 실시간 열수력 시뷸레이션(ARTS) 모델과 결합(Integration)되어 원자로 냉각재 펌프 1대 정지 및 터빈정지 시험등 과도시험한 결과를 기술하였으며 개발된 노심 모델은 원자력 교육원 2호기 시뮤레이터에 적용될 예정이다.

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Development of Competency Model for Beginning Teachers in Home Economics (가정과 초임교사 역량모델 개발)

  • Gham, Kyoung Won;Park, Mi Jeong
    • Journal of Korean Home Economics Education Association
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    • v.32 no.4
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    • pp.125-148
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    • 2020
  • The purpose of this study is to develop a 'Competency Model for Beginning Teachers in Home Economics'. The study was conducted in a total of 4 stages(preparation of competency model development stage, materialization stage, validity verification stage, and competency diagnosis stage), and the results of the study were as follows. First, the first tentative competency model was derived through the literature study, and the secondary tentative competency model was derived through an FGI. The validity of the secondary tentative competency model was verified by 15 experts and the competency groups, competencies, and competency definitions from this study were found to have content validity. Second, the competency diagnosis was conducted for a total of 222 beginning teachers in Home Economics. As a result, a total of 7 competencies were derived as the 'top priority competencies' that are of first priority for beginner teachers in Home Economics. The final competency model which was developed by reflecting the research results, was composed of 4 competency groups and 22 competencies and 22 competency definitions. The competencies of each competency group were presented in the order that beginning teachers thought were important. This study is meaningful in that it used an FGI and competency diagnosis to identify beginning teachers' perceptions and demands of the competencies and reflect the results on the competency model development.

A Study on the Possibility of Applying Blended teaming to Design Education - Focused on the survey of learners′ satisfaction - (디자인교육에서 혼합형 수업(Blended learning) 적용 가능성 - 학습자 만족도 조사를 중심으로 -)

  • 백수희
    • Archives of design research
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    • v.16 no.4
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    • pp.443-452
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    • 2003
  • This study is to find out the possibility of applying the Blended Learning which combines the advantage of face-to-face classroom instruction and e-Learning to design education. This Blended Loaming Model has five steps such as 'prepare, teach, show, interact, and collaborate'. It is designed by the learning decision points (performance outcomes, content stability and structure, audience size, and so on) and the characteristics of delivery methods(asynchronous, synchronous). This research is based on the learners' satisfaction data of each step. The number of the participants is 27 and a questionnaire with 21 items is administered. Ten items of them are designed with 5-point Likert scales and the rest of them ask learners describe the reason of their selection. The result show that learners are satisfied with the blended learning than the off-line classroom. It is expected that the blended learning can be a substitute of the off-line classroom for the effectiveness of design education.

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A Novel Algorithmic Thinking-based Problem Models & Evaluation Methods and Analysis of Problems using Material Factors in an Elementary course of Mathematics (알고리즘적 사고 문제 모델 및 평가방법의 제안과 초등수학 내용요소의 적용 및 분석)

  • Kwon, Dai-Young;Hur, Kyeong;Park, Jung-ho;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.11 no.4
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    • pp.1-12
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    • 2008
  • This paper proposes basic algorithmic thinking based problem models applicable immediately without additional learnings and it problems basic problems and evaluation methods using material factors in an elementary course of mathematics For these purposes, an algorithmic thinking based problem model and it's basic problem models are proposed based on flowchart design methods with 5 degrees of difficulties. And algorithmic thinking based basic problems are developed by applying the proposed basic problem models into material domain in an elementary course of mathematics. And this paper proves the validity of developed basic problems in defining then as algorithmic thinking based basic problems through experiments and statistical analyses. The experimental results are analyzed in views of variety and effectiveness evaluation of answer algorithms and suitability of allocating 5 degrees of difficulties to the developed basic problems.

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The Design of a Smart Education Teaching-Learning Model for Pre-Service Teachers (예비 교사를 위한 스마트교육 교수 학습 모형 설계)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.247-251
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    • 2014
  • As smart education increases the demand for new teaching-learning methods, teacher training colleges need to systematize smart education teaching-learning methods for pre-service teachers. This study designed a smart education teaching-learning model, which is applicable to pre-service teachers, by analyzing the smart education teaching-learning types for primary and secondary schools at national and international levels and by analyzing the Creation Teaching Learning Assessment (CTLA) model. The goal of smart education is to reinforce capability of learners. The smart education teaching-learning model designed to help pre-service teachers reinforce their smart literacy is suitable for reinforcing capability of future learners to receive smart education. The smart education teaching-learning model in this study was designed as a 15-week teaching plan applicable to pre-service teachers at teacher training colleges. In the teaching-learning model, problem-based learning (PBL), a situated learning model, and cooperative learning model were applied to weekly instructions. Further research should be conducted to prove its effectiveness in allowing pre-service teachers to reinforce their smart literacy by making gradual improvement in this model and to develop and test smart education teaching-learning models constantly.

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An Investigation into the Secondary Science Teachers' Perception on Scientific Models and Modeling (과학적 모델과 모델링에 대한 중등 과학 교사의 인식 탐색)

  • Cho, Eunjin;Kim, Chan-jong;Choe, Seung-urn
    • Journal of The Korean Association For Science Education
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    • v.37 no.5
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    • pp.859-877
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    • 2017
  • The purpose of this study is to probe secondary science teachers' perception on scientific models and modeling. A total of 50 experienced science teachers were surveyed with 10 open-ended questions about several aspects of models and modeling: definition, examples, purpose, multiplicity, changeability, design/construction, evaluation and beliefs in the use of models and modeling as a teaching tool. The analysis of the data shows the following results: 1) understanding of models and modeling held by a majority of experienced secondary science teachers was far from that of experts as they concentrated on a model's superficial, representative, and visual functions, 2) when it comes to their view toward the use of a model, a model does not remain in the stage of 'doing science' but in the stage of being a subsidiary teaching tool for the teacher's explaining and the students' understanding of scientific concepts, 3) the subjects they majored in made meaningful differences in their contextual understanding of models and modeling, 4) though most of the teachers acknowledged the importance of teaching about models and modeling, even a lot of them showed a negative position toward the opinion that they are willing to apply modeling to their classes. Implications of the results were discussed in terms of intervention in order to enhance secondary science teachers' understanding and pedagogical content knowledge of models and modeling.

Development of Convergence Educational Program Using AI Platform: Focusing on Environmental Education for Grades 5-6 (인공지능 플랫폼을 활용한 융합수업안 개발 : 5-6학년 환경교육을 중심으로)

  • Choi, Heyoungyun;Shin, Seungki
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.213-221
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    • 2021
  • With the advent of the 4th industrial revolution, the need for artificial intelligence education has increased. The online learning environment caused by COVID-19 made it possible to use variety of artificial intelligence platforms. In this study, an aritificial intelligence class plan was developed and proposed to achieve the goal of artificial intelligence education using an AI platform. The AI platform used is AI for Oceans, With the theme of creating a program for the environment, designed a 6-hour project class using Novel Engineering-based on STEAM model. Students experience AI for Oceans enough time and learn supervised learning by experience. Based on understanding of supervised learning, students design their own programs for the environment using Entry's AI blocks. In this study, for AI convergence education, this lesson was developed and presented with the goal of acquiring the creative problem solving ability and integrated thinking ability by using the principles of artificial intelligence to solve problems.

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An Action Research on the Development of the University Entrepreneurship Education Program: Focusing on the Educational needs of the Learner's (대학 창업교육 프로그램 개발 실행연구: 학습자 교육 요구를 중심으로)

  • Kim, Da Hye;Sung, Chang Soo
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.17 no.4
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    • pp.127-142
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    • 2022
  • According to social change, entrepreneurship education at university is drawing attention as a means to cultivate convergent creative competency required by the times. Currently, the number of entrepreneurship education at university is increasing every year, and quantitative expansion is taking place, but quality advancement of education remains a task. In this context, this study conducted an action research with the aim of revitalizing entrepreneurship education and upgrading quality, and developing a entrepreneurship education program suitable for general elective courses operated by universities. In the process of the study, first, through literature analysis related to entrepreneurship education at university, educational contents and teaching methods of entrepreneurship education were confirmed. Based on this, the IPA analysis was used to analyze the educational needs of students for entrepreneurship education contents and design a program that reflects this. The designed program was applied and operated to the entrepreneurship education of A University, and improvements were derived and improved by analyzing the opinions of learners in the action research process. The entrepreneurship education program developed through this study was composed as follows. The necessity of entrepreneurship education at the beginning of the lecture is sufficiently presented, and the knowledge necessary for start-up, including idea discovery and business model design, is delivered through theoretical lectures by teacher-centered method. In the second half of the lecture, students with similar interests are gathered into teams and learner-centered practical activities are operated. The contents of the activities include information on idea discovery, business model design, business plan and pitching. Practical activities for each team are conducted during class hours, and the professor advice on difficulties for each team.