• Title/Summary/Keyword: 교육과정 활용

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The Study of Development and Assessment of On-site Customized Education Program with Living Lab for Students in Early Childhood Education College (유아교육과 학생 대상의 리빙랩을 활용한 현장 맞춤형 교육 프로그램 개발과 평가 과정 연구)

  • Yeon, Hye-Min
    • Journal of Industrial Convergence
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    • v.18 no.5
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    • pp.102-107
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    • 2020
  • The purpose of this study is conduct development and assessment of the on-site customized education program in college curriculum with utilizing Living Lab. The development process is conducted in Living Lab's mechanism ; idea expression, setting agenda, actual activities, and feedback. The developed early education program is constructed four subjects, sixteen sub themes, and fifty three activities. For the assessment of the program, the satisfaction survey was conducted to sixty eight teachers who work for early education institutes in Busan, S. Korea. In the result, more than 80% of respondents answered that the program was satisfying. The study is meaningful as a basic data to utilize Living Lab in various subjects and majors in college.

A Study on the Acceptance of Information Literacy Instruction for School Libraries in Korea (학교도서관 중심의 정보활용능력 교육 수용에 관한 연구)

  • Kim Yeon-Rye;Hong Hyun-Jin
    • Journal of Korean Library and Information Science Society
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    • v.37 no.3
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    • pp.3-32
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    • 2006
  • This paper examined the information literacy which is the concrete purpose of the ICT using education which appeared in order to elevate the effects of education in school after the introduction of the 7th educational curriculum. Based on TAM (Technology Acceptance Model) that provides useful theoretical foundations for analyzing the factors influencing acceptance and diffusion of IT, it determined the factors influencing the process of accepting the information literacy instruction as follows: perceived usefulness; perceived ease of use; attitude; effects of the information literacy instruction; teachers' innovation; school library relevance; school librarians' support; and the self-efficacy. This paper confirmed the influences of these factors on the process of accepting the information literacy through empirical study. Through this study, it intended to suggest the ways to activate of the information literacy instruction.

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A Study on the Development and Operation of a Curriculum Based on National Competency Standard (NCS) : Focus on the Case of Department of Real Estate and Urban Future at Hanyang Cyber University (국가직무능력표준(NCS) 기반 교육과정 개발 및 운영에 관한 연구 : H사이버대학 부동산도시미래학부 사례를 중심으로)

  • Ham, Nam-Hyuk;Kim, Jae-Jun;Yuh, Karen
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.694-711
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    • 2016
  • National Competency Standards (NCS) is a good resource for curriculum development and operations corresponding to the industrial damand. Recently, four-year colleges and universities are committed to a restructuring of the industry demand-driven training courses in order to strengthen competitiveness. However, NCS is focused to train the technical personnel in vocational training institutions(ex. College, Polytechnic University). Accordingly, NCS applications of four-year colleges and universities are hard to find. In this study, we propose a new model for NCS-based curriculum development and operations. Also, NCS was utilized to complement the existing curriculum. This paper includes the following contents; 1) NCS-based curriculum development process, 2) NCS-based course development and operation, 3) learner satisfaction analysis. Finally, this study provide practical implications to four-year colleges and universities to consider NCS application.

Analysis of 2015 Revised SW Curriculum in Elementary and Middle School based on Core Competency (핵심 역량 중심 2015 개정 초·중학교 SW교육과정 분석)

  • Ahn, Sung Hun;Lee, Sanghyeon
    • Journal of Creative Information Culture
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    • v.5 no.1
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    • pp.63-70
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    • 2019
  • In this paper, we analyzed 2015 revised curriculum for elementary school's practical art and middle school's information subject based on core competency. As a result, in 2015 revised curriculum for practical art subject, the ability to use information was well reflected in all achievement criteria and learning objectives. Also, problem solving ability and creativity·convergence ability were well reflected. In 2015 revised curriculum for information subject, the ability to use information was well reflected in all achievement criteria and learning objectives as like practical art subject. However, there were fewer learning elements to develop self-management ability. Therefore, it is proposed in this paper that the learning elements and teaching, learning activities and evaluation contents should be included in the SW curriculum, which can further enhance cooperative capabilities, self-management ability and communication ability.

An Analysis of Students' Secondary School Computer Learning Experiences for the Undergraduate Computer Education (대학 컴퓨터 교육을 위한 중등 컴퓨터 교육 경험의 실태분석)

  • Kim, Jong-Sun
    • Journal of The Korean Association of Information Education
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    • v.11 no.2
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    • pp.177-184
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    • 2007
  • The purpose of this paper is to evaluate the computer education experience of high school graduates that were taught under the 7th curriculum and present insight into the making of required computer course for college. To achieve this purpose questionnaires were given to college freshmen to fill out about computer education performed not only during middle school, but also outside of the classroom. For suggestions towards computer courses for college students, how students are being taught the use of computers, how students are using computers, and how the computer proficiency of the students were assessed. Considering the results of the analysis of computer education experiences, this study suggests a guiding principle in freshmen's computer education.

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엑셀을 활용한 대학입시과정의 수학적 모델링

  • Lee, Sang-Gu;Kim, Gyeong-Won
    • Proceedings of the Korea Society of Mathematical Education Conference
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    • 2010.04a
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    • pp.217-217
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    • 2010
  • 다양한 선택이 가능한 대학 입시 선택 과정에서, 대학 및 학과별 선발 기준을 고려하여 최선의 선택을 해야 할 필요가 있다. 본 연구는 2010학년도 대학별, 학과별, 시기별 전형 기준을 근거로 이 과정을 수학적으로 모델링 한다. 그 예로 2010학년도 전형 기준을 수능 반영영역과 반영비율, 가중치 등을 고려하여 대학입시과정에서 활용될 수 있는 AHP를 통한 수학적 모델을 소개한다. 이 과정을 엑셀을 이용한 수학적 모델링으로 구현한다.

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A Study of STEAM Education for Elementary Science Subject with Robots (교육용 로봇을 활용한 초등학교 과학교과의 STEAM교육 수업 방안)

  • Hong, Ki-Cheon;Shim, Jae-Kuk
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.83-91
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    • 2013
  • The Ministry of Education issues STEAM education as a part of convergence. Most important is "How to achieve goals of STEAM education". The goal of this paper searches possibilities that robot is a good tool for STEAM education. The main topic is photosynthesis unit as circumstantiation and "Deep sea exploration robot", is creative activity, in elementary science subject. Students complete 13 basic course about robot, then accomplish subject-oriented 10 robot application course about above topic. Basic course contains math and science elements that students learn in regular curriculum. Application course is organized following steps, photosynthesis with oxygen sensors, brainstorming, idea derivation, robot design, robot construction, demo and presentation and so on. These courses have elements of STEAM. Finally teacher has face-to-face meeting with parents and students. Most have positive aspects about this process in terms of creativity, study attitude, and school life. Specially low-ranking students win a prize in robot competition. So they can gain confidence and accomplishment. This paper don't show statistic chart, but we surely knew that robot education for STEAM education seriously affect creativity huminity and job search.

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A Design and Implementation of Game-Based Humanity Education System for Elementary School Students (초등학생을 위한 게임형 인성교육시스템의 설계와 구현)

  • Kang, Jong-Bum;Jun, Woo-Chun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04a
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    • pp.309-312
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    • 2002
  • 인성교육은 초등학교 학생들에게 필요한 과정 중의 하나이다. 그러나 지금까지의 인성교육은 학생들에게 큰 흥미를 주지 못하고 경직된 면이 있었다. 따라서 본 연구에서는 초등학교 인성교육의 핵심을 기본생활습관형성으로 간주하여 힘든 숨관화의 과정을 Edutainment 개념을 활용하여 좀더 즐겁고 재미있는 인성교육이 이루어질 수 있도록 하였다. 본 논문에서는 에듀테인먼트의 개념을 알아보고, 인성교육의 활용실태와 접근방법을 동해 시사점을 고찰한 후 교육과정을 분석하여 기본생활습관과 관련된 내용을 재구성하였다. 이를 바탕으로 게임형 인성교육시스템을 설계하고 구현하였다.

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초등 정보보호 교육과정 분석

  • 류희수
    • Review of KIISC
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    • v.14 no.6
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    • pp.62-69
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    • 2004
  • 21세기 들어 컴퓨터와 통신 기술의 급속한 발전과 정부의 보급 의지로 인하여 정보기기 및 통신 장비는 급속한 발전을 이루게 되었다. 이에 정부에서는 중ㆍ고등학교의 컴퓨터 교육을 강화하기 위한 방안으로 현재 고등학교에서 추진하고 있는 정보소양인증 제도를 중학교까지 확대 시행하고 학교 교육과정에서 적극 반영하도록 하여 중 고등학교에서 컴퓨터 교육을 필수적으로 실시하도록 유도하고 있으며 현재 시행되고 있는 제7차 교육 과정에서는 모든 교과의 수업에서 10% 이상에서 컴퓨터를 비롯한 정보통신기술 활용을 목표로 각 교과별 정보통신기술 활용 내용을 개발하여 교과서 편찬시 반영하도록 하여 이를 보급하려 하고 있다. 또한 2001년부터 컴퓨터 교육이 필수화됨에 따라 초등학교에서도 교사 교육 및 시설의 확충 등 체계적이고 지속적인 지원을 하기 위하여 노력하고 있다. 그러나 정보보호 측면에서 이들 교재를 분석하여 보면 그 내용과 구성이 너무나도 미흡하며 보강이 필요한 것이 현실이다. 이에 본 논문에서는 현 초등학교 교과서를 분석하여 담고 있는 내용과 이를 개선하기 위한 방법을 제시하였다.

Development of Core Competency Diagnostic Tool for Police and Security Majority in the Fourth Industrial Revolution (4차 산업혁명시대 대비 경찰·경비분야 전공의 핵심역량 진단도구 개발)

  • Yoon, Hyun-Seok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.01a
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    • pp.117-118
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    • 2021
  • 본 논문에서는 창의융합적 아이디어가 세상을 바꾸는 4차 산업혁명시대를 대비하기 위해 경찰·경비분야에 요구되는 핵심역량을 도출하고 진단도구를 개발하고자 한다. 이를 위해 K시 소재 대학의 경찰·경비관련 학과에 재학중인 66명을 연구대상으로 설문조사를 실시하였다. 그 결과, 경찰·경비분야의 직무, 과업, 역할을 수행하는 데 필요한 법집행, 상황대응, 정보수집, 지휘통솔 등 직무영역에서 9개의 전공능력이 미래사회에 대비하기 위해 전공자들에게 우선적으로 요구되는 핵심역량으로 도출되었다. 이러한 결과는 역량기반 전공 교육과정 개선과 교육성과 관리를 위한 자료로 활용이 가능하다. 또한 개인의 전공능력 수준을 진단하여 역량 증진 프로그램을 실시할 수 있으며, 역량기반 교육과정에 대한 성과확산과 각종 비교과 교육프로그램 지원과 선정을 위한 교육성과 지표로도 활용이 가능할 것으로 판단된다.

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