• Title/Summary/Keyword: 교육과정 틀 설계

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Suggestions for the Analysis of Elementary Science Curriculum Achievement Standards in the 2015 Revised Curriculum: Focus on the 'Earth and Space' Domain (2015 개정 교육과정에서 초등과학과 교육과정 성취기준 분석 방법의 제안 -'지구와 우주' 영역을 중심으로-)

  • Son, Jun-Ho
    • Journal of The Korean Association For Science Education
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    • v.40 no.2
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    • pp.163-175
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    • 2020
  • The purpose of this study is to propose a method for analyzing suitable achievement standards for the nature of science curriculum. This can be done by introducing various analysis methods, as well as using practical examples to analyze the achievement standards that are the starting point for teaching and learning in the 2015 revised curriculum. In this paper, three methods are shown: ① the method suggested by the Gyeonggido Office of Education, ② the method using understanding verbs of backward design, ③ the method using Bloom's revised taxonomy. In addition, we propose a method to analyze the achievement standards of science curriculum utilizing the characteristics of science curriculum. This method takes advantage of the above three analysis methods. After separating the content and performance verbs, subdividing the performance verbs into the performance verbs of six aspects of understanding and restatement of the achievement standards, the restatement of achievement standards enabled the analysis of in-depth achievement standards by linking to a process-focused assessment plan considering the level of thinking by utilizing the two-dimensional framework of Bloom's revised taxonomy. Through this study, I hope that elementary school teachers will develop meaningful teaching and learning methods that utilize the essence of the subject through in-depth analysis of the achievement standards of science as a subject.

The design and development of Edugame for Learning Protection of Personal Information in Elementary school students (초등학생 정보보호학습을 위한 에듀게임의 설계 및 개발)

  • Kim, Young-June
    • Proceedings of the KAIS Fall Conference
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    • 2009.05a
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    • pp.166-169
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    • 2009
  • '에듀테인먼트(Edutainment)'라는 용어의 등장과 함께 오늘날 게임은 새로운 교수학습매체로 관심을 끌고 있다. Morice(2000)에 의하면 오늘날 컴퓨터 게임은 교수-학습 과정에 있어 다양한 방식으로 접목되고 있으며, 실제로 사용자들이 열광하는 다양한 게임의 장르별 매력적인 요소가 학습에 접목이 가능하다고 제시하고 있다. 본 연구는 이러한 새로운 교육적 패러다임의 변화를 뒷받침 할 수 있는 에듀게임의 효과적인 개발을 궁극적인 목적으로 하여 진행되었다. 구체적으로, 어떻게 하면 막대한 자본이 필요하지 않은 작은 게임의 틀 속에 핵심적인 학습내용을 담아, 에듀게임을 간단하게 조작할 수 있는 툴을 이용하여 어렵지 않게 만들 수 있는가에 대한 의문에서 출발하여 기획된 시나리오와 그것을 바탕으로 제작된 캐주얼 게임을 제시함으로써 교육용 게임의 설계 방향과 활용 방안에 대한 실질적 제안을 하고자 함과 동시에 최근 인류의 생활에 깊숙이 관련되어 있는 컴퓨터 사용에 있어서 이슈가 되고 있는 개인의 정보 보호에 대한 내용을 게임의 주제로 하였으며 그 제목은 '황토의 대모험'으로 명하였다. 게임의 형식은 퀴즈게임과 어드벤처 게임의 복합 형태로, Windows 기반의 모든 종류의 운영제체를 지원하는 통합형 멀티미디어 제작 툴인 Flash MX로 구현하였다. 황토의 대모험의 특징은 다음과 같다. 첫째, 상용화된 멀티미디어 제작 툴로 만들어진 저비용의 간단한 게임을 통한 학습이다. 둘째, 사용자는 다양한 문제 해결 학습을 통하여 게임에서 제공되는 제반 지식을 습득할 수 있다. 셋째, 문제 해결과정에서 정보보호에 대한 의식을 고취하고, 정보보호 방법을 학습하기 전의 기본지식을 습득할 수 있다.

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AREL(AR based E-Learning) for PBE(Practice-Based Education) Framework Design in the Field of Art and Design Major (미술·디자인계열 전공 실습교육을 위한 증강현실기반 이러닝(AREL: AR based e-Learning) 프레임워크 디자인)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.43
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    • pp.363-386
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    • 2016
  • This research is to design basic framework for developing teaching and learning method in the field of art and design major in university. Especially taking off from oneway e-learning teaching method, it is focused on increasing reality of student learning situation with applying AR contents process to augment virtual condition on reality condition. The processing of framework design and developing teaching and learning method are about practice education based on AR for model experiment research which was published "The E-Learning for Practice Training Using Augmented Reality in the College Education". This thesis is supposed to be a precedent study of the pre-published, and the purpose of those two studies were for experiment test in earnest in studying effect research. The classification of learning method divided basically as Face-to-Face Learning(FFL), Blended Learning(BL), fully E-Learning(EL), and Augmented Reality based E-Learning(AREL). This research compares and analyzes each frame of FFL, BL, and EL. And then, designed framework lead to the over-all conclusion with the type of AREL. Additionally, AREL for PBE suggests the ways of advanced teaching learning.

A Comparative Study on the Socio-Technical Transition Theories: Integrated Approach to Transition Policy Design and Implementation (사회-기술 전환이론 비교 연구 - 전환정책 설계와 운영을 위한 통합적 접근 -)

  • Lee, Youngseok;Kim, Byung-Keun
    • 한국정책학회보
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    • v.23 no.4
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    • pp.179-209
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    • 2014
  • Transition studies have been gaining attention among innovation researchers from the early 1990's mainly influenced by emerging global agendas on sustainability. In this paper, we review research issues and trends focusing on four prominent transition theories - Technological innovation systems, Multi-level perspective, Transition management and Strategic niche management. After reviewing main characteristics, research trends and debates of each theory from established literatures, we conduct comparative analysis of these theories and suggest integrated framework that can be considered when modeling transition policy. This integrated framework is applied to the case study on smart-grid policy of Korea.

Practical Arts(Technology.Home Economics) Textbook Evaluation Criterion based on Perspectives of the National Curriculum (교과 교육과정에 제시된 관점에 근거한 실과(기술.가정) 교과서 평가기준 방향 탐색)

  • Kwon, Yoojin
    • Journal of Korean Home Economics Education Association
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    • v.25 no.3
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    • pp.61-77
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    • 2013
  • Developing textbook evaluation criterion is as important as textbook development in education. Home economics subject has been involved in textbook evaluation since 1995, at which the first home economics textbook was under the national authorization system in South Korea. There has been little research on home economics textbook evaluation criterion even though there were more studies using textbook analysis. The purposes of this study were to explore the reason why subject perspectives were reflected on the textbook evaluation criterion, the relationships between the perspectives presented by national curriculum and technology home economics textbook evaluation criterion, and the future direction for developing textbook evaluation criterion. So this study was related to analyze practical arts(technology home economics) textbook evaluation criterion and the meaning of subject perspectives in textbook evaluation criterion, to drive perspectives consistently presented by the 2007 revised and 2011 revised national curriculum, to analyze the relationships between the perspectives in national curriculum and textbook evaluation criterion, and to provide the future direction for textbook evaluation criterion development. Textbook evaluation criterion is very important because it provides subject perspectives for developing textbook, delivers the core concepts and unique values of our subject, and provides the direction for teacher education. According to the analysis of both national curriculum, the perspectives such as management competency, life competency, practical experience, integrative competency for understanding individual and family, career and life planning, and life problem-solving were presented in this study. Implication for future research would be needed to develop the factors of textbook evaluation criterion based on the perspective presented by national curriculum.

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A Theoretical Approach to Explore the Conceptual Structure of the Study of Industrial Education (공업교과 교육학의 개념 구조 탐색을 위한 이론적 접근)

  • Ryu, Byung-Ro
    • 대한공업교육학회지
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    • v.34 no.2
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    • pp.20-41
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    • 2009
  • The purpose of this study was to propose conceptual Structure of the study of industrial education based on the concepts and characteristics of industrial education. Therefore, the study was conducted through literature research. 1) The characteristic of industrial education in the study was proposed as 'subject for occupational competence in the industrial technology' on the educational purpose. 2) The characteristic of industrial education in the study was proposed as 'subject for practical knowledge in the industrial/engineering technology' on the structure of knowledge. 3) The characteristic of industrial education in the study as was proposed as 'subject for technological problem solving in the system design and engineering context' on the educational methodology 4) The characteristic of industrial education in the study was proposed as 'design, building, testing and troubleshooting' on the educational process.

Empirical Survey for the Evaluation of Content Relevance in the 7th Technology & Home Economics Subject (제7차 기술$\cdot$가정 교육내용 적정성 평가 - 가정과교육 영역을 중심으로 -)

  • Wang Seok-Soon
    • Journal of Korean Home Economics Education Association
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    • v.17 no.4 s.38
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    • pp.133-156
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    • 2005
  • This study clarifies the concept of the education content relevance in order to evaluate the content relevance of Technology & Home Economics in a secondary school, and design its standards based on the preceding study. In other words, four standards such as the amount of studying content, the degree of difficulty, the validity of contents and the sequence of contents are established. Also, a survey on the current status of nationwide units targeting students, teachers, and professors was conducted to collect actual data about relevance evaluation. The results are as follows. First, as for the evaluation in terms of the amount of studying content, the majority of respondents answered that it decreased by about $30\%$ when compared to the 6th Technology & Home Economics Curriculum However, middle school teachers pointed out that the number of classes is not enough considering the fact that it's an activity-oriented subject. So, they acknowledged that the amount of study time during a Technology Sl Home Economics class is 'quite a lot.' Second, the evaluation in the degree of difficulty is divided into two responses. Teachers responded that it's reasonable overall, but according to students, it's difficult. Especially, the chapters that students don't understand well including 'The Elements of Draftsmanship,"' 'Understanding of Machinery,' 'Electronics & Electricity Technology,' and 'Energy & Transportation Technology.' In the Home Economics area, 'The Design of Home Life' is the only chapter that students don't understand well. Third, as for the validity of contents, the chapters that were not considered as important considering the objective of Technology Sl Home Economics Curriculum include 'The Elements of Draftsmanship,' 'Computer & Processing,' and 'The Management of Resources and Environment.' Fourth, as for the sequence of contents, the survey was conducted including the name of the course asone of the survey items. The majority of teachers wanted it as it is, but the Professors of education colleges who wanted the 3rd name to connect the course with the elementary school course was a little more $(50.5\%)$ than the ones who don't want any changes $(45.5\%)$. The follow-up study should correct and complement the standards that this study suggested through analytic and critical review according to the character & goal of the subject. Based on such standards, the evaluation of content relevance should be continued to realize the quality control of the curriculum systematically.

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The Instructional Design Using Storytelling in Home Economics Education (가정교과에서의 스토리텔링(storytelling)을 활용한 수업 설계 방안)

  • Kim, Eun-Jeung
    • Journal of Korean Home Economics Education Association
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    • v.23 no.1
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    • pp.143-157
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    • 2011
  • It is a story through which people share their ideas and express their thoughts. Storytelling is temporally and spatially interconnected narration that consists of characters, background, its beginning and its conclusion. Furthermore, the story in storytelling is a means of delivering culture and history; thanks to the development of various media, delivering and exchanging the story are conducted in a variety of forms. Due to the technological advancement, the way storytelling is done has changed, which was a method called digital storytelling. This storytelling has been frequently used in education; that is, teachers utilize stories to communicate their thoughts. As receivers, students understand a shade of meaning and the role of language, thus reorganizing the important factors in the context of meaningful events. However, in practice the classes are so teacher-centered that the role of students are relegated to that of passive learners, thus debilitating the interaction between participants; as a result, this situation shows serious limitations in that it does not improve students' practical skills. Despite this situation, home economics has attempted to broaden students' practical knowledge and has enabled them to acquire procedural knowledge as its main objectives in the context of the entire life. To overcome this problem, this study attempts to demonstrate the lesson model utilizing the storytelling where the lively participation in the process and results of learning can increase learners' self-confidence and responsibility. This lesson model is believed to facilitate the communication among participants including teachers and students. Through this alternative teaching method, learners can participate in the process of learning so that they can acquire practical knowledge: this method can be a step-stone for further development. In conclusion, the development of curriculum and lesson plans should be encouraged.

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An Exploratory Study of the Character Education Programs using Maumgrarm (마음그램을 활용한 인성교육프로그램의 기초적 탐색)

  • An, Kwan-Su
    • Journal of Digital Convergence
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    • v.15 no.1
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    • pp.393-401
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    • 2017
  • This article aims to suggest a principle frame and direction for the development of the character education program using Maumgram. Maumgram is said to clearly illustrate step-by-step structures of character education, for which the human mind is classified as four types(indulged type, rage-type, competition type, selfishness type) on the basis of the existing analytical psychology and Yogacara Thought. The design of the mind type program is composed of three steps. The first step is the 'discovery' step to awaken the cause of self-consciousness through observation, and the second is the 'conversion' step. Learning process to control the negative desires in a positive desire, and the third is the 'relationship'-oriented step to promote a sense of community with other people.

Developmental Study of Science Education Content Standards (과학교육 내용표준 개발)

  • Park, Hyun-Ju;Kim, Young-Min;Noh, Suk-Goo;Jeong, Jin-Su;Lee, Eun-Ah;Yu, Eun-Jeong;Lee, Dong-Wook;Park, Jong-Won;Baek, Yoon-Su
    • Journal of The Korean Association For Science Education
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    • v.32 no.4
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    • pp.729-750
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    • 2012
  • The purpose of this study was to develop science education content standards, to guide in developing k-12 national science curriculum, and to provide guidance for local districts and schools to effectively apply the national science curriculum to their school curriculum. We suggest ideas for science education content standards, describing how science education content standards would look through reviews of literature for background research, surveys, and interviews to set the frame, developing standards for each sub-component, and examining and revising. The science education content standards consist of situation, components, and performance. Situation refers to when, where, and how science was needed. Components refers to what kind of knowledge and what kind of process and understanding should be taught in school science, like Nature of Science, Scientific Creativity, Scientific Inquiry, & Disciplinary Core Ideas. Performance refers to what we would like to achieve through science education.