• Title/Summary/Keyword: 교수창의성

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A Study on Programming Language Instruction Strategies of Improving the creative and logical thinking for Elementary Students (초등학생들의 창의력과 논리력 향상을 위한 프로그래밍 언어 교수전략에 관한 연구)

  • Kim, Kap-Su
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.89-97
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    • 2010
  • Logical thinking and creative thinking. in the elementary school are very important. Even though these have been studied very many, the computer program education has the lack of instruction strategy. In this paper, the instruction strategies of computer program language education in the elementary school to improve them are proposed. These are the principles of the input and output, effectiveness, generalization, simplification, and the principles of abstraction. These five principles are verified by the 20 experts from deep interview. Using the results of this study will contribute a lot of the program language eduction for elementary school teachers.

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Science Teachers' Perceptions on Scientific and Creative Problem Solving (과학 창의적 문제 해결 능력에 대한 현장 교사들의 인식)

  • Park, In-Suk;Kang, Soon-Hee
    • Journal of The Korean Association For Science Education
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    • v.31 no.2
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    • pp.314-327
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    • 2011
  • The purpose of this study was to investigate secondary science teachers' general perceptions of scientific and creative problem solving. The secondary science teachers responded to a survey. The results indicated that most of the teachers perceived enhancing scientific and creative problem solving skills as one of the most important goals in teaching science. However, they hardly implemented instructions for scientific and creative problem solving in their science lessons. They reported the absence of specialized teaching strategies and assessment tools for scientific and creative problem solving, and university entrance exam-oriented social and educational atmosphere as major barriers. In addition, the teachers tended to present limited understanding of scientific and creative problem solving, which is merely focused on creativity. Considering the results, it was thought that a guide to a clear conception of scientific and creative problem solving was needed. Also, many teaching strategies and appropriate assessment tools for adopting and scientific and creative problem solving were required.

Application of Problem-Based Learning (PBL) Method to Introduction to Creative Engineering Design Course: Case Study of Environmental Engineering in Chungnam National University (창의설계입문의 PBL(Problem-Based Learning) 적용: 충남대학교 환경공학분야 사례)

  • Jang, Yong-Chul;Kim, Geonguk;Kim, Mincheol
    • Journal of Engineering Education Research
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    • v.16 no.2
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    • pp.78-85
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    • 2013
  • An 'Introduction to Creative Engineering Design' course at College of Engineering at Chungnam National University is required for all freshmen. The objective of this course is to educate the freshmen with basic engineering design concepts and experiences in creative problem-solving approaches. It provides the students learning opportunities in solving engineering design problems through team efforts and creative approaches. Thus, this course emphasizes creative ideas and thinking, engineering design experiences to students over the course. This study presents the syllabus, the examples of PBL (problem based learning)-related activities as a team, and the results of the course evaluation and outcomes. Based on the results of this study, we can conclude that overall this course using PBL method had significant positive effects on the course outcomes and the creativity of the engineering freshmen in the department of environmental engineering at Chungnam National University. However, there are still efforts to be needed to improve the PBL-related activities in the course, including students' workload, financial supports, and team work.

A Study on Development of Creativity Improvement Program for Information Communication Technology Education (정보통신 기술교육 수업을 위한 창의성 증진 프로그램 개발 연구)

  • Kim Jong-Hoon;Kim Jong-Jin;Kim Sung-Bin
    • The Journal of the Korea Contents Association
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    • v.6 no.6
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    • pp.88-99
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    • 2006
  • Because the creative thinking or idea is essential to survive at the age of competition, most of advanced nations focus their education on development of creative thinking. So many researches are being carried out in Korea, but it's not easy to improve students's creativity through teaching computer because many teaching materials and manuals are composed of the software application and simple skill. Therefore this study will present effective Creativity-Improvement Program which can develop students's creativity and be applicable to classwork through concentrating on content system.

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Development and Effects of the Early Childhood Field Experience Program Based on the Language Experience Approach (언어경험접근법을 활용한 유아 현장체험활동 프로그램 개발 및 효과)

  • Park, Tae-Suk;Park, Joo-Sung
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.116-119
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    • 2011
  • 본 연구는 언어경험접근법을 활용한 유아 현장체험활동 프로그램을 개발하고, 개발한 프로그램이 유아의 문해능력 및 창의성에 미치는 영향을 검증하고자 유아의 현장체험활동 프로그램 개발한 후, 현장체험활동 프로그램이 유아의 문해능력과 창의성에 어떠한 영향을 미치는지 연구하였다. 연구 결과 언어경험접근법을 활용한 유아 현장체험활동 프로그램은 유아 수용어휘능력 및 표현어휘능력 증진에 효과적인 것으로 나타났으며, 창의성의 하위요인에 있어서도 독창성, 유창성, 융통성, 상상력 증진에 긍정적인 효과를 미친 것으로 나타났다. 따라서 언어경험접근법을 활용한 유아 현장체험활동 프로그램은 유아의 문해능력과 창의성 증진에 효과적인 교수 전략인 것으로 해석된다.

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Instructional Design of m-Learning for Effective PBL in Engineering Education (공학교육에서 효율적 PBL을 위한 m-러닝 교수설계)

  • Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.3
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    • pp.619-623
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    • 2018
  • This paper aimed to design a computer course teaching-learning strategy for (m-learning?) to be used in a Problem Based Learning (PBL) environment. The research findings were as follows. Firstly, learning contents were provided as educational tools for mobile device usage. The educational contents provided were designed for effective usage on mobile devices, such as smartphones, thereby making mobile devices suitable for use as learning tools. Secondly, learning contents for PBL were provided. PBL problems (for computer engineering courses) were made with the principles of teaching plans. The learning objectives were achieved through the problem-solving progress of the learners and their self-directed and cooperative learnings. Thirdly, learning resources were provided that were easily accessible through smartphones, laptops and PDAs. This study is about the PBL instructional design of creative engineering design subjects, which aims to foster talent. The PBL model developed in this study consists of Analysis, Design, Development, Implementation, and Evaluation. We made a plan for creative engineering design subjects based on PBL, and focused on the process of PBL. This research was able to establish the basis for PBL usage in Engineering Schools and help achieve its ultimate goal of endowing professional intellectuals with creative problem-solving abilities.

A Study on the Brain Scientific Mechanism of Drawing Education - Focusing on the Animated Drawing (드로잉 교육의 뇌과학적 기제 연구 - 애니메이션 드로잉을 중심으로)

  • Park, Sung Won
    • Cartoon and Animation Studies
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    • s.36
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    • pp.217-236
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    • 2014
  • This study is a literature analytical process for studying the drawing teaching methods considering the professional characteristics of animation and a principle analytical process for studying the perspective that when teaching methods that consider the function, learning and creative mechanisms of the brain are applied, the animation drawing ability will be effectively increased. In recent years, as an alternative discussion on the educational method of each field, study results applied with brain-based learning principles are being presented. This is not only being applied and implemented for art and drawing education but as overall educational alternatives. On the other hand, animation drawing requires artistic literacy and at the same time requires comprehensive teaching methods that can train the structural knowledge, cognitive sensation and communication method but such professional teaching methods are insufficient. Therefore, the principle of effective education is seen through the brain mechanism and the principle of demonstrating the creativity and learning by the brain is analyzed. In addition, through the fundamental relationship on the picture drawing and the function of the brain, the relationship of the drawing and the brain is identified. As a result, not only for the left brain that observes the cognitive information which can draw the structure and shapes but the right brain which is directly related to the drawing should be developed, but in order to express the creativity, teaching methods that can understand the mechanism of comprehensive brain where physical and psychological factors are expressed should be also developed. It is because the animation drawing education is teaching the methods for demonstrating the characteristics of artistic creativity required for the drawing ability. This process will not only be a foundation for identifying the difference against the previous animation drawing teaching methods, and the brain-based principles will be selected as the core strategic definition for designing the strategy and methodological model of future education.

The Development of Inquiry Teaching Strategy for the Enhancement of Divergent and Convergent Thinking Skills and the Effects of Its Applications (발산하기와 수렴하기를 강화한 탐구 교수 전략의 개발 및 적용 효과)

  • Hong, Hyein;Kang, Soonhee
    • Journal of the Korean Chemical Society
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    • v.59 no.1
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    • pp.54-68
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    • 2015
  • The purpose of this study was to develop teaching materials using pyramid model of divergent thinking, inverse pyramid model of convergent thinking and evaluate the effects of its applications. The teaching materials was implemented to 110 students (The experimental group is 57, The control group is 53) in middle school for about 8 months (from May to October). Results indicated that the experimental group presented statistically meaningful improvement in creative thinking skills, especially in fluency, flexibility and originality. There was no interaction effect about creative thinking skills between the teaching strategy and cognitive level, achievement, gender of those students. Also the teaching materials contributed to improve critical thinking skills, especially in making hypothesis, control of variables transformation and interpretation of data. There was no interaction effect about critical thinking skills between the teaching strategy and cognitive level, achievement, gender of those students.

Identification of Instructional Components to Increase Students' Interest and Creativity in American Science Classrooms (미국의 중학교 과학수업에서 학생들의 흥미와 창의성을 높이는 수업요소)

  • Kang, Nam-Hwa;Park, Yunebae
    • Journal of Science Education
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    • v.34 no.2
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    • pp.421-431
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    • 2010
  • The purpose of this study was to identify instructional components supporting students' interest and creativity in American middle school science classrooms. Two 7th grade classrooms were selected, and observed for 11 class periods each. Results showed that hands-on and small group activities were the most effective ways to increase students' interest. The teachers' instructional approaches, such as individualized paced teaching, sufficient peer teaching, permissive atmosphere, various media, and purpose-focused summary game were found to influence students' interest. To enhance students' creativity, increasing interest, making hypothesis, and trying to various experimental method with sufficient time were identified as effective components.

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The Effect of Creative Problem-Solving Instruction Model on the Creativity and Environment-Awareness in Elementary Practical Arts Environmental Education (초등실과 환경단원의 창의적 문제해결수업이 아동의 창의성 및 환경의식에 미치는 효과)

  • 최청림;정미경
    • Journal of Korean Home Economics Education Association
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    • v.15 no.4
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    • pp.115-132
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    • 2003
  • The purpose of this study is aimed at giving proof that helps the elementary practical arts education system accomplish as the effects are turned out experimentally. Two classes of the sixth grade of J elementary school in Dae-gu have been selected in order to be experimented. One was chosen as an experimental group, the other was done as a comparative group. The creative-problem-solving learning-model was applied to the experimental group, and the traditional way of teaching was applied to the comparative group. For four classes of the sixth grades, ‘chapter 8: Making with recycled materials’ was proceeded as the content. Then. tests about the way of environmental awareness and creativity were carried out twice. After that, the results of pre and after-test in the comparative and experiment groups were compared using the t-test method. Following the analysis of the data collected in this study. the following major observations were obtained: First, children who were educated the creative problem-solving in a practical arts education achieved higher scores than before. Therefore, it turns out that the CPS method is an effective way to improve the environmental awareness in children. It showed that it included lots of daily habits connected with daily life and it made the intention to carry out the environment-preservation stronger and children´s attitude towards the environment improved. Moreover, making with recycled materials was used to solve an environmental problem, affecting in a positive way in our life. It also made the positive recognition about the environment. Second. the application of the creative problem-solving class of the practical arts education can make positive results to children. It helped children to have more interest in the environment around them. Children´s fluency, flexibility and originality in their ideas were improved as much as possible while they were solving problems. Consequently, the application of the creative problem-solving class model of elementary practical arts environmental education lets children expand environment consciousness and creativity.

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