• Title/Summary/Keyword: 교구 개발

Search Result 121, Processing Time 0.035 seconds

An Analysis on Reading and Writing Teaching Practices and Needs of Elementary Special Education Teachers (초등특수교사의 읽기·쓰기 지도실태 및 요구도 분석)

  • Kim, Eun-Jung;Park, Soon-Gil;Ryu, Sung-Yong
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
    • /
    • v.6 no.4
    • /
    • pp.169-179
    • /
    • 2016
  • This study was to investigate special education teachers' teaching in reading and writing to university students with intellectual disabilities. For this study, we surveyed 71special education teachers who work in Gwangju, Daegu and Busan. As a result, in order to identify students' reading and writing abilities, they were more likely to use their own tests which they made for themselves than standardized tests. When teaching students, they used their own teaching experiences and advices from colleagues and senior teachers regarding problem-solving methods and reliable information while the knowledge they learned at school showed low frequency in use. Despite using mainly whole-word approach when instructing reading and writing, it appeared that teachers' teaching experiences and diversity of textbooks also have an influence. Regarding needs of education participation for teaching students, there were high needs and interests in teaching methods of writing, textbooks and teaching materials by the characteristics of disability, reading and writing development, reading and writing disabilities. In case of difficulties and needs in teaching students, there was a high demand of development of a wide variety of teaching materials and tools and, preparation for sufficient textbooks and test tools, while difficulties in teaching appeared in lack of knowledge about reading and writing, lack of screening/evaluating tools, and evaluating and teaching oriented to each disability characteristic.

Status and needs of nutrition education for children's sugars intake reduction in elementary school (초등학교 기반 당류 섭취 저감화 영양교육 실태 및 요구도)

  • Kim, Mi-Hyun;Yeon, Jee-Young
    • Journal of Nutrition and Health
    • /
    • v.51 no.5
    • /
    • pp.433-444
    • /
    • 2018
  • Purpose: This study examined the status and needs of school-based nutritional education programs for reducing sugars intake in elementary schools. Methods: A total of 230 elementary nutrition teachers participated in this study through an online survey in July 2017. Results: Approximately one-third of the schools conducted nutrition education on reducing sugars intake as a main topic. The most frequent educated grade and education period were $4^{th}$ and $3^{rd}$ grade, and once a year. Most of the nutrition teachers answered that nutrition education related to reducing sugars intake for children was necessary. The nutrition teachers answered that first graders were the recipients in most need of nutrition education for reducing sugars but, realistically, third graders were the most suitable for nutrition education. The appropriate education topics were limited to the lower grades, such as sugars consumption related health problems, foods containing high sugars, and behaviors to reduce sugars intake; however, a wider variety of topics were selected for the upper grades. The experiment was considered to be an effective educational method for both the lower and upper grades. The most appropriate nutrition education media appeared to be a mock-up in the lower grades, and an experiment kit in the upper grades. Games and videos were highly considered to be effective media to educate students in reducing sugars consumption by voluntary participation in free time in the classroom in both the lower and upper grades. Conclusion: Nutrition education programs focusing on sugars intake reduction were conducted in some elementary schools, but the training time was short and the types of activities were limited. The perception and demand for nutrition education was very high. Therefore, the development and dissemination of elementary school-based nutritional education programs for sugars intake reduction is urgently needed. Moreover, to develop an effective nutrition education program, the education environment and demand in the field should be fully considered.

A Non-program Line Tracer Learning Model for Creative Learning Activities during Discretionary Activity Hours (재량활동시간에 창의성학습 활동을 위한 비프로그램형 라인트레이서 학습모형 - 교재 개발과 수행평가 중심 -)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.1
    • /
    • pp.101-109
    • /
    • 2011
  • Generally, learning tools like robots are being mainly used as teaching aids to enhance creativity of a group of students who are superior in their studies and have an excellent potential in private education. This study uses a relatively cheap line tracer as a teaching aid and connects it with regular subjects so that elementary school higher graders showing academic achievement lower than average can get robot learning. This research developed a line tracer learning curriculum and teaching materials for total 12 sessions and taught students showing academic achievement below average and evaluated them after. According to the result of evaluating their achievement levels based on their results of learning in each session, most of the students with low academic achievement was evaluated to understand most of the contents in the curriculum fully. Through its empirical implementation, this paper has found the possibilities of robot education connected with the regular curriculum for elementary students exhibiting relatively lower academic achievement.

  • PDF

Development of Software Education Program Using Robot for Students with Developmental Disorder

  • Kim, Jeong-Rang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.12
    • /
    • pp.209-216
    • /
    • 2019
  • In view of the educational effects and social changes of software education, equal opportunities for software education are needed regardless of general students and students with disabilities. However, studies on software education for general students have been actively conducted, but studies on software education for students with disabilities are insufficient. In this study, we developed a robot education software education program for students with developmental disabilities. Developing robot-enabled software education programs for students with developmental disabilities is meaningful in terms of expanding software education opportunities for all. In addition, the robot-based software education program is easy to motivate students with developmental disabilities with low task concentration, short-term memory, and low sociality. Significant changes will be made not only in terms of management capacity, but also in terms of self-efficacy and confidence.

A Development of the Software Education Curriculum Model for Elementary Students (초등학생을 위한 SW 교육과정 표준 모델 개발)

  • Jeong, Youngsik;Kim, Kapsu;Jeong, Inkee;Kim, Hyunbae;Kim, Chul;Yu, Jeongsu;Kim, Chongwoo;Hong, Myunghui
    • Journal of The Korean Association of Information Education
    • /
    • v.19 no.4
    • /
    • pp.467-480
    • /
    • 2015
  • According to the 2015 Revised Curriculum, elementary school students will study software education for only 17 hours. Under these guidelines, it is impossible for student to achieve the objectives of software education. Therefore, we developed the software education curriculum model for elementary schools. After analyzing international and domestic trend in software education curricula, we developed a framework for software education that is divided into three parts: software, computer systems, and fusion activity. Each part has seven, color-coded levels that resemble a rainbow. This allows students to move to the next level after completing the achievement goals of the previous level, regardless of their grade. We expect that this model will be used in the future to develop textbooks, teaching materials, and tools for software education.

A Study in Program Development of Course Incorporated Education by Utilizing Robots in Elementary Schools (초등학교 교과통합 로봇활용교육 프로그램 개발에 관한 연구)

  • Park, Jung-Ho;Kim, Chul
    • Journal of The Korean Association of Information Education
    • /
    • v.14 no.1
    • /
    • pp.35-44
    • /
    • 2010
  • Robots have been recognized as effective tools to promote high level thinking such as creativeness and problem solving that are crucial in Intelligence & Information era. However, robot education in Korea is more concerned with assembling, traveling and programing, while robot education in foreign countries are incorporated with educational courses, being utilized in various ways. Essentially, robot is a multifunctioning device of planning, assembling, operation and problem solving. As it is able to provide practical educational experience, it will positively influence in motivation and accomplishment if being incorporated with educational courses. Therefore, this study compared domestic and foreign robot education cases, while establishing the framework of course incorporated robot education based on analysis of robot mechanism, the 7th curriculum and its activities. We developed robot utilizing educational program by each grade and subject. In addition, this program is reviewed by experts to verify its adequateness, reality and usefulness based on which it was revised and supplemented.

  • PDF

Development of a Blocks Recognition Application for Children's Education using a Smartphone Camera (스마트폰 카메라 기반 아동 교육용 산수 블록 인식 애플리케이션 개발)

  • Park, Sang-A;Oh, Ji-Won;Hong, In-Sik;Nam, Yunyoung
    • Journal of Internet Computing and Services
    • /
    • v.20 no.4
    • /
    • pp.29-38
    • /
    • 2019
  • Currently, information society is rapidly changing and demands innovation and creativity in various fields. Therefore, the importance of mathematics, which can be the basis of creativity and logic, is emphasized. The purpose of this paper is to develop a math education application that can further expand the logical thinking of mathematics and allow voluntary learning to occur through the use of readily available teaching aid for children to form motivation and interest in learning. This paper provides math education applications using a smartphone and blocks for children. The main function of the application is to shoot with the camera and show the calculated values. When a child uses a block to make a formula and shoots a block using a camera, you can directly see the calculated value of your formula. The preprocessing process, text extraction, and character recognition of the photographed images have been implemented using OpenCV libraries and Tesseract-OCR libraries.

Design and Implementation of STEAM Game Contents for infant Learning Education using Gyroscope Sensor

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.1
    • /
    • pp.93-99
    • /
    • 2020
  • With the development of digital technology and the increasing demand for learning how to improve one's ability to solve problems through play and participation interactions, a variety of edutainment game contents are being developed. The edutainment game contents developed until recently have received a large number of contents for intelligence development and transfer of knowledge such as Korean and English mathematics for children and children. Recently, there have been various researches on the necessity and effect of STEAM education that foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit through the fusion education method among the subjects including science, technology, engineering, mathematics, And there is a growing need for the development of a parish suitable for STEAM education. However, there is a lack of STEAM educational content development that incorporates the technology of creative convergence talent training to develop talented people who can think and solve problems by crossing various academic boundaries. Therefore, this study develops game contents for early childhood education by combining STEAM education which foster convergent science and technology talents with comprehensive thinking ability and scientific inquiry spirit. And we designed and implemented STEAM game contents for infant learning education which can induce the interest of children and have fun by using gyroscope sensor of smartphone.

An Analysis on the Programs for the Mathematically Gifted Children in the Elementary Schools (초등 수학 영재 교수-학습 프로그램 분석)

  • Hong, Eun Ja;Bae, Jong Soo
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.9 no.1
    • /
    • pp.65-84
    • /
    • 2005
  • The purpose of this study was to analyze the contents and designs of the developed 22 teaching and programs for the gifted students in elementary mathematics. The focus of the analysis were the participants and the characteristics of the contents, and were to reflect them on the areas of the 7th elementary mathematics curriculum and Renzulli's Enrichment Triad Model. The results of the study as follows: First, the programs for the low grade gifted students are very few compared to those of the high grade students. For earlier development of the young gifted students, we need to develop more programs for the young gifted students. Second, there are many programs in the area of geometry, whereas few programs are developed in the area of measurement. We need to develop programs in the various areas such as measurement, probability and statistics, and patterns and representations. Third, most programs do not follow the steps of the Renzulli's Enrichment Triad Model, and the frequency of appearance of the steps are the 1st, 2nd, and 3rd enrichments, sequentially. We need to develop hierarchical programs in which the sequency and relations are well orchestrated. Fourth, the frequency of appearance is as follows as sequentially: types of exploration of topics, creative problem solving, using materials, project types, and types of games and puzzles. In the development of structure of the program, the following factors should be considered: name of the chapter, overview of the chapter, objectives, contents by steps, evaluation, reading materials, and extra materials.

  • PDF

Development and Effect of Consumer Education Program for the Middle School Creative Extra Curricular Activities (중학교 창의적 재량활동 시간을 활용한 소비자교육 프로그램 개발 및 효과)

  • Kim, Jeong-Hee;Kim, Hyang-Ran
    • Journal of Korean Home Economics Education Association
    • /
    • v.18 no.4 s.42
    • /
    • pp.103-126
    • /
    • 2006
  • This study was to develope and applicate the consumer education program with appropriate level for middle school students so that they could take systematic consumer education by using creative-discretionary activity. The procedure of this study was researching and analyzing the degree of learner's need and choosing the contents of education involved with the characteristics of adolescent consumers. This education program was performed at creative-discretionary activity class with the 3th grade of middle school. To evaluate the effect of education program, we compared with the difference of student's knowledge and attitude before and after this program was performed. Although there was no significant difference, student's knowledge and attitude was improved much better. And there marked a high satisfaction rate of 3.87 about the overall method of consumer education.

  • PDF