• Title/Summary/Keyword: 교과 흥미

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Unplugged Learning System for Informatics Education (정보 교육을 위한 언플러그드 학습 시스템)

  • Cho, Jae-Choon;Kim, Min-Ja;Cho, Tae-Kyung;Cho, Jung-Won
    • Proceedings of the KAIS Fall Conference
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    • 2009.12a
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    • pp.76-79
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    • 2009
  • 컴퓨터 교육은 실습 위주로, 컴퓨터를 도구적으로 활용하는 소프트웨어 활용 수업이 대부분을 차지하고 있으며, 단순한 컴퓨터 활용의 실습 수업은 학습자로 하여금 흥미를 잃게 하고 문제해결력과 창의성 개발을 저하 시킨다는 문제점들이 제기되어 왔다. 이에 개정된 7차 교육과정은 이러한 소프트웨어 활용 위주 교육의 문제점을 인식하고 컴퓨터 과학, 원리 위주의 교육으로 변화 하였다. 본 연구는 개정된 제7차 교육 과정이 컴퓨터 과학 교육으로 변화됨에 따라 컴퓨터 과학의 내용을 보다 흥미롭고 쉽게 이해시키기 위하여 언플러그드 학습 시스템을 개발 하였다. 컴퓨터 과학의 추상적이고 개념적인 내용은 중등학교의 교육과정으로는 다소 쉽지 않은 내용이며, 이론 위주의 교육과정은 학생들에게 흥미 없는 교과로 비추어 질 수 있지만, 정보 교과를 위한 언플러그드 학습 시스템을 통해 흥미 있는 교과로 인식이 변화될 것으로 기대된다.

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The Effects of Lesson Using Video UCC on Understanding an American Culture and Interesting English Lessons (UCC 동영상을 활용한 수업이 미국문화 이해도와 영어수업 흥미도에 미치는 영향)

  • Yu, Jeong-Su;Lee, Ji-Young
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.45-52
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    • 2010
  • This paper is a research to know how to influence english lessons in a elementary school, when the class uses both video UCC and PPT to understand for an american culture and english lessons. We study 68 students in the 5th grader for 5 months. The results of the experiment research are as follows. Students of an experiment group show the advanced increase than a control group in understanding. We measure the degree of interesting about English lesson. The motive and interest in english lessons of an experiment group show the developed result. We put a question the experiment group on their opinion in video UCC utility. The experimental group answer the ratio of very positive opinion in usefulness and interest.

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Effect of Augmented Reality Contents Based Instruction on Academic Achievement, Interest and Flow of Learning (증강현실 콘텐츠 기반 수업이 학업성취, 학습흥미, 몰입에 미치는 효과)

  • Noh, Kyung-Hee;Jee, Hyung-Keun;Lim, Suk-Hyun
    • The Journal of the Korea Contents Association
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    • v.10 no.2
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    • pp.1-13
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    • 2010
  • The purpose of this experimental study is to find out the effect of augmented reality contents based instruction on academic achievement, interest and flow of learning. The subjects were 142 students of five classes, sampled from 6th graders of an elementary school. Three classes(86 students) were taught by augmented reality based instruction and the other two classes(56 students) were taught by textbook based instruction for 2 weeks. The experimental design of the study was the pretest-posttest control group design. The results are summarized as follows: First, there is a significant difference in academic achievement between two groups. Augmented reality based instruction group accomplished higher achievement than textbook based instruction group. Second, there is no significant difference in general interest of learning between two groups. But in the interest of lessons taken by students themselves, augmented reality based instruction is more effective than textbook based instruction. Finally, there is a significant difference in learning flow between two groups. Augmented reality based instruction group showed higher learning flow than textbook based instruction group.

The Effects of Mathematics-Centered STEAM Program on Middle School Students' Interest in STEM Career and Integrated Problem Solving Ability (수학교과 중심의 STEAM 수업이 중학생들의 STEM 분야 진로 흥미도 및 융합적 문제해결력에 미치는 영향)

  • Han, Hyesook
    • Communications of Mathematical Education
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    • v.31 no.1
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    • pp.125-147
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    • 2017
  • The purpose of this study was to investigate the effects of mathematics-centered STEAM program which was operated in free semester system classes on middle school students' interest in science, technology/engineering, and mathematics(STEM) career and integrated problem solving ability. The study was conducted with 40 first graders in a middle school for 12 weeks using mathematics-centered STEAM program developed for the use of free semester system classes by the support of the Ministry of Education/KOFAC in 2016. According to the results of STEM career interest survey, mathematics-centered STEAM program was effective for improving middle school students' interest in STEM career. And it was also effective in the development of students' integrated problem solving ability.

Cognitive and Affective Domains Outcome of Students in the Department of Dental Hygiene according to Teaching and Learning Methods by Learning Style (학습유형별 교수학습방법에 따른 치위생과 재학생의 인지적·정의적 성과)

  • Kim, Myung-Eun
    • The Journal of the Korea Contents Association
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    • v.21 no.1
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    • pp.363-372
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    • 2021
  • Aim of this study was to confirm the effect of teaching and learning methods on outcomes of learner according to learning style. For this, 22 of dental hygiene students(case group) was treated teaching & learning methods according to learning style while 24 of students(control group) was non treated. Pre-survey were performed before performance of program. Formative Evaluation(FE) was conducted in 2, 3 and 4 week of program respectively and summative evaluation(SE), survey of subject interest(SI) and learning motivation(LM) were conducted in 5 week. The result of study, FE, SI and LM after treatment were increased than before treatment in case group(p<0.05). SI and LM of case group were higher than control group(p<0.05). FE after treatment was increased than before treatment in he assimilator(p<0.05). SI and LM of case groups were higher than control group in assimilator and diverger(p<0.05). The result of correlation analysis, SI was related with SE, FE, LM(p<0.01, p<0.05). Thus, it is necessary to development, application and study of teaching & learning consider to learning style.

A Case Study of Introduction to Engineering Design Course using Boe-Bot for Improving Course Outcomes (학습성과 향상을 위한 보봇 이용 공학설계입문 운영사례)

  • Kim, Hee-Sun
    • Journal of Engineering Education Research
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    • v.14 no.1
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    • pp.74-81
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    • 2011
  • In this paper, the author researched to enhance course outcomes while increasing the interest in engineering design through the 'Introduction to Engineering Design Course'. Deviating from the current practice of engaging in content-oriented lectures, the redesign of the weekly lecture has been conducted with a focus on learning achievement in order to enhance design competency, teamwork and communication skills, which are the goals of the PO3, PO6 and PO7, respectively. Moreover, assessment tools have been developed according to learning achievement, and rubrics, the measurement criteria, have been defined according to the respective assessment tools, along with course goals for learning achievement and results analysis. To enhance course learning achievement, as well as to induce interest in and satisfaction with the 'Introduction to Engineering Design Course', a design project utilizing a Boe-Bot robot has been carried out. An evaluation on learning achievement and lecture has identified an increase in learning achievement and interest in design in comparison with that of previous lectures.

A Study on the high school students' family strengths by Interests and usefulness of Technology$\cdot$Home Economics (고등학생의 기술$\cdot$가정교과 흥미도 및 유용성에 따른 가족건강성)

  • Choi Jeong-Hye
    • Journal of Korean Home Economics Education Association
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    • v.17 no.1 s.35
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    • pp.15-27
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    • 2005
  • This study is purposed to investigate the high school students' family strengths by interests and usefulness of technology$\cdot$home economics. The subject of this study were 533 high school students in Kyungsangnamdo region, three high schools were selected in urban Jinju and three other schools were selected in countryside of Hapchun. The collected data was processed by SAS program, a social. scientific and statistical processing program, and analyzed the date using the statistical methods of frequency, t-test, one-way ANOVA, Duncan Multiple Range Test and Regression Analysis. The results and conclusions of this study are summarized as follow: 1. The degree of family strengths among high school students was 3.23, when the maximal family strengths value was set to 5.0. The significant variables to the family strengths of high school students were type of school. domestic financial status, average score of term, self-respect. 2. The higher a student recognized of the interests of technology$\cdot$home economics, the healthier their family strengths was. 3. The higher a student recognized of the usefulness of technology . home economics. the healthier their family strengths was. 4. The influential variables to the family strengths in high school students were their self-respect, recognition of the usefulness of technology . home economics, grades, domestic financial status, recognition of the interests of technology$\cdot$home economics.

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Students' Recognition on the Experiment and Practice of Technology.Home Economics in Middle schools (중학교 기술.가정 교과의 실험.실습 운영에 관한 학습자 인식 연구)

  • Song Ji-Sun;Doo Kyung-Ja;Hong Hee-Young
    • Journal of Korean Home Economics Education Association
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    • v.18 no.2 s.40
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    • pp.29-45
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    • 2006
  • This study was to investigate the perception of middle school students on the management of the curriculum $\ulcorner$Technology Home Economics$\lrcorner$ according to the 7th National Curriculum. The subjects were 494 third grade students from middle schools located in Seoul, in order to inquire into their perceptions through the questionnaire. The collected data was analyzed with the descriptive statistics, Pearson Chi-Square, t-test, and one-way ANOVA by SPSS Win ver. 12.0 program. The major findings were as follows: Firstly there were gender differences on the interests for the subject of $\ulcorner$Technology Home Economics$\lrcorner$. The girls who were interested in the subject were much more numerous than the boys, but only in the technology part of it, the boys were more interested than the girls. Secondly the students recognized that the experiment & practice for learning $\ulcorner$Technology Home Economics$\lrcorner$ was important. They, however, recognized that its operation in school was not enough to understand the contents. The higher a student viewed the importance of the experiment & practice on $\ulcorner$Technology Home Economics$\lrcorner$, the higher his perception of its usefulness in real life. Thirdly the highest ranking of its usefulness for the contents of the subject $\ulcorner$Technology Home Economics$\lrcorner$ was identified as 'the Computer and Information Processing' and 'the Nutrients and Diet in Adolescence'. These findings suggest that the importance of the experiment & practice was enhanced and the gender differences on the usefulness of the experiment & practice on the each units were considered in order to increase the degree of the students' interest and usefulness of the $\ulcorner$Technology Home Economics$\lrcorner$

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The Effect of Cloze Procedure with a Cartoon on Academic Interests and Reading Achievements (만화 텍스트 빈칸 메우기 전략을 활용한 읽기 학습이 흥미 및 학업성취에 미치는 영향)

  • Choe, In-Hui;Kim, Sung-il
    • (The) Korean Journal of Educational Psychology
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    • v.22 no.1
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    • pp.215-234
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    • 2008
  • This study investigates the effect of cloze procedure using either cartoons or texts on academic interests and reading achievements. Three equivalent classes were selected from an 1st grade in elementary school in terms of academic interests and reading achievements. While two experimental conditions used cloze procedure either with cartoons or texts during 15 lessons, the control condition used a traditional reading procedure. The results indicated that cloze procedure with cartoons enhanced academic interests in reading only for low achievement participants. Cloze procedure condition also outperformed the control condition on both immediate and delayed dictation test. In particular, cloze procedure with cartoons were quite effective for low achievement participants. Lastly, both types of cloze procedure facilitated overall comprehension test score, specifically inferential understanding test score but not factual understanding test score. Based on these findings, the types of text and learning strategy to improve academic interests and reading-related achievements were discussed.

Development and Analyses of Effects of ICT Teaching: Learning Process Plan for 'Designing My Home' unit of Technology.Home Economic in High School (ICT활용 교수.학습 과정안 개발 및 효과 분석: 고등학교 기술.가정 "나의 주거 공간꾸미기" 단원을 중심으로)

  • Park Hyun-Sook;Cho Jae-Soon
    • Journal of Korean Home Economics Education Association
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    • v.18 no.2 s.40
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    • pp.15-27
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    • 2006
  • The purpose of this research was to develop and analyze the effects of ICT based teaching learning process plans for 'Designing My Home' unit of Technology Home Economics subject in High School. The seven housing contents were selected from 8 textbooks and 8 teaching resources at the analyses stage. A specific homepage(ieduhome.cafe.com) was built to utilize the eight ICT teaching learning process plan as well as many other resources at the planning & development stages. The number of 68 highschool students have participated for the application stage during September 4-26, 2003 and the same number have studied the same contents through regular teaching learning plans as a comparison group. Experimental groups have significantly more increased in the knowledge and understanding of the housing contents than have comparison groups. The same results occurred in the interests in Home Economics, Housing, and Internet utilized study. The Design reports were not statistically differed between two groups based on the objective evaluation criteria. The results of this study generally supported previous research and showed that the In teaching learning plans were more effective in various aspects than were the regular plans.

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