• Title/Summary/Keyword: 관계 유형

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Moderating Effect of Learning styles on the relationship of quality and satisfaction in the context of Business Simulation Game (시뮬레이션활용 경영 교육의 품질요인과 성과에 대한 학습유형의 조절효과)

  • Ahn, Tony Donghui
    • Journal of Service Research and Studies
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    • v.7 no.4
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    • pp.151-164
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    • 2017
  • This study aims to explore the effect of quality factors and learning styles on users' satisfaction in the use of business simulation tools in business education. For this purpose, statistical methods such as reliability test, factor analysis, ANOVA, regression analysis were carried out using the survey data from university students. The quality factors of education using simulation were classified into contents, education environment, interpersonal activities, and instructor support while learning styles were classified into proactive, self-directed, environmental-dependent, and passive styles. The results showed that each quality factors of education using business simulation had a strong positive effect on user satisfaction. Proactive and environment-dependent group had higher satisfaction than other groups. Learning styles had moderating effects on the quality-satisfaction relationship, and the direction and degree varied depending on the quality factors and learning styles. Theoretical and practical implications were drawn from these findings.

Types of Solidarity between Parents and Children and Life Satisfaction of Old Adults: Focusing on comparison between urban and rural area (노년기 부모자녀 결속 유형과 삶의 만족에 관한 연구: 도시 농촌 간 지역 비교를 중심으로)

  • Kim, Myoung-il;Kim, Soon Eun
    • 한국노년학
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    • v.39 no.1
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    • pp.145-167
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    • 2019
  • The purpose of this study is to examine the solidarity types between parents-children and to verify whether the types of solidarity relationships are directly related to life satisfaction of older adults. To achieve this, 2,072 Korean elderlies from proportional stratified sample were participated, and the data was divided into urban and rural area where respondents live in. The Latent Profile Analysis(LPA), multiple regression analysis were mainly used for data analysis. The results of the study were as follows: The major findings are following. Patterns of parental bond among urban and rural elderly were classified into three(urban) and two(rural) patterns. For the effect of each parental bonding pattern on life satisfaction, positive effect of parental bond was found only in urban dwellers. In other words, for older people in rural areas, parental bond did not significantly affected on life satisfaction. However, elderly in rural area showed non-familial factor based relationship, such as social capital(community trust, social cohesion, and social support), was influenced their life satisfaction rather than relationship with children. Finding from the study highlight political and practical implications for improving life satisfaction for the elderly.

The Importance and Performance Analysis of Service Encounter Quality by Types of Restaurants (레스토랑 유형별 서비스 인카운터 품질의 중요도 및 수행도 분석)

  • Jo, Mi-Na
    • Journal of the Korean Society of Food Science and Nutrition
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    • v.35 no.8
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    • pp.1076-1087
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    • 2006
  • The purpose of this study was to identify critical control points of service encounter by types of restaurants in order to manage moment of truth when customers encounter services. Questionnaires were collected from 812 customers (aged 15 years or older) who had used restaurants in Seoul, from October 24, 2005 to November 6, 2005. The main results of this study were as follows: Statistically significant differences were shown between importance and performance of interaction quality, physical environment quality and outcome quality. Significant differences were also shown in importance and performance of interaction and physical environment quality, and performance of outcome quality by restaurant types but no significant difference was indicated in importance of outcome quality by restaurant types. That is, the importance of outcome quality, which means the quality of food, was regarded as important by customers who use restaurants regardless of types of restaurants. The result of examining interaction quality showed that family restaurants managed waiting customers quite well and provided information on the Internet homepage. Performance of responding to customers with complaints was rated the highest in family restaurants. Regarding physical environment quality, importance and performance scores significantly differed by types of restaurants in order of fine-dining restaurants, family restaurants, and fast-food restaurants. In terms of service encounter quality, items whose importance scores were high but performance scores were low in importance-performance analysis matrix were 'quality of provided food is always uniform' and 'the space between other tables is enough' for fine-dining restaurants. In family restaurants, 'size of chairs or tables is enough', and 'the space between other tables is enough' were included in the items, while 'interior facilities are attractive', 'size of chairs and tables is enough', and 'the space between other tables is enough' were included in the items in case of fast-food restaurants. A difference was indicated depending on types of restaurants.

Skemp's concept development of underachievers' analytic geometry using the exploratory software, GSP & Excel (탐구형 소프트웨어를 활용한 해석기하에서 학습부진학생들의 개념형성에 관한 연구: 관계적.도구적 이해를 중심으로)

  • Yoon, In Jun;ChoiKoh, Sang Sook
    • Journal of the Korean School Mathematics Society
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    • v.15 no.4
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    • pp.643-671
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    • 2012
  • The purpose of this study was to examine How the exploratory activities using Excel and GSP which are exploratory software, in learning analytic geometry affected on the underachievers' analytic geometry concept development process. The subjects of 5 students who received the 8th~9th grades from their examination of the last semester, participated in a total of 7 units based on Skemp's intelligent learning model. The results of the study showed that there were two important cases found to nearly achieve the category $R_2$. One was reflective thinking could happen through exploratory software in category $R_1$. The other was the exploratory activities which could have the same effectiveness as the relational understanding in category $I_2$, as Skemp mentioned that there is a room to be achieved in the elementary level when such relational understanding is achieved.

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The Influences of Service Quality on Brand Image and Brand Attitude (항공사 서비스품질이 브랜드 이미지, 브랜드태도에 미치는 영향과 항공사 유형에 따른 인식의 차이에 관한 연구)

  • Park, Hye-Yoon
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.374-386
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    • 2016
  • This research has analyzed the influences of Service quality on Brand image, Brand attitude and Behavioral intentions. And it is also investigate how is brand image and attitude effects behaviors on customers to choose airline. This research have valuable data in order to establish the strategy how airlines can introduce themselves to customers. Based on the statistic results, We are able to find out the meaningful differences. Airline's Service Quality cause the positive influences on brand image, brand attitude and behavioral intentions. This research has several implications such as what kind of strategies airline needs focused on in order to improve passenger's satisfaction.

A Study of Features by Avatar type according to Internet communication services (인터넷 매체 서비스 이용자의 아바타 사용에 따른 유형별 특성에 관한 연구)

  • Lee, Kyung-A;Jeong, Bong-Keum
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.270-277
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    • 2007
  • 가상공간에서 사용자들은 온라인 커뮤니티(Online Community)로 관계(Relationship)를 맺고, 같은 관심사를 가지고 공감대를 형성하는 일이 하나의 디지털문화로 형성되었다. 이러한 가상공간에서 자신을 대변할 수 있는 또 다른 나, 즉 아바타(Avatar)에 대한 선호가 증가하고 있으며, 사용목적에 따른 사용자 감성의 반영으로 아바타 디자인이 다양한 형태로 발전하고 있다. 아바타의 근원은 분신(分身) 화신(化身)을 뜻하는 산스크리스트어 '아바따라(avataara)'에서 유래되었으며, 인터넷시대가 열리면서 3차원이나 가상현실게임 또는 웹에서의 채팅 등을 즐길 때 사용자를 대신하는 그래픽 아이콘으로 표상되면서 인터넷 상에서 자신을 대표하는 분신으로 정의되고 있다. 본 연구의 목적은 인터넷 매체 서비스 이용자의 아바타 사용에 따른 유형별 특성에 관한 것으로서, 이 연구를 통해 아바타 디자인의 시각적 표현요소에 효과적으로 활용될 수 요인을 찾고자 하였다. 분석을 위해 인터넷 공동체 집단을 미니홈피/블로그, 채팅, 게임으로 구분하였으며, 아바타 이용자들이 이와 같은 커뮤니티를 이용할 때 어떤 목적에 따라 사용하고 있으며, 그들이 아바타를 선택할 때 어떤 유형별 특성이 나타나는가를 실증하고자 하였다. 이것은 아바타 이용자들이 자신이 표현하려는 아바타 이미지와의 관계를 파악함으로써 가상세계에서 표출하는 아바타 사용 목적에 맞는 유형을 설명할 수 있을 것이다. 따라서 아바타 이용자의 특성을 파악하여 그들의 감성을 반영하는 디자인 전략을 세울 수 있다. 연구방법은 아바타의 개념과 유형분류, 그리고 미니홈피/블로그, 게임, 채팅의 이론적 논의 및 근거제시를 위한 문헌연구를 하였으며, 아바타 이용목적에 따른 유형별 특성을 심도 있게 파악하기 위해 질적연구(Qualitative)로서 표적집단면접(Focus Group Interview)을 실시하였으며, 그에 따른 내용분석과 표현분석을 하였다. 그리고 이것을 보다 객관적으로 검증(verification)하기 위해 양적연구(Quantitative)를 병행하였다. 조사대상은 아바타를 이용해 본 경험이 있는 384명의 학생들이며, 성별 연령별에 따른 분류를 통해 각 조사대상자별 특징을 발견하고자 하였다. 조사를 통해 미니홈피/블로그, 채팅, 게임의 서비스 공간에서 보여 지는 각각의 특성에 맞게 아바타 이용자들은 자신이 표현하려는 아바타의 유형에서 선호의 차이를 나타내고 있음을 알 수 있었다. 결과적으로 아바타사용자의 인터넷 매체 이용목적에 따른 유형별 특성을 파악할 수 있었으며, 향후 사이트(site)의 특성에 따라 사용자의 감성선호를 고려한 아바타 디자인 전략과 그 모델(Design model)을 제시할 수 있을 것이다.

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Perception Types of Interested Group in College on the Education-welfare Support for Disabled College Students (장애학생 교육복지 지원에 관한 대학 내 이해관계집단의 인식유형)

  • Lee, Jae-Hwan;Lee, Soo-Kyung
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.183-198
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    • 2012
  • The purpose of this study is to find out perception types of interested group in college on the education-welfare support for disabled college students by Q-methodology, then to search for political measures to support of disabled college students in the implication of the sorted subjective viewpoints. The result of this study showed that there are four major sorts of perception types on the education-welfare support for disabled college students: requests for realistic and comprehensive services for stable college life(Type1), requests for the disabled personalized services for the vocational life after graduation(Type2), lacks of understanding on the education-welfare support and disabled college students(Type3), and ambivalences on the education-welfare support(Type4). The findings of this study are summarized as several kinds.

An Exploratory Study on Types of the Social Work Practice of Social Workers by applying Q Methodology (Q 방법론을 활용한 사회복지사의 실천유형에 대한 탐색적 연구)

  • Kim, Hyun-Jeong;Kim, Hye-Jin
    • Korean Journal of Social Welfare Studies
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    • v.45 no.2
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    • pp.263-288
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    • 2014
  • The goal of this research is to discover various cognitive types on social work practice by using Q methodology which explores subjectivities of human beings. The researchers selected 40 Q items among 293 Q populations from data through in-depth interviews of eight social workers and literature reviews, and the reliability was r=.816. Twenty-nine social workers sorted Q items and the obtained data was analysed by the QUANL program. The perception types were divided into three patterns and the eigen value was .5849. Three perception types on social workers' practices were 'relationship-centered(type 1)', 'change-centered(type 2)' and 'resource-centered(type 3)' practices. These types were different in perceptions on identification of relationship with clients, key characteristics, skills and strengths as a social worker. According to these results, the researchers offered some significant implications and suggested several following studies.

How Small Business Competitive Strategies Affect Business Performance by CEO leadership types (소기업 경쟁전략과 CEO 리더십 유형이 기업성과에 미치는 영향)

  • Kim, Hyun-Woo
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.163-174
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    • 2021
  • This paper investigated the role of CEO leadership in the relationship between Korean small firm's competitive strategy and performance. This study conducted an empirical analysis by collecting data through a questionnaire survey targeting small firms in Korea. The main findings of this study are as follows. First, it was found that the competitive strategies of small firms all had a positive effect on the performance, and it was found that a strategic consistency rather than the type of strategy was positive for firm performance. Second, it was found that the type of leadership of the CEO should also be changed according to the type of strategy. Specifically, it was found that transformational leadership was more appropriate for differentiation strategies, and transactional leadership was more appropriate for cost advantage strategies. This study clarified that the pursuit of a strategic consistency is more important than the type of strategy in the competitive strategy, and that the CEO needs to pursue an appropriate leadership style according to the competitive strategy.

Perceptions Types of Workplace Bullying among Clinical Nurses (임상간호사의 태움에 대한 인식 유형)

  • Lee, Hye-Jin;Lee, Joo-Young;Lee, Do-Young
    • Journal of the Korea Convergence Society
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    • v.12 no.6
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    • pp.289-302
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    • 2021
  • This study is an exploratory study aimed at identifying the type and identifying type-specific characteristics by applying Q methodology to identify the perception of workplace bullying among clinical nurses. Methods: A total of 38 Q samples were selected and data were collected from 36 clinical nurses. Collected data were analyzed by the PC QUANL program. Six types have been identified about the clinical nurse's perception of workplace bullying. Type I-1 was "Endurance", I-2 was "Hazing", Type II-1 was "Rite of passage", Type II-2 was "Territorial individual", Type III-1 was "Hierarchical order", Type III-2 was "Interpersonal silent". These results can be useful in developing improvement programs such as interpersonal relationships and communication. In addition, practical strategies are required to improve the nursing work environment.