• Title/Summary/Keyword: 과학 교수-학습

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Conceptualization of an SSI-PCK Framework for Teaching Socioscientific Issues (과학기술 관련 사회쟁점 교육을 위한 교과교육학적 지식(SSI-PCK) 요소에 대한 탐색)

  • Lee, Hyunju
    • Journal of The Korean Association For Science Education
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    • v.36 no.4
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    • pp.539-550
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    • 2016
  • The purpose of the study is to conceptualize SSI-PCK by identifying major components and sub-components to promote science teachers' confidence and knowledge on teaching SSIs. To achieve this, I conducted extensive literature reviews on teachers' perceptions on SSI, case studies of teachers addressing SSIs, SSI instructional strategies, etc. as well as PCK. Results indicate that SSI-PCK include six major components: 1) Orientation for Teaching SSI (OTS), 2) Knowledge of Instructional Strategies for Teaching SSI (KIS), 3) Knowledge of Curriculum (KC), 4) Knowledge of Students' SSI Learning (KSL), 5) Knowledge of Assessment in SSI Learning (KAS), and 6) Knowledge of Learning Contexts (KLC). OTS refers to teachers' instructional goals and intentions for teaching SSIs. Teachers often present a) activity-driven, b) knowledge and higher order thinking skills, c) application of science in everyday life, d) nature of science and technology, e) citizenship and f) activism orientations for teaching SSIs. KIS indicates teachers' instructional knowledge required for effectively designing and implementing SSI lessons. It includes a) SSI lesson design, b) utilizing progressive instructional strategies, and c) constructing collaborative classroom cultures. KC refers to teachers' knowledge on a) connection to science curriculum (horizontal/vertical) and b) connection to other subject matters. KSL refers to teachers' knowledge on a) learner experiences in SSI learning, b) difficulties in SSI learning, and c) SSI reasoning patterns. KAS indicates teachers' knowledge on a) dimensions of SSI learning to assess, and b) methods of assessing SSI learning. Finally, KLC refers to teachers' knowledge on the cultures of a) classrooms, b) schools, and c) community and society where they are located when teaching SSIs.

Analysis of Teaching and Learning Process in Physical Computing Class for Elementary Gifted Students in Science (코딩블록을 활용한 초등 과학영재 대상 피지컬 컴퓨팅수업의 교수·학습 과정 분석)

  • Kim, Jiye;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.613-628
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    • 2018
  • The purpose of this study is to analyze the teaching and learning process of physical computing using coding block for elementary gifted students in science. In order to obtain implications for teaching physical computing, we set the learning objectives from the Computer and Information Literacy Evaluation Standards developed by the International Association for the Evaluation of Educational Achievement(IEA) and developed a teaching and learning program for physical computing through collaboration between science education and computer education experts according to learning objectives. The developed program was related to the use of the coding block MODI(TM) and 32 classes of physical computing instruction were conducted for 15 students of the 4th to 6th grade who belong to an education institute for the gifted in science affiliated to the University. In the physical computing class, the teaching and learning process was analyzed by collecting data such as classroom videos, class observation logs, teacher and student questionnaires, and interviews. Based on the results of the study, the implications of the teaching and learning process of physical computing using the coded blocks in the school education field were suggested. And we also explored the strategy of expanding the computational thinking through the activities of coding instruction to realize creative ideas.

Effect of CMC-Environment and Interaction-Types on the Achievement and Satisfaction in the Teaching and Learning of Science (CMC 환경과 상호작용 유형이 과학성취도와 만족도에 미치는 효과)

  • Lee, Jeong-Sun;Yoo, Jung-Moon
    • Journal of the Korean earth science society
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    • v.24 no.7
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    • pp.625-634
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    • 2003
  • This study was designed to analyze the differences in science achievement and satisfaction between the environments of Face-To-Face (FTF) and Computer Mediated Communication (CMC), and between the interactions of Teacher-Students (TS) and Students-Students (SS). The activities for the interaction in the FTF and the CMC were carried out in the environments of traditional classrooms and the on-line network of communication computer, respectively. These experiments for four different groups (CMC-TS, CMC-SS, FTF-TS and FTF-SS) were performed with respect to 103 students of three 10th grade classes at a girls' high school in Chungju city. The questionnaires were composed of 5questions for achievement, and 13 questions on Likert scale for satisfaction. The data was analyzed using ANOVA, and through examination of each question about the satisfaction. The mean of the science achievement in learning activity was significantly higher in the CMC environment than the FTF. Also, the score in the TS interaction was meaningfully higher than the SS. Under the common environment of the CMC, science achievement and satisfaction in the TS interaction were significantly higher than in the SS. A similar result has been obtained in the satisfaction case even in the common environment of the FTF. The itemized analysis for the satisfaction shows a high score in the individual condition of CMC and TS, compared to that of FTF and SS, respectively. Thus, the school activity, formed in the TS interaction in the CMC environment is more effective at improving science achievement and satisfaction in the teaching and learning of science.

A Case Study on Teaching and Learning of the Linear Function in Constant Velocity Movement: Focus on Integrated Curriculum of Mathematics and Science (등속도 운동에서 일차함수 교수-학습 과정에 관한 사례연구: 수학과 과학의 통합교육 관점을 기반으로)

  • Shin, Eun-Ju
    • Journal of Educational Research in Mathematics
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    • v.15 no.4
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    • pp.419-444
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    • 2005
  • As a theoretical background for this research, the literatures which focus on teaching and loaming of connecting with mathematics and science were investigated. And the rationale of integrated curriculum on the basis of the 7th mathematics curriculum and the goal of mathematics education and the forms of integrated curriculum and the integrated curriculum in foreign school were investigated. Depending on this review, the implement method of the integrated curriculum of mathematics and science in Korea school is suggested as the following: It requires designing inter-disciplinary into-grated problem or various teaching and learning materials which are based upon concept, skill, and principle by commonality found across the subject matter. Based on the analyses upon described above, three inter-disciplinary integrated teaching and learning materials were developed. And then, based on the case stud)', the research questions were analyzed in depth. Students could understand the developing process of linear function, develop the formula and grape representing the relationship between time and velocity, time and distance, and interpret realistic meaning of the slope.

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Current State and Ways of Improvement of web-based science simulations about magnets and magnetic field (자석 및 자기장 주제에 대한 과학 학습용 웹기반 시뮬레이션의 현황 및 개선 방안)

  • Lee, Sooah;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.21 no.2
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    • pp.231-245
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    • 2017
  • This study is to review current state of web-based simulations for science learning about magnets and magnetic field, and evaluate the appropriateness of simulations in terms of contents, strategies and design. We designed a set of criteria for evaluating science simulations and applied it to 14 simulations about magnets and magnetic field. For the evaluation, eight elementary teachers participated and they described specific characteristics of each simulation according to the criteria. Based on the evaluation, we divided the simulations into two groups, excellent vs. normal groups. We analyzed strengths from the simulations in excellent group and weaknesses from the simulations in normal group according to the contents, learning strategies, screen format, and technical features. Implications for ways of improvement in developing web-based science simulations effective to science teaching and learning about magnets and magnetic field were discussed.

A Study on Development of Creativity Improvement Learning Model using Collective Intelligence (집단지성을 활용한 창의력 증진 학습모형 개발 연구)

  • Chung, Young-Ho;Hong, Seong-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2013.05a
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    • pp.1040-1043
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    • 2013
  • 최근 IT기술의 발전은 교육의 패러다임을 변화시키는 중요한 요소로 작용하고 있다. 이러한 IT의 기술이 학습환경을 변화시키며 학습모형에도 영향을 미치고 있는 것이다. 특히 창의적인 생각이나 새로운 아이디어를 중요시 하는 국가적 교육 경쟁력이 핵심으로 작용하면서 창의력 증진을 위한 학습모형 개발 연구가 활발하게 진행되고 있다. 따라서 본 논문에서는 하나의 지식보다는 그룹의 지식이 강조되는 집단지성 기반의 창의력 증진 학습모형 개발에 대한 연구를 진행하였다. 기존의 학습모형은 교수자 중심적으로 지식을 전달하는 방식 이였다면, 본 연구에서는 교수자와 학습자, 참여자라는 집단의 생성과 학습 자료의 공유, 개방을 극대화 한 창의력 증진학습 모형을 제시하고자 한다. 또한 창의력 증진 학습모형을 위한 기술과 교육 그리고 소셜 네트워크의 통합적 적용 설계 모델을 제시한다.

Participation Metaphor for Learning and Its Implication for Science Teaching and Learning

  • Oh, Phil-Seok
    • Journal of the Korean earth science society
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    • v.27 no.2
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    • pp.140-148
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    • 2006
  • This is a theoretical study of which the goal is to investigate the meaning of a participation metaphor (PM) for learning and draw its implication for teaching and learning science. The review of relevant literature reveals that the PM is associated with the view of learning as ongoing participation in sociocultural practices within a community, and that cognitive apprenticeship is an instructional model related closely to the PM. It is then suggested that a community of learners should be developed if science teaching and learning are to be implemented in line with the PM. Finally, the present study briefly introduces a high school science club as an exemplar of science learning community, including what should be considered in science education research.

The Effects of Formative Assessment Using Mobile Applications on Interest and Self-Directedness in Science Instruction (모바일을 활용한 형성평가가 과학수업의 흥미성과 자기주도성에 미치는 영향)

  • Kwak, Hyoungsuk;Shin, Youngjoon
    • Journal of The Korean Association For Science Education
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    • v.34 no.3
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    • pp.285-294
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    • 2014
  • This study investigates the effects of formative assessment utilizing mobile applications on interest and self-directedness in science instruction. The study subjects are two 6th grade classes from H elementary school located in Incheon, and the experimental group and the comparative group are composed of 21 students, respectively. The students from the experimental group have been taught with mobile devices while the comparative group has been taught in methods consistent with the current teaching standards. For the sake of research, the results of the method applied to the mobile device focus group have been edited using Google Drive Forms, entered as QR codes and stored in order for them to later be utilized for teaching and learning process. In the process, the teacher has provided the students with feedback based on their answers. The students of comparative group are to solve the same formative assessment in paper. As a result, the teacher of the mobile device focus group has been able to go through twenty-nine questions on formative assessment in the teaching and learning process, confirm the correct answers five times and provide feedback twenty-five times for additional explanation. In the inquiry about interest, the mobile device group scored 4.64 points and the standard one scored just 1.99 points (p<0.01). Fifteen students answered in the interview that and the major reason why they scored high has been because it was fun to study with mobile devices. When it comes to self-directedness over the process of teaching and learning, the mobile device focus group has answered positively but the standard group has scored relatively low (p<0.01).

Effects of cooperative Blended learning in secondary science instruction (중학교 과학 수업의 온.오프라인 혼합 협동학습 효과)

  • Kim, Sung-Wan;Kwon, So-Youn
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2011.06a
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    • pp.249-252
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    • 2011
  • 이 연구는 중학교 과학 수업의 온 오프라인 혼합 협동학습에 대한 효과를 검증해 보고자 하였다. 연구의 목적을 달성하기 위해 먼저 온 오프라인 혼합 협동학습과 관련된 문헌 고찰을 통해 연구의 수행에 필요한 이론적 기반을 마련하였다. 중학교 1학년 과학 내용 중에서 연구 단원을 선정하여 온 오프라인 혼합 협동학습 모형을 제시하였다. 연구대상은 경기도 김포시에 위치한 'K'중학교 1학년 학생들 중에서 사전 학업성취도 검사와 학습태도 검사에 의해 동질집단으로 확인된 2개 학습 79명이다. 연구대상 중 1개 학습 40명을 실험대상으로 선정하여 온 오프라인 혼합 협동학습의 실험을 실시하고 통제집단에는 기존의 면대면 협동학습을 실시하였으며 실험이 끝난 후 두 집단의 학업성취도 및 학습태도 변화 차이를 비교 분석하였다. 결과 분석은 SPSS Ver.12.0을 이용하였으며 학업성취도는 다변량 분산분석(MANOVA)을 하였고, 학습태도는 독립표본 t검정을 통해 분석하였다. 분석한 연구의 결과 첫째, 중학교 과학 수업에서 온 오프라인 혼합 협동학습은 면대면 협동학습과 학업성취도에서 유의미한 차이가 나타났다. 또한 온 오프라인 혼합 협동학습 실험집단이 면대면 협동학습 통제집단보다 학업성취도의 하위 영역 중 기억 영역에 그 효과성이 두드러짐을 확인하였다. 둘째, 중학교 과학 수업에서 온 오프라인 혼합 협동학습은 면대면 협동학습과 학습태도에서 유의미한 차이가 나타나지 않았다. 연구 결과를 토대로 온 오프라인 혼합 협동학습은 첫째, 학습자들로 하여금 자료 수집, 분석, 정리 단계에서 정보의 공유를 통해 적극적으로 학습을 유도하였다고 예측할 수 있다. 이는 온 오프라인 혼합 협동학습이 면대면 협동학습보다 학업성취도 향상에 효과적인 교수학습 방안으로 제시될 수 있음을 의미한다. 둘째, 중학교 과학수업에서 온 오프라인 혼합 협동학습은 학습자의 학습태도에 효과적이라고 확신할 수 없다. 따라서 학습자의 교과에 대한 학습태도의 향상을 위해서는 교수 학습방법을 다각화하고 교과와 학습목표에 맞는 적절한 학습방법의 지속적 활용이 중요하다고 판단된다.

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A Development of Teaching and Learning Model for Ehnancing Problem Solving Ability Based on Open Source Software (공개 소프트웨어를 활용한 문제해결력 향상 교수학습 모형개발)

  • Kim, GilYong;Lho, YoungUhg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.499-502
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    • 2009
  • 7차 교육과정은 응용소프트웨어를 얼마나 잘 다루는지와 같은 컴퓨터를 도구적 활용을 중점으로 구성되었다. 컴퓨터 과학의 기본원리를 적용하여 문제해결능력을 신장시키고 이를 구현하기 이한 체계적인 교육의 필요성이 제기되어 2007년 개정 교육과정에서 문제해결방법과 절차라는 대영역이 포함되었다. 정보과목 문제해결방법과 절차 영역에서 다양한 문제를 이해 분석하여 알고리즘을 설계하고 구현하는데 있어 원활한 교수학습을 위한 다양한 방법과 도구들에 대한 연구가 요구되고 있다. 본 연구는 창의적 문제해결 향상에 효과적인 프로그래밍 언어들은 상용소프트웨어들의 비용부담과 언어적 문법, 에러발생에 대한 해결에 비중이 높아 학습자가 겪는 인지적 부담을 감소 할 수 있는 EPl(Educational Programming Language)인 Scratch 프로그래밍으로 창의적 문제해결력 향상을 위한 교수학습 모형을 개발하였다.

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