• Title/Summary/Keyword: 공유된 창의성

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BUSINESS GUIDE_특별기획 - 소통(疏通)에 능한 기업만이 살아남는다!(1)

  • LG 경제연구원
    • Product Safety
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    • s.197
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    • pp.32-35
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    • 2010
  • 탁월한 성과를 내던 기업이 갑작스럽게 좌초되곤 한다. 이때 그 주된 문제점을 들여다보면 빠지지 않는 문제가 하나 있다. 바로, 소통(疏通)의 문제다. 고객과의 소통에 실패해 고객의 마음을 잘못 읽었거나, 조직 내부 소통의 장벽을 쌓고 있는 경우이다. 창의성의 시대에는 이 같은 소통의 문제가 더 중요한 이슈로 떠오를 전망이다. 아무리 좋은 품질과 비용 우위를 갖춘 제품일지라도 고객 마음 속에 울림을 주지 못한다면 시장으로부터 외면 받을 가능성이 크다. 개개인의 창의성이 집단의 창의성으로 승화되는 것은 서로의 다양한 지식과 경험을 자유롭게 소통할 수 있을 때 가능하다. 이와 같이 소통은 고객 가치 창출의 근간, 집단 창의성 발현의 토대 등의 중요한 밑거름이 되고 있다. 집단의 창의성을 극대화하기 위해서는 다양한 경험과 지식을 가진 인재들이 서로 통섭 할 수 있게 해야하며, 이들의 창의적 아이디어가 잘 공유될 수 있는 시스템과 제도가 뒷받침되어야 한다. 또한, 건전한 피드백이 숨쉬는 상호 신뢰와 협력적 조직 문화가 구축되어야 한다. 무엇보다 CEO가 그 선봉장 역할을 할 필요가 있다. 또한 조직 내부의 집단 지성이 고객과의 소통으로 이어질 수 있도록 할 수 있을 때 진정한 고객 가치 창출이 가능하며, 지속적인 성과 창출을 하는 기업으로 거듭날 수 있을 것이다.

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BUSINESS GUIDE_특별기획 - 소통(疏通)에 능한 기업만이 살아남는다!(2)

  • LG 경제연구원
    • Product Safety
    • /
    • s.198
    • /
    • pp.32-37
    • /
    • 2010
  • 탁월한 성과를 내던 기업이 갑작스럽게 좌초되곤 한다. 이때 그 주된 문제점을 들어다보면 빠지지 않는 문제점 하나 있다. 바로, 소통(疏通)의 문제다. 고객과의 소통에 실패해 고객의 마음을 잘못 읽었거나, 조직 내부 소통의 장벽을 쌓고 있는 경우이다. 창의성의 시대에는 이 같은 소통의 문제가 더 중용한 이슈로 떠오를 전망이다. 아무리 좋은 품질과 비용 우위를 갖춘 제품일지라도 고객의 마음 속에 울림을 주지 못한다면 시장으로부터 외면 받을 가능성이 크다. 개개인의 창의성이 집단의 창의성으로 승화되는 것은 서로의 다양한 지식과 경험을 자유롭게 소통할 수 있을 때 가능하다. 이와 같이 소통은 고객 가치 창출의 근간, 집단 창의성 발현의 토대 등의 중요한 밑거름이 되고 있다. 집단의 창의성을 극대화하기 위해서는 다양한 경험과 지식을 가진 인재들이 서로 통섭 할 수 있게 해야하며, 이들의 창의적 아이디어가 잘 공유될 수 있는 시스템과 제도가 뒷받침되어야 한다. 또한, 건전한 피드백이 숨쉬는 상호 신뢰와 협력적 조직 문화가 구축되어야 한다. 무엇보다 CEO가 그 선봉장 역할을 할 필요가 있다. 또한 조직 내부의 집단 지성이 고객과의 소통으로 이어질 수 있도록 할 수 있을 때 진정한 고객 가치 창출이 가능하며, 지속적인 성과 창출을 하는 기업으로 거듭날 수 있을 것이다.

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Effects of Individual Creativity and Organizational Members' Value Innovative Culture Perception on Innovative Performances and Management Outcomes -The Roles of Mediating Innovative Behaviors and knowledge-sharing- (개인 창의성과 조직 구성원의 가치혁신문화 인식이 혁신성과 및 경영성과에 미치는 영향 (혁신행동, 지식공유의 매개효과))

  • Lee, GeumSim;Hwang, BokJu
    • Journal of Service Research and Studies
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    • v.7 no.3
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    • pp.71-91
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    • 2017
  • The purpose of this study is to suggest directions for enhancing competitiveness of corporate management by examining how individual creativity and organizational members' value innovation culture perception affect innovation behavior and knowledge sharing, and how innovation behavior and knowledge sharing affect organizational innovation performance and management outcomes In order to achieve these research objectives, the measurement variables of each variable were extracted through previous research and 423 valid samples were analyzed using SPSS 22.0 statistical package program and LISREL 9.1 to verify a hypothesis. As a result of this study, it was found that the creative thinking skills of the individual creativity, the meaningful tasks of the value innovation culture recognition, and the risk - taking culture have a significant influence on the innovation behavior. Only the meaningful tasks of organizational members' value innovation culture perception affect knowledge sharing. Innovation behavior has a significant effect on knowledge sharing and innovation performance, but not on business outcome. In addition, knowledge sharing has no significant effect on innovation performance but has a significant effect on business performance. Finally, we confirmed that innovation performance has a significant effect on management outcome.

The Relationships of Family Strength and Creative Personality to Career Maturity in Middle School Students (중학생의 진로성숙도에 대한 가족건강성과 창의적 인성의 영향력)

  • Yun, Seonyoung;Shin, Hyoshick;Lee, Seonjeong
    • Journal of Korean Home Economics Education Association
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    • v.27 no.4
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    • pp.51-65
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    • 2015
  • The purpose of this study was to investigate the relation among family strength, creative personality, and career maturity. This subjects were the 508 middle school students living in Gwangju. Data was analyzed for frequency, percentage, mean, standard deviation, cronbach's ${\alpha}$, ANOVA, duncan test, and hierarchical regression analysis using SPSS/PC 18.0 program. The major findings were as follows; First, the middle school students' family strengths, creative personality, and career maturity were higher than median(3.00). Second, career maturity showed significant difference according to all of family strength(family respect and affection, role sharing and problem solving, communication and family bonding, financial stability) and part of creative personality(self-conviction, perseverance/tenacity, openness of thinking, curiosity). Third, the middle school students' career maturity was influenced by self-confidence and humor. And the middle school students' career maturity was explained about 26% by these variables. The outcomes indicated that career maturity of middle school students is affected by creative personality.

The Suggestion of Design Thinking Process and its Feasibility Study for Fostering Group Creativity of Elementary-Secondary School Students in Science Education (과학 교육에서 초·중등학생의 집단 창의성 함양을 위한 디자인적 사고 프로세스의 제안 및 타당성 검토 연구)

  • Lee, Dohyun;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.35 no.3
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    • pp.443-453
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    • 2015
  • In this study, we suggested the design thinking process that was possible to be introduced in science education and also examined the validity of the process in terms of group creativity. To do this, the design thinking process applicable to science education was selected from a variety of design thinking processes developed abroad, and then the process was modified and supplemented. We created the education program based on the developed design thinking process and applied it to high school students. The results revealed that we could offer the design thinking process through the five stages: 'understanding knowledge', 'empathy', 'sharing perspective', 'generating idea', and 'prototype'. With the results of the application of the program, we could confirm the relationship building and information seeking attributes in the understanding knowledge stage and the user-orientation, relationship building, and interpersonal understanding attributes in the empathy stage. We could also find the organization of the team attribute in the sharing perspective stage and the analytical strategic thinking attributes in the generating idea stage. Finally, the communication and analytical strategic thinking attributes in the prototype stage were confirmed. All of the key attributes of the group creativity found from skilled professionals were not confirmed from the students. However, we could ascertain the possibilities that the students should experience the process of group creativity and learn the relevant values through the developed design thinking process.

A Study on the Process of Perceiving Creativity Concept by Kindergarten Teachers (유아 교사들의 창의성교육에 관한 개념을 인식하는 과정에 관한 연구)

  • Chang, Inhee;Kim, Leejin
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.25-35
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    • 2017
  • This study was carried out qualitative study to figure out the process of the perception of creativity conception by kindergarten teachers in Korea. The interviewees are 4 current teachers in kindergarten in Seoul. Data was collected from semi-structured in-depth interview. Collected data were analyzed using Modified Grounded Theory Approach by Kinoshita, a kind of qualitative research method. As a result of data analysis, kindergarten teachers who experts in child education understood key concepts of creativity as unique thinking and rich expression ability. Such concept is mainly acquired at the class in which direct encounter with children is made. Besides, they formed the concept of creativity through reading books and articles, graduate studies and teaching Nuri Curriculum. In the preceding studies on the concept of creativity targeted to elementary and secondary school teachers, they had shared wide concept, but kindergarten teachers shared only some key concepts on creativity. This result would mean that the concept of creativity in the early children education is relatively coherent and such concept and teaching method are relatively well delivered to children at the education field.

A Study on the influence of Empowering Leadership to Creativity : Moderating Effect of Leader-Member Exchange (임파워링 리더십이 창의성에 미치는 영향에 관한 연구 - LMX의 조절효과를 중심으로 -)

  • Nam, Yu-Jin;Kang, Eun-Gu;Lee, Sun-Kyu;Cha, Young-Chuel
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.95-106
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    • 2012
  • The purpose of this paper is that analyze the influence of empowering leadership and constituent individual of organization's creativity and the moderating effect of leader-member exchange. For the verify the variables relationship, we perform the hierarchical regression analysis. As a result, empowering leadership positively effect creativity when appear the leader's leading by example, coaching, informing and showing concerning. And also, we are confirm the moderating effect LMX. To conclude, Empowering leadership influence positive and negative effect to creativity by the sense of the affect, the loyalty, the contribution, professional respect.

A communicational approach to mathematical process appeared in a peer mentoring teaching method (학생 중심 동료 멘토링 교수법에서 수학적 과정에 대한 의사소통학적 접근)

  • Choi, Sang-Ho;Ha, Jeong-Mi;Kim, Dong-Joong
    • Communications of Mathematical Education
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    • v.30 no.3
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    • pp.375-392
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    • 2016
  • The purpose of this study is to provide a philosophical reflection on mathematical process consistently emphasized in our curriculum and to stress the importance of sharing creativity and its applicability to the mathematical process with the value of sharing and participation. For this purpose, we describe five stages of changing process in a peer mentoring teaching method conducted by a teacher who taught this method for 17 years with the goal of sharing creativity and examine components of mathematical process and their impact on it in each stage based on learning environment, learning process, and assessment. Results suggest that six principles should be underlined and considered for students to be actively involved in mathematical process. After analyzing changes in the five stages of the peer mentoring teaching method, the five principles scrutinized in mathematical process are the principles of continuous interactivity, contextual dependence, bidirectional development, teacher capability, and student participation. On the basis of these five principles, the principle of cooperative creativity is extracted from effective changes of mathematical process as a guiding force.

TRIZ(Theory of Inventive Problem Solving) 지적 창의경영 연구

  • Choe, Seong
    • 한국디지털정책학회:학술대회논문집
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    • 2006.12a
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    • pp.177-184
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    • 2006
  • 지적 창의경영은 지식의 공유와 생성으로 나눌 수 있는 데, 지식 생성 분야에서 창의성 연구에서 나온 창의적 문제해결 방법론이다. 이 글에서는 공학 분야에 주로 사용되는 TRIZ 이론을 비공학 분야와 비즈니스 분야, 지적 창조경영의 지식 생성 분야에서 응용사례와 활용 가능성을 기술하였다. TRIZ는 공학분야의 전세계 특허와 기술혁신 사례들을 분석하여 개발하였으나, 이 창의적 문제해결 이론은 러시아 공산주의 사회라는 특수한 상황에서 개발되어서 경영과 비즈니스를 다루고 연구하는 일에는 많은 어려움이 있었다. 그러나 러시아가 개방되면서 최근 TRIZ의 다양하고 강력한 기법들을 비공학 분야와 선진기업 경영이나 비즈니스에 접목시켜 연구되고 있다. TRIZ연구는 변화와 경쟁이 기본이라고 여겨지는 비지니스 활동에서 강력한 문제 해결능력과 아이디어를 가지도록 도와주고 있다. 이 글에서 비즈니스에서 성공과 실패라는 모순을 일으키는 문제를 고전적인 TRIZ의 모순 해소 매트릭스와 비슷한 비즈니스 매트릭스를 이용해서 해결되는 선진 기업의 창조적 경영 응용 사례를 살펴 보고 향후 활용 가능성을 연구하였다.

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A Design and Implementation of a Smartphone App Providing the SCAMPER Method (SCAMPER 기법을 제공하는 스마트폰 앱의 설계 및 구현)

  • Lee, Hye-Joo;Jung, Eui-Hyun
    • The Journal of Korean Association of Computer Education
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    • v.14 no.5
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    • pp.29-37
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    • 2011
  • This paper reports on a design and implementation of a Smartphone App providing the SCAMPER method. The SCAMPER method is an efficient method of creativity, which is a way of encouraging uniqueness, promoting change in things, and evoking or triggering new or varied possibilities. The Smartphone users analyzed the effectiveness and shortcomings of the Smartphone App. The results showed that the developed Smartphone App is effective in terms of the value, use, content, and component. The Smartphone App is also efficient to use anywhere, anytime and to express, share, actively communicate with others through the App. In addition, several improvements of the App were suggested for Smartphone users to develope and enhance their creativity by adopting the SCAMPER method.

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