• Title/Summary/Keyword: 공연효과

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Effect of Operating Condition of Airblast Atomizer on Twin spray characteristics and interaction (공기충돌형 연료분사장치의 운용조건이 이중분무특성과 간섭효과에 미치는 영향)

  • Park, S.G.;Han, J.S.;Kim, Y.;Park, J.B.
    • Journal of the Korean Society of Propulsion Engineers
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    • v.3 no.1
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    • pp.9-14
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    • 1999
  • The effect of operating condition was studied experimently on the characteristics of twin sprays ejected from two airblast atomizers, within the range of the mass air-fuel ratio 1.36∼3.54. Water and nitrogen gas were used as test fluids for the experiments. Spray characteristics of liquid spray were measured with measurement of mass distribution and instantaneous image of the spray cone. Experimental results show that the maximum specify of the distribution were lowered but distributed over the larger area when the ROA ratio increased, Center of mass position did not change with increasing water mass flow, Increase of the nozzle distance has an small effect on mass distribution of interaction area but distributed over the larger area. It was also conformed that the effect of interaction near central point of collision decreased with the increase of the ROA ratio on interaction area from comparison using superposition method

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The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.1-12
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    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.

A Case Study on the Public Space for Traditional Market Revitalization (전통시장 활성화를 위한 공공공간 사례연구)

  • Choi, Kang-Rim
    • Journal of the Korea Convergence Society
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    • v.11 no.11
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    • pp.219-232
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    • 2020
  • The result of efforts for the revitalization of traditional market have not been satisfied. The purpose of this study was to suggest implications on planning and design method for revitalization of the traditional market in Korean cities. For that, theoretical review and case analysis were conducted on public spaces in 'Quincy Market' and 'Granville Island Public Market'. The results of case analysis are as follows. (1) The various spaces and facilities that make up the traditional market show a synergistic effect through linkage. (2) Various public spaces for traditional market users have been made in market buildings and open spaces. (3) Food and beverages sold in traditional markets can be eaten in public spaces, and meetings, breaks, performances and events are held in public spaces. (4) A company or non-profit organization with unified executive power is in charge of or participating in market operation.

A Study on Gender Differences in Programming Attitude and Achievements on Physical Computing Education in Informatics Curriculum Revised 2015 (2015 개정 정보 교육과정에 따른 피지컬 컴퓨팅을 활용한 정보교육에서 성별에 따른 태도와 성취도 차이분석)

  • Shim, JaeKwoun;Kim, Hyeoncheol;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.19 no.4
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    • pp.1-9
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    • 2016
  • From the influence of DIY (Do It Yourself) and the Maker Movement diverse areas in media, clothing, performing that requires physical computing. That is why the requests of teaching students about physical computing or using physical computing in education area has been increasing. Physical computing education is learning computational thinking by using programming activities, the usage of physical computing is still increasing. However, physical computing education became known recently with the lack of time to research, not only that the effectiveness in education is lacking as well. This research analysed the attitude and accomplishment from different gender of middle schoolers and high schoolers for one semester to see their ideas in programming and increase of designing algorithms.

The Mediality of Live Cinema Theatre -Katie Mitchell's Stage Constructs- (라이브 시네마 연극의 매체성 연구 -케이티 미첼(Katie Mitchell)의 프로덕션 체계 분석을 중심으로-)

  • Baik, Youngju
    • The Journal of the Korea Contents Association
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    • v.15 no.11
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    • pp.27-40
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    • 2015
  • Live cinema theatre is the latest installment of multimedia show where the filming of the performance of dramatic texts becomes the live stage event. Here, the actors perform before the camera and all the audio-visual effects are produced and constructed live. Mediated through the camera and projection screen, the stage image becomes a real-time production situation where all the scenes are put together right in front of a live audience. The very concept of live cinema as dramatic theatre has been developed by English stage director Katie Mitchell who attempts to present the stage as a cohesive representation system; this is more than a provisional experimentation where the ever-changing notion of in-betweenness is constantly tested. It is rather a predetermined operational system where the relationship between cinema and theatre is governed by the logic of synchrony, therefore maintain their own individual institutional reality. Here, the presence of camera has an effect not only on the organization of stage but also an affect on how human body exists within the situation.

Projection Facade and Game System for Multi-Audience Participation using Smart Devices (스마트 기기를 활용한 다중 관람자 참여형 프로젝션 파사드 및 게임 시스템)

  • Jang, Seungeun;Tang, Jiamei;Kim, Sangwook
    • The Journal of the Korea Contents Association
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    • v.13 no.7
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    • pp.1-8
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    • 2013
  • As yet the use of 3D projection mapping facade has been limited to advertising and performance in the outside. And interactive elements are lacking. In this paper, propose a interaction system which control of projection mapping facade for multi-audience participation using smart devices. The system can be interaction for the multi-façade. And single or multiple can participate in the game. A user test based on the result confirmed an effectiveness of the proposed method. This research showed a practical method in which interaction of projection facade system can be used to user devices. The results of this study can be used as a base module for projection facade interaction system. In addition, It can be utilized for converged content development such as performances, games, education and various applications services.

The Greatest Senior Actor Jang Min-ho's Life on Acting (원로배우 장민호의 연기 인생)

  • Kim, Hyun-Hee
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.108-118
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    • 2015
  • One hundred years have passed since the Western modern play emerged in Korea. Meanwhile, the numerous actors have appeared and disappeared as well, but leaving the record of their great art of acting is still negligible. For stage performances recorded and restoration of works of art creative process is a very important basis for future generations inherit a world of art. The aim of this study will look back on the life and achievements of the greatest senior actor, Jang Min-ho(1924-2012) died in 2012 and see his acting career and world of art. He was born at the time actors were not valued as an expert yet. Recording a life of an actor itself becomes an opportunity for fundamental reflection for the essence of play and role of actor, and introspecting an actor's life on acting becomes an effect that the actor's unique acting style is delivered to younger generations. By recording the actor's life and life on art, I hope that the contemporaries are able to recognize the value and importance of artists leading the contemporary era with being increased interest.

A Study on the Expressional Characteristics and Elements of Contents Using Hologram (홀로그램을 활용한 콘텐츠의 표현특성 및 요소에 관한 연구)

  • Lim, Jung-Hee;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.4
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    • pp.405-411
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    • 2017
  • The purpose of this study is to identify the visual characteristics of image expression elements of contents based on hologram and to find ways to utilize hologram effectively. Therefore, I intend to analyze the characteristics and cases of hologram, and investigate efficient representation methods of hologram contents. As a research method, I considered the theoretical background of the hologram through the literature investigation and the precedent study related to the hologram technology, and derived the results from the case study analysis. The characteristics of expression of hologram contents are fusion of virtual and physical elements, interaction, visual extension of reality space. It becomes possible to produce scenes that were difficult to visualize, thereby enhancing the interest and immersion of the audience.

Comparison of Phenolic Compounds Contents between White and Red ginseng and Their Inhibitory Effect on Melanin Biosynthesis (백삼과 홍삼의 페놀성 성분 함량 및 멜라닌 생성억제효과)

  • Hwang, Eun-Young;Kong, Yeon-Hee;Lee, Young-Chul;Kim, Young-Chan;Yoo, Kyung-Mi;Jo, Youn-Ock;Choi, Sang-Yoon
    • Journal of Ginseng Research
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    • v.30 no.2
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    • pp.82-87
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    • 2006
  • Quantitative difference in five phenolic acids between white and red ginsengs was measured in this study. As the results, white ginseng has higher contents of cinnamic acid, quercetin and p-coumaric acid than red ginseng. Maltol was mainly included in red ginseng. These five compounds were recently reported to have tyrosinase inhibitory effects. These reports led us to investigate the de-pigmenting effect of ginseng products. In our examination of effect on tyrosinase activity, UV-protection and melanin production in melan-a cells, ethyl acetate traction of white ginseng extract and cinnamic acid showed potent de-pigmenting properties. The results indicated that white ginseng might be useful as skin whitening material and cinnamic acid proved to be one of active ingredient.

A Study on Predicting Presidential Election Results by Analyzing Twitter Message Contents: A Focus on the 18th Presidential Election in Korea (트위터 메시지 분석을 통한 선거 결과 예측 고찰: 18대 대선을 중심으로)

  • Lee, SeoYoung;Kwon, SangJib
    • The Journal of the Korea Contents Association
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    • v.19 no.4
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    • pp.174-186
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    • 2019
  • Twitter is very popluar with users who desire social interaction as it is a highly effective method of communicating compared to traditional communication platforms; and thus has garnered considerable interest from the academic community. This research reveals how election results can be predicted by the factors of total volume of messages, positive messages and negative messages tweeted about a candidate. Social matrix analysis revealed that the quantity of twitter messages was a strong predictor of election results in the 18th presidential election in Korea. In addition, more positive messages than negative messages about a candidate from twitter users recorded better results in the election. This research found that the total quantity of messages, positive messages, and negative messages as key factors for predicting election result. Future studies should investigate other SNS platforms to discover what is the most effective communication strategy on each platform.