• Title/Summary/Keyword: 공간지각능력

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A Study on Factors Influencing Helicopter Pilot Training Using Factor Analysis (요인분석을 이용한 헬리콥터조종교육 영향요인 연구)

  • Chul, Park
    • Journal of Advanced Navigation Technology
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    • v.27 no.4
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    • pp.323-329
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    • 2023
  • This study aims to examine the factors influencing successful flight training performance in helicopter pilot education. To this end, an exploratory factor analysis was used to extract individual cognitive and non-cognitive characteristics, and a hierarchical regression analysis was conducted to find out how these characteristics (factors) affect flight training performance. As a result, it was found that the higher the spatial perception ability, resilience, and mastery goal-oriented learning attitude, the higher the flight training performance had a positive effect. This reconfirms the importance of spatial awareness, which is particularly required for pilots, and reconfirms that the role of a flight instructor in a limited cockpit space and the right motivation and effort of an individual affect flight training performance. These results are expected to be useful indicators for effective flight training of helicopter pilots in the future.

An Analysis of 10th Grade Students' Understanding of Concepts about the Plates' Motions according to the Level of Spatial Ability (공간능력의 차이에 따른 10학년 학생들의 판 운동 관련 개념에 대한 이해 분석)

  • Lee, Hyo-Nyong;Cho, Hyun-Jun;Park, Mi-Ran
    • Journal of the Korean earth science society
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    • v.33 no.4
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    • pp.360-375
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    • 2012
  • The purpose of this study was to compare 10th grade students' understanding of concepts about the plates' motions depending on the different spatial ability. Based on previous studies and literature reviews, two instruments were selected and used in this study. The Spatial Perception Test developed in Korean Testing Center was applied to measure students' spatial ability. Another instrument for testing students' understandings of plates' motions consists of a total of 10 items. The instruments were distributed to 118 students who were 10th graders in metropolitan city. The results are as follows: First, a correlation coefficient between conceptual understanding of plates' motions and spatial ability was r=0.439 (p<.01). It indicates that conceptual plates' motions and spatial ability have a moderate relationship. The students were divided into two groups (high and low) by spatial ability. The independent t-test was performed and reveals that the statistically significant difference between high and low groups. On the other hand, the 6 students (3 higher spatial ability students and 3 lowers) were selected and interviewed individually to find the differences in their understanding of the concept of plates' motions. The findings from interviews indicate that most students recognized about concepts of trench and ocean ridge, a rise and drop of the mantle, and divergent and convergent boundaries. However, students had misconceptions about section of trench and ocean ridge. In addition, the students who had higher spatial ability knew the more proper concepts about the creation and extinction of plate, crustal movements, and bottom of the ocean extension, whereas the students who had the lower spatial ability had misconceptions.

Development and Realization Drawing a Map-Module for the Lower grades (저학년 아동을 위한 그림 지도 그리기 모듈의 구현)

  • Cheong, Ji-Young
    • 한국정보교육학회:학술대회논문집
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    • 2007.08a
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    • pp.267-272
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    • 2007
  • 학교 교육에서 문해력과 수리력에 비해 그 중요성이 간과되고 있는 공간 지각 능력과 도해력을 학습하기 위해서 학습자 중심의 지도 그리기 교육이 실제화 되어야 한다. 따라서 이 글에서는 보다 더 실제적 이고 효과적인 지도교육을 위한 지도그리기모듈을 구현하고자 한다. 특히 사회과의 경우 사고의 방법과 과정을 중요시 하는 교육목표를 가지고 있기 때문에, 현재의 저학년 초등교과교육 중 지도 그리기 학습의 문제점을 살펴보고 구체적 조작기의 아동을 위한 공간 능력의 향상과 구체물의 평면화 등 지도 그리기 교육의 목표를 수월하게 도달하기 위한 모듈을 구현하여 초등 지리 교육의 수월성과 함께 학습자의 수준에 맞는 흥미로운 학습을 도모하고자 한다.

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The Development of Method for Cognitive Agility of Elementary Sports Gifted Student (초등학생 체육영재의 운동능력 검사를 위한 인지민첩성 측정방법 개발)

  • Kim, Do-Youn;Kim, Won-Hyun;Kim, Young-Wook
    • Journal of Digital Convergence
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    • v.11 no.6
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    • pp.299-309
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    • 2013
  • The purpose of this study was to develop the method of distinction for sports gifted children, which evaluated as well as cognitive capability and physical fitness. For the validation verification of developed method, we measured physique, physical fitness and developed cognitive agility method for 369 children from 2nd grade to 6th grade. Results were followed as below: The frequency of success of sports gifted group was higher than normal group(p<.05). Total time for cognitive agility of gifted child's group in both sex were shorter than normal group(p<.05). There were no significant correlation between physique and cognitive agility time. 50m run and side step test had correlation with cognitive agility time in boys and girls(p<.05). In spatial skills, only higher tendency in sports gifted group showed. Cognitive agility had positive correlation with space perception in both boys and girls of upper grades. With theses results, we concluded that developed cognitive agility test might be synthetic evaluated method for cognitive agility as qualitative capacity for boys and girls in elementary school.

Development and Validation of Korean MHBT for Identification of Giftedness (한국형 MHBT 영재판별 검사의 개발 및 타당화)

  • Lim, Kyung-Hee;Son, Seung-Nam
    • Journal of Gifted/Talented Education
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    • v.18 no.3
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    • pp.371-400
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    • 2008
  • The purposes of this study were to develop and validate Korean MHBT for identification of giftedness. MHBT in this study consists of KFT-HB and MHBT-5. MHBT-S was composed of 1) space presentation and thinking ability, space perception,. physics/technic tasks 2) affective domain; creativity, achievement motivation, desire of knowledge, social competence questionnaire 3) performance attitude questionnaire 4) interest questionnaire. The subject were 489 middle school students (1 or 2grade) in the education centers for gifted youth and general classes. Except a few subscales, internal consistent reliability was considered good. Korean MHBT discriminated well gifted students from general students in KFT-HB and some subtests of MHBT-5. As results, Korean MHBT in this study was expected to be a reliable and valid instrument for identification of korean gifted students.

입체퍼즐을 활용한 수학적 창의성 개발

  • Sim, Sang-Gil;Hong, Mi-Gyeong
    • Communications of Mathematical Education
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    • v.13 no.2
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    • pp.765-773
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    • 2002
  • 정육면체 27개를 면끼리 붙여서 7개의 조각을 만들어, 이것을 조합하여 3${\times}$3${\times}$3 정육면체가 되도록 하는 퍼즐로 소마큐브(Soma Cube)가 많이 알려져 있다. 이런 입체퍼즐은 공간지각력과 문제해결능력을신장시켜서 창의력을 키우는 데 매우 효과적이므로, 교육적 소재로서 수업에 활용하면 좋다. 이 웍샵에서는 소마큐브와 같은 원리를 갖지만 조각의 모양이 전혀 다른 조이큐브(Joy Cube)와 펀큐브(Fun Cube, Diabolic Cube)를 직접 만들어서, 이를 수업에 활용하는 방법을 소개하려고 한다. 조이큐브는 초등학교 고학년, 펀큐브는 전학년에서 활용이 가능하다.

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A review of researches of the impact of computer game and children's and adolescent's development (컴퓨터 게임과 아동, 청소년 발달과의 관련성 연구 개관)

  • Keumjoo Kwak
    • Korean Journal of Culture and Social Issue
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    • v.10 no.spc
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    • pp.147-175
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    • 2004
  • In recent years, electronic games, home computers, and the internet have assumed an important place in our lives. This paper presents a review of the researches on the relation of computer game and children's and adolescent's development. Researches on the impact of computer game on perceptual and cognitive development including attention, spatial perception, numerical ability, problem solving are reviewed. The relation of computer game use and emotional, social and personality development and aggressive development, especially General Aggressive Model(GAM) are also explained. On the basis of this reviews, the future directions of research are discussed.

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Training Participant Character Detection Method for YOLOv8-based Military Virtual Training System (YOLOv8 기반 군사용 가상훈련체계의 훈련자 캐릭터 검출 방법)

  • Yong-Jae Park;Jae-Hyeok Han;Mi-Hye Kim
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.760-763
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    • 2024
  • 실제 전투와 유사한 군사 훈련을 수행하기 위해서는 훈련 공간 확보, 악천후 극복, 실 사격 훈련, 민간인 통제 등 다양한 제약이 있다. 이러한 제약을 극복하기 위해 과학화 훈련이 도입되었으며, 현대전의 양상이 대규모 전투에서 소규모 교전으로 전환되면서 가상 훈련 시스템이 주목을 받고 있다. 가상 현실에서 적을 감지하기 위해 광선투사방식이 사용되지만, 이 방법은 인간의 시각 지각능력을 넘어서기 때문에 현실적인 훈련을 시뮬레이션 하는 데 한계가 있다. 본 논문은 가상 환경 내 가상자율군(Computer Generated Forces)이 현실적인 적 시뮬레이션을 달성하기 위하여 이미지 기반의 적 검출을 적용하여, 광선투사방식에 비해 인간 시각 지각에 더 가까운 결과를 얻었다.

The Relationships among High School Students' Conceptual Understanding of Molecular Structure and Cognitive Variables (분자 구조에 대한 고등학생들의 개념 이해도와 인지 변인의 관계)

  • Noh, Tae-Hee;Seo, In-Ho;Cha, Jeong-Ho;Kim, Chang-Min;Kang, Suk-Jin
    • Journal of The Korean Association For Science Education
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    • v.21 no.3
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    • pp.497-505
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    • 2001
  • In this study, the relationships among students' conceptual understanding of molecular structure and cognitive variables were investigated for 165 high school students. After they had learned 'High School Chemistry II' for two semesters, the tests of conception concerning molecular structure, spatial visualization ability, logical thinking ability, mental capacity, and learning approach were administered. The results indicated that students' conceptual understanding of molecular structure was not sound, and several misconceptions were found. The scores of the conception test were significantly correlated with all the cognitive variables studied. Multiple regression analyses were conducted to examine the predictive influences of students' cognitive variables on their conceptual understanding. Meaningful learning approach was the most significant predictor and were followed by logical thinking ability, rote learning approach, and mental capacity. However, spatial visualization ability did not have the predictive power.

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Research in Off-Screen Space and Cognitive Psychology (외화면 공간과 인지심리에 관한 연구)

  • Wang, Zhen-Xing;Kim, Dong-Hyun
    • Journal of Korea Multimedia Society
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    • v.13 no.2
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    • pp.341-347
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    • 2010
  • The off-screen space openness of the movies converted a unilateral communication, which films have made audiences understand with, into an interactive communication. When the spectators see a movie, the off-screen space will be able to take out their positivity and induce their deep thinking. They won't accept information of the screen by manual operation but will participate in the narrative stories of the cinemas, thinking about the reality. In the paper, it shows that the motion pictures, which Jean Renoir and Michelangelo Antonioni produced, consist of the expressive forms of the off-screen space as well as a human has the ability sense, feeling, perception and memory associated with interacting between the off-screen space and audiences.