• 제목/요약/키워드: 공간적 인지력

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A Computerized Neuropsychological Test System Using Multimedia and Object0oriented Technologies (객체지향과 멀티미디어 기술을 이용한 전산화 신경 심리 검사 시스템)

  • 안창범;김휴정;신진교;박준모;이성훈
    • Journal of Biomedical Engineering Research
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    • v.20 no.5
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    • pp.529-536
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    • 1999
  • 임상적인 응용을 목적으로 하는 전산화 신경 심리 검사 시스템을 개발하였다. 개발된 시스템은 국소적 뇌기능 장애 진단에 뛰어난 14개의 검사록 구성되어 있으며 집중력·언어능력, 공간 및 도형 인지 능력, 기억력, 운동 집중 능력 등을 진단하게 된다. 개발된 시스템은 멀티미디어 객체지향개념에 의거하여 설계 구현되었고, 마이크로소프트 Windows 에 기반을 둔 그래픽 인터페이스를 채용하여 운용이 용이하도록 하였다. 또한 마우스와 터치스크린을 이용하여 피검사자로부터 입력을 손쉽게 받아들 일수 있도록 하였으며, 색체 단어검사, 범주화검사, 언어기억검사들을 한글화하여 검사의 효용성을 향상시켰다. 개발된 시스템을 정상인 그룹과 환자에 적용한 결과 뇌기능 장애 진단에 유용하게 사용될 수 있음을 확인할수 있었다.

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Does sports intelligence, the ability to read the game, exist? A systematic review of the relationship between sports performance and cognitive functions (게임을 읽는 머리, 스포츠 지능이 존재하는가? 스포츠 수행과 관련된 인지기능에 관한 문헌고찰)

  • Yongtawee, Atcharat;Park, Jin-Han;Woo, Min-Jung
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.325-339
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    • 2021
  • The purpose of the study is to examine sports-related cognitive functions through a systematic review and to suggest effective instruments to measure the cognitive functions. The present study was conducted based on the systematic review and meta-analysis protocol-the PRISMA. Of 429 articles searched through keywords from 2008 to 2020, 45 articles that met the selection criteria were analyzed. It was revealed that athletes had better cognitive functions than non-athletes, that the higher the sports expertise was, the higher the cognitive functions, and that there were differences in cognitive functions according to the sport types. The primary cognitive functions related to sports performance summarized as executive functions (inhibition ability, cognitive flexibility), information processing speed, spatial ability, and attention. As tasks for measuring each cognitive function, a stop signal task for inhibition ability, a design flexibility task for cognitive flexibility, a simple and choice reaction time test for information processing, a mental rotation task for spatial ability, and an attention network test for attention are appropriate.

Cognitive improvement effects of Momordica charantia in amyloid beta-induced Alzheimer's disease mouse model (여주의 amyloid beta 유도 알츠하이머질환 동물 모델에서 인지능력 개선 효과)

  • Sin, Seung Mi;Kim, Ji Hyun;Cho, Eun Ju;Kim, Hyun Young
    • Journal of Applied Biological Chemistry
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    • v.64 no.3
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    • pp.299-307
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    • 2021
  • Accumulation of amyloid beta (Aβ) and oxidative stress are the most common reason of Alzheimer's disease (AD). In the present study, we investigated the cognitive improvement effects of butanol (BuOH) fraction from Momordica charantia in Aβ25-35-induced AD mouse model. To develop an AD mouse model, mice were received injection of Aβ25-35, and then orally administered BuOH fraction from M. charantia at doses of 100 and 200 mg/kg/day during 14 days. In the T-maze and novel object recognition test, administration of BuOH fraction from M. charantia L. at doses of 100 and 200 mg/kg/day improved spatial ability and novel object recognition by increased explorations of novel route and new object. In addition, BuOH fraction of M. charantia-administered groups improved learning and memory abilities by decreased time to reach hidden platform in Morris water maze test. Oral administration of BuOH fraction from M. charantia significantly inhibited lipid peroxidation and nitric oxide levels in the brain, liver, and kidney compared with Aβ25-35-induced control group. These results indicated that BuOH fraction of M. charantia improved Aβ25-35-induced cognitive impairment by attenuating oxidative stress. Therefore, M. charantia could be useful for protection from Aβ25-35-induced cognitive impairment.

Factors in Spatial Clustering and Regional Disparity of Public Libraries (공공도서관의 공간적 집적과 지역 간 격차 요인 분석)

  • Durk Hyun, Chang;Bon Jin, Koo
    • Journal of the Korean Society for Library and Information Science
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    • v.56 no.4
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    • pp.377-397
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    • 2022
  • The number of public libraries in Korea has been increasing. However, the focus was on quantitative growth, while it did not have much interests in whether its growth trend are have deviations by region, and if that is a fact, what factors caused such a disparity. For this reason, this study analyzes spatial distribution of public libraries in Korea and its affecting factors of regional gap. As a result, public libraries are constantly distributing in the metropolitan area and the distribution of public libraries showed deviations by region. The results of analysis regarding the determinants of public libraries distribution, rate of population growth, the number of businesses and financial independence rate are found to have a positive effect but local taxes per capita are not. Especially economic power of region and financial ability of a local government are key factors of regional disparity. It shows empirically that the supply of public libraries has been determined by the convenience of suppliers.

Influence Factors of Effectively Executing NCW by User's Point of View (사용자 관점에서 본 효과적인 NCW 수행을 위한 영향요인)

  • Ou, Won-Suk;Chae, Myung-Sin;Yeum, Dae-Sung
    • Journal of Internet Computing and Services
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    • v.11 no.2
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    • pp.109-127
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    • 2010
  • The Network Centric Warfare(NCW) is based on the linkage of forces by network to employ them as they are centralized, even though they are scattered. Also it can be used to overcome spatiotemporal obstacles. Under the concept of NCW, cognitive and social areas are getting more weight than information technology and physical ones. In this study we tried to investigate the affecting factors to execute NCW effectively by user's point of view to place the focus on cognitive and social aspects. We obtained some affirmative results that affect to conduct NCW in Korea. The advanced western NCW can be applicable in theoretically in Korea, however to employ NCW more effectively we need Korean style NCW which portrays the Korean realities and circumstances.

A Study on the Cognitive/Affective Personality and Experiential Factors Influencing on Smart Phone Users' Emotional Exhaustion and Education Performance (스마트폰 이용자의 정서적 소진과 학습 성과에 영향을 주는 인지·감성 성향과 사용 경험에 관한 연구)

  • Ming-Yuan Sun;Sundong Kwon;Yong-Young Kim
    • Information Systems Review
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    • v.18 no.4
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    • pp.69-88
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    • 2016
  • Nowadays, organizations have adopted Smart Work to efficiently manage tasks, such as electronic document approval, customer management, and site inspection, without spatial-temporal constraints. Smartphones, which are commonly used in Smart Work, enable individuals to perform their jobs anytime and anywhere, thus blurring the boundary between work and non-work. To solve the problem of blurred work/non-work boundaries, a construct of self-control and affective factors needs to be considered because business style is changed from command to autonomy in the Smart Work context. Moreover, employees can convey their emotions easily over smartphones. Recent marketing studies have analyzed consumers' behavior based on the combination of cognitive, affective, and behavioral components, and researchers of information systems are also interested in these factors. However, previous research has some limitations, such as not classifying factors into cognitive, affective, and behavioral as well as not covering all three factors. Therefore, we explore the roles of cognitive, affective, and behavioral components in emotional exhaustion and education performance, and conduct a survey on undergraduate and graduate students, who are the major users of smartphones. Findings show that when individuals improve their cognitive capability (self-control) and usage experience (smartphone communication and internet usage), they can decrease emotional exhaustion and increase education performance. In the role of affective capability, increasing education performance is partially accepted. These results imply that organizations should not focus on controlling the usage of smartphones but on promoting appropriate smartphone usage.

The Sutability of VR Artwork as an Immersive Learning Tool (몰입적 학습 도구로서의 VR 예술작품의 적합성)

  • Rhee, Boa;Kim, Jusub
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.01a
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    • pp.223-226
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    • 2016
  • 본 논문은 최근 출시된 반 고흐 VR 예술작품의 2D 및 3D 콘텐츠에 대한 경험을 분석했다. 두 가지의 콘텐츠에서 쾌락적 특성이 강하게 나타났으며, 원작의 재생산된 작품으로서가 아니라 새로운 창작물로 인지되었다. 콘텐츠의 일반적 특성과 마찬가지로, 몰입감의 경우에도 2D 보다는 3D 콘텐츠에 대한 평가가 더욱 긍정적으로 이루어졌으며, 두 가지의 콘텐츠에서 가장 높게 평가된 몰입감 요인은 주의집중력으로 제시되었다. 특히 3D 콘텐츠의 경우, 다감각적 촉진은 가상공간에서의 현존감(presence)과 관련된 육체적 움직임에 대한 역동성에 영향을 미쳤으며, 원작에 대한 현존감은 가상공간에서의 현존감과 몰입감으로 대체되었다. 3D 기반의 콘텐츠는 학습에 대한 내재적 동기부여를 비롯, 그룹 토의의 활성화, 예술작품 및 작가에 대한 관심 증가 등의 몰입형 학습 도구로서의 효용성이 유의미하게 나타났다. 비록 2D 및 3D 콘텐츠의 몰입학습을 위한 도구로서의 적합성이 예술작품에 대한 감상 및 해석도구로서의 적합성보다 높게 제시되기는 했지만, 예술작품의 진정성과 아우라라는 관점에서 보면 '회화적 동일성'은 존재했지만 콘텐츠의 재창조적 특성으로 인해 '미학적 동일성'은 보장되지 못했다. 이러한 현상은 VR 예술작품의 콘텐츠 제작 목적의 상이함 뿐만 아니라 기술적 정교함 및 예술적 전문성 결여에 기인한다.

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GIS Methods to Estimate Potential Market Area and Forecast Market Revenue (GIS를 이용한 상권생성과 매출예측 방법론에 관한 연구)

  • Kim, Han-Gook;Lee, Eun-Young
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2009.04a
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    • pp.254-256
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    • 2009
  • 최근 민간사업분야에서도 GIS를 응용하려는 시도가 많아지고 있다. 몇몇 도전적인 기업들은 수년 전부터 GIS를 도입하여 주요의사결정에 활용하고 있으며, 매년 GIS 활용도를 높여가고 있다. 실제 본 연구도 경쟁이 치열한 국내 할인점 시장에서 GIS 도입을 통해 근본적인 경쟁력 확보를 희망하는 기업의 경영과제를 해결하는 것으로 시작됐다. 이러한 기업들은 지역의 특성을 단편적으로 파악하는 것에 만족하지 않고 지역별로 어떠한 전략을 수립할 것인지에 대한 해법을 요구하며, 이를 통해 새로운 수요창출을 기대하고 있다. 매출을 높이는 것은 모든 기업의 주요 경영목표이다. 이러한 점을 고려할 때 GIS를 이용한 매출예측은 기업들에 큰 의미가 있다. 특히 백화점이나 할인점 등의 점포를 운영하는 기업들에는 객관적인 경영전략을 지원하는 도구로 활용할 수 있다. 그래서 단순한 예측 수준을 뛰어 넘어 매출 향상을 위한 방안 마련까지 요구되고 있다. 기존의 GIS를 이용한 매출예측은 특정 반경 내 인문사회적 통계자료를 추출하여 통계적 방법에 의해 매출을 추정하는 과정을 통해 이뤄진다. 이는 과거의 정보를 기반으로 현재를 진단하는 효율적인 방법이다. 하지만, 어떠한 전략으로 내일을 준비해야 하는지에 대한 해법을 제시하기에는 한계가 있다. 이러한 이유로 기존방법론은 예측에 대한 통계적 설명력이 높다 하더라도 기업들의 현장업무에서 활용되지 못하고 있다. GIS를 이용한 매출예측 방법이 기업활동에 활용되려면 과거의 매출정보를 기반으로 현재를 진단하는 역할, 지역별로 차별화된 마케팅 전략 수립, 국지적 단위의 시장 진단과 매출 향상 방안 등을 지원하여야 한다. 본 연구는 매출발생이 예상되는 지역의 경계를 설정하여 상권영역을 생성하는 방법론이 핵심이다. 다시 말해 예상되는 매출 영역을 폴리곤 단위로 추출한다는 것이다. 기업들에 어느 정도의 매출이 어떤 지역에서 발생할 것인지에 대한 정보를 제공하면 지역별 매출 향상을 위한 전략 마련이 가능하다. 수치만을 제공하는 매출 예측방법과 비교하면 구체적인 마케팅 활동을 지원할 수 있는 특징이 있다. 이러한 방법론은 기업의 마케팅 활동에 실질적인 도움을 줄 것으로 판단된다.

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The Development of the Inspection Model about Cognitive Ability according to Visual Artistic Giftedness Identification of the Elementary School Children (초등학교 아동의 미술영재성 판별에 따른 인지능력검사모형 구안)

  • Park, Myeong-Ok
    • Journal of Gifted/Talented Education
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    • v.20 no.1
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    • pp.1-30
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    • 2010
  • The purpose of this study was to develop the inspection model of cognitive ability to identify visual artistic giftedness of the elementary school children with considering the relation between visual artistic giftedness and cognitive ability based on literature and preceding research. The research method applied literature research and quantitative research. Through literature review on the relation between art education and cognitive thinking and visual artistic of giftedness, it was suggested to prescribe the validity of cognitive ability as an element for identification of visual artistic giftedness identification, and then prescribed the elements of cognitive ability, and developed the inspection model of cognitive ability by measuring specific variables. Based on the results of literature research through the quantitative research, verified significance of developed inspection instrument on cognitive ability, validity and reliability of the inspection model of cognitive ability according to visual artistic giftedness identification of the elementary school children. As a result of reviewing related literature and preceding research, it could be referred that visual thinking ability, spatial perception power and critical thinking ability coincided with a characteristic of an art field can show excellent ability in various art activities and be valid criteria of visual artistic giftedness as cognitive ability of the visual artistic gifted with potential possibilities. In conclusion, as the elements of cognitive ability for the visual artistic giftedness identification of the elementary school children, visual thinking ability, spatial perception power and critical thinking ability were verified to be valid in terms of logical and experimental. Therefore, the result of the research will be able to provide a new approach in education program development of visual artistic giftedness of the elementary school children and a various developmental possibility in identification of visual artistic giftedness.

Development of Gesture Recognition-Based 3D Serious Games (치매 예방을 위한 제스처 인식 기반 3D 기능성 게임 개발)

  • He, Guan-Feng;Park, Jin-Woong;Kang, Sun-Kyung;Jung, Sung-Tae
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.103-113
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    • 2011
  • In this paper, we propose gesture recognition based 3D Serious Games to prevent dementia. These games are designed to enhance the effect of preventing dementia by helping increase brain usage and physical activities of users by the entire body gesture recognition. The existing cameras used for gesture recognition technology are limited in terms of recognition ratio and operation range. For more stable recognition of the body gestures, we recognized users with a 3D depth camera, obtained joint data of users, and analyzed joint motions to recognize gestures of the body. Game contents were designed to practice memory, reasoning, calculation, and spatial recognition focusing on the atrophy of brain cells as a major cause of dementia. Game results of each user were saved and analyzed to measure how their recognition skills improved.