• Title/Summary/Keyword: 경험학습

Search Result 2,421, Processing Time 0.029 seconds

지능형 음향환경파라미터추정기술

  • Lee, Myeong-In;Jang, Jun-Hyeok
    • Information and Communications Magazine
    • /
    • v.33 no.9
    • /
    • pp.30-34
    • /
    • 2016
  • 인간은 소리를 통해 많은 정보를 얻을 수 있다. 누가 어떤 말을 하는지 뿐만 아니라, 상황에 따라서는 소리가 발화된 환경 또한 시각적인 정보 없이 유추할 수 있다. 이러한 판단을 내리기까지, 인간은 경험을 통해 스스로 학습하는 과정을 거친다. 이와 같은 학습 과정에 생물의 사고과정을 모방하여 복잡한 상관관계를 추론하는 인공지능형 알고리즘을 적용하면, 인간의 두뇌가 경험을 통해 학습하고 판단하던 역할을 기계적으로도 모방할 수 있게 된다. 본고에서는 음향이 발화된 환경의 정보를 나타낼 수 있는 파라미터들에 대해 알아보고, 그 파라미터들을 지능형 알고리즘을 이용해 도출해내는 과정과 기법들을 소개한다.

Collaborative Learning using Social Software (사회적 소프트웨어를 통한 협업학습)

  • Choe, Jae-Hwa
    • 한국경영정보학회:학술대회논문집
    • /
    • 2007.06a
    • /
    • pp.1055-1060
    • /
    • 2007
  • 최근 사회적 소프트웨어(Social Software)의 급격한 발전은 미래의 지식근로자가 될 넷제너레이션의 학습 방법에 큰 영향을 줄 것임에 틀림없다. 이러한 변화에 맞추어 대학 교육에서도 오늘날의 학생들이 지식을 창출하고 공유하는 경험을 하게 하는 사회적 소프트웨어를 교육에 활용하는 교수법이 확산 ㄷ히고 있다. 구체적으로 블로그(Blog)와 위키(Wiki)와 같은 사회적 소프트웨어를 사용하는 교육 방법에 대한 관심이 높아지고 있다. 본 논문에서는 위키(Wiki), 블로그(Blog)와 같은 사회적 소프트웨어를 사용하여 실시하는 협업 학습(Collaborative Learning)의 이론적 배경과 운영 경험을 소개한다.

  • PDF

A Study on the Efficacy of User Interaction for Metaverse-Based Education (메타버스 기반 교육에서 사용자 상호작용의 효용성에 관한 연구)

  • Yuchul Shin
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2024.01a
    • /
    • pp.227-228
    • /
    • 2024
  • 본 논문에서는 메타버스 기반 교육에서 학습자의 상호작용 중요성을 분석하고 전통적인 교육 방식의 차이점을 확인하여, 메타버스 환경에서 제공되는 다양한 학습 경험들이 교육의 효용성을 항상 시키는 방법에 관해 확인한다. 그리고 메타버스 기반 교육이 가져오는 혁신적인 변화와 사용자의 상호작용 중요성에 대한 새로운 방향성을 제안한다.

  • PDF

A Study on the Structural Equation Model for Students' Satisfaction in the Blended Leaning Environment (블랜디드 러닝 환경에서 수업만족 영향요인의 구조적 모델 연구)

  • Heo, Gyun
    • Journal of Internet Computing and Services
    • /
    • v.10 no.1
    • /
    • pp.135-143
    • /
    • 2009
  • The purpose of this study was to explore factors that affected the satisfaction of students' experiences in an education course, with the educational method and educational technology designed with a blended learning strategy. Blended learning is currently recognized as a good solution for the problems posed by both online and face-to-face learning, because it has features like flexibility and accessibility by using tools supporting both individualization and socialization. This study is one case that illustrates how blended learning can be applied at the university level. Subjects were 56 students who had participated in the class and responded to the survey questions. The gathered data were analyzed by using Factor Analysis and the Structural Equation Model. Based on the results of Factor Analysis, data revealed 5 factors: learning motivation, previous experience, ability to use information & technology, capability of self-regulated learning, and learning satisfaction. The results of the Structural Equation Model revealed causal relationships among the aforementioned factors as follows: (a) there was a statistically meaningful causal relationship between "learning motivation" and "capability of self-regulated learning", (b) there was a statistically meaningful casual relationship between "previous experience" and "capability of self-regulated learning", and (c) "capability of self-regulated learning" directly affected "learning satisfaction".

  • PDF

Workplace Learning as a Broadcasting Job Training for the College Students (방송 실무교육으로서의 일터학습 사례 연구)

  • Oh, Meeyoung
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.12
    • /
    • pp.823-833
    • /
    • 2012
  • Workplace learning is actually vastly underutilized as of yet even though it is necessary preparation course for the skilled broadcasting people. This paper pays attentions to the workplace learning that carried out by the college students as a class activity to find the way to get a desirable result for the job training. Data obtained from the focus group discussion comprised of 14 college students majoring broadcasting. Based on the results of the discussion, it finds that students faced detailed broadcasting environments let them adjust to and realize the position and role of contents providers who are struggling to survive competitive period. The students experienced informal learning reached to the tacit knowledge - including interview skill, camera and editing details, news framing, and interpersonal relationships - through a various routes such as mistakes, feedbacks, competitions and imitations while they practiced in the workplace. From these findings, this paper can conclude that the lecturers who are leading job training courses need to be concerned and utilize workplace learning actively.

A convergence study on the experience of applying the self-directed practice reciprocal peer tutoring: Focusing on medication nursing of fundamental core nursing skills (자율실습에서의 상호동료 교수법 적용경험에 대한 융합적 연구: 핵심기본간호술 투약간호를 중심으로)

  • Kim, Kyung Hwa;Lim, Jong Mi;Jang, Yang Min
    • Journal of the Korea Convergence Society
    • /
    • v.12 no.9
    • /
    • pp.229-238
    • /
    • 2021
  • The purpose of this study is to understand in-depth the effect of self-directed practice in for core fundamental nursing skills applying reciprocal peer tutoring on the learning of nursing college students. The study participants were 15 students in the 4th grade of the department of nursing, and data were collected through in-depth interviews. The results of analysis resulted in four themes: 'motivation of learning', 'self-directed learning', 'improving achievement', and 'insufficient learning requirements'. The core fundamental nursing skills applying reciprocal peer tutoring has a positive experience of inducing motivation of learning for participants through a comfortable environment and improving self-confidence, and gaining opportunities to lead prior learning and learn in the learner's language. However, there have been experiences where additional knowledge expansion is difficult and feelings of insecurity is felt due to insufficient learning requirements. Therefore, when applying the reciprocal peer tutoring method to self-directed practice, it is considered to be effective if the professor applies a method that can sufficiently satisfy the learner's learning needs.

A Case Study on the Learner's Engaged Learning Experience in Kinect Game Based Learning (Kinect 게임 활용 수업에서 학습자의 참여적 학습 경험에 대한 사례 연구)

  • Ryoo, EunJin;Kang, Myunghee;Park, Juyeon
    • Journal of The Korean Association of Information Education
    • /
    • v.23 no.4
    • /
    • pp.363-374
    • /
    • 2019
  • Recently, there is an increasing interest in game based learning as a teaching method for digital native learners. This study set kinect game contributes to engaged learning as the competition and cooperation play (achievement goals, interaction), the digital game play (multisensory stimulation, fantasy and curiosity, chance, accurate feedback, control), and the body movement play (embodied cognition, presence). After performing classes using the motion recognition game developed for the elementary school history class, this study conducted semi structured interviews based on engaged learning elements of kinect game based learning for students who were successfully participating in learning. In the result, each element appeared to a successful learner. Based on these results, this study hopes to assist researchers as a basic evidence to introduce kinect game-based learning for engaged learning.

The Meaning for Marriage Migrant Women to have College Experience (결혼이주여성의 전문대학 학습경험 의미)

  • Baek, Eun-Sook;Han, Sang-Kil
    • The Journal of the Korea Contents Association
    • /
    • v.17 no.4
    • /
    • pp.179-199
    • /
    • 2017
  • This research was conducted in a phenomenological method to explore what the meaning for marriage migrant women to have college experience is. In other words, It is to find out what the motivation for them to enroll the college is and what the experience of studying in college implies. Also, figuring out how the expectation for life after the college experience is built up structurally is the purpose of the research. To ensure the qualitative warranty of the research, the participants are selected by "Sampling and Data Collection Strategy" suggested by Miles & Huberman (1994); and those selected participants are six marriage migrant women in urban-rural area with 10~18 years of residence period. The information for this research had been collected by in-depth and additional interviews along with observation towards these six participants. The result is the following. First, the motivation for them to enroll the college is; to realize of one's dream, to have confident parental model, to pursuit stabilized domestic economy, to have a professional occupation, and to make it as a mean of searching one's career path. Second, the experience of studying in college implies; enhancing communication ability, establishing self-image in the family and its relationship, having confident in raising children, enhancing healthy living of family, enhancing human relations, and lifelong learning person through set of learning. Third, the structure of how it build the future life is; having independent life pursuing stable living economically, living as a confident Korean by pursuing the value of learning and having a life of human being.

Effect of Role Rotation Experience on Learning Flow, Self Leadership and Debriefing Satisfaction of Nursing Students in Simulation Learning (시뮬레이션학습에서 역할교대 경험이 간호대학생의 학습몰입, 셀프리더십 및 디브리핑 만족도에 미치는 효과)

  • Seo, Ji-Yeong;Choi, Eun-Hee;Lee, Kyung-Eun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.18 no.7
    • /
    • pp.423-430
    • /
    • 2017
  • This study examined the effects of role rotation experience on learning flow, self leadership and debriefing satisfaction in nursing students. A non-equivalence control group quasi-experimental study was used and included as participants 203 junior nursing students at Y University. The experimental group (n=103) participated in the teaching class using a role rotation experience, while the control group (n=100) received conventional practice education. The outcome measurements were learning flow, self leadership, and debriefing satisfaction. The collected data were analyzed using a chi-test, and at-test using the SPSS WIN 21.0 program. The total score of learning flow and self leadership were similar in the two groups. On the other hand, in the case of the debriefing satisfaction (t=-2.70, p=.008), the experimental group ($4.24{\pm}0.51$) was remarkably higher than the control group ($4.03{\pm}0.60$). Although the changes regarding the learning flow and self leadership could not be identified, the debriefing satisfaction had been affected by the practice education using the role rotation experience. Therefore, to identify the effects of simulation education for further details, more research with diversified subjects and varied durations is needed.

Development of Teaching-Learning Materials and Analysis of Learning Experience Based on Design Thinking in Home Economics Curriculum: Focused on the Units of Sustainable Consumption (디자인씽킹을 적용한 가정과 교수·학습자료 개발 및 학습 경험 분석: 지속가능한 소비 단원을 중심으로)

  • Yuk, Kyung Min
    • Journal of Korean Home Economics Education Association
    • /
    • v.32 no.1
    • /
    • pp.145-165
    • /
    • 2020
  • This study developed teaching-learning materials for 10 class periods that applies design thinking process for the units of 'sustainable consumption' of home economic subject, and examined the learning experience of students in the class. After the classes, reflection journals and in-depth interviews from 276 male and female students in ten classes were analyzed. The main results are as follows: The five steps of the design thinking process of the Stanford University d-School were applied to develop teaching-learning materials for the 'Sustainable Consumption Practice Book Creation Project'. Students' positive learning experience was evidenced through sustainable consumption classes that applied design thinking. The students were able to reflect through the experience of sympathizing with the real problem, and experienced an improvement in problem-solving ability through the process of idea construction and prototyping. Students expressed difficulties in reaching consensus among the members, and in devising ideas and implementing prototypes. Based on the learning experience of students this study, it is suggested that home economic teachers further develop and implement classes of various topics to which design thinking process is applied. A future study may need to verify the effectiveness of home economic classes to which design thinking is applied.