DOI QR코드

DOI QR Code

Development of Teaching-Learning Materials and Analysis of Learning Experience Based on Design Thinking in Home Economics Curriculum: Focused on the Units of Sustainable Consumption

디자인씽킹을 적용한 가정과 교수·학습자료 개발 및 학습 경험 분석: 지속가능한 소비 단원을 중심으로

  • 육경민 (경북대학교사범대학부설고등학교)
  • Received : 2020.02.25
  • Accepted : 2020.03.23
  • Published : 2020.03.31

Abstract

This study developed teaching-learning materials for 10 class periods that applies design thinking process for the units of 'sustainable consumption' of home economic subject, and examined the learning experience of students in the class. After the classes, reflection journals and in-depth interviews from 276 male and female students in ten classes were analyzed. The main results are as follows: The five steps of the design thinking process of the Stanford University d-School were applied to develop teaching-learning materials for the 'Sustainable Consumption Practice Book Creation Project'. Students' positive learning experience was evidenced through sustainable consumption classes that applied design thinking. The students were able to reflect through the experience of sympathizing with the real problem, and experienced an improvement in problem-solving ability through the process of idea construction and prototyping. Students expressed difficulties in reaching consensus among the members, and in devising ideas and implementing prototypes. Based on the learning experience of students this study, it is suggested that home economic teachers further develop and implement classes of various topics to which design thinking process is applied. A future study may need to verify the effectiveness of home economic classes to which design thinking is applied.

본 연구는 가정교과 수업 '지속가능한 소비' 단원에 디자인씽킹 프로세스를 적용하여 10차시의 교수·학습자료를 개발하였으며, 수업에서 나타나는 학습 경험을 탐색하였다. 디자인씽킹을 적용한 수업 후, 고등학교 1학년 10개 학급의 남녀 학생 276명의 수업성찰일지와 10명의 심층면담 결과를 분석하였다. 그 결과 첫째, 스탠포드 대학 d-school의 디자인씽킹 프로세스의 다섯 단계를 적용하여 '지속가능한 소비 실천 책 만들기 프로젝트' 교수·학습자료를 개발하였다. 둘째, 디자인씽킹을 적용한 지속가능한 소비 수업을 통해 학생들의 긍정적인 학습경험을 확인하였다. 학생들은 현실문제와 공감하는 경험을 통해 반성하고 성찰하는 계기가 되었으며, 아이디어 구상 및 프로토타입 제작 과정을 통하여 문제해결능력이 향상되는 경험을 하였다. 셋째, 디자인씽킹을 적용한 지속가능한 소비 수업의 어려운 점은 구성원 전체 의견의 합의에 도달하는 과정이 힘들었으며, 아이디어의 구상 및 프로토타입 구현에 어려움을 느끼는 것으로 나타났다. 본 연구의 학습경험을 바탕으로 디자인씽킹을 적용한 다양한 주제의 가정과 수업을 개발해 적용할 필요가 있으며, 디자인씽킹을 적용한 가정과 수업의 효과에 대해 검증하는 연구가 필요함을 제언하는 바이다.

Keywords

References

  1. Akili, W. (2015). Perspectives on engineering design learning: Realities, challenges, and recommendations. 2015 IEEE Frontiers in Education Conference (FIE) (pp. 1-7). Washington, DC: IEEE.
  2. Bogdan, R. C., & Biklen, S. K. (2006). Qualitative research in (validation) and qualitative (inquiry) studies.: An introduction to theory and methods. London: Allyn & Bacon.
  3. Brown, T. (2009). Change by design.: How design thinking transforms organizations and inspires innovation. New York: Harper Collins.
  4. Burnette, C. (1996). Design-based education: K-12. Unpublished materials. University of the Arts. Philadelphia, PA, USA.
  5. Carroll, M., Goldman, S., Britos, L., Koh, J., Royalty, A., & Hornstein, M. (2010). Destination, imagination and the fires within: Design thinking in a middle school classroom. International Journal of Art & Design Education, 29(1), 37-53. https://doi.org/10.1111/j.1476-8070.2010.01632.x
  6. Cho, S. J., & Nah, K. (2012). A study on the social role of creativity and innovation in design. Journal of the Korean Society of Design Culture, 18(1), 432-447.
  7. Chon, E. H., & Jung, H. J. (2019). Analysis of learning experiences in the curriculum using design thinking: based on the perspective of collaboration Load. Journal of Learner-Centered Curriculum and Instruction, 19(8), 965-995. https://doi.org/10.22251/jlcci.2019.19.8.965
  8. Dolak, F., Uebernickel, F., & Brenner, W. (2013). Design thinking and design science research. New York: University of St. Gallen.
  9. Jeon, S., & Lee, S. W. (2019). A study on the implementation of education for sustainable development(ESD) teachinglearning method in the elementary practical arts classroom based on the 12th goal of SDGs. (ensuring sustainable consumption and production patterns), The Journal of Education, 39(4), 183-214.
  10. Jeong, D. Y., Lee, J. S., & Park, S. S. (2016). A technology trend analysis using wordcloud, Proceedings of KIIS Spring Conference, 26(1), 17-18.
  11. Joung, Y. J. (2014). Theoretical investigation on implications of 'community of inquiry' for science education: toward 'community of inquiry in science classroom', Journal of the Korean Association for Science Education, 34(3), 303-319. https://doi.org/10.14697/jkase.2014.34.3.0303
  12. Ju, S. (2016). The analysis of contents on education for sustainable development(ESD) in middle school home economics textbooks: focused on the units of 'adolescence consumption life'. Korean Home Economics Education Association 28(2), 79-93. https://doi.org/10.19031/jkheea.2016.06.28.2.79
  13. Jung, H. J. (2016). The influence of creative design thinking program and teaching competency on entrepreneurial intention: considering the moderating effect of the satisfaction of creative startup educational program. Unpublished master's thesis, Hoseo University, Cheonan, Chung Nam, Korea.
  14. Jung, J. (2017). Changes in consumption life and consumer education in the Fourth Industrial Revolution. Korean Home Economics Education Association, 29(3), 89-104. https://doi.org/10.19031/jkheea.2017.09.29.3.89
  15. Jung, M. Y., Kim, S. I., & Kim, J. S. (2018). Development of bicycle lighting device maker educational materials based on design thinking for secondary school student. Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology, 8(7), 235-244.
  16. Kang, I.-A., Romero, O. C., & Yoo, Y. E. (2017). Development and application of maker education program based on design thinking: Focused on university general art cases. Proceedings of the 2017 Fall Korean Association of General Education Conference (pp. 252-257). Seoul: The Korean Association of General Education.
  17. Kim, E. J., Yoo, Y. E., Shin, E. S., & Park, E. H. (2013). An inquiry into and implication of school education and early childhood education for sustainable developments in Germany, England and Australia. The Journal of Korea Open Association for Early Childhood Education, 18(4), 75-100.
  18. Kim, J. S. (2018). Contents and perspective of sustainable development education reflected in middle school 'technology and home economics' textbooks in South Korea: Focusing on consumer life related units. Unpublished master's thesis. Seoul National University of Education, Seoul, Korea.
  19. Kim, M. J., & Lee, S. H. (2018). The effect of design thinking based coaching program on interpersonal problem-solving skills and sociality with first-and second-grade students. The Korean Journal of Coaching Psychology, 2(2), 23-44. https://doi.org/10.51457/kjcp.2018.12.2.2.23
  20. Kim, S. I., Kim, J. S., Kang, S. J., Kim, T. Y., & Yoon, J. H. (2019). Development and application of middle school students maker education program using Arduino based on design thinking. Journal of the Korean Institute of Industrial Educators, 44(1), 162-189. https://doi.org/10.35140/kiiedu.2019.44.1.162
  21. Kwon, J.-H., Kang, S.-J., & Yoon, J. H. (2019). Verification of effectiveness of design thinking-based maker education program for middle school student. Journal of Learning-Centered Curriculum and Instruction, 19(10), 561-584.
  22. Lee, E.-H. (2019). The role of home economics education in the Fourth Industrial Revolution. Korean Home Economics Education Association, 31(4), 149-161. https://doi.org/10.19031/jkheea.2019.12.31.4.149
  23. Lee, E.-H., & Tae, J.-M. (2017). The effect of STEAM program based on design thinking on primary school pupil's convergent problem solving & interest in math-science. Journal of Curriculum Integration, 11(1), 143-162.
  24. Lee, C.-H. (2018). Analysis of factors influencing middle school students' learning persistence in design thinking-based STEAM education. The Journal of Education, 38(2), 195-213.
  25. Lee, D. H., Yoon, J. H., & Kang, S. J. (2015). The suggestion of design thinking process and its feasibility study for fostering group creativity of elementary-secondary school students in science education. Journal of the Korean Association for Science Education, 35(3), 443-453. https://doi.org/10.14697/jkase.2015.35.3.0443
  26. Lee, J. S. (2017). A study of design thinking adaptation for maker education process. Journal of Korea Design Forum, 54, 225-234.
  27. Lee, J. Y., & Lee, J. M. (2010). A comparative study on the meaning of design thinking: In a view of herbert simon's design thinking and IDEO's design thinking. Proceedings of 2010 the Korea Society of Design Studies International Conference (pp. 62-63). Seoul: Korea Society of Design Studies.
  28. Lee, M. H. (2017). A study on the effect of a design thinking-based course on enhancing university students" integrative competencies. The Korean Society of Science & Art, 28, 195-206. https://doi.org/10.17548/ksaf.2017.03.28.195
  29. Lee, S. B., Kim, T. Y., & Lee, S. C. (2019). The development and application of a design thinking-based maker class for improving elementary school students' collaborative problem solving ability. The Journal of Education, 39(3), 19-41.
  30. Lee, S. C., Kim, T. Y., Kim, J. S., Kang, S. J., & Yoon, J. H. (2019). The effect of a design thinking-based maker education program on the creative problem solving ability of elementary school students. Journal of The Korean Association of Information Education, 23(1), 73-84. https://doi.org/10.14352/jkaie.2019.23.1.73
  31. Lee, S.-Y., Yoon, J. H., & Kang, S.-J. (2018). Exploring the possibility of design thinking program as a group creativity development strategy for elementary school students. Journal of Learner-Centered Curriculum and Instruction, 18(11), 525-554.
  32. Lee, Y. R. (2017). A proposal of design thinking program for creativity development. Unpublished master's thesis, Dankook University of Education, Seoul, Korea.
  33. Lim, J.-H., & Ahn, M.-L. (2018). Analysis of learning experience for collaborative communication in design thinking activities with engineering students. Proceedings of 2018 the Journal of Korean Association of Computer Education Conference (pp. 27-30). Seoul: Journal of Korean Association of Computer Education.
  34. Martin, R., & Martin, R. L. (2009). The design of business: Why design thinking is the next competitive advantage. Boston, MA: Harvard Business Press.
  35. Mentzer, N., Becker, K., & Sutton, M. (2015). Engineering design thinking: High school students' performance and knowledge. Journal of Engineering Education, 104(4), 417-432. https://doi.org/10.1002/jee.20105
  36. Ministry of Education, Science and Technology. (2011). Practical arts (technology home economics) curriculum. Ministry of Education, Science and Technology Notification No. 2009-361 [Separate 10].
  37. Ministry of Education. (2015). Practical arts (technology home economics) curriculum. Ministry of Education Notification No. 2015-74 [Separate 10].
  38. Park, J. S., & Kim, J. S. (2017). Analysis of the content connectivity of the 2009 revised technology & home economics curriculum 'consumption' area. Family and Environment Research, 55(4), 337-349. https://doi.org/10.6115/fer.2017.025
  39. Park, T. Y., & Sung, J. H. (2007). Teacher's guide to education for sustainable development. Seoul: Korean National Commission for UNESCO.
  40. Razeghi, A. (2008). The riddle: where ideas come from and how to have better ones. San Francisco: John Wiley & Sons Inc.
  41. Ryu, Y. E., Kang, I. A., & Jeon, Y. C. (2018). Development of emotional intelligence through a maker education program based on design thinking process for undergraduate students in an university. Journal of the Korea Convergence Society, 9(7), 163-175. https://doi.org/10.15207/JKCS.2018.9.7.163
  42. Schwab, K. (2016, January). The Fourth Industrial Revolution: What It Means, How to Respond. Paper P resented at World Economic Forum Annual Meeting, Geneva.
  43. Seong, T. J. (2017). Suggestions for the human character and education in the era of the Fourth Industrial Revolution. Korean Journal of Educational Research, 55(2), 1-21.
  44. Suh, E. K. (2017). Development of creative thinking and coding course method on design thinking using flipped learning. Journal of Learner-Centered Curriculum and Instruction, 17(16), 173-199. https://doi.org/10.22251/jlcci.2017.17.16.173
  45. Suh, E. K., Chon, E. H., & Jung, H. J. (2016). Development of lecture to increase undergraduate students' creative competency based on design thinking. Journal of Learner-Centered Curriculum and Instruction, 16(4), 693-718.
  46. Valentim, N. M. C., Silva, W., & Conte, T. (2017, May). The students' perspectives on applying design thinking for the design of mobile applications. Paper presented at the Proceedings of the 39th International Conference on Software Engineering: Software Engineering and Education Track. Buenos Aires, Argentina.
  47. Woo, Y. J., Park, B. J., Lee, H. J., & Choi, M. S. (2018). Design thinking class: empathize, think and practice! thought innovation project. Seongnam: i-Scream.
  48. Yuk, K., & Cho, H. J. (2016). Secondary school teachers' perception of multicultural education. Journal of Learner-Centered Curriculum and Instruction, 16(3), 411-439. https://doi.org/10.22251/jlcci.2016.16.12.411