• Title/Summary/Keyword: 개인행태

Search Result 351, Processing Time 0.03 seconds

The Value Relevance of Accounting Numbers in the New CEO's Early Years of Service (최고경영자 취임 초기 회계수치의 가치관련성)

  • Gong, Kyung-Tae
    • Management & Information Systems Review
    • /
    • v.35 no.1
    • /
    • pp.143-154
    • /
    • 2016
  • In this research, The new CEO is expected to increase a reporting income through earning management for individual benefit such as a good reputation, high compensation and CEO' s contract extension in the early years of service, of which may influence value relevance of the accounting numbers. We investigate the change of value relevance from 2004 to 2014, compare firms with a change of CEO and firms with non-change of CEO and analysis the value relevance in the early years and in the late years of the new CEO. The results of research are as follows. First, value relevance of EPS of firms with change of CEO are decreased, whereas value relevance of BPS are increased in the regression of all sample. Second, value relevance of EPS are decreased, whereas value relevance of BPS are increased in the early years of the new CEO. This research makes a contribution to provide the first proof about influence of value relevance by the earning management in the early years of the new CEO in Korea.

  • PDF

A Mixed Method of Gap-jil Behavior in Educational Institutions : Focusing on abuse of authority (통합연구방법을 활용한 교육기관 내 갑질 행태에 관한 연구 : 권한남용을 중심으로)

  • Choi, Sung-Kwang;Choi, Ye-Na;Kim, Ok-Hee
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.4
    • /
    • pp.243-254
    • /
    • 2021
  • This study analyzed the abuse of authority among the types of power abuse in educational institutions in order to create an educational climate in which democracy and equality are respected and to create a better education and an equal society. First, we analyzed the concept and cause of power abuse through literature research, and then explored the cases of members of educational institutions according to the type of abuse of authority through qualitative research to derive implications. As a result, abuse of authority within educational institutions were found as follows: additional work without consultation, transfer of duties, coercive and unilateral instructions using status, instructions violating laws and guidelines, private instructions for personal convenience, specific institutions, personal rights, and privacy. Based on this analysis, a policy was proposed. First, an agreed standard for abuse of authority, an institutional mechanism to mediate conflicts and complaints over abuse of authority, mandatory installation and legislation of the best decision body, active and transparent disclosure of information, and a shift to open and listening administration are needed. Second, analyzing and seeking ways to reduce overuse of authority in educational institutions will be the cornerstone for leading education's democracy and equality by creating a culture of mutual respect and communication among members of the organization. Hope that follow-up studies will be carried out and that the Gap-jil in educational institutions will be reduced to create a better educational environment.

Analysis of Space Use Patterns of Public Library Users through AI Cameras (AI 카메라를 활용한 공공도서관 이용자의 공간이용행태 분석 연구)

  • Gyuhwan Kim;Do-Heon Jeong
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.57 no.4
    • /
    • pp.333-351
    • /
    • 2023
  • This study investigates user behavior in library spaces through the lens of AI camera analytics. By leveraging the face recognition and tracking capabilities of AI cameras, we accurately identified the gender and age of visitors and meticulously collected video data to track their movements. Our findings revealed that female users slightly outnumbered male users and the dominant age group was individuals in their 30s. User visits peaked between Tuesday to Friday, with the highest footfall recorded between 14:00 and 15:00 pm, while visits decreased over the weekend. Most visitors utilized one or two specific spaces, frequently consulting the information desk for inquiries, checking out/returning items, or using the rest area for relaxation. The library stacks were used approximately twice as much as they were avoided. The most frequented subject areas were Philosophy(100), Religion(200), Social Sciences(300), Science(400), Technology(500), and Literature(800), with Literature(800) and Religion(200) displaying the most intersections with other areas. By categorizing users into five clusters based on space utilization patterns, we discerned varying objectives and subject interests, providing insights for future library service enhancements. Moreover, the study underscores the need to address the associated costs and privacy concerns when considering the broader application of AI camera analytics in library settings.

A Study on Improving of Access to School Library Collection through Elementary School Students' DLS Search Behavior Analysis (초등학생의 학교도서관 자료 검색 행태 분석을 통한 독서로DLS의 자료 접근성 향상 방안 고찰)

  • Bongsuk Kang;Jeonghoon Lim
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.58 no.2
    • /
    • pp.317-342
    • /
    • 2024
  • The purpose of this study is to explore ways to improve accessibility to school library materials through analysis of elementary school students' information search behavior in DLS. Accordingly, the DLS search process was recorded for 26 students attempting a DLS search in the school library, and data was collected through a pre-search questionnaire on overall information needs and a post-search questionnaire on the search process and results. As a result of the analysis, satisfaction was found to be low when the main purpose of DLS use was simple leisure reading, when the search time and number of search words were long, and when there were too many search results. Accordingly, it was emphasized that curriculum subject-related metadata elements should be developed and a curriculum subject-specific thesaurus should be built and used to build lists and support user searches. In addition, it was suggested that the basic functions provided in external searches should be included, and a foundation should be laid in terms of resources and curriculum to systematically provide information utilization education to elementary school students who lack the ability to select search terms and judge the suitability of results after the search. It was proposed to provide an integrated search service with external resources and a personalized book recommendation service.

Logistic Regression Model on the copyright licence diversification through interindividual Digital Contents distribution (개인간 디지털콘텐츠 유통상의 라이선스 다양화에 대한 로지스틱 회귀모형)

  • Suh, Hye-Sun
    • Journal of Digital Convergence
    • /
    • v.14 no.12
    • /
    • pp.27-33
    • /
    • 2016
  • I would like to analyze the customers accommodation availability of the provisional 'smart board,' having specific mode and style, as a circulation platform of digital contents with using a statistic model in order to find a way and means to activate legal circulation of convergence individual products. The smart board means a circulation platform for both users' convenience and copyright protection, by being conveniently able to upload personal convergence digital contents or apply various licence to the uploaded contents according to the purpose of use. Under these premises of the smart board, this paper is going to focus on verifying to find out which factors, such as users' profile attributes, contents using behaviors, awareness of licence and etc, influence on the intention of using the smart board of general users by using a logistic regression model.

A Study on Continuous Intention of Use of Heavy VR Game Users -Focusing on comparison with light users- (VR 게임 중이용자의 지속적 이용 의도에 관한 연구 -경이용자와 비교 중심으로-)

  • Na, Jiyoung
    • Journal of Digital Convergence
    • /
    • v.20 no.3
    • /
    • pp.431-438
    • /
    • 2022
  • With the technical development of fourth industrial revolution, VR game market is rapidly expanding. Meanwhile, heavy user group means the group consisting of people consuming certain media or contents more than others, which is the core constituency of the media industry, and there have been only a few studies on them. This study identified the factors that influenced the continuous intention of use of VR game heavy users and figured out their characteristics by verifying the difference in variables with the light user group. According to the results, the heavy user group showed higher behaviors than the light user group in terms of personal innovation, presence, and continuous intention of use variables. In addition to this, it was found that personal innovation, perceived quality, and presence had a significant influence on the continuous intention of use. This study is intended to empirically analyze the characteristics of heavy VR game users and influential factors, thereby preparing baseline data for VR game development and other relevant studies.

A study on design process for public space by users behavioral characteristics (이용자 행태 특성에 의한 공용공간의 디자인 프로세스 연구)

  • 김개천;김범중
    • Archives of design research
    • /
    • v.17 no.1
    • /
    • pp.89-98
    • /
    • 2004
  • A systemic approach to behavior on the basis of human psychology is needed for behavior-centered space design. Also, the recognition that human and environment, in all, have complementarity is needed- human and space shall be understood as a general phenomenon, supposing interaction. Design of behavior-oriented space means configuration and coordination of physical subjects as well as understanding, analysis and reflection of psychological and behavioral phenomena. It is analysis of a private individual as well as understanding of interaction between human groups, as well. In respect of space recognition, analysis not on material movement but on energy circulation and variable is important. It means that the understanding of user's behavior and psychology does not orient reasonable purpose just for convenience. That is, such understanding intends to understand behavioral patterns and psychological phenomena between space and human beyond the decomposition of structure of human and space into physical elements and the design based on standardized data. Thereby, more human-oriented space design might be implemented by the understanding of behavioral essence. Also, a user-centered design process from another viewpoint might be created, and the general amenity among man, space and environment - better environmental quality - might be produced. For this, the consciousness of human activity that is, activity system shall be ahead of it, and the approaches for design shall be implemented into a process not in predictive ideas but in semi-scientific system. On the basis of the above view, this study was attempted to investigate the orientation of design to recognize space as another life, and explore a process where it is drawn into a design language on the basis of human behavior. If the essence of space behavior and the activity system are analyzed through user observation and it is reflected upon a space design program and then developed into a formative language, a new design process on human and environment might be produced. In conclusion, the reflection of user's behavior and psychology into design, contrary to existing public space design based on physical data, can orient quality improvement of human life and ultimately be helpful to the proposition, 'humanization of space'.

  • PDF

IPTV 서비스 및 기술 진화 방향

  • Yun, Jang-U;Lee, Hyeon-U;Ryu, Won;Kim, Bong-Tae
    • Information and Communications Magazine
    • /
    • v.25 no.8
    • /
    • pp.3-11
    • /
    • 2008
  • 네트워크의 광대역화, 방송의 디지털화와 웹2.0을 모토로 하는 사용자의 정보 소비 행태 변화는 기존의 방송과 통신의 경계를 허무는 통방 융합 서비스의 도래를 가져왔다. 본 논문에서는 대표적인 통방 융합 서비스인 IPTV 서비스의 정의 및 서비스 특징에 대하여 알아보며, 사용자의 정보 이용환경 및 기술 발전에 근거한 IPTV서비스의 진화 방향에 대하여 고찰해 보고자 한다. 이를 위하여 서비스 특징 및 기술을 고려한 IPTV 서비스정의에 대하여 알아보며, 각각의 서비스 특징 및 기술에 대하여 서비스 진화적인 측면에서 고찰한다. IPTV서비스의 향후 발전 방향은 웹2.0기반 서비스와 이동형 서비스이며, 개인화 및 개방성을 지원하기 위한 IMS/SDP 기술이 중요하게 부각되고 있다. 또한 지식기반 유비쿼터스 사회로의 전환에 징검다리 역할을 할 홈 네트워크 환경에서, IPTV서비스 및 플랫폼은 중심적인 역할을 담당할 것이다. 이를 위하여 IPTV서비스를 위한 콘텐츠 및 플랫폼 기반 기술이 중요성을 가지며 망 진화 관점에서 IPTV 서비스 관련기술이 개발되어야 한다.

The Research about Person Environment Behavior near Boundaries for Context Aware Location Based Service (상황 인식 위치 기반 서비스를 위한 경계 부근의 인간 환경 행태에 관한 연구)

  • Lee, Byoung-Jae
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2010.09a
    • /
    • pp.271-272
    • /
    • 2010
  • 본 연구의 목적은 상황 인식 위치 기반 서비스를 위해 정성적인 개인 공간 행동을 포착하는 새로운 방법을 제안하는 것이다. 단순한 추적이내 사람의 위치 변화에 대해 색인 생성을 넘어서서, 사람과 환경 사이의 관계 변화가 본 연구의 공식 모텔에 대한 기본 소스로 간주된다. 특히 이 연구는 특정 지역의 경계 근처에서의 사람의 움직이는 행위에 중점을 둔다. 그 행위를 포착하기 위해 그 개체의 영향력 범위를 적용하는 새로운 접근 방법이 제안된다. 이러한 개체 시공간적으로 확장된 점는 그 영향력 범위를 그 개체의 위치와 함께 잠재적 사건이내 상호작용 구역으로 간주한다. 이렇게 포착된 정성적 공간 행위는 알려진 지역 근처의 개체 관계의 더 정제된 설명을 제공하여 단순한 공간정보 제공을 넘어선 실시간 공간 의사 결정 지원 시스템 강화에 도움을 줄 수 있다.

  • PDF

IT 기업의 전략적 지식관리를 위한 SD모델 구축 사례

  • 박상현;연승준;김동호;김상욱
    • Proceedings of the Korean System Dynamics Society
    • /
    • 2002.02a
    • /
    • pp.43-63
    • /
    • 2002
  • IT 기업과 같이 그들이 보유한 지식이 수익 창출의 근원이 되는 기업들은 개인의 경험들을 조직의 지식으로 변환하고, 보존하여 그들의 구성원들이 이러한 지식을 활용할 수 있도록 하기 위해 많은 노력을 기울이고 있다. 지식 경영의 중요성을 강조하는 많은 선행연구들은 이러한 활동이 조직 학습을 가속화시키며, 경쟁력을 강화시킴으로써 시장 변화에 대한 대응능력을 강화시킬 수 있음을 강조한다. 그러나 구성원들의 가용 시간이 곧 생산을 위한 투입 요소가 되는 IT기업에 있어서 지식관리활동은 조직 구성원들이 수익 창출을 위한 업무수행 시간을 할애해야 하고 동시에 비용을 발생시키는 딜레마를 안고 있다. 이러한 이유로 IT기업의 경우 시간과 재원의 배분은 전사 적 전략수립에 있어서 매우 중요한 정책 결정이 됨에도 불구하고 이제까지 이를 종합적인 시각에서 이해하고자 하는 연구는 그리 많지 않았다. 본 논문은 한 IT기업의 사례를 통해 비재무적 자산인 지식을 효과적으로 관리하고 이를 통하여 재무적 성과를 극대화하기 위한 시스템 다이내믹스 모델의 전략적 활용방안을 모색해 보았다. 이러한 시도는 경영자를 비롯한 의사결정 자들이 지식의 동태성과 이에 영향을 미치는 여러 영향요인들에 대한 단선적인 이해를 벗어나 종합적인 견지에서 기업이 보유한 지식의 구조와 행태를 이해하는데 도움이 될 것이며 이를 통하여 기업의 지식관리 전략 수립의 기초를 제공해 줄 것이다.

  • PDF