• Title/Summary/Keyword: 개인적 특성 요인

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An Analysis of Influential Factors on Government Trust: on the Basis of Individual Trust Factors (정부신뢰에 미치는 영향요인분석: 정부 요소 및 개인적 요소를 중심으로)

  • Choi, Seong-Rak;Jeon, Byul
    • The Journal of the Korea Contents Association
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    • v.19 no.12
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    • pp.238-248
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    • 2019
  • Trust is a personal emotion that is affected by individual characteristics and social atmosphere. However, a lot of studies on government trust focus on government factors such as fairness and expertise of the government. Government trust is mainly affected by the capacity and characteristics of government. However, government trust is likely to have a significant impact by personal factors such as personal disposition and character. Therefore, this study examines whether government trust is influenced not only by government factors but also by personal factors such as individual values and general trust tendencies. The results of this study show that government trust is positively related to government factors such as government expertise and fairness. In addition, individual values and general trust tendencies, such as age, political tendency, happiness, prospects for the future, and corporate trust level, are also affecting government trust. This indicates that government trust is influenced not only by government variables such as government expertise and government fairness but also by individual values and trust tendencies. It suggests that government trust is not just a variable influenced by government behavior, but also related to individual values and trust tendencies.

A study on the determinants of game over-flow in adolescents : Focusing on differences according to the level of school (청소년의 게임 과몰입 영향요인에 관한 연구 : 학교급(초·중·고)에 따른 차이를 중심으로)

  • Kwak, Eun-A;Choi, Jin-Ho
    • Journal of Korea Game Society
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    • v.20 no.1
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    • pp.33-46
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    • 2020
  • The purpose of this study was to examine the differences in the factors that determine the game immersion of adolescents by the level of school. The results of this research showed that among the internal variables, loneliness, self-control, and among the psychological variables, game leadership, game subjective norm, and game efficacy played a common role in game addiction in all groups. To be specific the factors determining game overflow by the level of the school were identified as discriminatory. These findings can help making policies or developing a program on adolescent's overflow.

사업체 성별직종분리 요인의 분석

  • 강세영
    • Korea journal of population studies
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    • v.18 no.1
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    • pp.41-61
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    • 1995
  • 본 연구는 노동시장의 성별직종분리(occupational sex segregation)를 초래하는 요인들을 대분류 및 세분류 사업체를 단위로 규명하고자 하였다. 분석결과를 요약하면, 첫째, 사업체 성별직종분리에 영향을 미치는 요인 중 가장 중요한 것은 직급근로자 비율, 숙련기술자 비율, 그리고 사업체의 조직화 정도로 구성되어 있는 내부노동시작 특성으로 나타났다. 둘째, 사업체는 산업의 성별직종분리에 의해 영향을 받는 것으로 밝혀져 산업 전반에서 남성과 여성의 직종을 구분해 온 관행이 개별 사업체의 성별분리구조를 형성하고 고착화시키는 역할을 하는 것으로 보인다. 세째, 가정한 바와는 달리, 여성의 개인적인 자질향상이 성별직종분리의 개선과 직결되지는 않을 것으로 보인다. 그러나 평균 근속년수비는 성별직종분리를 감소시키는 것으로 나타나 여성이 노동시장에 지속적으로 참여하는 것이 성별직종분리를 개선할 수 있음을 시사한다. 네째, 사업체 성별직종분리 현상에 대한 내부노동시장 특성들의 높은 설명력과 여성의 경쟁력이 보여준 극히 미미한 설명력은 앞으로 산업구조 및 노동력의 유연화 추세에 직면하여 성별직종분리 구조의 개선 가능성에 대해 상반된 기대를 갖게 만든다.

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A Study on Development Evaluation Modeling Internal Landscape in Tunnel Considering Human Sensitivity Engineering (감성공학을 고려한 터널 내부경관 평가 모형개발에 관한 연구)

  • Wang, Yi-Wau;Kum, Ki-Jung;Son, Seung-Neo;Yu, Jai-Sang
    • International Journal of Highway Engineering
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    • v.12 no.1
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    • pp.9-20
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    • 2010
  • This study was intended to identify, among various characteristics of tunnel, the relationship between the design factors comprising the driver's psychological stability, easiness and the sensitivity and then to suggest the mechanism for evaluating the tunnel view, and to that end, the study attempted to evaluate the relations between the physical elements comprising the tunnel shape and the variation of driver's emotional recognition, thereby proposing the measures to create the scenic environment. As a result of LISREL modeling to identify the characteristics of emotional recognition to tunnel view, the elements affecting tunnel view appeared to be emotional image created by the combination of elements comprising the tunnel view. Such emotional image can be explained by design elements and individual characteristics, and the effect of design element appeared to be greater than individual characteristics. The relations between individual characteristics and design element appeared to be positive (+) and the relations between the "safety" and "variability" was significant. And the "safety" have had greater effect on view recognition than "variability", indicating that the drivers tend to give more importance to "safety", but also require the "variability"on the other hand.

Development of a Play-Learning Model in Science Museum (과학관 놀이-학습 모형 개발)

  • Kwon, Yi-Young;Jeong, Eunyoung
    • Journal of The Korean Association For Science Education
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    • v.36 no.2
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    • pp.191-202
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    • 2016
  • In this study, a science museum teaching-learning model was developed with emphasis on play. In order to do this, the models of factor-centered museum education and process-centered museum education were reviewed and characteristics of science museum education were considered. The model developed in this study is called 'Play-Learning Model in Science Museum', and 'play' is defined as activities to achieve the mission in accordance with methods and rules set by individuals or small groups including scaffolding and play is divided into competition, simulation, and chance. 'Play-Learning Model in Science Museum' emphasizes learning using the articles on exhibition, scaffolding and interaction in small groups, and play. The model consists of four steps: 'Preparation', 'Exploring the exhibits', 'Experience', and 'Summary of learning content'. In the 'Preparation' step, the students form related knowledge and are ready to play. The 'Exploring the exhibits' step is the core step of this model, and entails the students solving problems in the mission by interacting with members of the small group. When they cannot find resolution, they get help. In the 'Experience' step, hands-on activities related to the prior step are included. In the 'Summary of learning content' step, the students summarize what they learned while playing. As science museum education is implemented in a variety of forms, continuous research about the science museum learning model and development of various programs are needed.

A Study on the Purchasing Intention of Paid Items in Mobile Social Game-Focusing on game and personal characteristics (모바일 소셜 게임 기반으로 유료아이템의 구매의도에 미치는 영향 - 게임특성 및 개인특성 중심으로 -)

  • Cao, Long-Fei;Kyung, Byung-Pyo;Lee, Dong-lyeor
    • Journal of Digital Convergence
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    • v.18 no.2
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    • pp.385-393
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    • 2020
  • Focusing on the Chinese market of MSNG (Mobile Social Network Game), perceived flow and satisfaction were designed as parameters, purchasing intention was set up as dependent variables, the purpose of present research is to analyze the factors influencing purchase intention of the paid items in mobile social games by studying the game and personal characteristics in terms of interoperability, accessibility, interesting, operability, innovativeness and challenge. Data was collected by questionnaires, Amos was employed to analyze the relationship between purchase intention and target influencing factors. Results showed that characteristics of game and consumers of MSNG have positive effects on the flow and satisfaction of paid items. Moreover, the flow of paid items in MSNG has a positive effect on satisfaction; the flow and satisfaction of paid items in MSNG have a positive effect on purchase intention. more samples and references should be involved in the further study in order to acheive an comprehensive result on comparative study of the social and cultural characteristics between Chinese MSNG and Korean counterpart.

A study on the Impact of risk Induction factors to stress (위험유발요인이 소방공무원의 스트레스에 미치는 영향에 관한 연구)

  • Hyun, Seong-Ho;Cha, Jeong-Min;Choi, Hee-Cheon;Kim, Yeong-Woo
    • Proceedings of the Korea Institute of Fire Science and Engineering Conference
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    • 2011.11a
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    • pp.494-497
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    • 2011
  • 소방공무원은 가장 위험한 직업중 하나로 과로사부터 훈련이나 화재진압 현장에서의 사망에 이르기까지 생명의 위험에 노출되어 있다. 이러한 위험성은 소방공무원을 기타 다른 분야의 공무원들과 근본적으로 차이를 가지게 하는 특성으로 작용한다. 소방공무원을 둘러싼 위험을 유발하는 요소들은 치명적 사고로 이어질 수 있을 뿐만 아니라, 스트레스를 증가시키고 있다. 위험 유발 요소들은 제도적 요인, 문화적 요인, 그리고 개인적 경험으로 분류될 수 있고 다시 하위 항목으로 나뉠 수 있다. 본 연구에서는 소방공무원과 관련한 위험유발요인들이 스트레스라는 매개변수를 통해 소방공무원들의 조직몰입에 주는 영향을 고찰하였다.

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A Study of Factors Influencing on Consumer Trust in Internet Shopping Mall (인터넷 쇼핑몰에 대한 신뢰도 형성요인에 관한 실증연구)

  • 한대문;김영렬
    • Journal of Korea Society of Industrial Information Systems
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    • v.8 no.2
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    • pp.54-61
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    • 2003
  • This study tried to identify factors influencing on consumer trust of Internet Shopping Mall. There found five factors; transaction security, Validation & contact, company image, nevigation & convenience and consumer style. These factors were correlated with internet shopping variables and there were difference of mean factor scores among consumer groups classified by frequency of online buying.

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Empirical Research on Start-up Intention of Undergraduate (대학생의 창업의지에 관한 실증적 연구)

  • Park, Kwang-O;Ahn, Jinwoo
    • Management & Information Systems Review
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    • v.34 no.3
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    • pp.303-315
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    • 2015
  • The objective of this study was to devise and empirically validate a model in which personal characteristic, infrastructure of business start-up, difficulties of business start-up influence the intention of business start-up. The research model was analyzed by the structural equation modeling(SEM) technique, supported by SAS 9.13 and SMART-PLS 2.0. The results of this study can be summarized as follows. The results of this study can be summarized as follows. Firstly, personal characteristic had a significant impact on intention of business start-up. Secondly, infrastructure of business start-up also had a significant impact on intention of business start-up. Lastly, on the other hand, difficulties of business start-up had no direct impacts on intention of business start-up.

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Determinants Influencing Users' Genre Repertoires in Personal Web-Casting: A Case of (인터넷 개인 방송 장르 레퍼토리 형성 영향 요인: <아프리카 TV> 사례를 중심으로)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.18 no.11
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    • pp.13-29
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    • 2018
  • An increasing number of people in their lifes have used personal web-casting services as a new type of broadcasting, whose power has grown in the broadcasting market and industry. Nevertheless, limited research concerning personal web-casting has been conducted so far. This research explored consumption structures of personal web-casting users in terms of their genre usage based on the theoretical concept of genre repertoire. And it also examined what determinants have influences on these structures by focusing on as an representative case in South Korea. The findings showed that sensation seeking, motivation for getting information and social presence affect genre repertoire of personal web-casting users. They also indicated that there is a moderating effect of social presence in the relationship between motivation for joy and genre repertoire.