• Title/Summary/Keyword: 개인별 학습

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Comparison of online video(OTT) content production technology based on artificial intelligence customized recommendation service (인공지능 맞춤 추천서비스 기반 온라인 동영상(OTT) 콘텐츠 제작 기술 비교)

  • CHUN, Sanghun;SHIN, Seoung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.3
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    • pp.99-105
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    • 2021
  • In addition to the OTT video production service represented by Nexflix and YouTube, a personalized recommendation system for content with artificial intelligence has become common. YouTube's personalized recommendation service system consists of two neural networks, one neural network consisting of a recommendation candidate generation model and the other consisting of a ranking network. Netflix's video recommendation system consists of two data classification systems, divided into content-based filtering and collaborative filtering. As the online platform-led content production is activated by the Corona Pandemic, the field of virtual influencers using artificial intelligence is emerging. Virtual influencers are produced with GAN (Generative Adversarial Networks) artificial intelligence, and are unsupervised learning algorithms in which two opposing systems compete with each other. This study also researched the possibility of developing AI platform based on individual recommendation and virtual influencer (metabus) as a core content of OTT in the future.

The Recommendation System for Programming Language Learning Support (프로그래밍 언어 학습지원 추천시스템)

  • Kim, Kyung-Ah;Moon, Nam-Mee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.4
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    • pp.11-17
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    • 2010
  • In this paper, we propose a recommendation system for supporting self-directed programming language education. The system is a recommendation system using collaborative filtering based on learners' level and stage. In this study, we design a recommendation system which uses collaborative filtering based on learners' profile of their level and correlation profile between learning topics in order to increase self-directed learning effects when students plan their learning process in e-learning environment. This system provides a way for solving a difficult problem, that is providing programming problems based on problem solving ability, in the programming language education system. As a result, it will contribute to improve the quality of education by providing appropriate programming problems in learner"s level and e-learning environment based on teaching and learning method to encourage self-directed learning.

A study on the enhancement of basic scholastic ability applied combined model of cyber home study (온라인 보충학습 결합 모형을 적용한 기초.기본학력 신장에 관한 연구)

  • Kim, Seung-Tae;Kim, Chul
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.9-16
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    • 2010
  • 미래의 교육은 전통적인 면대면 방식으로 이루어지는 오프라인 학습과 컴퓨터와 네트워크를 활용한 온라인 학습이 통합적으로 이루어지는 학습체계 속에서 교과서의 지식을 학생들에게 전달하는 방식의 기존 교육과는 매우 다른 모습을 보일 것이고, 학습자 중심의 개인별 맞춤식 교육을 지향하고, 원활한 의사소통 방법을 이용하여 협력 중심의 활동을 강조할 것이다. 이에 교육현장에서는 다양한 이론과 연구를 통해 교수 학습방법 개선하고, 기초 기본 학력 신장에 끝없는 노력을 기울여 왔다. 하지만 이처럼 부단한 노력에도 불구하고 기초 기본 학력의 성취 수준이 부족한 학생은 여전히 대부분의 학급에서 많이 존재하고 있다. 때문에 학생들의 학력과 교사의 지도방법을 신뢰하지 못하는 학부모들은 자녀들을 어릴 때부터 사교육으로 내몰고 있는 것이 우리 교육의 현실이다. 이러한 현실에 공교육을 보완하기위해 등장한 사이버가정학습이 그 취지에 맞게 공교육울 내실화하여 학부모와 학생들에게 신뢰성을 회복한다면 사교육비 경감 효과와 더불어 제대로 된 학교 교육의 정체성을 확보하게 될 것이다. 이에 본 연구에서는 블렌디드 학습모형의 하나인 온라인 보충학습 결합모형을 적용하여 학생들에게 학습에 대한 흥미와 지적 호기심을 자극함으로써, 기초 기본학습의 내실화가 이루어져 결과적으로 학생들의 기초 기본학력이 신장되었음을 확인하였다.

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단계형 수준별 교육과정과 교재의 재구성 방안

  • Lee, Ui-Won;Kim, Jin-Sang;Lee, Myeong-Hui
    • Communications of Mathematical Education
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    • v.12
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    • pp.93-102
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    • 2001
  • 수학은 합리적이고 논리적으로 사고하는 양식(style)의 학문으로서 과학기술이 발전함에 따라 점진적으로 변화하고 확장되는 개념의 집합체이다. 불확실한 미래사회에 대비하기 위하여 문제해결, 추론 및 의사결정의 기법은 학교수학에서 더욱 강조되어야 한다. 이러한 사회환경의 변화에 적극적으로 대처하기 위하여 7차 교육과정의 기본 방향을 ‘자율적 ${\cdot}$ 창의적인한국인 육성’으로 설정한 교육부는 국민 공통 기본 교육과정의 수학을 ‘단계형 수준별 교육과정’으로 규정하고, 1학년에서 10학년까지를 20개의 소단계(1-가에서 10-나)로 세분하고 있다. 그러나 단계형 수준별 교육과정을 지나치게 의식하게 되면, 학생들의 개인차나 협동학습, 학습평가 등의 교수 ${\cdot}$ 학습의 여러 측면에서 자칫 혼란이 우려된다. 이에 본 연구에서는 수준별 교육과정을 운영하고 있는 뉴질랜드의 교육과정을 살펴보고, 학생들의 자율성과 창의성을 신장할 수 있는 방안으로서 교과서의 재구성 방안과 이에 따른 교사의 역할을 살펴보고자 한다.

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The Design and Implementation of leveled Elementary Mathematics Incorrect Analysis System based on SCORM (SCORM 기반의 수준별 초등수학 오답분석 시스템 설계 및 구현)

  • Kim, Han-Joo;Shin, Yong-Hyeon
    • Journal of Advanced Navigation Technology
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    • v.15 no.5
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    • pp.857-864
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    • 2011
  • Today's education make an effort to be done on self-directed learning away from teaching students through a passive learning. In this paper, we implemented leveled incorrect analysis system based on SCORM which targets elementary students in mathematics. This system can analyze learner's weak points of problem scope and problem ability. Also, This led to higher academic achievement in the low level group by compensatory learning of incorrect analysis system according to individual level.

Comparison of Learning Immersion Experiences According to Cognitive Style in Online Edu-games (온라인 교육용 게임에서의 인지양식에 따른 학습 몰입경험 비교)

  • Kang, Eun-Kyougn;Kim, Han-Il
    • The Journal of Korean Association of Computer Education
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    • v.13 no.4
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    • pp.61-68
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    • 2010
  • One often thinks that those doing any activity on the Internet are likely to be addicted to it so that they tend to rather restrain the educational use of what the Internet can provide. However, the online edu-games deserve a good learning material which can not only provoke learners' interest but also draw out a smoother interaction between teachers and learners. Even the preliminary study on immersion verified that the Internet could work positively for the learners. Considering that online edu-games can be a useful tool for individual learning, more studies on immersion should be conducted focusing on the individualization in the future. This paper shows the differences among the components of learning immersion depending on the different individual cognitive styles in the online edu-games.

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Design and Implementation of Computer Architecture's Web based Learning System for Self-directed Learning (자기 주도 학습을 위한 컴퓨터 구조론의 웹 기반 학습시스템 설계 및 구현)

  • Kim, Kyung-Tae;Lim, Dong-Kyun;Shin, Seung-Jung
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.287-292
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    • 2010
  • The flow gradually into the Information age to the Information age has changed, leading to the development of computer and communication technology was very important for the value. Of these the most used in computer communication using the Internet, and this proportion accounts for the development of the Internet, the information was established as a means of interaction. In this paper, to improve these problems without the constraints of time and space to allow two-way interactions using web based learning system to enable Computer Architecture were learning. Learn how Computer Architecture using Camtasia the learner, without limitation of time and place of the browser through the Internet to enable real-time learning and assessment appropriate to individual learners and teaching - learning process in conjunction with individual learners can be self-directed learning will play a role in that.

Learning process mining techniques based on open education platforms (개방형 e-Learning 플랫폼 기반 학습 프로세스 마이닝 기술)

  • Kim, Hyun-ah
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.375-380
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    • 2019
  • In this paper, we study learning process mining and analytic technology based on open education platform. A study on mining through personal learning history log data based on an open education platform such as MOOC which is growing in interest recently. This technology is to design and implement a learning process mining framework for discovering and analyzing meaningful learning processes and knowledge from learning history log data. Learning process mining framework technology is a technique for expressing, extracting, analyzing and visualizing the learning process to provide learners with improved learning processes and educational services.

An Effective Adaptive Dialogue Strategy Using Reinforcement Loaming (강화 학습법을 이용한 효과적인 적응형 대화 전략)

  • Kim, Won-Il;Ko, Young-Joong;Seo, Jung-Yun
    • Journal of KIISE:Software and Applications
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    • v.35 no.1
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    • pp.33-40
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    • 2008
  • In this paper, we propose a method to enhance adaptability in a dialogue system using the reinforcement learning that reduces response errors by trials and error-search similar to a human dialogue process. The adaptive dialogue strategy means that the dialogue system improves users' satisfaction and dialogue efficiency by loaming users' dialogue styles. To apply the reinforcement learning to the dialogue system, we use a main-dialogue span and sub-dialogue spans as the mathematic application units, and evaluate system usability by using features; success or failure, completion time, and error rate in sub-dialogue and the satisfaction in main-dialogue. In addition, we classify users' groups into beginners and experts to increase users' convenience in training steps. Then, we apply reinforcement learning policies according to users' groups. In the experiments, we evaluated the performance of the proposed method on the individual reinforcement learning policy and group's reinforcement learning policy.

Case study on coaching-based university mathematics education: Focused on the H University (Coaching학습법을 활용한 대학 수학 교육 사례 연구: H대학교를 중심으로)

  • Choi, Wonyoung;Kim, Haekyung
    • Journal of the Korean School Mathematics Society
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    • v.17 no.2
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    • pp.193-205
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    • 2014
  • This study examined the effect of coaching based on private tutoring on students' learning ability and academic achievement in university mathematics education. Those in the coaching group showed statistical significance in academic achievement compared to those in the non-coaching group. In addition, the coaching was found to be more effective for those with poor academic performance or women than those with excellent academic performance or men respectively. Due to limitations on survey time and number of respondents, it is difficult to draw a general conclusion about the effect of coaching in university mathematics education. Still, it is significant that the study applies coaching as a method to teach students university mathematics for the first time and the results are in consistent with those of previous studies on other subjects.

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