• Title/Summary/Keyword: 감성 소통

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Relationships among Emotional intelligence, Ego-resilience and Communication competence in Nursing Students (간호대학생의 감성지능, 자아탄력성과 의사소통능력과의 관계)

  • Choi, Eun-Jung;Son, Yu-Lim
    • Journal of Korean Clinical Health Science
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    • v.5 no.3
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    • pp.915-924
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    • 2017
  • Purpose. The purpose of this study was to investigate the influence of emotional intelligence, ego-resilience and communication competence in nursing students. Methods. Data was collected from a group of 146 nursing students by means of self reported questionnaires about emotional intelligence, ego-resilience and communication competence in nursing students from the period between February 18, 2017 to March 19, 2017. Results. There were positive correlations between emotional intelligence, ego-resilience and communication competence. Factors influencing the communication competence of nursing students were ego-resilience (${\beta}=.42$, p<.001), Academic achievement (${\beta}=.38$, p=.003)and emotional intelligence (${\beta}=.24$, p=.026). These factors explained 54.8% of the variance in the participants' communication competence (F=60.15, p<.001). Conclusions. In conclusion, strategies for increasing emotional intelligence and ego-resilience of nursing students' ego-resilience, should be developed to improve the communication competence of nursing students.

A Study on research interactive contents MICE-LED tele-screen bidirectional media art (MICE-LED융합 양방향 미디어아트 인터렉티브 컨텐츠 및 Tele-Screen 기초 연구)

  • Kim, Dong-Sik;Yoon, Sang-Ho;Kim, Byung-Oh;Kim, Sang-Ok
    • Proceedings of the Korea Contents Association Conference
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    • 2015.05a
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    • pp.275-276
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    • 2015
  • LED를 활용한 고객 체험형 양방향 디지털 미디어아트 컨텐츠 및 Tele-Screen 솔루션을 통하여 차별화된 서비스가 가능 자연 친화적, 인체 감응 및 상황 인지 기반으로 다수가 참여 가능한 양방향 소통, 감성 디자인이 고려된 콘텐츠를 제공하는 MICE 융합 인터렉티브 LED 미디어아트 콘텐츠 및 플랫폼 기술 개발의 기초 연구를 수행 하고, Tele-Screen개발과 구현 방법을 제안하였다.

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A study on the media facades in metropolis (도시 속 미디어 파사드 표현에 관한 연구)

  • Choi, Ji Young;Noh, Seung Seok;Park, Jin Wan
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.101-103
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    • 2010
  • 최근 도시의 건축물들은 파사드(Facade) 전면에 디지털 조명을 활용하여 도시의 표정을 빛으로 표현하고 있다. 이러한 표현 방법은 빛을 통한 시각적 만족감 뿐 만 아니라, 파사드를 도시 공간과 소통하는 매개체로써, 사람의 감성과 상호작용을 시도하며 새로운 가능성을 실험 하는 도구로 사용 되고 있다. 하지만 일부 미디어 파사드는 독창적 컨텐츠의 부재와 상업적인 성향만이 강조 되어 이에 따른 부작용이 우려 되고 있다. 이에 본 연구는 공공 미술의 관점으로 미디어 파사드의 특성과 문제점을 고찰하고 분석하여, 공공 미술로서의 미디어 파사드 표현방법을 제시하고자 한다.

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Smart pet providing emotion (감성을 제공하는 스마트 펫)

  • Kim, Su-Hyun;Park, Se-eun;Park, Su-Young;Hong, Ji-sung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.518-521
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    • 2017
  • 가상의 애완동물인 스마트펫 로봇으로, 사람과 소통하는 양방향적인 제품을 제작하였다. 음성인식기능을 이용하여 몸체를 움직이게 하고, 사용자의 생활 패턴을 앱에서 설정하면, 스마트펫이 해당 시간에 알람을 울리고 스마트펫도 함께 주인을 따라 식사를 하는 등 펫을 실제로 육성하는 기분을 느끼게 하여 유대감 형성을 추구한다.

자랑스러운 안전인 - 근로자의 안전이 가족사랑의 시작 - 5월 '산재예방 달인'으로 선정된 (주)앤피티 양재우 회장

  • Im, Dong-Hui
    • The Safety technology
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    • no.175
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    • pp.18-19
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    • 2012
  • "안전이라는 것은 백 번, 천 번 읊어봐야 아이들한테 공부하라는 잔소리와 다를 바 없습니다. 근로자의 입장에서 위험한 요소는 무엇인지, 다칠 수 있는 위험한 것은 없는지 직접 살피고 하나하나씩 잘못된 부분을 고쳐 나가는 것이 중요합니다. 근로자와 함께 소통하고 근로자의 눈높이에서 함께 할 때 안전에 대한 공감대를 얻을 수 있다고 생각합니다." 근로자가 43명인 소규모기업(전기도금업) (주)앤티피를 운영하면서 사업장을 안전한 일터로 가꾸어나가고 있는 양재우(57세) 회장의 신념이다. 양재우 회장은 안전보건에 대한 남다른 소신과 열정으로 대기업 못지않은 안전보건 투자를 하고 있다. 또 특유의 '감성 안전경영'으로 작업환경의 개선과 근로자의 안전의식을 높이면서 (주)앤피티를 2008년부터 현재까지 1,500일 무재해를 이끌었다. 이러한 노력으로 양 회장은 고용노동부가 선정하는 5월의 산재예방 달인을 수상하게 됐다. 최고경영자로는 처음으로 산재예방달인을 수상하게 된 것이다. 각계의 안전보건관련업무 종사자 중 산재예방에 기여한 사람을 선정하여 시상하는 제도인 산재예방 달인. 달인이라는 명성에 걸맞은 양재우 회장의 안전관리 노력을 한번 살펴봤다.

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Deep Learning Based Autonomous-Driving Cart Using ROS for Computation Offloading (컴퓨팅 계산 오프로딩 위해 ROS를 사용한 딥러닝 기반의 자율주행카트)

  • Han, Jisu;Park, Ji-Yoon;Kim, Chae-won;Park, Sang-soo;Kim, Hieonn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.05a
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    • pp.100-103
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    • 2021
  • IoT 와 인공지능을 접하려는 시도는 최근 들어서 많은 발전을 보이고 있다. 본 논문은 컴퓨팅 파워가 제한되는 작은 디바이스 IoT 의 한계를 극복하기 위하여 ROS 를 이용하여 복잡한 연산을 무선 통신으로 오프로딩하는 기법을 제안한다. 제안된 자율주행카드 시스템은 카트 이용 고객 개개인을 검출하고 추적하되 컴퓨터 비전 알고리즘과 LiDAR 센서를 이용하며, 음성인식 알고리즘을 적용하여 기계와 인간의 감성공학적 소통이 가능한 융합형 자율주행카트를 구현한다.

Music Recommendation System in Public Space, DJ Robot, based on Context-awareness and Musical Properties (상황인식 및 음원 속성에 따른 공간 설치형 음악 추천 시스템, DJ로봇)

  • Kim, Byung-O;Han, Dong-Soong
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.286-296
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    • 2010
  • The study of the development of DJ robots is to meet the demands of the music services which are changing very rapidly in the digital and network era. Existing studies, as a whole, develop music services on the premise of personalized environment and equipment, but the DJ robot is on the premise of the open space shared by the public. DJ robot gives priority to traditional space and music. Recently as the hospitality and demand for cultural contents of South Korea expand to worldwide, industrial use of the contents based on traditional or our unique characteristics is getting more and more. Meanwhile, the DJ robot is composed of a combination of two modules. One is to detect changes in the external environment and the other is to set the properties of the music by psychology, emotional engineering, etc. DJ robot detect the footprint of the temperature, humidity, illumination, wind, noise and other environmental factors measured, and will ensure the objectivity of the music source by repeated experiments and verification with human sensibility ergonomics based on Hevner Adjective Circle. DJ robot will change the soundscape of the traditional space being more beautiful and make the revival and prosperity of traditional music with the use of traditional music through BGM.

Study on surface processing design of aluminum alloy materials that is applied to IT and electronics (IT 및 전자제품에 적용되는 알루미늄 합금소재의 표면처리디자인에 관한 연구)

  • Han, Jisu;Kim, Pureum;Kim, Hyun-Sung
    • Journal of the Korean Crystal Growth and Crystal Technology
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    • v.27 no.4
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    • pp.212-219
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    • 2017
  • To become a person that is suitable to the 'High-Touch' generation where emotion takes over, we can focus on 6 skill including design, story, harmony, empathy, play, and meaning. Among these skills, harmony with design was chosen as the most important skill. Design can be seen as the basic element of all business, but it will be difficult to match the flow of the future Sensibility and intuitive generation with just the modern design that has been made based on reasonable and objective information and knowledge. This study suggests system and standardization of Sensibility surface processing design that satisfies great quality, attractive quality and Sensibility quality by applying surface processing design of product and Sensibility cognitive factors felt by the consumer by setting differentiated strategy and CMF (Color, Material, Finishing) understanding along with the importance of design materials in primary aspect. By considering the efficacy/characteristic of new surface processing characteristic/differentiation/possibility of implementation according to setting direction of differentiated CMF strategy per type of parts applied to the product, visual surface processing sample was implemented. Through this, it is expected that practical communication connected tool and Sensibility surface processing design's strategic access framework can be applied by understanding and sharing comprehensive elements such as target product, part type, applied material, applied surface processing, surface color, surface texture, and implementing feeling to environments such as designers, CMF designers, surface processing experts, and engineers in IT, electronics, and other areas. when developing a product.

A Study on the Development of Parents' Character Competency Reinforcement Program for the Prevention of Child Abuse (아동학대 예방을 위한 부모 인성역량 강화 프로그램 개발 연구)

  • Kim, Bong Je;Kwon, Ki Nam
    • Korean Journal of Child Education & Care
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    • v.18 no.4
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    • pp.109-121
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    • 2018
  • Objective: The purpose of this study is developing parents' character competency reinforcement program for the prevention of child abuse based on the critical competencies suggested by Character Education Promotion Act. Methods: For the development of the program, the literature review about child abuse prevention program in domestic and international research was conducted. Also, we conducted focus group interviews with kindergarten (n = 3) and elementary school (n = 4) teachers who experienced abusive parents for grasping their characteristics as a qualitative data collecting strategy. Results: As a result, parents' character competency reinforcement program for the prevention of child abuse was composed of a total of 7 activities; 'Understanding me and child', 'Anger management training for parent', 'Improving effective communication skill with child', 'Practicing two-way communication with child', 'Arts and Culture experience with child', 'Understanding my and child's feelings', 'We need a whole village to raise a child'. This program curriculum can be greatly four parents' character competency parts; self-management competency, communication competency, sensitivity competency, community competency. Conclusion/Implications: The program developed in this research can utilize the basic framework of the program to strengthen parent's toughness ability and it is crucial to develop customized toughness capacity increasing plan according to parent's characteristics It will be essential information.

A Study on the Convergence of Digital and Analog Art -Art Collaboration Focused on My Series- (예술에 있어서 디지털과 아날로그 융합에 관한 연구 -아트콜라보레이션 본인작품 <결합체>시리즈를 중심으로-)

  • Ryu, Ji Eun;Yang, Jong Hoon
    • The Journal of the Korea Contents Association
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    • v.17 no.4
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    • pp.510-519
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    • 2017
  • Our world is communicating by digital network that transcends time and space. In such world of rich technology, people are longing for humanity and analog esthetic. 'Art' stimulates analog esthetic and 'design' is a good and easy tool to show personal esthetic preferences. This study is about the convergence of digital and analog art focusing on the researcher's artwork series. The series is derived from series. They are made by cut and deconstructed pieces from the original series. I assembled these pieces into another creation by using graphic editing programs. I looked into the succession cases of art and design collaborations and developed various design products with the assembled artwork images. Through this, I want to communicate more familiarly with the world widely connected to network viewers. There are already many fine artists making their artworks into design products. Collaboration with cultural art and commercial product provides win-win effect to artist, company, and consumer. It also creates innovative products and values. In this study, I try to design products from various fields using my artwork images, and research about how to promote the artist and art products effectively to the world.