• Title/Summary/Keyword: 간학문성

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Effects of Stress Coping Strategy, Previous History, and Parental Preparation on Children's Memory of a Stressful Event (아동의 스트레스 대처 전략과 사전 경험의 질적 특성 및 부모의 준비성 정도가 아동 기억의 신뢰성에 미치는 영향)

  • Seungjin Lee
    • Korean Journal of Culture and Social Issue
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    • v.18 no.2
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    • pp.215-234
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    • 2012
  • The purpose of this study was to explore linkages between stress and a range of individual difference factors on children's memory for a potentially stressful event. Children (N=63) aged from 4 to 10 years, who undergone a minor dental operative procedure were evaluated. Overall, the results of this study replicated and extended previous findings of the related literature, providing some further evidence for a negative relation between stress and children's recall. More considerable variation in individual difference variables, in particular, children 's stress coping strategies, quality of previous experiences, amount of the advanced parental preparation were existed among the children, influencing the relation between the level of stress and children's remembering of a stressful event. Future inquiries for understanding theoretical, clinical, and forensic issues in children's remembering of a stressful event were discussed.

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An Overview of Using Serious Games for the Effective Development in Health and Medicine (보건 의료용 기능성 게임의 효과적 개발 방향 연구)

  • Lee, Hye Rim;Jeong, Eui Jun
    • Journal of Korea Game Society
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    • v.13 no.4
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    • pp.73-90
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    • 2013
  • Serious games allow learners to experience situations that are impossible in the real world for various purposes. To date the major applications of serious games include military, government, education, corporate and healthcare applications. This paper aims to provide an overview of the applications of serious games for various health-related purposes, particularly for Health and Medicine education, health risk prevention, behavioral intervention, and disease self-management. These games identified numerous papers reporting empirical evidence about the impacts and outcomes. There is potential promise for serious games to improve health outcomes. We discuss implications of using serious games for health-related purposes and future direction for research in this area.

A Study on The Effect of Justice of Transaction on Customer Performance in manufacturing Outsourcing. ; The Mediation Effect of Partnership (제조 아웃소싱에서 거래공정성이 고객사의 경영성과에 미치는 영향에 관한 연구 ; 파트너십의 매개효과)

  • Park, Sang-Moon;Kim, Gi-Joong;Hyun, Byung-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.6
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    • pp.228-238
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    • 2019
  • The purpose of this study is to investigate the relationship between transaction justice and customer performance. In this study, data were gathered from questionnaires from customers and suppliers of manufacturing outsourcing service, and reliability, validity, and confirmatory factor analysis (CFA) were conducted and the hypothesis was verified through the structural equation modeling (SEM) analysis. The results of this study are as follows: 1)Transaction justice has a significant positive effect on customer's business performance. Distribution and Interactional justice have a small effect on business performance, but Procedural justice has a significant positive effect. 2)Transaction justice has a positive effect on partnerships. 3)The partnership between the customer and the supplier has a positive effect on the customer's business performance. 4)Partnership has positive effect on customer's management performance through mediating justice. This study is based on the fact that justice acts as a independent variable in the transactional relationship between the customer and the supplier in the manufacturing outsourcing and this is the first case that empirically investigated the effect of the justice on the customer's management performance. In order to effectively cope with a rapidly changing business environment and effectively improve management performance, it is necessary to make efforts to improve justice, especially procedural justice, by utilizing outsourcing effectively in a global competition. In this respect, this study provides important implications for the both academically and practically.

High School Students' Environmental Science Literacy for Water and Attitudes toward Environment (물에 관한 고등학생들의 환경 과학적 소양과 태도)

  • Cho, In-Young;Kang, Young-Jin
    • Hwankyungkyoyuk
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    • v.23 no.4
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    • pp.70-81
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    • 2010
  • The present study aimed to understand high school students' environmental literacy for water and their attitudes toward environment. This study was conducted during the spring of the 2010 academic year with the participation of 123 students from a public international high school located in Seoul. The Environmental Science Literacy for Water test and the Revised New Ecological Paradigm scale were administered, and the data were analyzed by descriptive statistics and content analysis. The high school students in this study put strong emphasis on encouraging others to conserve water resources. This belief, however, was not aligned with self-recognition of their own roles in water supply shortages and other problematic water-use behavior. They also had difficulties in understanding the invisible part of matter transformations in water systems. Nevertheless, they showed favorable attitudes toward environmental conservation. In conclusion, the researchers suggest recognizing our own water problems and narrowing the gap between environmental and scientific knowledge of water and actual attitudes about the environment through curricular incorporation of interdisciplinary environmental science literacy into school science.

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Analysis of Differences between Countries in the Proportion, Method and Citation-inducing Effect of Open Access (OA) Articles (Open Access (OA) 논문의 비중과 방식, 피인용 유도 효과에 대한 국가 간 차이 분석)

  • Jane Cho
    • Journal of the Korean Society for information Management
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    • v.40 no.4
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    • pp.73-94
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    • 2023
  • This study empirically analyzed the proportion and method of Open Access (OA) in Korea, China, Japan, the United States, United Kingdom based on the Web of Science (WoS) papers. In addition, through the verification of the moderating effect, it was verified whether there is a difference in the effect of the amount of citation depending on the maturity of OA according to the countries or academic fields. As a result of the analysis, the proportion of OA was the highest in the UK at 62.7%, and the lowest in China at 38.0%. Second, the UK and US had a high proportion of indicators through self-archiving and APC-based Gold Hybrid, while only the Gold indicators were found to be prominent in China and Korea. Third, in the UK, US and Japan, the higher the proportion of OA, the greater the effect of inducing the citations. However, Korea (B=-0.00003, p<0.01) and China (B=-0.00001, p<0.01) showed the opposite direction. In addition, in most academic fields, the OA proportion had an effect of inducing citation, but a negative effect was found in the engineering field (B=-0.00002, p<0.01).

An Agent-based Approach for Distributed Collaborative Filtering (분산 협력 필터링에 대한 에이전트 기반 접근 방법)

  • Kim, Byeong-Man;Li, Qing;Howe Adele E.;Yeo, Dong-Gyu
    • Journal of KIISE:Software and Applications
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    • v.33 no.11
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    • pp.953-964
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    • 2006
  • Due to the usefulness of the collaborative filtering, it has been widely used in both the research and commercial field. However, there are still some challenges for it to be more efficient, especially the scalability problem, the sparsity problem and the cold start problem. In this paper. we address these problems and provide a novel distributed approach based on agents collaboration for the problems. We have tried to solve the scalability problem by making each agent save its users ratings and broadcast them to the users friends so that only friends ratings and his own ratings are kept in an agents local database. To reduce quality degradation of recommendation caused by the lack of rating data, we introduce a method using friends opinions instead of real rating data when they are not available. We also suggest a collaborative filtering algorithm based on user profile to provide new users with recommendation service. Experiments show that our suggested approach is helpful to the new user problem as well as is more scalable than traditional centralized CF filtering systems and alleviate the sparsity problem.

A Study on the Effect of Characteristics of Online Streaming Course on Learning Satisfaction and Recommendation Intention (온라인 스트리밍 수업의 특성이 학습 만족도와 추천의도에 미치는 영향 분석 연구)

  • Zhu, LiuCun;Yang, HuiJun;Jiang, Xuejin;Hwang, HaSung
    • Journal of Internet Computing and Services
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    • v.23 no.5
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    • pp.59-68
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    • 2022
  • As real-time live streaming broadcasting and non-face-to-face classes are spreading in the Corona era, it is time to take academic interest in online streaming classes. In particular, it is important to clarify why users use online streaming classes. Therefore, this study proposes social presence, interest, convenience of use, and interactivity as characteristics of online streaming classes, and aims to verify how these characteristics affect learning satisfaction and furthermore, recommendation intention. As a result of conducting a survey on 338 Chinese collegestudents, it was found that interactivity, social presence, and interest had a positive effect on learning satisfaction, but the effect of ease did not appear. On the other hand, it was confirmed that learning satisfaction had a positive effect on the online streaming class recommendation intention.

An Informetric Study on Academic Activities and Environmental Movements in Solving Global Environmental Problems (지구적 환경문제 해결을 위한 학술활동과 환경운동 경향 연구)

  • Park, Jae-Shin;Chung, Young-Mee
    • Journal of the Korean Society for information Management
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    • v.27 no.3
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    • pp.83-102
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    • 2010
  • This study aims to understand and compare the characteristics of two major approaches to solving global environmental problems - an academic approach including scholarly activities of environmental sciences and a practical approach of environmental movements led by NGOs - by employing informetric analysis methods. Knowledge structure of environmental sciences is depicted through co-citation networks of subject categories assigned to the cited journals in the discipline of environmental sciences for the 10-year period from 2000 to 2009. Furthermore, major interests of environmental NGOs are identified on the basis of external link data collected from web sites of the NGOs. Co-word analyses are also performed using the texts of journal papers in environmental sciences as well as news articles provided by NGO sites. Through the analyses, dominant subject areas of environmental sciences and environmental movements are identified demonstrating similarities and differences between the two approaches.

A Plan to Improve Storytelling through the Intermediary Potentials between Media in Game Designs (게임디자인의 미디어 간 매개 잠재력을 통한 스토리텔링 개선 방안)

  • Noh, In-Shik
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.35-42
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    • 2009
  • Analyzing the aspects of pattern in MMORPG that has been leading our domestic game industry to the climax, our game industry might be thought to orient the space narrative storytelling method containing the leading life in the virtual sociality to the nature of society. It is essential to have the convergence and linkage between media in describing the lifestyle in the virtual society, which should be operated in a very flexible manner. It is, however, true that we are lacking of the quantification of designing process until now, although the designing process should have the vivid academic functions between media in advance. In addition, the designing crossing over the MMORPG genre along with the game patterns in the MMORPG genre has close correlations with the spectrum of crises emerging recently in our domestic online game industry. In other words, this essay aims at raising an issue that the selective method to the lifestyle in the virtual society being settled down as characteristics inherent to the methods of our domestic online games might deliver the improving effects through the establishment of game designing jobs and compliant plans.

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The Effects of Memorable Travel Experiences, Tourism Brand Equity and Tourism Loyalty - Focus on Foreign Tourists in Seoul - (기억에 남는 관광경험과 관광목적지 브랜드 자산 및 관광목적지 충성도 간의 영향관계 연구 - 서울지역 외국인 관광객을 대상으로 -)

  • Wang, Jia Ying;Yan, Wen Yan;Yoon, Yoo Shik
    • Korea Science and Art Forum
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    • v.29
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    • pp.189-201
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    • 2017
  • The purpose of this study is to identify the factors that constitute the memorable tourism experiences and to grasp the influence relationship between the memorable tourism experience and the tourism destination brand equity and the loyalty of the tourism destination. The scope and method of the research are derived from the survey data collected through the questionnaire survey for foreign tourists who are visiting Korea, the reliability analysis and the feasibility analysis are conducted, and the relationship between the factors is analyzed through regression analysis. The results of this study are as follows. First, the results of the study are as follows. First, the results of the study are as follows. First, Interested exotic experiences, experience with local guides, and local residents' hospitality experience were found to have a significant effect on tourism destination brand assets. Based on this, And provided practical implications.