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http://dx.doi.org/10.7583/JKGS.2013.13.4.73

An Overview of Using Serious Games for the Effective Development in Health and Medicine  

Lee, Hye Rim (Department of Digital Culture & Contents, Konkuk University)
Jeong, Eui Jun (Department of Digital Culture & Contents, Konkuk University)
Abstract
Serious games allow learners to experience situations that are impossible in the real world for various purposes. To date the major applications of serious games include military, government, education, corporate and healthcare applications. This paper aims to provide an overview of the applications of serious games for various health-related purposes, particularly for Health and Medicine education, health risk prevention, behavioral intervention, and disease self-management. These games identified numerous papers reporting empirical evidence about the impacts and outcomes. There is potential promise for serious games to improve health outcomes. We discuss implications of using serious games for health-related purposes and future direction for research in this area.
Keywords
Serious game; Health and Medicine; Healthcare; Health Promotion Theory; Behavior Change Theory;
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Times Cited By KSCI : 2  (Citation Analysis)
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