• Title/Summary/Keyword: 간접 상호작용

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Performance Evaluation of Weir Structures Under Blast Loads (폭발하중에 의한 다기능-수중보 구조물 거동평가)

  • Jeon, Jun-Tai;Jung, Woo-Young;Ju, Bu-Seog
    • Proceedings of the Korean Society of Disaster Information Conference
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    • 2015.11a
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    • pp.168-169
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    • 2015
  • 최근 위험물질에 의한 폭발 및 테러의 위험성 증가로 인하여 사회간접자본 시설물인 댐/보, 원자력 발전소, 병원 구조물과 같은 주요 시설물의 폭발 안전성 평가 연구가 이슈화 되고 있어, 본 연구에서는 가스폭발에 의한 다기능 보 구조물의 거동을 평가하고 안전성을 분석 하고 자 한다. 본 연구에서 폭발 해석에 필요한 하중 조건 산정은 PHAST 프로그램을 사용하여 주변 온도 및 공기 특성 등을 고려한 약 5톤의 가스 폭발 조건을 구축 하였다. 또한 다기능 보 구조물의 거동 분석을 위해 구조물-지반 상호 작용을 고려한 2차원 유한 요소 모델을 구축하여 폭발에 의한 구조물 거동을 평가 하였다. 다기능 보 구조물의 수치해석 결과 보 구체와 Stilling Basin구조물 사이의 연결부에 응력집중 현상이 발생하는 것으로 평가 되었다.

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Electronic properties of uniaxially-strained MoS2 monolayer

  • Park, Ju-Ha;Im, Ye-Chan;Chae, Byeong-Tae
    • Proceeding of EDISON Challenge
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    • 2015.03a
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    • pp.296-299
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    • 2015
  • $MoS_2$ 단일층에 단축 방향으로 스트레인을 가해 Mo와 S 사이의 거리를 변화시키면서 밴드 구조의 변화를 밀도 범함수 이론에 기반해 계산했다. $MoS_2$ 단일층의 전자 구조는 스트레인에 민감하게 변화하여 밴드갭의 감소와 직접 밴드갭에서 간접 밴드갭으로 밴드갭의 특성이 변화함을 확인했다. 이러한 전자 구조의 변화는 스트레인에 의한 전하 분포의 변화와 로컬 오비탈의 상호작용에 의한 영향으로 해석된다.

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The Empirical Study on the Motivations for e-Learning Service Usage of Smart Device Users (스마트기기 이용자의 이러닝 서비스 사용 동기에 관한 실증적 연구)

  • Lee, Jong-Man
    • Journal of Internet Computing and Services
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    • v.13 no.2
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    • pp.119-126
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    • 2012
  • The purpose of this study is to test the motivations for e-Learning service usage of smart device users. To do this, empirical data were collected by conducting a field survey with 382 smart-device based e-learners, and structural equation model was used for the purpose of analyzing the data acquired by the survey. A structural equation model was designed and constructed by such factors like usefulness, enjoyment, word-of-mouse(WOM) effect, and social interaction on e-Learning usage intention. In addition, social interaction has an influence on WOM effect. The results of the analysis are summarized as follows; first, usefulness, enjoyment, and WOM have direct effects on e-Learning usage intention. Second, social interaction not only has direct influence on e-Learning usage intention but also has indirect influence carried by WOM effect. The findings have significant implications which the study inquires into the factors for e-Learning usage motivations of smart-device based e-learners.

Relation between the Personal and Social Factors and the Interacting Role of Science Gifted Students in Social Co-construction of Scientific Model Class (과학적 모형의 사회적 공동구성 수업에서 나타나는 과학 영재 학생들의 상호작용 역할과 개인의 내적, 관계적 요인 사이의 관련성)

  • Yu, Hee-Won;Cha, Hyun-Jung;Kim, Min-Suk;Ham, Dong-Cheol;Kim, Heui-Baik;Yoo, June-Hee;Park, Hyun-Joo;Kim, Chan-Jong;Choe, Seung-Urn
    • Journal of Gifted/Talented Education
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    • v.22 no.2
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    • pp.265-290
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    • 2012
  • This study try to analyze the effect that personal and social factors affects the interactions among science gifted students. For this, I analyze the interacting role of science gifted students in social co-construction and scientific model constructing class for phase change and rising-sinking time of moon and categorize according to type. I analyze aspects of interaction and association of each elements in the students after I understand character type self conception friendship a parents-children relationship relation with teachers derived from advanced research through questionnaire and depth interview. After analyzing, I find the following-close friendship form or not and usual school class participation appear important factors that have strong connection with the aspect of the interactions. Also, character type, self conception and relation of parents affect the interactions relatively lower. Through this study, We identify two things. Firstly, We must consider individual's inside factors for making animatedly the interaction among the students. Secondly, We get considering factors that devise the strategies for making the interaction animatedly.

An Empirical Study on Utilization of Electronic Government Services (전자정부 서비스 활용에 관한 실증연구)

  • Kim, Kyung-Hee;Park, Tae-Jun;Jang, Woo-Jung
    • Journal of Digital Convergence
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    • v.10 no.5
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    • pp.7-17
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    • 2012
  • This paper identifies the determinants of adoption and diffusion of e-government services, and examines the causal relationship among the variables of adoption behavior. The main findings, based upon survey responses from service users, are as follows: first, both the value of service and the socially influencing factor have the positive effect to the intention of utilizing services. Second, the socially influencing factor has the indirect effect to the intention of utilizing services, because it positively affects the value of service. The interaction factors, however, do not directly affect the intention of utilizing services. These interaction factors indirectly affect the intention of utilizing services through the path which increases the value of service, and its effect is larger than the socially influencing factor.

A Study on Factors Related to Individuals' Corruption Behaviors (개인의 부정부패 행위 실행에 미치는 영향요인)

  • Kim, Heungtae;Lee, Chang-Bae;Shim, Hyunjung
    • Korean Security Journal
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    • no.56
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    • pp.125-144
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    • 2018
  • Despite anti-corruption has been one of the major governmental tasks in Korea, anti-corruption policies have been focused largely on government officials in public sectors, and most of the prior studies have examined government employees not public citizens. In order to fill the vacuum in the literature, this study aims to develop evidence-based anti-corruption policies via a survey of people in various job categories for the relationship between their experiences of any corruption and related factors. Researchers analyzed a secondary data gathered by the Korean Institute of Public Administration, which included a sample of 1,000 adults aged over 19. The results showed that indirect experiences of corruption and interaction with the corrupted were positively related to individuals' corruption behaviors. In addition, their perception towards low- and mid-ranking officials were statistically signifiant in explaining the corruption behavior. Thus, policy-makers should consider focusing on indirect experiences of corruption, interaction with the corrupted, and perception towards low- and mid-ranking officials. This study contributed as an attempt to suggest policy implications and further research ideas by examining factors related to individuals' corruption behaviors.

A Study on the Influence of the Motivation of the Reality Travel Program on the Viewing Satisfaction and Visiting Intention (리얼리티 여행 프로그램의 시청 동기가 시청 만족도와 방문 의도에 미치는 영향 연구)

  • Kim, Sung-Hoon;Oh, Do-Yoon;Shin, Ha-Yeon
    • The Journal of the Korea Contents Association
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    • v.19 no.9
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    • pp.47-56
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    • 2019
  • In line with the increasing demand for domestic travel, Reality Travel Programs(hereinafter referred to as RTP) in which actors don't have the script in program are increasing. We explored the impact of RTP "Viewing Satisfaction" and "Revisit Intentions". Firstly, factors of "entertainment", "sympathy", "aesthetic", "information", "interaction" and "Indirect Experience" were confirmed. Secondly, common factors that have a positive impact on Dependent variables in RPT were "esthetics" and "IE". By empathizing with the beauty of the environment and actor's emotions, the RTP had a positive influence to "VS" and wanting to visit the area. Provided a theoretical basis by verifying that viewing motives for RTP have a positive impact on VS and RI.

A Study on Correlation between Customized User Interface and Flow (사용자 맞춤형 인터페이스와 몰입의 관계에 관한 연구 -게임의 'Add-ons'을 중심으로)

  • Bahn, Kyoung-Jin;Kim, Hyo;Lee, Kyung-Won;Kim, Hyun-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.319-326
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    • 2007
  • 인터넷이 널리 보급됨에 따라 온라인 상에서의 활동은 보편화 되었고 사용자들은 자아를 표현하고 성장시키는 것에 대하여 더욱 다양하고 확장된 환경을 요구하게 되었다. 사용자 간의 상호작용, 자신을 대표하는 상징물과 현실세계의 자아와의 상호작용은 매체의 몰입의 한 요소로서 중요하다. 이는 게임에서도 마찬가지이며, 플레이어의 게임 속 상황이나 역할에서의 행동은 자신만이 아닌 다른 사용자에게도 직간접적인 영향을 미치게 된다. 플레이어의 모든 행동은 인터페이스를 통하여 이루어지게 되는데, 다변화적인 상황에서 역할을 수행하면서 사용자는 자신의 성향과 편의에 부합하는 인터페이스를 원하게 된다. 본 연구는 사용자 맞춤형 인터페이스(Customized UI)를 연구하는 한 과정으로, 게임 인터페이스를 하나의 매체로 선택하여 사용자 맞춤형 인터페이스를 제공하는 것이 매체 몰입을 향상 시킬 것이라는 가설을 바탕으로 진행되었다. 게임 인터페이스에서 개인의 취향에 따라 인터페이스를 차별화 시킬 수 있는 Add-ons 기능이 보편적으로 사용되고 있는 MMORPG 'WOW'의 플레이어들을 대상으로 설문과 분석을 한 결과 게임상의 다양한 상황과 역할에 따라 요구되는 인터페이스의 복잡수준은 차이가 있을 뿐만 아니라, 사용자의 개개인의 요구를 충족시키는 맞춤형 인터페이스를 제공하는 것은 게임의 지속적인 흥미를 유발하고 몰입을 강화시킨다는 결론을 얻을 수 있었다.

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Exploring Causes of the Habitual Use of Text-based Online Social Interaction (TOSI): Focusing on Internet Self-efficacy, Social Presence and Intimacy (텍스트 기반 온라인 사회 상호작용(TOSI)의 습관적 이용에 대한 연구: 중학생의 인터넷 자기효능감, 사회적 실재감, 친밀감을 중심으로)

  • Kim, Yang-Ha;Jang, Joo-Young;Kim, Min-Gyu;Kim, Joo-Han
    • Korean journal of communication and information
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    • v.38
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    • pp.119-146
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    • 2007
  • The purpose of this paper is to explore the factors causing adolescents' habitual use of text-based online social interaction (TOSI). The authors of the present study assumed that adolescents' perceived intimacy would affect the use of TOSI. Using structural equation modeling, the influences of perceived social presence and Internet self-efficacy on habitual use of TOSI were examined indirectly as well as directly, with and without intimacy as a mediate factor. The results show that the indirect effects were proven to be stronger compared with the direct effects. Perceived intimacy appeared to encourage more frequent uses of TOSI. The effects of intimacy were even more stronger especially with those who had higher levels of Internet self-efficacy.

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A Study on the Factors Affecting e-Government Users' Satisfaction - The Case of Online Tax Filing and Payment Services (전자정부 서비스 사용자 만족도 영향요인에 관한 연구 - 세금관련 서비스 이용자 사례를 중심으로)

  • Kim, Jae-Hyoun;Cheong, Heung-Gyo;Kim, Tae-Ung
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.105-116
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    • 2011
  • This paper identifies the determinants of adoption of e-government services. The on-line tax filing and payment system, called Hometax, is a well-known e-government service for taxpayers. Using a theoretical model based on Technology acceptance model, this case study examines the causal relationships among the variables of the adoption behavior for on-line tax filing and payment system. Major research variables include satisfaction, perceived usefulness, perceived ease of use, words of mouth, subjective norms, trust, interaction and facilitating conditions. Results from 279 survey responses indicate that the usefulness and ease of use affect the user satisfaction, which, in turn, with the word of mouth influences intentions to use an e-government service. Subjective norms and trust has been found to affect the usefulness, and interaction as well as facilitating conditions have also some impact on the ease of use. As a conclusion, the academic and practical implications of these findings are discussed.