• Title/Summary/Keyword: 가정학습환경

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Multiple Intelligences, Creative Home Environment, Social economic status, and Leadership of Children (유아의 다중지능, 창의적 가정환경 및 사회인구학적 변인이 유아의 리더십에 미치는 영향)

  • Kim, Min Young;Moon, Hyuk Jun
    • Korean Journal of Childcare and Education
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    • v.7 no.3
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    • pp.259-284
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    • 2011
  • This thesis examined the effects of social demographical variables, multiple intelligences, and creative home environment on the child leadership. Study samples are 5 years old children at the kindergartens located in Seoul and metropolitan areas as well as their parents and (homeroom) teachers. 173 copies were analyzed. Results of this study are as follows: First, in terms of difference of multiple intelligences, creative home environment and child leadership depending on social demographical background, The second child showed significantly different interpersonal intelligence among other multiple intelligences from the first child with regard to the birth order. In terms of mother's education level and creative home environment, mothers with education more than universities showed big difference in family pressure. In terms of effects of total income, the children from families with total income over 4 million won showed significant difference in logical, mathematical, naturalist intelligence. and language intelligence. In terms of creative home environment, significant difference was found with regard to learning environment and child respect. Second, multiple intelligences, creative home environment, and child leadership showed correlated strongly. Third, total income in social demographic variables, language intelligence in multiple intelligences, and family pressure in creative home environment were found to have effects on it. Total income in social and demographical variables and family pressure in creative home environment were found to have effects on it. Interpersonal relation intelligence in multiple intelligences and learning environment in creative home environment were found to have effects on it. Total leadership had effects on family pressure only in creative home environment.

Case Study of PBL applied field trip in the National Folk Museum on teaching (국립민속박물관을 활용한 <의생활문화> PBL 수업 사례)

  • Shin, Hye Won;Rhee, Jung Uk
    • Journal of Korean Home Economics Education Association
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    • v.28 no.4
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    • pp.97-109
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    • 2016
  • The purpose of this study were to develop PBL(problem-based learning) program, and to examine the effects of PBL. This paper applied PBL to a "Culture of Clothing" class, comprised of 23 undergraduate students majoring in Home Economics. As part of the PBL curriculum, the class assigned students to design and create brochures about the culture of clothing by going on field trips to the National Folk Museum of Korea. The class met for five weeks, 3 hours per week. The effectiveness of PBL was measured based on the students' self-reflective journals, self-assessments, and satisfaction surveys. The study gathered three major feedbacks from the students after taking the PBL class. First, the students recognized the importance of cooperation and communication in problem-solving process. Second, the students appreciated that students themselves were implementing the self-directed learning. Third, the students were satisfied with the overall quality of the PBL class, based on their feedbacks and surveys. However, the students' self-assessments show their acknowledgement of the lack of creativity and critical-thinking skills. The study also observed relatively low-satisfaction ratings about the learning environment at the National Folk Museum of Korea.

Development and Evaluation of Home Economics Teaching·Learning process plan for the practice of Caring and Sharing - Focusing on 'Happy Family Life and Culture Led by Family' Unit of High School Technology and Home Economics - (배려와 나눔 실천을 위한 가정과 교수·학습 과정안 개발과 평가 - 고등학교 기술·가정 '가족이 여는 행복한 가정생활 문화' 단원을 중심으로 -)

  • Baek, MinKyung;Cho, JaeSoon
    • Journal of Korean Home Economics Education Association
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    • v.27 no.4
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    • pp.19-35
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    • 2015
  • The purpose of this study was to develop and evaluate a teaching learning process plan for the practice of caring and sharing to improve character of highschool students through Home Economics subject. The teaching learning process plan consisting of 13-session lessons has been developed and implemented according to the ADDIE model for the unit of 'Happy Family Life and Culture led by Family'. The unit was divided into two themes: Theme I caring through sharing and Theme II caring through practice. Six practice elements of caring and sharing such as communication, gratitude, courage, love, empathy, and environment drawn from Theme I are applied to Theme II. Various activities and teaching materials as well as questionnaire were developed. The plan was applied to 8 classes, 287 freshmen of S highschool in Jeonju-si from March to May, 2014. Three factors were drawn from 35 character-related items: self-perception, perception of caring and sharing, and practice of caring and sharing. These factors were related to respondents' satisfaction with family relationships and school life. Two factors except self-perception improved through 13 lessons. Students evaluated that the whole caring and sharing practice lessons of Theme I and II gave them the chance to realize a actual practice in everyday life was important even with small efforts such as cooking for special family. Also students commented that the praising workbook was impressive. All 23 items of evaluation gained from over 3.5 to 4.2 on 5-point scale. It can be concluded that the teaching learning process plan for the practice of caring and sharing for the unit of 'Happy Family Life and Culture led by Family' would improve character of highschool students through the Home Economics subject.

A Study on User Interface of AV Networking environment for Using Multimedia Contents (AV 네트워크 환경하의 멀티미디어 콘텐츠 활용을 위한 사용자 인터페이스에 관한 연구)

  • Park, Hyun-Cheol;Lee, Eun-Seok;Choi, Yoo-Jin;Hwang, Sang-Woong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.241-244
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    • 2006
  • 홈 네트워크 환경은 다양한 기기들이 네트워크로 연결되어 사용되는 환경을 이야기 하고, 특별히 AV 네트워크 활용이라고 하는 기기간 저장된 또는 공유 가능한 오디오 비디오 콘텐츠에 대한 활용이 하나의 가전 네트워크 분야의 중요 부분이 되고 있다. 지금까지 고려되는 다양한 시나리오의 홈 네트워크상의 콘텐츠 활용을 위해서는 기기 또는 콘텐츠 종류에 따르는 고정된 접근 절차에 따라서 콘텐츠에 접근하도록 인터페이스가 개발되어 사용되고 있다. 그러나 홈 네트워크 환경은 기존의 가정내 고정형 정보가전 기기와 모바일 기기가 모두 연결되는 상황으로 기존의 고정형 가정기기들로의 구성과 달리 다양한 사용 경로특성을 가진 기기가 연결되게 된다. 이에 본 연구에서는 이런 상호 동질성을 가지기 어려운 정보기기를 사용해야 한 사용자에게는 사용상의 어려움 줄이는 인터페이스를 제안하고자 한다. 이를 위해 본 연구에서는 가정내 구성원들의 제품 및 콘텐츠 사용 특성을 확인하고, 기기와 콘텐츠 고유의 특성을 고려하여, 다양한 접근 경로를 가지는 홈 / 모바일 기기 사용의 사용경험을 모두 수용하면서 새로운 사용자환경인 홈 네트워크 AV 환경하에 학습이 용이하면서 최소한의 물리적인 인터페이스를 가지는 사용자 인터페이스를 제안한다.

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Drivers' Learning Mechanism and Route Choice Behavior for Different Traffic Conditions (교통상황에 따른 운전자의 경로선택과 학습행동에 관한 연구)

  • 도명식;석종수;김명수;최병국
    • Journal of Korean Society of Transportation
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    • v.21 no.3
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    • pp.97-106
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    • 2003
  • When a route choice is done under uncertainty, a driver has some expectation of traffic conditions that will occur according to the route chosen. This study tries to build a framework in which we can observe the learning behavior of the drivers' expectations of the travel time under nonstationary environment. In order to investigate how drivers have their subjective expectations on traffic conditions in response to public information, a numerical experiment is carried out. We found that rational expectations(RE) formation about the route travel time can be expressed by the adaptive expectation model when the travel time changes in accordance with the nonstationary process which consists of permanent shock and transient shock. Also, we found that the adaptive parameter of the model converges to the fixed value corresponding to the route conditions.

Development and Evaluation of the PBL Teaching/Learning Process Plan of 'Housing Culture and Practical Space Use' for Home Economics in Middle School (중학교 가정과 문제 중심 '주생활 문화와 주거 공간 활용' 교수·학습 과정안 개발과 평가)

  • Cho, Jiwon;Cho, Jaesoon
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.59-76
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    • 2020
  • The purpose of this study was to develop and evaluate the teaching/learning process plan of 'housing culture and practical space use' for home economics in middle school according to the problem based learning(PBL) model. The plan consisting of 4-lessons has been developed and implemented following the steps of ADDIE model. Various activity materials (4 scenarios, 6 individual activity sheets, 10 reading texts, and 5 working resources) and visual materials (4 sets of ppt and 4 moving pictures) as well as questionnaire were developed for the 4-session lessons. The plans were implemented to a single class of 21 junior students at H middle school in rural area, Kyeongnam, from 1st to 12th of April, 2019. Students highly enjoyed and were satisfied with the whole 4-lessons in aspects such as understanding of the contents, adequacy of materials and activities, and usefulness in one's own daily life. Additionally, they have more actively participated in the lessons than usual and even interested in learning more of such lessons. Students also reported that they highly accomplished the goal of each lesson as well as overall objectives. They showed interest in the major part of PBL lesson such as scenario and group activities. And they engaged themselves in drawing the share housing space plan with '5D planner' web program which they described as the best part of the lessons. The teaching/learning process plan developed in this study may be used as a theme of maker education, which is emerging these days. It can be concluded that the PBL teaching/learning process plans for 'housing values and practical space use' would contribute to improving students' attitude on living with others and ability to manage one's individual life.

The Evaluation of a Cooperation with computer which affects to the achievement degree for studying (컴퓨터를 활용한 협동학습이 학업성취도에 미치는 영향 평가)

  • Cho, Youn-Hee;Lee, Yun-Bae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.1396-1399
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    • 2007
  • 컴퓨터의 보급이 보편화 되면서 컴퓨터 보유 가정이 기하급수적으로 증가되고 있다. 이로 인하여 컴퓨터로 할 수 있는 일이 늘어나고, 활용분야 역시 다양해지고 있다. 특히 과거의 교수-학습 방법과는 달리 최근에 많은 분야에서 연구되고 있는 E-러닝, ICT, 컴퓨터 활용, 인터넷 등을 접목하여 학생들의 협동심과 책임감을 요하는 협동학습에 적용하고자 하는 연구가 진행 중이다. 그런데, 협동학습의 집단은 크게 인문계열, 실업계열 고등학생 집단과 중학생 집단으로 분류한다. 따라서 본 논문에서는 컴퓨터를 활용하는 정도와 이용시간 등을 학습에 얼마만큼 도움이 되는지 분석하고, 계열별로 집단을 구분하여 학생들의 집단에서 개인의 적극성과 참여정도에 대한 영향이 집단 전체에 미치는 파급효과를 분석한다. 마지막으로 학업성취에 대한 학생들의 성적차이의 관점을 분석하고, 성별에 따른 학업성취도 차이, 주변 환경에 따른 영향력의 정도, 협동학습의 결과 학업성취도의 변화를 평가한다.

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Calculating the Importance of Attributes in Naive Bayesian Classification Learning (나이브 베이시안 분류학습에서 속성의 중요도 계산방법)

  • Lee, Chang-Hwan
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.5
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    • pp.83-87
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    • 2011
  • Naive Bayesian learning has been widely used in machine learning. However, in traditional naive Bayesian learning, we make two assumptions: (1) each attribute is independent of each other (2) each attribute has same importance in terms of learning. However, in reality, not all attributes are the same with respect to their importance. In this paper, we propose a new paradigm of calculating the importance of attributes for naive Bayesian learning. The performance of the proposed methods has been compared with those of other methods including SBC and general naive Bayesian. The proposed method shows better performance in most cases.

An Analysis on the Use of Computer of Elementary Students (초등학생들의 컴퓨터 활용 실태 분석)

  • Kim, Young-Gi
    • Journal of The Korean Association of Information Education
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    • v.12 no.3
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    • pp.283-292
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    • 2008
  • Computer Science Education has to be dynamically changed due to a change of information technology. This study aims to present the direction of development for computer science education according to compare a report of KEDI; Korean Educational Development Institute, twenty years ago with our latest investigation. In this research, nowadays the personal computer diffused at most home. Home is the main environment for students to use computer. Students demand new computing curricula and teaching method. The global tendency of computer science education focuses on the improvement of problem solving ability. According to our investigation, most students hope to learn the new computing skills through game-based learning. We present the unplugged teaching methods and simulation-based learning using EPL(Educational Program Langage). Of course it's important to be applied to school now. And it can be achieved just by national efforts alone.

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The Study of Virtualized Application for the Optimization of u-Learning System (u-러닝시스템 최적화를 위한 가상화 애플리케이션 연구)

  • Oh, Jeong-Sam;Kim, Hyo-Gon
    • Proceedings of the Korean Information Science Society Conference
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    • 2010.06b
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    • pp.236-240
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    • 2010
  • u-러닝시스템의 개발과 활용은 유비쿼터스 컴퓨팅 환경의 발달에 따른 미래교실에서의 교육 및 학습 환경을 실현하기 위한 기술적 노력을 의미한다. 본 연구에서 다루고자 하는 u-러닝시스템이 높은 수준의 유비쿼터스 학습을 구현하기 위해서는 학교에서 뿐만 아니라 가정에서도 학습할 수 있는 u-러닝환경을 구축할 수 있어야 하는데, 현재 u-러닝 시스템 구축을 통한 미래교육 연구는 광범위한 관심과 보급에도 불구하고 u-러닝시스템 활성화의 한계를 도출하고 있다. 즉, 현재 다양한 플랫폼 하에서 운영되고 있는 모바일 기기 환경에서 기존의 콘텐츠를 활용하기 위해서는 여전히 u-러닝 지원을 위한 단말기의 안정성이 떨어질 뿐만 아니라 u-러닝을 안정적으로 지원하는 기반 시스템이 적절하게 개발 보급되지 못하고 있는 실정이며 사용자의 편의성이 떨어져 u-러닝 환경에 적합하지 못한 경우가 많다. 따라서 본 연구는 이와같은 u-러닝시스템의 기반기술 구축에 필수적인 기술적 요소를 보완하기 위하여 오픈소스를 포함한 다양한 운영체제의 환경에서 윈도우 운영체제 기반 애플리케이션 사용이 가능한 Remote Desktop Protocol을 통한 가상화 기술을 구현하여 u-러닝시스템의 컴퓨팅 성능을 보다 효율적으로 증대시킬 수 있는 네트워크 시스템을 구현하고 타 시스템과의 성능평가를 수행한다.

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