• Title/Summary/Keyword: 가상 세계

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A Development of a Framework for Building Knowledge based Augmented Reality System (지식기반 증강현실 시스템 구축을 위한 프레임워크 개발)

  • Woo, Chong-Woo;Lee, Doo-Hee
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.7
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    • pp.49-58
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    • 2011
  • Augmented Reality(AR) assists human's cognitive ability through the information visualization by substantiating information about virtual situation. This technology is studied in a variety of ways including education, design, industry, and so on, by various supply of information devices equipped with cameras and display monitors. Since the most of the AR system depends on limited interaction that responds to the order from user, it can not reflect diverse real world situation. In this study, we suggest a knowledge based augmented reality system, which is composed of context awareness agent that provides recognized context information, along with knowledge based component that provides intelligent capability by utilizing domain knowledges. With this capability, the augmented object can generate dynamic model intelligently by reflecting context information, and can make the interaction possible among the multiple objects. We developed rule based context awareness system along with 3D model generation, and tested interaction among the augmented objects. And we suggest a framework that can provide a convenient way of developing augmented reality system for user.

The Current Status and Implications of E-Government in China (중국의 전자정부 구축현황과 시사점)

  • Chen, Xue;Choi, Seok-Beom
    • International Commerce and Information Review
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    • v.13 no.4
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    • pp.203-227
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    • 2011
  • E-Government provides convenient information and service, and enhances service quality to people by using new technology. E-Government now becomes representative project that many countries in the world are promoting competitively as a key method improving national competitiveness in the 21st century. With joining WTO, China is also facing a new challenge as e-Government is becoming increasingly common. In accordance with this trend china's e-Government is developing rapidly. But at the same time it also reveals many problems. Especially government and e-Government laws and policies are not integrated into one and legal basis to change management system of government is still weak. Thus, this study deals in generalities such as the concept of Chinese electronic government, the process, the purpose, related issues of the policy by comparing the current state of the Chinese electronic government with Korea electronic government. The purpose of this study is to derive implications from the comparative analysis.

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A Study on the Storytelling of Web-based MMORTS 'Tribal War' (웹 기반 MMORTS <부족전쟁>의 스토리텔링 연구)

  • Lyou, Chul-Gyun;Lim, Su-Mi
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.15-24
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    • 2010
  • Web-based MMORTS has features that distinguish it from traditional client-based games. First, Web-based MMORTS is represented by the combination of graphics and texts. Second, there is parallax agent which has a player and a base town character. This paper written for the purpose of analyzing the storytelling of web-based MMORTS, and from Innogames selected as the subjects of the study. In view of the results so far achieved, the fact, when the player logs in web-based MMORTS, the player takes the experience after some time which had taken by the AI character instead of the player logged out and User Generated Storytelling created from this process, become known. This paper has a meaning for Web-based virtual world which can juxtaposition with routine tasks and can be linked with other platforms.

A Generic Interface for Internet of Things (IoT) Platforms (IoT 플랫폼을 위한 범용 인터페이스)

  • Kim, Mi;Lee, Nam-Yong;Par, Jin-Ho
    • KIPS Transactions on Software and Data Engineering
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    • v.7 no.1
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    • pp.19-24
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    • 2018
  • This paper presents an IoT platform of common interfaces that are flexible IoT applications and Connect the smart devices. The IoT platform includes automatic collaboration discovery the smart Device. It is different things case with connection each device through IoT Platforms are each device and application service. Due to these heterogeneities, it is quite advantages to develop applications working with derived IoT services. This circumstance needs the generic interface and results in a range of IoT architectures by not only the environments settings and discovery resource but also varied uniqe to implementation services working with IoT applications. Therefore, this suggestion of solve the problems and make it possible independent platforms always alive to connection with each devices based on the generic interface. The generic interface is heterogeneity-driven solve the problems and effectively contributions a platform that could be operated in diverse IoT Platforms.

A Research about Digital Texture for Photo Realistic Computer Graphic (Photo Realistic Computer Graphic 제작에 따른 Digital Texture 구현)

  • Eum, Young-Sik;Kim, Ji-Hong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.647-650
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    • 2009
  • In recent years, an understanding and concern about the Photo Realistic CG increased while the CG industry grew. The overall understanding of a system, an output and algorithm, and etc. are needed in order to implement the Photo Realistic CG. Moreover, for the realistic output on CG, the texture task that it is logical the various environment condition according to the physical environment and time, and etc.s has to show. For carrying out the Photo Realistic CG texture task, the extensity of a texture, the physical properties, a material, and an environment, the various access and the logical analysis are needed. Analyzed data reaches the direct affect to the final product for expressing. The realistic ancient history site, and the cultural inheritance and industrial product will be implemented with the ground of the research of the upper part in the imaginary realistic world.

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Investigation of Heterogeneity Measure for Nonstationary Regional Frequency Analysis (비정상성 지역빈도해석을 위한 지역구분에 따른 이질성 척도 검토)

  • Ahn, Hyunjun;Shin, Ju-Young;Jung, Tae-Ho;Heo, Jun-Haeng
    • Proceedings of the Korea Water Resources Association Conference
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    • 2018.05a
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    • pp.340-340
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    • 2018
  • 전 세계적으로 기후변화로 인해 나타나는 이상기후의 영향을 고려하기 위해서 수문빈도해석분야에서는 비정상성 빈도해석에 관한 연구가 활발히 진행 중이다. 자료의 비정상성을 고려하여 빈도해석을 수행하는 방법은 다양하게 연구되어오고 있는데, 그중 시간에 따른 자료의 변화를 고려할 수 있도록 기존 모형의 매개변수에 시간을 고려할 수 있는 변수를 더하여 모형을 구축하는 기법이 비정상성 빈도해석기법으로 널리 활용되고 있다. 한편, 이러한 비정상성 가정에 관련한 연구들은 주로 지점빈도해석 기법을 중심으로 개발되어왔을 뿐, 아직 지역빈도해석기법을 대상으로 시도된 비정상성 연구는 미비한 실정이다. 지역빈도해석은 수문학적 동질지역이라는 가정을 바탕으로 표본의 확장을 통해 지점빈도해석보다 비교적 안정적인 빈도해석을 수행할 수 있는 기법으로 널리 알려져 있다. 따라서 지역빈도해석에서 수문학적 동질지역의 구분은 지역빈도해석 절차 중 가장 중요한 절차라고 할 수 있다. 이러한 수문학적 동질지역 구분을 위해서는 지점별로 가지고 있는 위치 정보나 수문 자료의 통계값과 같은 해당 지점을 대표할 수 있는 인자들이 필요하다. 본 연구에서는 모의실험을 통해 경향성이 나타나는 가상의 지점 자료를 생성한 뒤, 지역구분을 통해 자료의 비정상성이 나타나는 지역의 지역구분 결과를 살펴보고 이질성 척도(heterogenity measure)를 산정하였다. 이를 바탕으로 비정상성 지역빈도해석에서 이질성 척도의 적용성을 검토하고자 한다. 본 연구의 결과는 추후 기후변화의 영향이 나타나는 수문학적 동질 및 비 동질지역의 분석 및 비정상성 지역빈도해석을 위한 기초자료로 활용될 것으로 기대된다.

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Design and development of GWB (Global Water Bank) system (GWB (Global Water Bank) 시스템 설계 및 개발)

  • Kim, Min Kuk;Kim, Jeong Bae;Park, Jong-Pyo;Jeong, Ui-Seok;Bae, Deg Hyo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2017.05a
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    • pp.468-468
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    • 2017
  • 최근 기후변화로 인해 수자원 위험요소인 가뭄 및 홍수피해가 증가하고 있으며, 인구증가에 따른 수량감소로 수자원관리가 더욱 어려워지고 있는 실정이다. 효율적인 수자원관리 및 기후변화 대응을 위해 세계 물시장은 점점 증가하고 있으며, 이에 따라 국내기업 또한 해외사업 진출을 추진하고 있으나, 사업에 필수적인 기상, 수문 등 기초자료의 부재로 어려움을 겪고 있다. 본 연구에서는 국내기업의 해외사업 진출 시 필요한 기상, 지형, 수문, 인문 사회 등 기초자료를 제공하는 글로벌 수자원정보제공시스템(Global Water Bank, GWB)을 설계 및 개발하고자 한다. 국내 외 예비타당성보고서 및 국내에서 수집 가능한 국외 정보현황을 분석하여 자료 제공인자를 도출하였으며, 이를 토대로 시스템 내 제공항목을 기상, 지형, 수문해석, 인문 사회, 기후변화 자료로 구분하였다. 해외시장 진출범위를 고려하여 자료의 공간적인 범위를 전지구로 설정하였으며, 전지구 자료의 가용성을 검토하여 제공자료를 구축하였다. 기상자료는 NCDC (National Climate Data Center)의 관측 지점자료와 APHRODITE (Asian Precipitation - Highly-Resolved Observational Data Integration Towards Evaluation) 격자자료를 수집하였으며, 오 결측 자료는 품질검토를 수행하여 보정하였다. 지형자료의 경우 USGS (U.S. Geological Survey)의 DEM, FAO (Food and Agriculture Organization of the United Nations)의 토양도, UMD (University of Maryland)의 토지피복도를 구축하였다. 수문자료는 GRDC(Global Runoff Data Centre)의 관측 지점자료를 수집하였으며, 미계측 지역의 수문자료 구축을 위해 VIC(Variable Infiltration Capacity) 수문모형을 활용하여 $0.5^{\circ}$ 공간해상도의 격자 유출량 자료를 생산하였다. 인문 사회자료로 World Bank의 국가별 통계자료를 수집하였으며, 구축된 각 자료는 GWB 시스템을 통해 제공된다. 시스템의 시범운영을 위해 아시아 지역을 대상으로 GWB- 버전을 개발하였으며, 시범지역 내 관측자료와 비교분석하여 자료의 활용성을 검증하였다. 추후 GWB 시스템은 해외진출 사업 우선지역 선정 근거로 활용될 수 있는 가상수 및 물산업지수 등의 추가정보를 제공하고 타 지역으로 확대적용 예정이다.

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A Conceptual Study for Utilizing IPTV as an Aid for Co-Creation of Value in Future Education

  • Kim, Nam-Ju;Kim, Sung-Wan
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.10
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    • pp.61-76
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    • 2021
  • Nowadays, a lot of educational TV programs have focused on the program providers' perspective, namely through goods-dominant (G-D) logic. However, the growing development of current technologies such as IPTV with AR and VR has opened opportunities to go beyond a provider-centered perspective and to add the co-creation of value, since value can be created through the interaction between learners and the TV programs themselves. With this in mind, learner-centered TV programs, which are based on service-dominant (S-D) logic, should be offered through educational TV channels. This conceptual paper summarizes, analyzes, and synthesizes the present status of IPTV in education and suggests a new instructional approach for utilizing TV in future education based on value co-creation through learner participation. Three principles (service-dominant logic as an educational service design principle, goal-based scenario for instructional design, IPTV as state-of-the-art technology innovation) are suggested for designing educational IPTV programs.

Study on Development of Remote Mental Health Care Program with VR for Seafarers

  • Lim, Sangseop;Tae, Hyo-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.12
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    • pp.195-200
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    • 2021
  • Seafarers play an important role in shipping and logistics. However, seafarers are relatively vulnerable to mental illness because they have to board ships for a considerable period of time and work in isolation. In particular, in the pandemic situation caused by COVID-19, the crew change is delayed due to the closure of many ports around the world, increasing the mental burden on seafarers. The mental health management of the crew is important because these mental problems can lead to major accidents of lives and ships. This paper identified the necessity of mental health management of seafarers through a survey and identified problems with the currently operated mental health management program and curriculum. Especially, this study proposed VR-based programs to help crews receive mentally counseling treatment in a timely manner and to reduce the mental burden on them by preventing sensitive personal information exposure. Through this, it is expected to contribute to the stable development of the logistics industry by establishing a safe seafarers working environment.

Numerical Assessment of LNGC Berthing Operation to FLBT (FLBT를 향해 접안하는 LNGC의 수치해석 및 안정성 평가)

  • Jung, Sung-Jun;Jung, Dong-Woo;Oh, Seung-Hoon;Kim, Yun-Ho;Jung, Dong-Ho
    • Journal of Navigation and Port Research
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    • v.45 no.3
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    • pp.87-94
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    • 2021
  • The IMO has adopted emission standards that strictly restrict the use of bunker C oil for vessels. Accordingly, research and bunkering pilot projects for LNG fueled ships are being actively carried out, which is expected to substantially reduce environmental pollution. In this study, we have adopted the turret moored Floating LNG Bunkering Terminal (FLBT) designed to receive the LNG from LNGCs and to transfer LNG to LNG bunkering shuttles in ship to ship moored condition. Numerical simulations have been performed with a 1-year return period of wind, wave, and current. Damping values of numerical model were adjusted from the results of model tests to obtain accurate simulation results. The results confirm safe berthing operation during the 1-year return period of environmental condition. Safety depends on the direction of environment, with increasingly stable operation facilitated by the application of heading-control function of FLBT to avoid beam-sea conditions.