• Title/Summary/Keyword: 가상 모바일 네트워크

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A Design and Implementation of a Home Gateway based on the RTC Technology Supporting Live Video Streaming (라이브 비디오 스트리밍을 지원하는 RTC 기반 홈 게이트웨이의 설계 및 구현)

  • Kim, Hye-Sun;Hwang, Ki-Tae
    • The KIPS Transactions:PartC
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    • v.12C no.4 s.100
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    • pp.589-596
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    • 2005
  • The objective of this paper lies in the design and implementation of a home gateway supporting live video streaming which flows from the Non-SIP video camera in home to the mobile SIP device outside. We developed the home gateway on the OSGi framework and employed the RTC technology which embeds an SIP stack so that the multimedia session can be established from the home device to the mobile user outside. And also we developed an RTC bundle to manage the session and a virtual capture device driver to read the video stream from the Non-SIP video camera in the home network, and installed them on the home gateway. Finally, we constructed the experimental environment that has the windows messenger as the SIP mobile device and an AXIS 2100 UPnP video camera as a video source, and then tested if the session establishment to the mobile user from the camera and live video streaming work well between them.

Trend analysis of Open Source Technologies for Cloud Storage Infrastructure (클라우드 스토리지 인프라 구축을 위한 오픈 소스 기술 동향)

  • Bae, Yu-Mi;Jung, Sung-Jae;Bae, Jung-Min;Park, Jeong-Su;Sung, Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.263-266
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    • 2013
  • The universal cloud computing environment, the increase of mobile devices, and the emergence of various web-based services require large amounts of storage space. With the widespread use of Web-based storage services, such as Google Drive, Naver Ndrive, Daum Cloud, there is a need for more storage space. Therefore, storage areas can be provided according to the needs of users of virtualized storage resources through a network, and a large, easy to extend, and royalty in a specific geographical location, cloud storage may be the limelight. In this paper, find out about the features of open source software technology, Hadoop, Swift, GlusterFS for Cloud Storage infrastructure.

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방송통신사업자의 스마트미디어 전략에 대한 탐색적 연구: HTML5, 클라우드 컴퓨팅 등의 기술적 배경을 근간으로

  • Song, Min-Jeong
    • Broadcasting and Media Magazine
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    • v.18 no.1
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    • pp.89-104
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    • 2013
  • 다양한 스마트기기 간 및 앱(Application) 간 연동을 통한 스마트미디어 생태계 환경에서 애플(Apple), 구글(Google), 마이크로소프트(Microsoft) 등 SW(Software) 기반 OS(Operating System) 플랫폼들은 개별 체제 강화를 더욱 견고히 하고 있다. 생태계 내 타(他) 구성원들은 이들에 의한 제약이 더욱 심해지자, 웹 문서의 표준화(HTML5)나 클라우드 컴퓨팅(Cloud computing) 같은 개방화된 기술들을 환영한다. 실제로 최근 웹 애플리케이션(Web application) 개발과 개발자들의 OS 플랫폼 이탈은 이러한 변화의 단면을 보여주기 시작했다. 본 고는 SW 중심에서 서비스 중심으로 이동 중인 플랫폼 경쟁 환경에서 네트워크를 보유 중인 방송통신사업자들의 새로운 스마트미디어 전략 방향을 제시하는데 그 목적을 둔다. 이를 위해 두 가지 기술적 배경인 HTML5와 클라우드 컴퓨팅 기술들을 살펴본 후, 그 동안 SW 중심 플랫폼 경쟁 환경에서 주도권을 빼앗겼다고 깨달은 방송통신사업자가 취해야 할, 두 가지 새로운 기술적 환경에서의 스마트미디어 전략을 제시하였다. 분석 결과, HTML5가 모바일 분야의 핵심 기술이 될 전망이지만, 단기적으로는 여전히 미성숙 문제가 제기될 것으로 보이며, 기존 경쟁력을 유지하려는 OS 사업자들의 가치사슬 통합 전략이 가시화되고 있는 환경이 목격된다. 또한, 클라우드 서비스 제공도 이미 이들 OS사업자들의 기존 생태계 유지를 위한 핵심 툴로 이미 활용되기 시작했다. 그럼에도 불구하고 HTML5와 클라우드 컴퓨팅은 방송통신사업자들에게 생태계 주도권을 탈환할 수 있는 중요한 기술로 인식되고 있다. 따라서 본 연구에서는 이를 기반으로 세 가지 이용자 경험인 '경계 없는', '동질적인', '끊김 없는' 이용자 경험(User Experience) 제공을 위해 노력하는 선도적인 사례 탐색이 시도되었으며, 이를 통해 방송통신사업자들의 미래 스마트미디어 전략 방향이 도출되었다. '경계 없는' 서비스에서는 구글, 애플 외의 멀티OS 전략과 기존 OS의 앱 서비스 대항마인 아마존(Amazon), 페이스북(Facebook) 등과의 적극적 서비스 제휴, '동질적인' 서비스에서는 클라우드 기반 주요 콘텐츠 플랫폼 제휴와 방송통신 가입자 기반의 All-IP기반으로의 확대, 마지막으로 '끊김 없는' 서비스에서는 SNS, LBS, 가상현실 등과의 매쉬업(Mash-up)과 의료, 금융 등과의 융합서비스 개발을 통한 스마트홈 전략 추진, 인증 및 결제시스템의 개방화 등이 제시되었다.

Performance Evaluation of App Profile-based Sensor Registry System considering User Mobility and Sensor Density (사용자 이동성과 센서 밀집도를 고려한 앱 프로파일 기반 센서 레지스트리 시스템의 성능 평가)

  • Kim, Jong Hyun;Lee, Sukhoon;Jeong, Dongwon
    • The Journal of Korean Institute of Information Technology
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    • v.17 no.4
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    • pp.87-97
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    • 2019
  • SRS was proposed for immediate processing of the meaning of sensor data on mobile devices independent from specific sensor networks and sensor type. However, each time new sensor data is received, sensor data inspection operations are performed repeatedly, and it cause resulting in low performance. App profile-based SRS has been proposed to resolve the problem. The app profile-based SRS has improved the SRS problem through the profile, but has been tested in a virtual simulation environment. After that the test was experimented in a real-time environment, but has not been tested with a variety of dynamic factors. Therefore, this paper experiment considering such as user mobility and sensor density in real-time environment. And this paper also evaluate performance of the App profile-based through analysis of the results of the experiment. As a result, app profile-based SRS is high influence by density and sensor type, and the number of sensor node is not influence.

A Study on the Development of an AR-Based Diary Application Using Unity (Unity를 활용한 AR 기반 다이어리 애플리케이션 개발에 관한 연구)

  • Sun-Young Bae;Hee-Jung KIM;Yu-Bin Park;Woo-Rim Jang;Ja-Won Kang
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.894-895
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    • 2023
  • 증강현실(AR)이란, 현실의 이미지나 배경에 3차원 가상 이미지를 입혀 실시간으로 출력되는 컴퓨터 그래픽 기법이다. 본 논문에서는 AR 서비스를 이용한 여행 기록 애플리케이션을 제안한다. 현재 제공되는 서비스에서는 장소에 대해 제공하는 정보가 매우 한정적이다. 따라서 공유 커뮤니티를 형성할 수 있도록 하여 다양한 정보를 전달하고 직접적인 시각 자료를 제공받을 수 있는 애플리케이션이 필요하다고 생각하여 기획하게 되었다. ReactNative와 SpringBoot를 사용하며, MySQL을 이용하여 데이터를 저장한다. Google Map API를 활용하여 사용자가 기록하고자 하는 장소에 대한 위도와 경도 정보를 받을 수 있도록 하며, AR 기능은 Unity로 구현하였다. AR을 포함한 혼합 현실 서비스를 제공하여 사용자들이 본인의 경험에만 의존하는 것이 아닌 풍부한 몰입력과 현장감을 통해 보다 가시적이고 생생한 다이어리 기록을 만들 수 있다.

Efficient Correlation Channel Modeling for Transform Domain Wyner-Ziv Video Coding (Transform Domain Wyner-Ziv 비디오 부호를 위한 효과적인 상관 채널 모델링)

  • Oh, Ji-Eun;Jung, Chun-Sung;Kim, Dong-Yoon;Park, Hyun-Wook;Ha, Jeong-Seok
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.47 no.3
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    • pp.23-31
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    • 2010
  • The increasing demands on low-power, and low-complexity video encoder have been motivating extensive research activities on distributed video coding (DVC) in which the encoder compresses frames without utilizing inter-frame statistical correlation. In DVC encoder, contrary to the conventional video encoder, an error control code compresses the video frames by representing the frames in the form of syndrome bits. In the meantime, the DVC decoder generates side information which is modeled as a noisy version of the original video frames, and a decoder of the error-control code corrects the errors in the side information with the syndrome bits. The noisy observation, i.e., the side information can be understood as the output of a virtual channel corresponding to the orignal video frames, and the conditional probability of the virtual channel model is assumed to follow a Laplacian distribution. Thus, performance improvement of DVC systems depends on performances of the error-control code and the optimal reconstruction step in the DVC decoder. In turn, the performances of two constituent blocks are directly related to a better estimation of the parameter of the correlation channel. In this paper, we propose an algorithm to estimate the parameter of the correlation channel and also a low-complexity version of the proposed algorithm. In particular, the proposed algorithm minimizes squared-error of the Laplacian probability distribution and the empirical observations. Finally, we show that the conventional algorithm can be improved by adopting a confidential window. The proposed algorithm results in PSNR gain up to 1.8 dB and 1.1 dB on Mother and Foreman video sequences, respectively.

Development of M2M Simulator for Mobile Network using Knapsack Algorithm (Knapsack 알고리즘을 이용한 모바일 네트워크용 M2M 시뮬레이터 개발)

  • Lee, Sun-Sik;Jang, Jong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2661-2667
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    • 2013
  • Recently, at Home and abroad, Internet of Things era things(Thing) is participating as a subject of communication in human communication paradigm of existing (lot/M2M) is in full swing. Automobile, refrigerator, bicycle, until shoes, and communication functions generation of information is installed and has created a fusion of new service IT infrastructure. Its use and application are broadening to various areas and the number of devices used for it is increasing to increase the number of information transmitted for each object. When the traffic reaches its limit while each set of data is transmitted from the devices divided into each group through the mobile network, M2M communications service might not be processed smoothly. This study used the Knapsack Problem algorithm to create a virtual simulator for a smooth M2M service when the mobile network used for the M2M communications reaches its limit. The virtual simulator applies smooth processing of services from the M2M communications that should be processed first to other subsequent services when data comes to each group of devices. As the M2M technology develops to make many objects more compact in size, it would help with smoother processing of M2M services for the mobile network with fast-increasing traffic.

Preliminary Research for Korean Twitter User Analysis Focusing on Extreme Heavy User's Twitter Log (국내 트위터 유저 분석을 위한 예비연구 )

  • Jung, Hye-Lan;Ji, Sook-Young;Lee, Joong-Seek
    • Journal of the HCI Society of Korea
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    • v.5 no.1
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    • pp.37-43
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    • 2010
  • Twitter has been continuously growing since October, 2006. Especially, not only the users and the number of messages have been increasing but also a new concept in social networking called 'micro blogging' has diffused. Within Korea, service such as 'me2day' has already been introduced and the improvement of internet accessibility within mobile devices is expected to expand the 'micro blogs'. In this point, this research is executed to study the new medium, 'micro blog'. To do so, we collected and analyzed Twitter logs of Korean users. Especially, we were curious about the extreme heavy users using Twitter, despite of the linguistic and cultural barrier of the foreign service. Who they are, why and how they use the 'micro blog'. First, we reviewed the general aspect of followers and messages by collecting a certain number of random samples. Using the Lorenz curve we found out that there was the imbalance within the users and based on this phenomenon we deducted an extreme heavy user group. In order to perform further analysis, log analysis was performed on the extreme heavy users. As the result, the users used multiple mobile and desktop 'Twitter' clients. The usage pattern was similar to that of internet usage time but was used during their "micro" time. The users using 'Twitter' not only to spread messages about important information, special events and emotions, but also as a habitual 'chatting tool' to express ordinary personal chats similar to SMS and IM services. In this research, it is proved that 68% of the total messages were ordinary personal chats. Also, with 24% of the total messages were retweets, we were able to find out that virtually connected 'people' and 'relationships' acted as the dominant trigger of their articulation.

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Understanding the Roles and Limitations of SNS for Network Social Movements: A Case Study of "Save Jeju Island" Movement in South Korea (네트워크 사회운동과 SNS: Save Jeju Island (SJI) 운동 사례)

  • Chae, Younggil
    • Journal of Internet Computing and Services
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    • v.15 no.1
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    • pp.89-102
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    • 2014
  • Since the Arab spring in 2010, SNS prompted discussions about the roles to organize collective actions. First of all, mobile media and SNS help to mobilize both on and offline social movement, second, to create new forms of collective actions, third, to organize social movement organizations across the world, fourth, to empower movement participants to develop new collective identities. On the other hand, the same technologies also hinder social movements from developing continuity and dedication. In addition, the problems of digital divide might aggravate the divisive process to organize collective actions across the world. This research is built on these ongoing arguments about the potentials and limitations of new media technologies. In particular, this research tries to move beyond the confrontational approaches to the media through the case study of Save The Jeju Island social movements on Facebook. The movement SNS on Facebook aims to provide as well as organize international SMOs and activists that might help deeper understandings on the potentials and limitations of online communication strategies for global social movements.

A Study of 3D Modeling of Compressed Urban LiDAR Data Using VRML (VRML을 이용한 도심지역 LiDAR 압축자료의 3차원 표현)

  • Jang, Young-Woon;Choi, Yun-Woong;Cho, Gi-Sung
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.2
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    • pp.3-8
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    • 2011
  • Recently, the demand for enterprise for service map providing and portal site services of a 3D virtual city model for public users has been expanding. Also, accuracy of the data, transfer rate and the update for the update for the lapse of time emerge are considered as more impertant factors, by providing 3D information with the web or mobile devices. With the latest technology, we have seen various 3D data through the web. With the VRML progressing actively, because it can provide a virtual display of the world and all aspects of interaction with web. It offers installation of simple plug-in without extra cost on the web. LiDAR system can obtain spatial data easily and accurately, as supprted by numerous researches and applications. However, in general, LiDAR data is obtained in the form of an irregular point cloud. So, in case of using data without converting, high processor is needed for presenting 2D forms from point data composed of 3D data and the data increase. This study expresses urban LiDAR data in 3D, 2D raster data that was applied by compressing algorithm that was used for solving the problems of large storage space and processing. For expressing 3D, algorithm that converts compressed LiDAR data into code Suited to VRML was made. Finally, urban area was expressed in 3D with expressing ground and feature separately.