• Title/Summary/Keyword: 가상 건축

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A Study for Simulation Technique of Construction with Virtual Reality (가상현실을 이용한 건축물의 simulation 기법에 관한 연구)

  • 김대식;강경식
    • Journal of the Korea Safety Management & Science
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    • v.1 no.1
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    • pp.207-216
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    • 1999
  • Too many big accidents have been occurring in Korea during '90. Those were accidents of Sung-Soo Bridge in 1994 and Sam-Poong Department Store in 1995. It was confirmed that the causes of the accident were unreliable construction or building. Therefore, in this study are to use technique of virtual reality(VR) simulation in order to prevent construction accidents. To set up the VR in safety construction, Date Base of variables, VR model and expert system are needed. This system is to build expert system, to visualize of the VR system and navigation, and to find out design errors of construction. Therefore, the purpose of this was to analyze accident type of construction, and apply VR system for simulation technique.

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A Development direction of the building structural system based on the 3D virtual construction (3차원 가상건설기반 건축구조시스템의 개발방향)

  • Shin, Tae-Song;Cho, Young-Sang;Cheon, Jin-Ho
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2007.04a
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    • pp.346-351
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    • 2007
  • As the construction technology is rapidly advancing internationally, the necessity of virtual construction technology development is drastically demanded in the construction industry together with a fusion technology with information technology(IT). The construction technology will be changed as the paradigm of construction technology in the future. The establishment of building structural system in the virtual construction basis is necessary for the integration of construction process, and it will be expected to produce the effect of reduction of construction period and quality improvement through the environment of integration. This study is to present the analysis of the existing process of structural design, the content of research & development as per the building structural system on virtual construction basis and the direction of research.

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A Study for Simulation Technique of Construction with Virtual Reality (가상현실을 이용한 건축물의 simulation 기법에 관한 연구)

  • 김대식;강경식
    • Proceedings of the Safety Management and Science Conference
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    • 1999.11a
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    • pp.291-301
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    • 1999
  • Too many big accidents have been occurring in Korea during '90. Those were accidents of Sung-Soo Bridge in 1994 and Sam-Poong Department Store in 1995. It was confirmed that the causes of the accident were unreliable construction or building. Therefore, in this study are to use technique of virtual reality(VR) simulation in order to prevent construction accidents. To set up the VR in safety construction, Date Base of variables, VR model and expert system are needed. This system is to build expert system, to visualize of the VR system and navigation, and to find out design errors of construction. Therefore, the purpose of this was to analyze accident type of construction, and apply VR system for simulation technique.

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A Study on Representation Environment of Architectural Interior Design on Web - A Study on the Presentation and Web 3D - (웹을 이용한 실내건축 설계 표현 모형 구축에 관한 연구 - 프리젠테이션과 Web3D를 중심으로 -)

  • 이종석;이혁준
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.257-264
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    • 2001
  • To propose the construction of architectural interior design and communication using graphic, web3D, it was studied the kind and character of various representation methods that can be embodied in an architectural interior design on the web, and looks into whether these ways can be adapted to an architectural interior design process. Especially, the use of the current techniques on graphic and CAD data give the most suitable effect by using the integrated data such as vector animation, an interaction of object VR(Virtual Reality), a high quality of panorama VR, and data treatment and its interaction of drawing of cad data. As a result, the single data format shows not only one image representation but also a stream of continuous operation through a change into another format. But this desired study expects that another next studies will go on interaction and integration of digital format with increase of transmission speed expected in the future, and a digital model and its practical methods.

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A Study on Registration Techniques for Outdoor Augmented Reality System (옥외용 증강현실 시스템을 위한 영상정합기술 구현)

  • Kim, Ju-Wan;Byun, Ki-Jong;Lee, Dong-Chun;Jang, Byung-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10a
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    • pp.635-638
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    • 2001
  • 증강현실은 사용자가 보고 있는 실세계의 영상과 컴퓨터가 생성한 가상의 영상이 실시간으로 합성된 영상을 제공하여 사용자에게 실세계에 대한 이해 및 현실감을 높여 줄 수 있는 기술로서 국방, 의료, 교육, 건축설계, 게임, 방송 등 여러 응용 분야에서 연구가 진행 중이거나 활용 중에 있다. 증강현실에서 실세계의 대상 물체들과 관련된 부과 정보의 실시간 정합 기술은 매우 중요하다. 본 논문은 옥외 실험 환경에서 실시간 정합을 위해 지역 및 전역 트래커의 오차에 대한 보정방법과 지역 및 전역 트래커의 데이터를 이용한 실세계 영상 및 부과 정보 영상의 시점 계산 방법을 소개한다.

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Evaluation of Performance of Grouts and Pipe Sections for Closed-loop Vertical Ground Heat Exchanger by In-situ Thermal Response Test (현장 열응답 시험을 통한 수직 밀폐형 지중열교환기용 그라우트와 열교환 파이프 단면의 성능 평가)

  • Lee, Chul-Ho;Park, Moon-Seo;Min, Sun-Hong;Choi, Hang-Seok;Sohn, Byong-Hu
    • Journal of the Korean Geotechnical Society
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    • v.26 no.7
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    • pp.93-106
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    • 2010
  • In performing a series of in-situ thermal response tests, the effective thermal conductivities of six vertical closed-loop ground heat exchangers were experimentally evaluated and compared one another, which were constructed in a test bed in Wonju. To compare thermal efficiency of the ground heat exchangers in field, the six boreholes were constructed with different construction conditions: grouting materials (cement vs. bentonite), different additives (silica sand vs. graphite) and the shape of pipe-sections (general U-loop type vs. 3 pipe-type). From the test results, it can be concluded that cement grouting has a higher effective thermal conductivity than bentonite grouting, and the efficiency of graphite better performs than silica sand as a thermally-enhancing addictive. In addition, a new 3 pipe-type heat exchanger provides less thermal interference between the inlet and outlet pipe than the conventional U-loop type heat exchanger, which results in superior thermal performance. Based on the results from the in-situ thermal response tests, a series of economic analyses have been made to show the applicability of the new addictives and 3 pipe-type heat exchanger.

Massive 3D Point Cloud Visualization by Generating Artificial Center Points from Multi-Resolution Cube Grid Structure (다단계 정육면체 격자 기반의 가상점 생성을 통한 대용량 3D point cloud 가시화)

  • Yang, Seung-Chan;Han, Soo Hee;Heo, Joon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.30 no.4
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    • pp.335-342
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    • 2012
  • 3D point cloud is widely used in Architecture, Civil Engineering, Medical, Computer Graphics, and many other fields. Due to the improvement of 3D laser scanner, a massive 3D point cloud whose gigantic file size is bigger than computer's memory requires efficient preprocessing and visualization. We suggest a data structure to solve the problem; a 3D point cloud is gradually subdivided by arbitrary-sized cube grids structure and corresponding point cloud subsets generated by the center of each grid cell are achieved while preprocessing. A massive 3D point cloud file is tested through two algorithms: QSplat and ours. Our algorithm, grid-based, showed slower speed in preprocessing but performed faster rendering speed comparing to QSplat. Also our algorithm is further designed to editing or segmentation using the original coordinates of 3D point cloud.

Efficient Analysis of Shear Wall with Piloti (필로티가 있는 전단벽의 효율적인 해석)

  • 김현수;이동근
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.16 no.4
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    • pp.387-399
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    • 2003
  • The box system that consists only of reinforced concrete walls and slabs we adopted in many high-rise apartment buildings recently constructed in Korea. Recently, many of the box system buildings with pilotis has been constructed to meet the architectural design requirements. This structure has abrupt change in the structural properties between the upper and lower parts divided by transfer girders. For an accurate analysis of a structure with pilotis, it is necessary to have the buildings modeled into a finer mesh. But it would cost tremendous amount of computational time and memory. In this study, an efficient method is proposed for an efficient analysis of buildings those have pilotis with drastically reduced time and memory. In the proposed analysis method, transfer gilders are modeled using super elements developed by the matrix condensation technique and fictitious beams are introduced to enforce the compatibility conditions at the boundary of each element. The analyses of example structures demonstrated that the proposed method used for the analysis of a structure with pilotis will provide analysis results with accuracy for the design of box system buildings.

A Study on Meaning, Typology, and Characteristics of a Home in the Metaverse (메타버스에서 나타나는 주거의 의미, 유형 및 특성 연구)

  • Rhee, Jee Heon;Cha, Seung Hyun
    • Land and Housing Review
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    • v.13 no.4
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    • pp.91-103
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    • 2022
  • Home has significant meaning in the real world. In contrast, there's a lack of interest in homes in the Metaverse compared to other architectural spaces. This study aims to establish the concept of a home in the Metaverse based on meaning, typology, and characteristics of real-world homes. For this purpose, previous research and existing models of real- world homes were analyzed and case studies and a survey were conducted of homes in the Metaverse. As a result of the research, a model of home in the Metaverse is proposed based on physical, social, and personal models. Modifying one's dwelling, a refuge from the outside world, and self-expression/personalized space was also identified as the most significant characteristic of a home in the Metaverse. The results of this study will be helpful in future Metaverse virtual world research and development of Metaverse service platforms.

Behavioral Theory-Based Risk Node Judgment Algorithm for Evaluating the Crime Risk Level in Restrooms (화장실의 범죄위험도 평가를 위한 행동이론 기반 리스크 노드 판정 알고리즘)

  • Shin-Sook Yoon;Jeong-Hwa Song
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.6
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    • pp.1197-1206
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    • 2023
  • To assess the risk level of a public restroom implemented in virtual reality, we sought to evaluate the spatial elements present in the restroom. To provide the theoretical foundation for the evaluation subjects and criteria, we introduced prior research that proposed a checklist to entance the safety of public restroom. To set up evaluation criteria, we analyzed and established based on the theories of Paul J. Brantingham and Patricia L. Brantingham, focusing on the interaction between space and criminals. Ronald V. Clarke's "Routine Activity Theory" was also introduced and incorporated into the evaluation approach. We analyzed based on the correlation between the criminal, user, and spatial elements of the public restroom in terms of the criminal's actions, the spatial relevance to crime, and user exposure during use. Using these criteria, we developed an algorithm to evaluate th spatial elements of public restroom. Based on this, we created an application, demonstrating the feasibility of developing on evaluation tool.