• Title/Summary/Keyword: 가변 휴리스틱

Search Result 14, Processing Time 0.043 seconds

VTA* Algorithm: A* Path-Finding Algorithm using Variable Turn Heuristic (VTA* 알고리즘: 가변적인 턴 휴리스틱을 적용한 A* 경로탐색 알고리즘)

  • Kim, Ji-Soo;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.14 no.3
    • /
    • pp.663-668
    • /
    • 2010
  • In driving a car, turns such as left turns, right turns, or u-turns, make the speed of the car decrease considerably. A more straight path, therefore, is probably faster to arrive at the destination than zig-zag path with same distance. In this paper, we have newly proposed the turn heuristic to make more straight path. The path navigation algorithm with turn heuristic(called as TA* algorithm) could enhance the straightness of a path by putting the turned-edges to the turn cost. It requires higher cost to use TA* algorithm than traditional A* algorithm because the straight-edge first searching have increased the search space. We have improved the TA* algorithm into the variable TA* algorithm(called as VTA* algorithm) which adopt the turn-heuristic during the a portion of the whole path.

Optimal Path Search using Variable Heuristic (가변적 휴리스틱을 적용한 최적경로탐색)

  • Lee, Hyoun-Sup;Ahn, Jun-Hwan;Kim, Jin-Doeg
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.1
    • /
    • pp.206-209
    • /
    • 2005
  • Optimal path search systems to take continuously changed traffic flows into consideration is necessary in order to reduce the cost to get destination. However, to search optimal path in client terminals with low computing power yields high computational cost. Thus, a method with low cost and near optimal path as well is required. In this paper, we propose a path search method using variable heuristic for the sake of reducing operation time. The heuristic is determined by the change of the average speeds of cars located in grid which means a rectangle region.

  • PDF

Design of path-finding algorithm using dynamic turn heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 설계)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.05a
    • /
    • pp.179-182
    • /
    • 2008
  • It needs to consider of turns during a path-finding on real road network. Because a car is delayed by waiting a traffic signal and decreasing speed when drived in a turn road such as cross road and slip road. If a straightness of a path is increased, a real cost of traveling should be able to decrease. An older method, the algorithm with Turn Heuristic, considered of this case. The algorithm, that differently gave weights to left, right and U-turns, improved a straightness of a path, but increased a cost of exploring. In this paper, we propose a improved Turn Heuristic Algorithm. Proposed algorithm uses Dynamic Turn Heuristic. It is able to more decrease a cost of exploring than older method by using the Turn Heuristic in a part of path-finding.

  • PDF

Optimal Path Search using Variable Heuristic base on Fixed Grid (고정 그리드 기반 가변 휴리스틱을 이용한 최적경로탐색)

  • Lee, Hyoun-Sup;Kim, Jin-Deog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • v.9 no.2
    • /
    • pp.137-141
    • /
    • 2005
  • Optimal path search algorithm should consider traffic flows of the roads as well as the distance between a departure and destination, The existing path search algorithms, however, usually don't apply the continuously changed traffic flows. In this paper, we propose a new optimal path search algorithm. the algorithm takes the current flows into consideration in order to reduce the cost to get destination. It decomposes the road networks into Fixed Grid to get variable heuristics. We also carry out the experiments with Dijkstra and $A^*$ algorithm in terms of the execution time, the number of node accesses and the accuracy of path. The results obtained from the experimental tests show the proposed algorithm outperforms the others. The algorithm is highly expected to be useful in a advanced telematics systems.

  • PDF

A Design and Performance Evaluation of Path Search by Simplification of Estimated Values based on Variable Heuristic (가변 휴리스틱 기반 추정치 간소화를 통한 경로탐색 기법의 설계 및 성능 평가)

  • Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.10 no.11
    • /
    • pp.2002-2007
    • /
    • 2006
  • The path search method in the telematics system should consider traffic flow of the roads as well as the shortest time because the optimal path with minimized travel time could be continuously changed by the traffic flow. The existing path search methods are not able to cope efficiently with the change of the traffic flow. The search method to use traffic information also needs more computation time than the existing shortest path search. In this paper, a method for efficiency improvement of path search is implemented and its performance is evaluated. The method employs the fixed grid for adjustable heuristic to traffic flow. Moreover, in order to simplify the computation of estimation values, it only adds graded decimal values instead of multiplication operation of floating point numbers with due regard to the gradient between a departure and a destination. The results obtained from the experiments show that it achieves the high accuracy and short execution time as well.

S3M2: Scalable Scheduling for Shared Memory Multiprocessors (공유 메모리 다중 프로세서 시스템을 위한 가변 스케줄링)

  • Kang, Oh-Han
    • The Transactions of the Korea Information Processing Society
    • /
    • v.7 no.10
    • /
    • pp.3055-3063
    • /
    • 2000
  • In this paper, a task duplication based heuristic scheduling algorithm is proposed to solve the problem of task scheduling on Shared Memory Multiporcessors (SMM). The proposed algorithm pre-allocates network resources so as to avoid potential communication conlhct, and the algorithm uses heuristies to select duplication tasks so as to recuce of a multiprocessors, and generates scheduling accorting to the available number of processors ina system. The proposed algorithm has been applied to some practical task graphs in the simulation, and the results show that the proposed algorithm achieves considerable performance improvement, in respect of schedule length.

  • PDF

Implementations of Path-Finding Algorithm using Variable Turn Heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 구현)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
    • /
    • 2008.10a
    • /
    • pp.182-187
    • /
    • 2008
  • It needs to consider of turns during a path-finding on real road network. traveling on real road network, it generally takes less travel time in a more straight path than a zig-zaged path with same source and destination. In this paper, we propose $VTA^*$ algorithm that can reduce the cost of exploring despite increasing the number of turn in comparing with $TA^*$ algorithm. We have implement the proposed $VTA^*$, $TA^*$ which consider the number of turn and a traditional $A^*$ algorithm which dosen't consider the number of turn. The experimental result shows that the cost of exploring is reduced by 7.31 % comparing with $TA^*$ and the number of turn is reduced by 27.95% comparing with $A^*$ approximately.

  • PDF

Path-finding Algorithm using Heuristic-based Genetic Algorithm (휴리스틱 기반의 유전 알고리즘을 활용한 경로 탐색 알고리즘)

  • Ko, Jung-Woon;Lee, Dong-Yeop
    • Journal of Korea Game Society
    • /
    • v.17 no.5
    • /
    • pp.123-132
    • /
    • 2017
  • The path-finding algorithm refers to an algorithm for navigating the route order from the current position to the destination in a virtual world in a game. The conventional path-finding algorithm performs graph search based on cost such as A-Star and Dijkstra. A-Star and Dijkstra require movable node and edge data in the world map, so it is difficult to apply online games with lots of map data. In this paper, we provide a Heuristic-based Genetic Algorithm Path-finding(HGAP) using Genetic Algorithm(GA). Genetic Algorithm is a path-finding algorithm applicable to game with variable environment and lots of map data. It seek solutions through mating, crossing, mutation and evolutionary operations without the map data. The proposed algorithm is based on Binary-Coded Genetic Algorithm and searches for a path by performing a heuristic operation that estimates a path to a destination to arrive at a destination more quickly.

The Development of GA with Priority-based Genetic Representation for Fixed Charge Transportation Problem (고정비용 수송문제를 위한 우선순위기반 유전자 표현법을 이용한 유전 알고리즘 개발)

  • Kim, Dong-Hun;Kim, Jong-Ryul;Jo, Jung-Bok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2008.05a
    • /
    • pp.793-796
    • /
    • 2008
  • 본 논문은 생산 물류 시스템최적화의 실현에 가장 대표적인 생산수송계획문제인 수송문제(TP: Transportation Problem)에 고정비용을 고려한 고정비용 수송문제(fcTP: Fixed charge Transportation Problem)를 다룬다. 특히 NP-hard문제로 널리 알려진 TP에서 수송량에 비례하는 가변비용과 함께 추가적으로 모든 경로에서 발생하는 고정비용을 함께 고려한 fcTP를 다룬다. 따라서 이러한 fcTP를 해결하기 위해 메타 휴리스틱기법 중에 가장 널리 이용되고 있는 유전 알고리즘(CA: Genetic Algorithm)을 이용한 해법을 제시하고자 한다. 본 논문에서는 CA를 이용해 고정비용 수송문제의 해를 우선순위기반 유전자 표현법을 이용해 fcTP에 적용해 보고 수치 실험을 통해 그 성능에 대한 연구를 한다.

  • PDF

Markov Job Scheduling Scheme based on Desktop Availability in Desktop Grid Computing Environment (데스크탑 그리드 환경에서 데스크탑 가용성 기반 마코브 작업 스케줄링 기법)

  • Byun Eun-Joung;Park Hark-Soo;Park Chan-Yeol;Choi Jang-Won;Jung Soon-Young;Hwang Chong-Sun
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.11a
    • /
    • pp.991-993
    • /
    • 2005
  • 데스크탑 그리드(Desktop Grid) 환경에서는 자원 제공자인 데스크탑의 자율적 연산 참여와 탈퇴를 허용하기 때문에 기존 데스크탑 그리드 시스템들은 연산 도중 잦은 중단으로 인해 연산의 완료 시간이 지연되고, 연산 수행의 신뢰성이 저하되며 연산의 완료를 보장하지 못하고 있다. 기존의 데스크탑 그리드 시스템들은 이러한 데스크탑의 동적 특성을 반영하지 못하고 있을 뿐만 아니라 데스크탑의 연산 수행 양식을 고려하지 않아 시스템의 안정성과 성능이 저하되었다. 신뢰성 높은 연산 수행을 지원하고, 데스크탑의 비예측적 연산 수행 속성을 극복하기 위해서는 데스크탑의 동적인 특성인 휘발성(volatility)을 고려한 스케줄링이 필요하다. 본 논문에서는 휴리스틱 접근을 통해 동적으로 가변하는 데스크탑의 상태를 보다 정확하게 모델링 하는 가용성 기반 마코브 작업 스케줄링 기법을 제안한다. 제안 기법은 데스크탑의 가용성을 기반으로 과거 연산 수행에 대한 패턴을 확률 모델링하여 미래 연산 수행 유형을 예측함으로써 연산 수행 도중의 불안정한 자원 제공 현상을 완화시키며 안정적인 스케줄링을 지원하여 시스템의 신뢰성과 성능을 향상시킨다.

  • PDF