• Title/Summary/Keyword: "AR + E"시스템

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A Study on Education Platform for Automobile Students Using AR System (AR 시스템 기반 자동차 교육 플랫폼 연구)

  • Luo, YIng;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.243-250
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    • 2019
  • With the popularization of online learning, mobile learning and blended learning model, augmented reality technology is increasingly widely applied in the field of education today. This article stresses the necessity of applying augmented reality to education by summarizing the current situation and advantages of augmented reality technology in education. Next, the author proposes a new education system-"AR+E education cloud platform system". Last, the author proposes several inspirations for the design of AR-based education software according to the observation and interview of the behaviors and preferences of the respondents.

Mobile Augmented Reality for Smart-Learning System (모바일 증강현실을 활용한 스마트러닝 시스템)

  • Lee, Jae-Young;Kim, Young-Tae;Lee, Seok-Han;Kim, Tae-Eun;Choi, Jong-Soo
    • Convergence Security Journal
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    • v.11 no.6
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    • pp.17-23
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    • 2011
  • In this paper, we propose mobile Augmented Reality(AR) for smart learning system which is advanced e-learning. AR is technology that seamlessly overlays computer graphics on the real world. AR has become widely available because of mobile AR. Mobile AR is possible to get information from real world anytime, anywhere. Nowadays, there are various areas using AR such as entertainment, marketing, location-based AR. One of the most promising areas is education. AR in education shows lifelike images to users for realism. It's a good way for improving concentration and attention. We utilize only a camera for image-based AR without other sensor.

A Study on the Demand for Remote Ship Inspection System with AR and VR (AR과 VR 기술을 활용한 원격선박검사 시스템 요구분석)

  • Lim, Sangseop;Kim, Seok-Hun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.409-410
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    • 2022
  • 우리 사회는 COVID-19로 인하여 비대면 사회로 빠르게 변화하고 있다. 특히, COVID-19에 대한 대응으로 인플레이션 부작용이 나타나고 있는데 공급망 붕괴가 원인으로 지목되고 있다. 물류를 안전하고 원활하게 하려면 선박검사에 비대면 기술이 요구되는데 AR과 VR 기술을 활용한 원격 선박검사 시스템이 필요할 것으로 전망된다. 이에 따라, 본연구는 산업과 연구의 실무에서 요구하는 기능에 대한 설문조사를 기반으로 분석하고 기술개발과 시스템 설계에 대한 방향성을 제시하고자 한다.

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A Planning study on the VR/AR Common Platform in Electric Power Industry (전력산업에서 VR/AR 기술동향 및 공통 플랫폼 구성방안 연구)

  • Chae, Changhun;Choi, Minhee;Yoo, Eungeun;Lim, Chanuk;Park, Jinwoo;Jung, Namjoon
    • KEPCO Journal on Electric Power and Energy
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    • v.2 no.3
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    • pp.397-402
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    • 2016
  • Recently, many ICT companies are trying to expand the ecosystem of VR (Virtual Reality) and AR (Augmented Reality). They are developing a variety of industries such as entertainment, education, e-commerce and so on. There is also contains the power, energy field. And application related with VR/AR will increase in power industry. Thus, Platform is necessary because there are problems such as re-use, interface with legacy system and security. We can expect the convenience and efficiency by developing VR/AR power platform. In this paper, we will discuss the trends of VR/AR technologies, possibilities of VR/AR in energy field, essential elements of VR/AR power platform. In the future, we expect to lead standards of VR/AR in energy and to develop a killer application such as Pokemon GO.

Development of a Field-Experiential Learning Framework using Location Based Mobile-learning AR System (이동성 위치기반 증강현실(LBMS-AR)시스템 적용 현장체험 학습활동 프레임워크 개발)

  • Cho, Jae Wan;Kim, Eun Gyung
    • Journal of Information Technology Services
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    • v.18 no.5
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    • pp.85-97
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    • 2019
  • In this study, we developed the Field-Experiential Learning Framework Using the Location Based Mobil-learning System (LBMS) and it is mobile Augmented Reality (AR) for smart learning system which is advanced e-learning. AR is technology that seamlessly overlays computer graphics on the real world. LBMS-AR has become widely available because of mobile AR. Mobile AR is possible to get information from real world anytime, anywhere. Nowadays, there are various areas using AR such as entertainment, marketing, location-based AR. We analysed the result of survey and implemented the functions. Also, for survey about application's effectiveness, we have focus group interview (FGI). Then we demonstrated and explained the application to them. The result of survey about application's effectiveness shows that application have higher utilization in education area. One of the most promising areas is education. AR in education shows lifelike images to users for realism. It's a good way for improving concentration and attention. We utilize only a beacone for image-based AR without other sensor.

Development of usability checklist for AR-based navigation information system (증강현실 기반 항행정보 서비스 시스템의 사용성 평가 체크리스트 개발)

  • Jang, Jun Hyuk;Kim, Hongtae;Oh, Seoungbin;Kim, Sun Young
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2014.10a
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    • pp.247-248
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    • 2014
  • The International Maritime Organization (IMO) has recognized that systemic consideration and research associated with human elements for the safe navigation of ships were required. The usability of navigational equipments based on user demands becomes a significant issue on the e-navigation field. Although many assessment and evaluation methods of usability has introduced in various fields, there is room for improvement. To this end, the primary objective of this paper is to propose a new checklist to the usability assessment of the AR-based navigation information system.

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해상 부유체의 진동 분석을 위한 AR-ARX 모델링에 관한 연구

  • Im, Jeong-Bin;Yang, Won-Jae;Kim, Jong-Ho;Lee, Dong-Ju
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2012.06a
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    • pp.157-159
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    • 2012
  • 바람이나 파도에 의해서 해상 부유체의 진동이 발생하는데, 이러한 진동은 부유체와 부유체에 접안시킨 이동체 사이에 접촉을 야기하기 때문에 부유체나 이동체에 손상이 발생한다. 이 논문에서는 AR(Autoregressive) 모델과 ARX(AR with eXogenous) 모델을 이용하여 부유체에 발생하는 진동 모델링에 관해서 기술한다. 연구 방법은, 기준 잡음신호를 생성하여 기준 모델 계수를 구하고, 모의 충격신호를 생성하여 충격 모델 계수를 구한 후, 충격 신호만을 추출하여 가해진 충격의 정도를 분석 평가하였다. 본 연구는 향후 요트와 요트계류장의 안전확보 시스템 개발을 위한 기초 연구로 활용할 예정이다.

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Multisensory based AR System for Education of Cultural Heritage

  • Jeong, Eunsol;Oh, Jeong-eun;Won, Haeyeon;Yu, Jeongmin
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.11
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    • pp.61-69
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    • 2019
  • In this paper, we propose a multisensory(i.e., visual-auditory-tactile) based AR system for the education of cultural heritage. The proposed system provides a multisensory interaction by designing a user to experience with a 3D printed artifact which is mapped by a virtual 3D content of digital heritage. Compared with the existing systems of cultural heritage education based on augmented reality(AR) technology, this system focused on not only providing learning experience via a sense of visual and auditory, but also a sense of tactile. Furthermore, since this systems mainly provided the direct interactions using a 3D printed model, it gives a higher degree of realism than existing system that use touch or click motions on a 2D display of mobile phones and tablets. According to a result of user testing, we concluded that the proposed system delivered the excellent presence and learning flow to users. Particularly, from the usability evaluation, a 3D printed target artifact which is similar in shape to original heritage artifact, achieved the highest scores among the various tested targets.

A Study on Marine Telemedicine Systems for Coastal Ships with Immersive Technologies (실감기술기반 연안 선박 원격의료 시스템 연구)

  • Sangseop Lim;Changhee Lee;Sungho Park;Jeong-Ho Kim;Hohyun Jin;Kyoung-A Lee;Seok-Hun Kim
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.493-494
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    • 2023
  • 해상에서 운항되는 선박에서 인명사고가 발생하면 육상과 달리 적시에 의료지원을 받기 구조적으로 어렵다. 특히 연안선박의 경우 원양선에 비해 상대적으로 고령의 선원들이 승무하고 있기 때문에 인명사고가 빈번하며 인명사고에 취약하다. 본 연구는 AR과 VR과 같은 실감기술을 기반으로하는 연박선박의 원격의료지원 모델 개발하기 위한 방향성을 제시하고자 한다.

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A Study on the Anti-Reflection Coating Effects of Polymer Eyeglasses Lens (폴리머 안경렌즈의 반사방지 코팅효과 연구)

  • Kim, Ki-Chul
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.1
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    • pp.216-221
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    • 2017
  • Reducing optical reflection in the visible light range, in order to increase the share of transmitted light and avoid the formation of ghost images in imaging, is important for polymer lens applications. In this study, polymer lenses with refractive indices of n=1.56, 1.60, and 1.67 were fabricated by the injection-molding method with a polymer lens monomer, dibutyltin dichloride as the catalyst and an alkyl phosphoric ester as the release agent. To investigate their anti-reflection (AR) effects, various AR coating structures, viz. a multi-layer AR coating structure, tri-layer AR coating structure with a discrete approximation Gaussian gradient-index profile, and tri-layer AR coating structure with a quarter-wavelength approximation, were designed and coated on the polymer lens by an E-beam evaporation system. The optical properties of the polymer lenses were characterized by UV-visible spectrometry. The material properties of the thin films, refractive index and surface roughness, were analyzed by ellipsometry and AFM, respectively. The most effective AR coating structure of the polymer lens with low refractive index, n=1.56, was the both side coating of multi-layer AR coating structure. However, both side coating of the tri-layered discrete approximation Gaussian gradient-index profile AR coating structure gave comparable results to the both side coating of the multi-layer AR coating structure for the polymer lens with a high refractive index of n=1.67.