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No Article Title /Author/Journal Title/Publication Year Cited
A Study on Brand Image Analysis of Gaming Business Corporation using KoBERT and Twitter Data/
[Kim, Hyunji;] / Journal of Korea Game Society / 2021    
0
Case study of property extraction and utilization model for the game player models/
[Yoon, Taebok;Yang, Seong-Il;] / Journal of Korea Game Society / 2021    
0
A Study on the Remediation of Game Culture in Video Media/
[Lee, Dong-Eun;] / Journal of Korea Game Society / 2021    
0
Prototypical Eye Shape Classification to Solve Life-and-Death Problem in Go, using Monte-Carlo Method and Point Pattern Matching/
[Lee, Byung-Doo;] / Journal of Korea Game Society / 2021    
0
A Study on the Effect of Game Character Identification on Item Purchase and Game Play Intention/
[Lee, Won-jun;] / Journal of Korea Game Society / 2021    
0
Key words research of players' experience and presence in FPS genre-focusing on game play time and Steam reviews/
[Choi, Young-Woo;Ryu, Seoung-Ho;] / Journal of Korea Game Society / 2021    
1
Effect of marketing communication and channel accessibility on brand equity in a game industry/
[Lee, Hyungil;Kim, Ji-Hern;] / Journal of Korea Game Society / 2021    
0
Examining the Role of Emoji and Gender during Job Interview Training within Metaverse/
[Song, Stephen W.;Chung, Donghun;] / Journal of Korea Game Society / 2021    
0
A Study on the frame within a frame as a Digital Game Design Tool/
[Kim, Da-In;Sung, Jung-Hwan;] / Journal of Korea Game Society / 2021    
0
A Study on the Planning of Minhwa Museum Utilizing the Metaverse Platform : Focusing on Zepeto Case/
[Choi, Eunjin;Lee, Young-suk;] / Journal of Korea Game Society / 2021    
0