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http://dx.doi.org/10.7583/JKGS.2021.21.6.111

A Study on the frame within a frame as a Digital Game Design Tool  

Kim, Da-In (Dept. of Media, Soongsil University)
Sung, Jung-Hwan (Dept. of Media, Soongsil University)
Abstract
Starting with painting, it is the frame that plays the main role in movies, cartoons, and games as well as the act of attracting the audience's attention. Knowing about a frame is to be able to read and use the frame. Therefore, this paper deals with frames of digital games, especially multiple frames that complement the limited configuration of primary frames. In this paper, frame within frames are classified into structural frames, which are the basic components of the game, temporal frames, which reflect player behavior, and surface frames representing the characteristics of existing visual media. Through this, we examine the aspects of frame within a frame as digital game design equipment. This paper is meaningful in that it derives the possibility of using frame within a frame of games in the future and provides a mechanism for frame within a frame analysis.
Keywords
Frame within a frame; Gaze; Game design;
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