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No Article Title /Author/Journal Title/Publication Year Cited
3D Cloud Animation using Cloud Modeling Method of 2D Meteorological Satellite Images/
[Lee, Jeong-Jin;Kang, Moon-Koo;Lee, Ho;Shin, Byeong-Seok;] / Journal of Korea Game Society / 2010    
1
Improved Rendering on Spherical Coordinate System using Convex Hull/
[Kim, Nam-Jung;Hong, Hyun-Ki;] / Journal of Korea Game Society / 2010    
1
Depth Scaling Method of DirectX-based Stereoscopic Game Image/
[Kim, Jin-Mo;Cho, Hyung-Je;] / Journal of Korea Game Society / 2010    
4
Secondary Action based Dynamic Jiggle-Bone Animation/
[Park, Sung-Jun;An, Deug-Yong;Oh, Seong-Suk;] / Journal of Korea Game Society / 2010    
0
An Improvement of the Learning Speed through Considered Distance on Jul-Gonu Game/
[Shin, Yong-Woo;Chung, Tae-Choong;] / Journal of Korea Game Society / 2010    
1
Design and Implementation of Game Scenario Editor/
[Park, Won-Sub;Hong, Hyun-Ki;WhangBo, Taeg-Keun;] / Journal of Korea Game Society / 2010    
4
Virtual Culture Production of Game-Focus on 'Machinima'/
[Han, Se-Young;Sung, Jung-Hwan;] / Journal of Korea Game Society / 2010    
0
A Impact of Technological Regime of Game Engine upon Game Development Performance/
[Chang, Yong-Ho;Joung, Won-Jo;] / Journal of Korea Game Society / 2010    
1
Video Software Dealers Association v. Arnold Schwarzenegger(2009) of the United States Court of Appeals, Ninth Circuit and its Implication to the Korean Game Law/
[Park, Min;Hwang, Seung-Heum;] / Journal of Korea Game Society / 2010    
0
A Study on MMORPG Factors in Game User's Motivation : A Game User's Desire Perspective/
[Yun, Jae-Sun;Lim, Chan;] / Journal of Korea Game Society / 2010    
2