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An Improvement of the Learning Speed through Considered Distance on Jul-Gonu Game  

Shin, Yong-Woo (Dept. of Game Animation, Dong-Ah Institute of Media and Arts)
Chung, Tae-Choong (Dept of Computer, Kyung Hee University)
Abstract
It takes quite amount of time to study a board game because there are many game characters and different stages are exist for board games. Also, the opponent is not just a single character that means it is not one on one game, but group vs. group. That is why strategy is needed, and therefore applying optimum learning is a must. If there were equal result that both are considered to be best ones during the course of learning stage, Heuristic which utilizes learning of problem area of Jul-Gonu was used to improve the speed of learning. To compare a normal character to an improved one, a jul-gonu game was created, and then they fought against each other. Improved character considered distance and attacked other one. As a result, improved character's ability was improved on learning speed.
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Times Cited By KSCI : 1  (Citation Analysis)
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