1 |
http://kr.nvidia.com/object/physx_faq_kr.html
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2 |
최민규, "게임에서의 물리기반 시뮬레이션 기술의 현황과 전망", 전자공학회지 제34권 제10호, pp70-79, 2007
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3 |
Michael Dickheiser, "GAME PROGRAMING Gems 4", 와우북스, 2005.
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4 |
jigglebone, http://developer.valvesoftware.com/wiki/$jigglebone
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5 |
Eric Keller,Anthony Honn, "Mastering Maya 2009", SYBEX, 2009
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6 |
A Nealen Et. Al, Physically Based Deformable Models in Computer Graphics. EUROGRAPHICS 2005, STAR . State of The Art Repor, pp071-094.2005
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7 |
Anderson Maciel , Tansel Halic , Zhonghua Lu , Luciana P. Nedel , Suvranu De , "Using the PhysX engine for physics-based virtual surgery with force feedback", The International Journal of Medical Robotics and Computer Assisted Surgery, Volume 5 Issue 3, pp 341-353
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8 |
Matthias Mullera, Bruno Heidelbergera, Marcus Hennixa and John Ratcliffb, "Position based dynamics", Journal of Visual Communication and Image Representation Volume 18, Issue 2, pp 109-118, 2007
DOI
ScienceOn
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9 |
Hurbert Nguyen, "GPU Gems 3", Addison Wesley, 2007
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