• Title/Summary/Keyword: Viewpoint

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Optimal Synthesis Conditions of Barium Sulfate (황산바륨의 최적합성조건)

  • 신화우;최광식
    • YAKHAK HOEJI
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    • v.46 no.5
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    • pp.364-368
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    • 2002
  • Optimal synthetic conditions of barium sulfate were investigated from the viewpoint of yield and bulkiness according to a randomized complete block design proposed by Box and Wilson. Barium chloride and Sodium sulfate were utilized as reactants in order to prepare barium sulfate in this study. The optimum Synthesis conditions of barium sulfate obtained from this study are as follows; Reactant temperature; 60~75$^{\circ}C$ (viewpoint of yield) and 60~71$^{\circ}C$ (viewpoint of bulkiness). Concentration of two reactants; 12.7~14.4% (viewpoint of yield) and 5~10.5% (viewpoint of bulkiness). Mole ratio of two reactants, [BaCl$_2$]/[Na$_2$SO$_4$]; 1.62~1.96 (viewpoint of yield) and 2.0 (viewpoint of bulkiness). Reacting time; 13~15 minutes (viewpoint of yield) and 12~14 minutes (viewpoint of bulkiness). Drying temperature of product; 86~10$0^{\circ}C$ (viewpoint of yield) and 6$0^{\circ}C$ (viewpoint of bulkiness).

A Study on the Criteria and Trends in Selecting Viewpoint (조망점의 선정기준과 경향에 관한 연구)

  • Bang, Jae-Sung;Song, Byeong-Hwa;Yang, Byoung-E
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.1
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    • pp.70-79
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    • 2008
  • The purpose of this study is to construct the fundamental data for setting a valid viewpoint as the base of landscape planning and management practices. To do this, we analyzed the preceding dissertations and landscape plan reports which presented the selection criteria of viewpoint. 37 research samples containing the criteria of viewpoint were investigated. The selection criteria and trends of viewpoint were analyzed as follows : Firstly, by analyzing the preceding researches we were able to grasp the criteria that had been used to set viewpoint. Secondly, we investigated the differences in criteria of selecting the viewpoint according to the research type, research time and view object. Finally, we analyzed the trends of viewpoint selection criteria and classified the characteristics and selection criteria of viewpoint based on an overview of the research content. It can be concluded that the criteria of viewpoint are intimately linked to the view object, the purpose and role of viewpoint which is related to the landscape planning and management practices. According to this study, we can find that the selection criteria and trends of viewpoint have been used in the research related to the view plane following the 1990's. Hereafter, additional research and the comparisons with researches abroad is necessary to set the objective selection criteria of viewpoint.

Analyses on Characteristics and Usage of Digital Game Viewpoint: Why do Games use Third-person Viewpoint more often than First-person Viewpoint? (디지털 게임 시점의 특징과 사용 이유 분석: 왜 게임들은 1인칭 시점보다 3인칭 시점을 더 많이 사용하는가?)

  • Ryu, YeSeul;O.Li, Hyung-Chul;Kim, ShinWoo
    • The Journal of the Korea Contents Association
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    • v.15 no.7
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    • pp.75-83
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    • 2015
  • The viewpoint of a digital game is a prime factor that determines user immersion, and first-person viewpoint is known to produce greatest immersion. However, most games adopt third-person viewpoint rather than first-person viewpoint. This study analyzed the reason for the preference of third-person viewpoint. First, six viewpoints were defined by combining three viewpoints (first-, third-person, omniscient viewpoints) and two distances (proximal, distal) between camera and game character. Then 100 games which received high ratings during the past 10 years were sampled, and the frequencies of viewpoint choices and genres were analyzed. Overall, the results showed that games have strong preference for third-person viewpoint. However, preferred viewpoints differed depending on genres, for example, most shooting games used first-person, proximal viewpoint. This result could have arisen because both characteristics of a game and field of view have influenced choice of viewpoint. That is, many games adopt third-person viewpoint because developers consider not only user immersion but also scene visibility.

Silhouette-based Gait Recognition for Variable Viewpoint (시점 변화에 강인한 실루엣 기반 게이트 인식)

  • 나진영;강성숙;정승도;최병욱
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.1883-1886
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    • 2003
  • Gait is defined as "a manor of walking". It can used as a biometric measure to recognize known persons. Gait is an idiosyncratic feature determined by an individual's weight, stride length, and posture combined with characteristic motion. but its feature extracted from images varies with the viewpoint. In this paper, we propose a gait recognition method using a planer homography, which is robust for viewpoint variation. We represent an individual as key-silhouettes. And we endow key-silhouettes with weight calculated using the characteristic of PCA. Experimental result shows that proposed method is robust for viewpoint variation as images synthesised same viewpoint.

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Affine Local Descriptors for Viewpoint Invariant Face Recognition

  • Gao, Yongbin;Lee, Hyo Jong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.781-784
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    • 2014
  • Face recognition under controlled settings, such as limited viewpoint and illumination change, can achieve good performance nowadays. However, real world application for face recognition is still challenging. In this paper, we use Affine SIFT to detect affine invariant local descriptors for face recognition under large viewpoint change. Affine SIFT is an extension of SIFT algorithm. SIFT algorithm is scale and rotation invariant, which is powerful for small viewpoint changes in face recognition, but it fails when large viewpoint change exists. In our scheme, Affine SIFT is used for both gallery face and probe face, which generates a series of different viewpoints using affine transformation. Therefore, Affine SIFT allows viewpoint difference between gallery face and probe face. Experiment results show our framework achieves better recognition accuracy than SIFT algorithm on FERET database.

Interpreting the theme of the monk-mask-play variously (중탈놀이의 주제에 대한 새로운 해석을 위한 시론)

  • Park, Jin-tae
    • Journal of Korean Classical Literature and Education
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    • no.15
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    • pp.501-521
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    • 2008
  • For bringing about a revolution in studying the classic literature the positivism must be overcome and the imaginative power about the history, literature and religion must be exercised. The theme of the monk-mask-play had been interpreted from the both viewpoint; the traditional mask play is the profane drama, but, on the other hand, it is the sacred drama. Judging from the social viewpoint, the sexual union of the old monk and the beauty symbolizes the reconciliation between the governing class and the production class. Judging from the viewpoint of the equalitarianism, that symbolizes the harmony of a masculinity and a femininity. Judging from the viewpoint of the education, that symbolizes the unification of reason and sensitivity. Judging from the viewpoint of the religion, that means the resurrection.

The Effect of Environmental Class with Animistic Viewpoint on Elementary Students' Environmental Awareness (물활론적 관점의 환경수업이 초등학생들의 환경인식에 미치는 영향)

  • Kim, Soon-Shik
    • Journal of Environmental Science International
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    • v.20 no.12
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    • pp.1625-1634
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    • 2011
  • The aim of this study is to clarify what influence has on elementary school children's environmental awareness in time of teaching environmental problems from an animistic viewpoint and from non-animistic viewpoint. For this purpose, this study carried out its research targeting 126 students in fourth grade at M elementary school located in U Metropolitan City. This study suggested the environmental problems by re-edifying the already suggested environmental problems from an animistic viewpoint to 62 students for two classes which were classified as an experimental group after sampling 10 cases of the representative environmental problems that might derive from the earth system, and conducted the class on 10 main topics relevant to the problematic situation of environment with an animistic viewpoint excluded targeting the remaining 64 students forming a comparison group. The results of this study were as follows: First, there appeared an ex-ante ex-post statistically significant difference in the awareness of environmental problems from the experimental group which received an environmental class from an animistic viewpoint. However, there didn't appear a statistically significant difference from the comparison group. This study interprets this result to mean that elementary students' awareness of environmental problems increase because they think about the environmental problems by associating them with a problem of life when the students receive the environmental class from an animistic viewpoint. Second, there appeared an ex-ante ex-post statistically significant difference in the awareness of environmental problems from the experimental group which received an environmental class from an animistic viewpoint. However, there didn't appear a statistically significant difference from the comparison group. Regarding this aspect, this study believes that the experimental group shows much higher willingness to environmental act in comparison with the comparison group because elementary school students think of inanimate objects as living things.

WALK-THROUGH VIEW FOR FTV WITH CIRCULAR CAMERA SETUP

  • Uemori, Takeshi;Yendo, Tomohiro;Tanimoto, Masayuki;Fujii, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.727-731
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    • 2009
  • In this paper, we propose a method to generate a free viewpoint image using multi-viewpoint images which are taken by cameras arranged circularly. In past times, we have proposed the method to generate a free viewpoint image based on Ray-Space method. However, with that method, we can not generate a walk-through view seen from a virtual viewpoint among objects. The method we propose in this paper realizes the generation of such view. Our method gets information of the positions of objects using shape from silhouette method at first, and selects appropriate cameras which acquired rays needed for generating a virtual image. A free viewpoint image can be generated by collecting rays which pass over the focal point of a virtual camera. However, when the requested ray is not available, it is necessary to interpolate it from neighboring rays. Therefore, we estimate the depth of the objects from a virtual camera and interpolate ray information to generate the image. In the experiments with the virtual sequences which were captured at every 6 degrees, we set the virtual camera at user's choice and generated the image from that viewpoint successfully.

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An analysis on the development processes of mathematics and the results by dialectical materialism (수학의 발달과정과 그 결과에 대한 변증법적 유물론에 의한 분석)

  • 조윤동
    • Journal of Educational Research in Mathematics
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    • v.13 no.3
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    • pp.329-349
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    • 2003
  • Mathematics education is accomplished by systems such as mathematical curriculum and tools such as a textbook which reflects such systems. Human beings make such systems and tools. Therefore, a viewpoint of mathematics of those who make them is an important factor. The view point of mathematics is formed during doing and learning mathematics, but the already formed viewpoint of mathematics affects doing and teaching mathematics. Hence, it will be a factor which affects basically that those who employ themselves on mathematics education have a certain viewpoint of mathematics. This article presents dialectical materialistic viewpoint as the viewpoint of mathematics which affects fundamentally on mathematical teaching-learning practice. The dialectical materialism is carried through the process and result of mathematics development. This shows that mathematical knowledge is objective. Mathematical knowledge has developed according to three basic rules of dialectical materialism i.e. the transformation of quantity into quality, the unification of antagonistic objects, and the negation of negation. This viewpoint of mathematics should offer the viewpoint of mathematics education which is different from the view point of absolutism, relativism or formal logic. In this article I considered mathematics separating standpoint of mathematics into materialistic viewpoint and dialectical viewpoint. 1 did so for the convenience of analysis, but you will be able to look at the unified viewpoint of dialectical materialism. 1 will make mention of teaching-learning method on another occasion.

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Digital Watermarking Algorithm for Multiview Images Generated by Three-Dimensional Warping

  • Park, Scott;Kim, Bora;Kim, Dong-Wook;Seo, Youngho
    • Journal of information and communication convergence engineering
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    • v.13 no.1
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    • pp.62-68
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    • 2015
  • In this paper, we propose a watermarking method for protecting the ownership of three-dimensional (3D) content generated from depth and texture images. After selecting the target areas to preserve the watermark by depth-image-based rendering, the reference viewpoint image is moved right and left in the depth map until the maximum viewpoint change is obtained and the overlapped region is generated for marking space. The region is divided into four subparts and scanned. After applying discrete cosine transform, the watermarks are inserted. To extract the watermark, the viewpoint can be changed by referring to the viewpoint image and the corresponding depth image initially, before returning to the original viewpoint. The watermark embedding and extracting algorithm are based on quantization. The watermarked image is attacked by the methods of JPEG compression, blurring, sharpening, and salt-pepper noise.