• Title/Summary/Keyword: youth

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A study on the formation of Youth's Fashion based on Street Fashion (스트리트 패션을 근원으로 한 영 패션의 형성에 대한 연구)

  • 신혜영
    • Journal of the Korean Society of Costume
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    • v.27
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    • pp.5-16
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    • 1996
  • In today's fashion Street is a birthplace of new generation fashion and Street Fashion have frequently influenced on high fashion. From this view point this study is a meaningful approach to forecast future fashion trend by examining the street style of youth who are regarded as Street Fashion leaders. The purpose of this study is to examine the Youth Fashion style in early 1990s and to pro-vide a reference to fashion designer and mer-chandiser in trend forecasting and product plan-ning. This study is focused on 1990s Youth Fashion style through the historical Street Fashion : 1950s Teddy boys & Mods 1960s Hippies & Skinhead and 1970s Punk. There were mainly two popular Street Fashion phenomena in early 1990s. There were mainly two popular Street Fashion phenomena in early 1990s. One is grunge fashion created by new gener-ation in opposition to existing generation society and impacting on hish fashion leaders. The other is Remix style that is mixed : sub culture fashion originated by young group in 1950-1970s with 1990s sensitivity. Both fashion styles origionated and led by youth of street have influenced on famous high fashion designeres as well as the general public. Street Fashion will continue to play an import-ant role in future fashion and more study and interest on Street Fashion should be taken by fashion forecaster and related.

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Youth Subcultural Styles in Britain Since World War II -the symbolical meanings of Teds, Mods, Skinheads, Hippies, and Punks- (2차대전 후 영국 청소년 하위문화 스타일 -Teddy Boys, Mods, Hippies, Skinheads 와 Punks 스타일의 상징성에 대하여-)

  • Kim Min Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.11 no.2 s.24
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    • pp.69-89
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    • 1987
  • The objective of this paper was to identify the general concept of subculture; to assess the symbolism of youth subculture style, such as Teds in the 40's, Mods in the 50's, Skinheads and Hippies in the 60's, and Punks in the 80's, giving an inspiration to many high fashion designers. The data were collected from eye-wittness reports, interviews, magazines such as Vogue, The Face, and The Sunday Times, postcards, and photos taken by authors. Youth subcultures were symbolized as 1) a social protest and disaffection against social class and racism, 2) an expression of shock value for nihilism, anarchism, and vandalism, 3) a meaningful sexual fetishism concerning gender confusion, and 4) an emotion of rage, fear, and alienation among working class youth. One cultural form in a subculture is its 'style.' Costumes, appearances, and accessories such as hair style, make-up, and jewellery were playing an important role in forming a subcultural style. The symbolism of youth subculture was well depicted on their clothing styles, which had influences on Zandra Rhodes's, Body Maps', and Hyper and Hyper's fashion design.

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Invigoration of School Sexuality Education in Korea

  • Lee, Sea-Baick
    • Korean Journal of Health Education and Promotion
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    • v.2 no.1
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    • pp.79-95
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    • 2000
  • The objective of this study is to stress the importance of sexuality education at school, to define its goals and to discuss ways on how to reinvigorate sexuality education. The negative conditions for adolescent sexual issues are now being expanded into all areas of Korean society. In particular, they should be regarded as one of serious social issues because of their adverse influences on adolescent groups. Various reports on juvenile sexual delinquencies have expressed serious concern over reckless and impulsive juvenile sexual deviations because they are closely related to the confusion of the youth in their sexual values and their common sexual deviations. Thus, for the youth who have attracted serious public concern, it is most important to have sound sexual awareness and attitude for the development of their healthy personality. In general, sexuality education should be conducted under individual responsibility of various levels of schools, families and communities. However, the role of schools where sexuality education should be conducted with concrete goals, that is, to interpret physical and psychological developments of youth in terms of education and teach them on the systematic goals of sexuality education, this role of schools is the most important than anything else in conducting sexuality education for youth.

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A Study on the Background Variables Influencing the Interpersonal Behavior of Youth (청소년기의 대인행동에 미치는 배경요인에 관한 연구 -일반고등학교.산업체.산업체 부설고등학교 청소년을 중심으로-)

  • 정수자
    • Journal of the Korean Home Economics Association
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    • v.19 no.4
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    • pp.85-96
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    • 1981
  • The author aimed at clarifying the background variables that influence on the interpersonal behavior of youth, and getting the data for comprehensive guidance programs of youth in high schools and industries. In this study the author samples academic high school boys and girls, attached high schools boys and girls to industries and laboring youths. the Scale of interpersonal behavior was administered to the youths sampled as above and the data were analysed accounting to groups, sex, and religious. The results of the study are as follows. 1. The most important factor influenced the interpersonal behavior of youth was identified as social environment. That is, the youths in industries or students attached high school to industries showed more prominent characteristics in interpersonal behavior patterns. Then industrial environment effects more on the youth's behavior than school environment. 2. Sex differences were identified is in interpersonal behavior of youths. Boys are more managerial and autocretice, more cooperative, more docile, more self-efacing, more aggressive and more aggressive and more resistant than girls. But in christian group there found no sex differences is interpersonal behavior. 3. Religion was thought to be one of the most important influencing factor to the interpersonal behavior .But in this study there found no realistic effects, of religion on the interpersonal behavior as much as though of. 4. But according to the denominations, christianity was found to influences more on the interpersonal behavior of youths than Buddhism.

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Development of a Family Relationship Enhancement Program for Youth Runaways (가출 청소년을 위한 가족관계 향상 프로그램 개발과 효과 연구)

  • Chung, Moon-Ja;Kim, Jin-Y;Kim, Tae-Eun;Choi, Nan-Kyung
    • Journal of the Korean Home Economics Association
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    • v.48 no.1
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    • pp.111-125
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    • 2010
  • The purpose of this study was to develop and evaluate the efficacy of a Family Relationship Enhancement Program for runaway youth. The theoretical framework of this program was based on Solution-Focused, Satir's Experiential, and Cognitive-Behavioral models. Need assessment analysis of youth shelter workers, focus group interviews with runaway youths, and advisory council meetings were used as a complementary resource for this study. Thirty-one runaway youths from 6 youth shelters in Seoul and Kyunggi participated in 4 two-hour sessions of this Family Relationship Enhancement Program. All participants were subjected to pre-test and post-test analysis in order to assess the efficacy of the program. The results of this study showed that the Family Relationship Enhancement Program had significantly increased the participants' self-esteem, communication capability, and understanding of family values.

Youth Leadership Training through Town Center Regeneration Project in Rural Area - Focused on the Reorganization Plan of Mie-machi Main Street, Oita - (중심지 재생사업을 통한 농촌지역 청소년의 리더십 양성 - 일본 오이타 미에마치(三重町) 중심가로 재편계획을 사례로 -)

  • Chung, Jaehoon
    • Journal of Korean Society of Rural Planning
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    • v.28 no.3
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    • pp.35-47
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    • 2022
  • The study is to analyze the role of highschool youth group in a rural regeneration project. The process of youth group becoming subjective in resident participation plan was classified into isolation reduction, self-awareness, perspective-taking, subjectivity practice, and opinion expression. Isolation reduction is a stage in which youth group is gradually drawn into the community from a limited society of home and school, self-awareness is a stage in which they discover their thoughts, and view perspective-taking is a stage in which they objectify themselves and surroundings through communication with other members of the region, social experiment was analyzed as a practice of subjectivity that experiences leadership guiding the local community independently, and expressing opinions is a stage of representing the region and giving responsibility for the specific issue of the implementation plan. The study is also an analysis of how residents committee, local governments, and local research institutes perform both regeneration and community revitalization in rural areas. Therefore, the analysis of the cooperative organization of these institutions was conducted simultaneously. The leadership program was effectively linked to the project of rural regeneration. Since high school students themselves are family members of the local people, the process of accepting the project is unaffected, and the feasibility of the project is also increased, such as forming a positive atmosphere for the project and easing resistance to minority opinions.

Using Gamification Development of Sex Education Program (Ethical Perspective) for Youth

  • BonJin KOO;HoSung WOO
    • Journal of Research and Publication Ethics
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    • v.5 no.1
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    • pp.19-27
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    • 2024
  • Purpose: To prevent and respond to youth sexual problems that are becoming more serious with digital development, this study sought to develop a sex education program that applies gamification as an effective method for youth who are digital natives. Research design, data and methodology: To develop a sex education program for teenagers, elements of gamification were considered based on Dick and Kerry's teaching system design model. The learning content reflected UNESCO's 'Comprehensive Sex Education Guidelines'. In addition, it was designed to enable students to learn about ethics and morals from a social and emotional aspect. Results: A four-session distance learning sex education program was developed for first-year high school students. To learn about gender sensitivity, sexual relationships, sexuality, and healthy sexual behavior, we developed a story that reflects the mission and quest for sex education. It included leaderboards, time limits, and levels, and also utilized mechanics such as points and items. Edutech tools include video content, Google Sheets, Zoom, Padlet, and Mentimeter. Conclusions: This study aims to improve learning effectiveness, satisfaction, and immersion by developing a sex education program for youth using gamification that promotes active learner participation and motivation.

A Study on the Empathy of the Teenage Audience at the Cheong Kong Festival - Focusing on the 3rd Performing Arts Festival for Youth - (청공축제의 청소년 관객 공감 양상 연구 - '제3회 청소년을 위한 공연예술축제'를 중심으로)

  • Oh, Pan-Jin
    • (The) Research of the performance art and culture
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    • no.39
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    • pp.609-635
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    • 2019
  • This study analyzed five official entries in the 3rd Cheong Kong Festival contest and analyzed the patterns of teen audience empathy. The tools used for this analysis were 'characters, acting, background and theme'. Firstly, characters were mostly teenagers and out-of-school teenagers, but there were other performances that focused on the relationship between teenagers and adults or focused on the youth, which the teen audience preferred. And they preferred realism acting to emotional acting and preferred musical acting to realism acting. In addition, the background of the events covered in the performance was evaluated to be like this: the closer the audience was to the youth, the higher the audience sympathized with the performance, and the closer the subject matter was to the youth's interest, the more positive it received. In summing up the opinions of the youth evaluation team, the first audience-participating Sinpa Theater, "Mr. X" was evaluated to expand the scope of teenagers to 20s and to show the negative and heavy reality as fun and beneficial one. Secondly, when it comes to non-prejudiced youth theatre "The Turtle", which have a high level of empathy, it was evaluated to shape the prejudice about others through the symbol of 'bag'. Thirdly, regarding the time-traveling retro-style youth theatre of the 'a jam-packed Bus', it was evaluated to be a well-made retro-style youth theatre. Regarding the 'Lunar Eclipse', which showed the aesthetic of the relationship, scenes were evaluated to be built with omission and restraint. Regarding "B Officer on and Love Letter", it was evaluated to be adapted to a musical from Hyun Jingun's novel, which was released 100 years ago. Lastly, the performance desired by the youth evaluation team was a performance with a high level of 'sympathy' and 'education'. In other words, they preferred performances that empathize with the emotions and thoughts of teenagers, and on the other hand, they wanted to see performances that allowed them to see the world broadly outside their own worlds. If youth theater is created by referring to the evaluation of youth as it is in this study, the audience will be more sympathetic to performances.

Algorithm for Youth Soccer Players Management System: Software Engineering Approach

  • Park, Jun-Han;Huh, Jun-ho
    • Journal of Multimedia Information System
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    • v.4 no.4
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    • pp.307-310
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    • 2017
  • In the recent world of soccer, fostering of youth soccer players is considered as one of the most important issues so that many educational training programs are being prepared in the soccer-advanced countries. Amid the growing number of system management programs available for practical life due to the development of computer technology, an algorithm for youth soccer players management system has been proposed in this study for the improvement of Korean soccer skills.

Smart phone Buying Behaviour Among Youth in the Emerging Economies: A Study Conducted in India

  • Nair, Vinith Kumar;George, Babu P
    • The Journal of Economics, Marketing and Management
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    • v.4 no.2
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    • pp.33-47
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    • 2016
  • The second decade of the current century has witnessed a sharp rise in the total number of mobile users across the globe. Mobile device ownership rather defines our daily lives and even identities. India has emerged to become one of the largest markets for smartphones. India is an emerging economy with a lot of uniqueness: particularly, it has one of the most tech literate young consumers in the world and that its cultural fabric is extremely collective. This study looks into some issues related to the proliferation of smartphones among the Indian youth.