• Title/Summary/Keyword: wireless computing

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Technical Issues and Solutions for Developing IoT Applications (IoT 애플리케이션 개발의 기술적 이슈 및 솔루션)

  • Shin, Dong Ha;Han, Seung Ho;La, Hyun Jung;Kim, Soo Dong
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.3
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    • pp.99-110
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    • 2015
  • Internet-of-Things(IoT) is the computing paradigm converged with different technologies, where diverse devices are connected via the wireless network, acquire environmental information from their equipped sensors, and actuated. IoT applications typically provide smart services to users by interacting with multiple devices connected to the network and are designed by integrating multiple technologies such as sensor network, communication technologies, and software engineering. Moreover, since the concept of IoT has been introduced recently, most of the researches are in the beginning step, which is too early to be practically applied. Due to these facts, developing IoT application results in unconventional technical challenges which have not been observed in typical software applications. And, it is not straightforward to apply conventional project guidelines to IoT application development projects. Hence, there can be many difficulties to successfully complete the projects. Therefore, for successful completion of the projects, we analyze technical challenges occurring in all phases of the project lifecycle, i.e. project preparation stage and development stage. And, we propose the effective solutions to overcome the issues. To verify identified issues and presented solutions, we present the result of applying the solutions to an IoT application development. Through the case study, we evaluate how reasonable the unconventional technical issues are generated and analyze effectiveness of applying the solutions to the application.

An Index Allocation Method for the Broadcast Data in Mobile Environments with Multiple Wireless Channels (멀티무선채널을 갖는 모바일 환경에서 브로드캐스트 데이타를 위한 인덱스 할당 방법)

  • 이병규;정성원;이승중
    • Journal of KIISE:Information Networking
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    • v.31 no.1
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    • pp.37-52
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    • 2004
  • Broadcast has been often used to disseminate the frequently requested data efficiently to a large volume of mobile units over a single or multiple channels. Since the mobile units have limited battery power, the minimization of the access time for the broadcast data is an important problem. There have been many research efforts that focus on the improvement if the broadcast techniques by providing indexes on the broadcast data. In this paper, we studied an efficient index allocation method for the broadcast data over multiple physical channels, which cannot be coalesced into a single high bandwidth channel. Previously proposed index allocation techniques either require the equal size of index and data or have a performance degradation problem when the number of given physical channels is not enough. These two problems will result in the increased average access time for the broadcast data. To cope with these problems, we propose an efficient tree- structured index allocation method for the broadcast data with different access frequencies over multiple physical channels. Our method minimizes the average access time for the broadcast data by broadcasting the hot data and their indexes more often than the less hot data and their indexes. We present an in-0e0th experimental and theoretical analysis of our method by comparing it with other similar techniques. Our performance analysis shows that it significantly decrease the average access time for the broadcast data over existing methods.

A EJB Component-based WAP Application Generator (EJB 컴포넌트 기반 WAP 응용 생성기)

  • Eum, Doo-Hun;Kang, I-Zzy
    • Journal of Internet Computing and Services
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    • v.6 no.4
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    • pp.125-139
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    • 2005
  • Mobile e-business is in wide use with the rapid growth of wireless internet users. To meet the growing requests for mobile e-business the productivity of mobile applications has been demanded. The WAPSiteGen, introduced in this paper, automatically generates a 3-tier WAP application that needs a new application database or that already has an application database to increase the productivity. The WAPSiteGen generates the EJB components that handle business logic and the JSP Web components that process user-made queries and the WAP Push feature. For a presentation layer, it also generates the HTML forms for an application manager and the WML decks for end users, which consists of many cards. The WAPSiteGen enhances extendibility, reusability and portability of generated 3-tier applications by comprising such component technologies as EJB and JSP. Furthermore, it supports the WAP Push services for generated applications that provide necessary information to wherever and at whenever a user wants. Since the applications generated by the WAPSiteGen provide the information on an interested entity as well as the information on all the directly or indirectly related entities to the interested one, it shows faster information accessibility. In this paper, we explain the functionality and implementation of the WAPSiteGen and then show its merits by comparing the WAPSiteGen to commercial WAP application generators.

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Elimination of the Redundant Sensor Data using the Mobile Agent Middleware (이동 에이전트 미들웨어를 이용한 중복 센서 데이터 제거)

  • Lee, Jeong-Su;Lee, Yon-Sik
    • Journal of Internet Computing and Services
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    • v.12 no.3
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    • pp.27-36
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    • 2011
  • The sensor nodes of sensor network system are capable of wireless communication with sink nodes. They also acquire and transmit sensor data in broad region where people cannot access easily. However, the transmission of redundant data from sensor nodes reduces the lifetime of the entire system and substantial amount of resulted data needs to be resorted before implementing them to the specific applications. In this paper, the mobile agent middleware to eliminate the redundant sensor data is designed and implemented. In the proposed system, the mobile agent visits the destination sensor nodes according to the migration list offered by the meta table in the name space of the naming agent, eliminates the redundant sensor data corresponding to user condition, and acquires and transmits sensor data according to the purpose and needs. Thus, the excess transmission of the sensor data is avoided and the lifetime of the entire system can be extended. Moreover, the experiments using the mobile agent middleware with the conditions and limitations that are possible in real situation ore done to verify the successful elimination of the redundant sensor data and the efficiency of the data acquisition. Also, we show the potential applicability of the mobile agent middleware in various active sensor networks through the active rule based mobile agent middleware or the interaction with the active rule system.

A Mobile P2P Message Platform Enabling the Energy-Efficient Handover between Heterogeneous Networks (이종 네트워크 간 에너지 효율적인 핸드오버를 지원하는 모바일 P2P 메시지 플랫폼)

  • Kim, Tae-Yong;Kang, Kyung-Ran;Cho, Young-Jong
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.10
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    • pp.724-739
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    • 2009
  • This paper suggests the energy-efficient message delivery scheme and the software platform which exploits the multiple network interfaces of the mobile terminals and GPS in the current mobile devices. The mobile terminals determine the delivery method among 'direct', 'indirect', and 'WAN' based on the position information of itself and other terminals. 'Direct' method sends a message directly to the target terminal using local RAT. 'Indirect' method extends the service area by exploiting intermediate terminals as relay node. If the target terminal is too far to reach through 'direct' or 'indirect' method, the message is sent using wireless WAN technology. Our proposed scheme exploits the position information and, thus, power consumption is drastically reduced in determining handover time and direction. Network simulation results show that our proposed delivery scheme improves the message transfer efficiency and the handover detection latency. We implemented a message platform in a smart phone realizing the proposed delivery scheme. We compared our platform with other typical message platforms from energy efficiency aspect by observing the real power consumption and applying the mathematical modeling. The comparison results show that our platform requires significantly less power.

A Practical Quality Model for Evaluation of Mobile Services Based on Mobile Internet Device (모바일 인터넷 장비에 기반한 모바일 서비스 평가를 위한 실용적인 품질모델)

  • Oh, Sang-Hun;La, Hyun-Jung;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.37 no.5
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    • pp.341-353
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    • 2010
  • Mobile Internet Device (MID) allows users to flexibly use various forms of wireless internet such as Wi-Fi, GSM, CDMA, and 3G. Using such Internet, MID users can utilize application services. MID usage is expected to grow due to the benefits of portability, Internet accessibility, and other convenience. However, it has resource constraints such as limited CPU power, small memory size, limited battery life, and small screen size. Consequently, MIDs are not capable to hold large-sized complex applications and to process a large amount of data in memory. An effective solution to remedy these limitations is to develop cloud services for the required application functionality, to deploy them on the server side, and to let MID users access the services through internet. A major concern on running cloud services for MIDs is the potential problems with low Quality of Service (QoS) due to the characteristics of MIDs. Even measuring the QoS of such services is more technically challenging than conventional quality measurements. In this paper, we first identify the characteristics of MIDs and cloud services for MIDs. Based on these observations, we derive a number of quality attributes and their metrics for measuring QoS of mobile services. A case study of applying the proposed quality model is presented to show its effectiveness and applicability.

A routing Algorithm by Broadcasting a Bitmap in Wireless Sensor Networks (무선 센서 네트워크에서의 비트맵 브로드캐스팅 라우팅 알고리즘)

  • Jung Sang-Joon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5A
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    • pp.459-468
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    • 2006
  • Current routing in sensor networks focuses on finding methods for energy-efficient route setup and reliable relaying of data from the sensors to the sink so that the lifetime of the network is maximized. The existing routing protocols do not have routing tables to determine a path when packets are transferred. A sensor network by a routing table increases a cost of maintaining and updating a path, because sensor nodes have characteristics to be mobile and constrained capacity and resources. This paper proposes a new routing algorithm by broadcasting a bitmap in order to reduce the number of messages transferred when routing paths are established. Each node has a routing table with a bitmap, which contains link information. A bitmap is formed two-dimensional array, which consists of each row and column represented with a bit. The node only updates its own bitmap if it receives a bitmap from another adjacent nodes after the broadcasting. There by, each node has a bitmap with partial links information not total links information on the network. The proposed routing algorithm reduces the number of messages for routing establishment at least 10% compared with the previous algorithms.

Effective Picture Search in Lifelog Management Systems using Bluetooth Devices (라이프로그 관리 시스템에서 블루투스 장치를 이용한 효과적인 사진 검색 방법)

  • Chung, Eun-Ho;Lee, Ki-Yong;Kim, Myoung-Ho
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.4
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    • pp.383-391
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    • 2010
  • A Lifelog management system provides users with services to store, manage, and search their life logs. This paper proposes a fully-automatic collecting method of real world social contacts and lifelog search engine using collected social contact information as keyword. Wireless short-distance network devices in mobile phones are used to detect social contacts of their users. Human-Bluetooth relationship matrix is built based on the frequency of a human-being and a Bluetooth device being observed at the same time. Results show that with 20% of social contact information out of full social contact information of the observation times used for calculation, 90% of human-Bluetooth relationship can be correctly acquired. A lifelog search-engine that takes human names as keyword is suggested which compares two vectors, a row of Human-Bluetooth matrix and a vector of Bluetooth list scanned while a lifelog was created, using vector information retrieval model. This search engine returns more lifelog than existing text-matching search engine and ranks the result unlike existing search-engine.

Design and Implementation of Factory Equipment Monitoring System using Grid-based Key Pre-Distribution (그리드 기반 키 선분배 방식을 사용하는 공장 설비 모니터링 시스템 설계 및 구현)

  • CHO, YANGHUI;PARK, JAEPYO;YANG, SEUNGMIN
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.51-56
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    • 2016
  • In this paper, we propose an Arduino-based plant monitoring system. The proposed system is based on the Arduino platform, using an environmental sensor and a pressure sensor for measuring temperature, humidity and illuminance in order to monitor the state of the environment and the facilities of the plant. Monitoring data are transmitted to a ZigBee coordinator connected to a server through a radio frequency transceiver. When using a pressure sensor and the environment sensor data stored on the host server, checking the pressure in the environment of the plant and equipment is intended to report any alarm status to the administrator. Using a grid line-based key distribution scheme, the authentication node dynamically generates a data key to protect the monitoring information. Applying a ZigBee wireless sensor network does not require additional wiring for the actual implementation of a plant monitoring system. Possible working-environment monitoring of an efficient plant can help analyze the cause of any failure by backtracking the working environment when a failure occurs. In addition, it is easy to expand or add a sensor function using the Arduino platform and an expansion board.

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.43-50
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    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.