• Title/Summary/Keyword: wireless PDA

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Network human-robot interface at service level

  • Nguyen, To Dong;Oh, Sang-Rok;You, Bum-Jae
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1938-1943
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    • 2005
  • Network human-robot interface is an important research topic. In home application, users access the robotic system directly via voice, gestures or through the network. Users explore a system by using the services provided by this system and to some extend users are enable to participate in a service as partners. A service may be provided by a robot, a group of robots or robots and other network connected systems (distributed sensors, information systems, etc). All these services are done in the network environment, where uncertainty such as the unstable network connection, the availability of the partners in a service, exists. Moreover, these services are controlled by several users, accessing at different time by different methods. Our research aimed at solving this problem to provide a high available level, flexible coordination system. In this paper, a multi-agent framework is proposed. This framework is validated by using our new concept of slave agents, a responsive multi-agent environment, a virtual directory facilitator (VDF), and a task allocation system using contract net protocol. Our system uses a mixed model between distributed and centralized model. It uses a centralized agent management system (AMS) to control the overall system. However, the partners and users may be distributed agents connected to the center through agent communication or centralized at the AMS container using the slave agents to represent the physical agents. The system is able to determine the task allocation for a group of robot working as a team to provide a service. A number of experiments have been conducted successfully in our lab environment using Issac robot, a PDA for user agent and a wireless network system, operated under our multi agent framework control. The experiments show that this framework works well and provides some advantages to existing systems.

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A study on Convergence of the Digital Contents Industry and Possibility of Exportation (디지털콘텐츠 산업의 융합화와 수출 가능성)

  • Chun, Byung-June;Choi, Dong-Gil
    • International Commerce and Information Review
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    • v.12 no.3
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    • pp.55-78
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    • 2010
  • This study analyses recent development of digital contents industry. The purpose of this study is to show how the convergence phenomenon is occurring in the digital contents industry. Furthermore, this study examines the influence of digital convergence on the digital contents industry. The characteristics of the digital contents industry falls roughly into three features. To begin with, technical aspect of the industrial feature is that digitalized contents can be used in various digital devices, namely OSMU(One Source Multi Use). The second feature is related to protection of copyright against illegal file sharing and downloading. One final point is that platform for distribution channels has been universal by digital convergence. To sum up, the notable feature of digital contents industry is high value-added. Also, digital contents industry is composed of users, digital device, network, and universal contents. Users are the key component of digital contents industry, who is distinguished from consumers. Digital devices such as mobile phone, PDA can play all kinds of digital contents and make users communicate in two-ways. Portable devices also allow the users to consume digital contents at any place. Digital contents can be distributed by both wire and wireless networks. And most of transactions can be made through networks. There are three key issues about digital convergence. Entry barriers for market become lowered; the age of contents users is changed from old generation to young generation. And the form of contents devices is changing rapidly. Traditional contents field such as movie, music, broadcasting, publishing, animations are combined into one digital contents territory. As a result, this paper suggests that digital convergence phenomenon will be accelerating for the future. According to the result of this study, the advent of digital convergence and e-Commerce will have significant influence on trade of digital contents.

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Construction of Complemented Hybrid Group Cellular Automata with Maximum Equal Lengths (최대 동일 길이를 갖는 여원 HGCA구성)

  • Cho S.J.;Choi U.S.;Hwang Y.H.;Kim J.G.;Pyo Y.S.;Kim H.D.
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.9
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    • pp.1565-1572
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    • 2006
  • Recently with the ever increasing growth of data communication, the need for security and privacy has become a necessity. The advent of wireless communication and other handheld devices like Personal Digital Assistants and smart cards have made the implementation of cryptosystems a major issue. The Cellular Automata(CA) can be programmed to implement hardware sharing between the encryption and decryption. In this paper, we give conditions for a linear hybrid cellular automata with 60, 102 or 204 to be a linear hybrid group cellular automata C. And we present the conditions which the complemented hybrid group cellular automata C' with complement vectors derived from C has maximum equal lengths in the state transition diagram of C' Also we analyze the relationship among cycles of C' These results generalize Mukhopadhyay's results.

Design and Implementation of RFID based Tree History Information System for Cultural Heritage Restoration (RFID 기반 문화재 복원용 임목 이력 정보 시스템의 설계 및 구현)

  • Kim, Sam-Geun;Moon, Il-Hwan;Park, Jae-Pyo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.9B
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    • pp.1360-1368
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    • 2010
  • Recently, as the development of Radio Frequency Identification (RFID) technology becomes active, the demand for services which can electronically manage the history and location information of major trees, including trees for cultural heritage restoration and nurse trees, has been increased. This information has been managed by separated drawings and documents or storing its information into PDAs and then structuring data files through input and computation. But, these methods imply limitations in terms of its extensibility and scalability. This paper has designed and implemented an RFID based Tree History Information System (THIS) for cultural heritage restoration. The purpose of the proposed system is to support to be able to effectively and consistently manage historical information of major trees and improve working processes by implementing mobile RFID services through wireless Internet or Local Area Network (LAN) as mobile communication networks. Through implementation, it is confirmed that the proposed system can manage the historical information of major trees more effectively than conventional methods and also improve previous field working conditions.

Characterization of Uniform/Hybrid Complemented Group Cellular Automata with Rules 195/153/51 (전이규칙 195,153,51을 갖는 Uniform/Hybrid 여원 그룹 셀룰라 오토마타의 특성화)

  • Hwang, Yoon-Hee;Cho, Sung-Jin;Choi, Un-Sook;Kim, Seok-Tae
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.315-318
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    • 2005
  • Recently, the advent of wireless communication and other handhold devices like Personal Digital Assistants and smart cards have made in implementation of cryptosystems a major issue. One important aspect of modern day ciphers is the scope for hardware sharing between the encryption and decryption algorithm. The cellular Automata which have been proposed as an alternative to linear feedback shift registers(LFSRs) can be programmed to perform the operations without using any dedicated hardware. But to generalize and analyze CA is not easy. In this paper, we characterizes uniform/hybird complemented group CA with rules 195/153/51 that divide the entire state space into smaller spaces of maximal equal lengths. This properties can be useful in constructing key agreement algorithm.

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Tangible Interaction : Application for A New Interface Method for Mobile Device -Focused on development of virtual keyboard using camera input - (체감형 인터랙션 : 모바일 기기의 새로운 인터페이스 방법으로서의 활용 -카메라 인식에 의한 가상 키보드입력 방식의 개발을 중심으로 -)

  • 변재형;김명석
    • Archives of design research
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    • v.17 no.3
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    • pp.441-448
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    • 2004
  • Mobile devices such as mobile phones or PDAs are considered as main interlace tools in ubiquitous computing environment. For searching information in mobile device, it should be possible for user to input some text as well as to control cursor for navigation. So, we should find efficient interlace method for text input in limited dimension of mobile devices. This study intends to suggest a new approach to mobile interaction using camera based virtual keyboard for text input in mobile devices. We developed a camera based virtual keyboard prototype using a PC camera and a small size LCD display. User can move the prototype in the air to control the cursor over keyboard layout in screen and input text by pressing a button. The new interaction method in this study is evaluated as competitive compared to mobile phone keypad in left input efficiency. And the new method can be operated by one hand and make it possible to design smaller device by eliminating keyboard part. The new interaction method can be applied to text input method for mobile devices requiring especially small dimension. And this method can be modified to selection and navigation method for wireless internet contents on small screen devices.

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An Inter-Working Method for Mobile Upbringing Game Using WAP Push Technology between WEB and WAP servers (WAP Push 기술을 애용한 모바일 육성 게임을 위한 WEB과 WAP 서버간의 연동 방법)

  • Hwang Doh-Yeun;Lee Nam-Jae;Kwak Hoon-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.137-142
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    • 2005
  • Since wireless communication cost is relatively expensive, the mobile games using cellular phones or PDAs are mostly played after being downloaded unlike more updated types of phone-to-phone or online games. In particular, the upbringing games, in which garners foster virtual companion animals or vegetables as their avata, have been spotlighted. It is essential to supply variety of items for upbringing avatas. However, due to diverse tastes for avatas and limited storage of mobile terminals, game manias must download their desired items from homepages. In addition, game developers must inform users through SMS messages whenever a new item is created. To do so, they must link WEB server and WAP server to Call Back URL or ARS. This paper proposed a linkage method suitable for JAVA-based mobile phone operating system. The proposed method will consequently increase life cycle of a game and reinforce profitability.

Real-time Water Supply Facilities Monitoring System based on the USN (USN 기반의 실시간 수도설비 모니터링 시스템)

  • Kim, Yong-Tae;Yoo, Neung-Hwan;Park, Gil-Cheol;Kim, Seok-Soo;Kim, Tai-Hoon;Lee, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.6
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    • pp.1207-1213
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    • 2007
  • This paper has researched water supply facilities management using real-time water utility monitoring system based on USN(Ubiquitous Sensor Network) which is consisted of wireless sensors transferring waterworks facilities md treatment information about a valve-room and flowmeter-room of water supply installation. In the manholes, it was installed with flowmeter, pressure sensors, vibration sensors, Co-sensors, and hydro-thermograph sensors. These measurement values which are received by PDA are used for facilities operation on the spot safely and conveniently. It has also provided safe installation management via CDMA(Code Division Multiple Access) network which transfers data to remote servers to monitoring at a distance place. With safety management system of water supply facilities on USN technology convenience and safety is increased in real situation, and it is expected that we can supply clean water to people as much safer and more effective water supply installation management.

Authenticated Handoff with Low Latency and Traffic Management in WLAN (무선랜에서 낮은 지연 특성을 가지는 인증유지 핸드오프 기법과 트래픽 관리 기법)

  • Choi Jae-woo;Nyang Dae-hun;Kang Jeon-il
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.15 no.2
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    • pp.81-94
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    • 2005
  • Recently, wireless LAN circumstance is being widely deployed in Public spots. Many People use Portable equipments such as PDA and laptop computer for multimedia applications, and also demand of mobility support is increasing. However, handoff latency is inevitably occurred between both APs when clients move from one AP to another. To reduce handoff latency. in this paper, we suggest WFH(Weighted Frequent Handoff) using effective data structure. WFH improves cache hit ratio using a new cache replacement algorithm considering the movement pattern of users. It also reduces unessential duplicate traffics. Our algorithm uses FHR(Frequent Handoff Region) that can change pre-authentication lesion according to QoS based user level, movement Pattern and Neighbor Graph that dynamically captures network movement topology.

Intelligent Tutoring System based on Wired and Wireless Internet for the living English 300-certifications Program (생활영어 300 인증제를 대비한 유무선 기반 지능형 교육 시스템)

  • Lee, Young-Seok;Cho, Jung-Won;Kim, Byung-Gyu;Park, Jung-Hwan;Kim, Su-Min;Choi, Byung-Uk
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.533-548
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    • 2005
  • According to the increasing of the internet infrastructure and growth of contents technology, the users can access an education service at anytime and anywhere. In a field of English education, especially, internet technology has enabled learners to communicate with their teachers and multimedia contents technology has been able to provide learner not only lots of interests, but also good effect on English learning. In this paper, we propose a method diagnosing learner's level by using some question-items, which consist of item's type and item's function. Futhermore, the proposed system can support three devices which are PC, PDA, and Mobile Phone on wired and wireless internet communication environments. Also, the system provides multimedia contents including flash movies, image, and audio contents. We have applied the system into real classroom, and we verified that the question-items that system provides has no problem, and our method could improve each learner skill on English education. Therefore, we expect that learner who uses the proposed system will get level-based English learning service at anytime and anywhere.

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